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[Interview] Pantheon: Rise of the Fallen: Exclusive MMORPG.com Q&A with Brad McQuaid

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Our community recently had the opportunity to submit questions to Pantheon: Rise of the Fallen's Brad McQuaid. In one of the fastest turnarounds in history, Brad has returned the questions and we've got it exclusively for our readers. Check it out and then head to the comments.

Read more Pantheon: Rise of the Fallen - Exclusive MMORPG.com Q&A with Brad McQuaid.

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Comments

  • objeffobjeff Member UncommonPosts: 97

    Thanks MMORPG for putting this together and thanks Brad for taking time to answer questions.

    I've been waiting for a game full of challenges and adventure and I am really excited to see a game in the works that seems to hit the nail on the head. 

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199

    "And doing those quests will also be optional.  While they will usually reward the player quite handsomely upon completion, they won’t necessarily be essential to advance.  Players should be focused on adventure and exploration first. "

     

    And with that answer (as well as the answer about horizontal progression) I'm officially sold on this game.

     

    DEATH TO QUEST GRINDING. Have you ever tried to advance in a WoW style MMO without doing quests? It's THE WORST.

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by Tibernicuspa

    "And doing those quests will also be optional.  While they will usually reward the player quite handsomely upon completion, they won’t necessarily be essential to advance.  Players should be focused on adventure and exploration first. "

     

    And with that answer (as well as the answer about horizontal progression) I'm officially sold on this game.

     

    DEATH TO QUEST GRINDING. Have you ever tried to advance in a WoW style MMO without doing quests? It's THE WORST.

    I have and it is the worse.

    Most of my Lord of the Rings Online play is avoiding the "silly quests" or the quests that are just too mundane. What I hate is when these quests are not optional. In LOTRO I atcually had to carry a basket of apples and then carry the empty basket back. And it was part of the main story quest.

    Sometimes I think "some" developers just don't like their players.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Honestly, I am impressed that it seems he is learning from his mistakes and taking a hyper focused route with this game.

    image
  • tom_goretom_gore Member UncommonPosts: 2,001
    Too bad this game will not reach its goal at this pace.
  • ste2000ste2000 Member EpicPosts: 6,194
    I have to be honest, I believe the graphics put off quite a lot of people. I know they are placeholders but the majority of people don't know that and they made their mind based on the video.

  • LtldoggLtldogg Member UncommonPosts: 282
    What a great Q&A.  I am on board and pledged!  More, more, more P:RotF...
  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by Sovrath
    Originally posted by Tibernicuspa

    "And doing those quests will also be optional.  While they will usually reward the player quite handsomely upon completion, they won’t necessarily be essential to advance.  Players should be focused on adventure and exploration first. "

     

    And with that answer (as well as the answer about horizontal progression) I'm officially sold on this game.

     

    DEATH TO QUEST GRINDING. Have you ever tried to advance in a WoW style MMO without doing quests? It's THE WORST.

    I have and it is the worse.

    Most of my Lord of the Rings Online play is avoiding the "silly quests" or the quests that are just too mundane. What I hate is when these quests are not optional. In LOTRO I atcually had to carry a basket of apples and then carry the empty basket back. And it was part of the main story quest.

    Sometimes I think "some" developers just don't like their players.

    LotRO is what did it to me too.

    Doing quests, level 1-10 in about two hours.

    Avoiding quests about 2 weeks.

     

    Not to mention that if you ever EVER try to group with ANYONE in that game, all they do is quests. So, you can either try to hop into quests WITH them (that is, if you find a group, but barely anyone socializes) only to learn that you need to complete chains of fetch quests just to get to their step, in which case you disband and do your own quests..., OR you try to convince them to just hunt mobs with you, in which case you disband and go your seperate ways.

  • flizzerflizzer Member RarePosts: 2,455
    Originally posted by Sovrath
    Originally posted by Tibernicuspa

    "And doing those quests will also be optional.  While they will usually reward the player quite handsomely upon completion, they won’t necessarily be essential to advance.  Players should be focused on adventure and exploration first. "

     

    And with that answer (as well as the answer about horizontal progression) I'm officially sold on this game.

     

    DEATH TO QUEST GRINDING. Have you ever tried to advance in a WoW style MMO without doing quests? It's THE WORST.

    I have and it is the worse.

    Most of my Lord of the Rings Online play is avoiding the "silly quests" or the quests that are just too mundane. What I hate is when these quests are not optional. In LOTRO I atcually had to carry a basket of apples and then carry the empty basket back. And it was part of the main story quest.

    Sometimes I think "some" developers just don't like their players.

    I actually love those LOTRO quests where you are delivering pies or carrying apples. It is great not to be killing all the time.  To each their own , I suppose. 

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by Fendel84M
    Honestly, I am impressed that it seems he is learning from his mistakes and taking a hyper focused route with this game.

    Agreed. Vanguard was way too sprawling. It has so much content and half finished content no one will ever see.

     

    I would prefer a ton of sandbox features in this game, but I don't mind waiting for expansions.

    Hell, if the expansions are stuff like, adding housing, adding crafting, adding PvP, and making sure they're all focused and great quality, that's a fuck load better than just raising the level cap and adding more land.

  • Aldous.HuxleyAldous.Huxley Member, Newbie CommonPosts: 418
    Keep the flow of info coming. Music to my ears.
  • KilsinKilsin Member RarePosts: 515

    Great answers, it's refreshing to get such clear cut and honest responses from a new game in development, instead of promising the world and falling short at release.

     

    Keep up the great work Brad and the team, I am backing Pantheon all the way! 

  • HanthosHanthos Member UncommonPosts: 242
    So far, so good. Although I would like to see more of an emphasis on the crafting and a possible diplomacy system being more integral to the game. Yes, I want Vanguard 2! There, I said it!
  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by flizzer
    Originally posted by Sovrath
    Originally posted by Tibernicuspa

    "And doing those quests will also be optional.  While they will usually reward the player quite handsomely upon completion, they won’t necessarily be essential to advance.  Players should be focused on adventure and exploration first. "

     

    And with that answer (as well as the answer about horizontal progression) I'm officially sold on this game.

     

    DEATH TO QUEST GRINDING. Have you ever tried to advance in a WoW style MMO without doing quests? It's THE WORST.

    I have and it is the worse.

    Most of my Lord of the Rings Online play is avoiding the "silly quests" or the quests that are just too mundane. What I hate is when these quests are not optional. In LOTRO I atcually had to carry a basket of apples and then carry the empty basket back. And it was part of the main story quest.

    Sometimes I think "some" developers just don't like their players.

    I actually love those LOTRO quests where you are delivering pies or carrying apples. It is great not to be killing all the time.  To each their own , I suppose. 

    They're okay the first time or two, and they're clearly left over in tone from when LotRO was Middle Earth Online.

    But since they're REQUIRED to level up, you have to do them about 100 times, reskinned, and it's just... no.

     

    Originally posted by Hanthos
    So far, so good. Although I would like to see more of an emphasis on the crafting and a possible diplomacy system being more integral to the game. Yes, I want Vanguard 2! There, I said it!

     

     

    Diplomacy was a great system to get lore out in the world, but Vanguard had a massive budget, so far this game does not. I'd rather they add it in later and get it right.

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by Tibernicuspa
    Originally posted by Sovrath
    Originally posted by Tibernicuspa

    "And doing those quests will also be optional.  While they will usually reward the player quite handsomely upon completion, they won’t necessarily be essential to advance.  Players should be focused on adventure and exploration first. "

     

    And with that answer (as well as the answer about horizontal progression) I'm officially sold on this game.

     

    DEATH TO QUEST GRINDING. Have you ever tried to advance in a WoW style MMO without doing quests? It's THE WORST.

    I have and it is the worse.

    Most of my Lord of the Rings Online play is avoiding the "silly quests" or the quests that are just too mundane. What I hate is when these quests are not optional. In LOTRO I atcually had to carry a basket of apples and then carry the empty basket back. And it was part of the main story quest.

    Sometimes I think "some" developers just don't like their players.

    LotRO is what did it to me too.

    Doing quests, level 1-10 in about two hours.

    Avoiding quests about 2 weeks.

     

    Not to mention that if you ever EVER try to group with ANYONE in that game, all they do is quests. So, you can either try to hop into quests WITH them (that is, if you find a group, but barely anyone socializes) only to learn that you need to complete chains of fetch quests just to get to their step, in which case you disband and do your own quests..., OR you try to convince them to just hunt mobs with you, in which case you disband and go your seperate ways.

    Yup, that's my experience.

    And the other problem, as you mention is getting on the same quests as they are.

    There are quests in LOTRO that are worth doing as they have decent stories, etc but Turbine never got "how" to incorporate group quests. They always make it so that you group for one quest and then you disband. They need to have separate group quests where players can group and stay grouped (if one indeed wants to "quest").

    Or just have explorable areas that have interesting rewards/mats where players need to group.

    And I"m not even a "grouper". but sometimes you want to group with friends and it's just too much aggravation.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by flizzer
    Originally posted by Sovrath
    Originally posted by Tibernicuspa

    "And doing those quests will also be optional.  While they will usually reward the player quite handsomely upon completion, they won’t necessarily be essential to advance.  Players should be focused on adventure and exploration first. "

     

    And with that answer (as well as the answer about horizontal progression) I'm officially sold on this game.

     

    DEATH TO QUEST GRINDING. Have you ever tried to advance in a WoW style MMO without doing quests? It's THE WORST.

    I have and it is the worse.

    Most of my Lord of the Rings Online play is avoiding the "silly quests" or the quests that are just too mundane. What I hate is when these quests are not optional. In LOTRO I atcually had to carry a basket of apples and then carry the empty basket back. And it was part of the main story quest.

    Sometimes I think "some" developers just don't like their players.

    I actually love those LOTRO quests where you are delivering pies or carrying apples. It is great not to be killing all the time.  To each their own , I suppose. 

     

    I ALWAYS want to have those types of quests in these games. I just want a choice as to whether or not I do them.

    When you have a main quest line and you have to deliver a basket of apples and then deliver the basket back, well, that's not very epic. It's a bit homey but not epic.

    Now, having those quests be sub quests or just separate would solve that problem.

    I don't know of any movie or book where the hero delivers pies and apples as an end in and of itself.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • TelondarielTelondariel Member Posts: 1,001

    Considering the amount of questions put out from the community in the original thread, I expected more length and depth in this Q&A.  As an avid crafter, I am somewhat disappointed that crafting will not be in the game at launch, rather, it might be an addition with an expansion or if more resources ($$$) are given to development.  I think having 3 questions on crafting was a waste as the answer was the same on all of them:  it won't be integrated at launch.

     

    As a whole, the Q&A wasn't bad.  I am liking what I hear so far, so my attention will remain on Pantheon through development.  For me, it is a worthwhile investment to support a game, and team, that refuses to pump out another piece of MMO garbage that the last 8 years has seen.  I think it sends a message to the sheep of the industry that players have had enough.  That said, the proof is in the pudding.  This is the Words and Fund-raising stage, and we have nothing to see or touch.  If the product is good, I will buy it.  If it has a subscription, rather than a F2P model, I will support it even further.

     

    image
  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Tibernicuspa

    "And doing those quests will also be optional.  While they will usually reward the player quite handsomely upon completion, they won’t necessarily be essential to advance.  Players should be focused on adventure and exploration first. "

     

    And with that answer (as well as the answer about horizontal progression) I'm officially sold on this game.

     

    DEATH TO QUEST GRINDING. Have you ever tried to advance in a WoW style MMO without doing quests? It's THE WORST.

    Consider me sold as well, barring the combat is engaging.  While I understand that not everyone wants Twitch based Combat I do at least hope the combat is engaging, visceral and fun.  Anything remotely similar to Tab Targeting EQ/WoW style will put me off right away.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • goemoegoemoe Member UncommonPosts: 290

    Sounds good to me, even talking about mistakes in the past and consequences for the future. I can't stand these people who know nothing but jump the bashing train.

    This game is about adventuring, not leveling up for the sake of it. Good approach, it is about time to leave the "Everything for all players to get high sales on release day"-train and jump on board on a train, where quality matters, not numbers. :)

  • DashiDMVDashiDMV Member Posts: 362
    [mod edit]

    I asked that one as well as if putting lifetime subs for 250 dollar pledges and over could possibly hurt the game in the long run. Just have to see if MMORPG submitted all the forum questions and they were cherry picked or they did a crap tame softball interview to make sure Brad didn't go diving for his bottle of vics again.

    Liked that the diplomacy question got through at least, I was curious about that one.

     

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    [mod edit]

    The fact that he's not in a "managing" role this time around.

     

    He's going to be a creative lead on the project - which is where his talents are best utilized.

     

    The man can definitely create engaging, deep and fantastic worlds (EQ1 of course, and even VG's world and lore is awesome). So long as he's able to focus on those aspects, and has a capable team behind him managing everything else... I think Pantheon is in a much better position to do well. I have absolutely zero reservations about McQuaid performing excellently in that capacity - and of course, he's not working in a vacuum. 

     

    Not to mention the fact that they're focused on catering to a specific type of player with a specific type of experience, rather than "let's be all things to everyone!" approach. Not to mention the fact that they're keeping the design so focused on doing fewer things at a time, but doing them well, and then expanding on them down the line. 

     

    Basically, everything they did wrong in the past... they're doing the opposite this time.

     

     
  • fantasyfreak112fantasyfreak112 Member Posts: 499

    Nice try, here's his most recent Q&A that proves virtually everything you said is false:

    http://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen/posts/727564

    I was wrong about him maybe not answering my questions. it was; in fact, MMORPG.com that gave him a softball interview because that last question on his website video was mine :)

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by fantasyfreak112
    The pansies only gave him the questions he didn't have to think to answer. What we really want to know is: what makes him qualified to lead another company after the Vangaurd debacle?

    He has answered that question literally dozens of times already.

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    Originally posted by fantasyfreak112

    Nice try, here's his most recent Q&A that proves virtually everything you said is false:

    http://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen/posts/727564

    I was wrong about him maybe not answering my questions. it was; in fact, MMORPG.com that gave him a softball interview because that last question on his website video was mine :)

     

    Yes, I watched that. He's CCO and a Producer on the game (I referred to it as "creative lead" - wrong term, same idea). He's managing the project to make sure things come together and  head in the correct direction. That's exactly where he needs to be. My understanding (as memory serves) is that his role went a bit beyond that with Sigil Games. 

     

    Though, if you're interested in being intellectually honest (which you're demonstrably not), and not spewing out half-baked conspiracy theories (which you demonstrably are), you could easily make a comparison between the scope, direction, goals, and circumstances behind Vanguard, and that of this game.  The differences are substantial.

     

    You can start with the fact that, with VG he was quite clearly and openly interested in going directly up against WoW, a game that could be "something for everyone". With Pantheon, they have quite openly stated their goal is to be more focused, and make a game for very specific portion of the player base that has been largely ignored over the past decade. Without even moving beyond that distinction, there's already a huge difference between VG and this project.

     

    If he said they were trying to make "Vanguard Part 2: The Vanguardiest Vanguard Ever", with all the same goals and circumstances behind it, then yes, your predictions would be at least believable. As it stands, they're not. 

     

    He's given thorough explanation of how they're approaching this game and why, much of it echoing the problems with Vanguard (which he himself has come out and talked about). But of course, you'll ignore all that. If it doesn't help you in spinning a good conspiracy theory, then it's best left ignored, right?

     

    But again. You're just "that guy" on these forums for Pantheon. Nothing new. Every MMO has at least one.

     
     
     
     
     
     
     
     
     
  • ElderknightElderknight Member UncommonPosts: 322
    Awesome, sounds like old school eq1 is coming back.
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