I feel sorry for those poor folks over at the emulator projects. All those years of work down the drain once the Sony lawyers swoop in for the kill.
Don't know why you guys blame SOE on the SWG changes (especially NGE), because SOE only was licensed to produce it. George Lucas had full editing rights, and it was he who asked for the changes.
It was for that reason I declined any interest in SWTOR, because Lucas could change the content at will. When he relinquish the rights to SWTOR (that is editing control) it was too late for SWTOR.
Movie producers are terrific at producing movies, they are dismal at managing games. It's a different market with different needs.
I feel sorry for those poor folks over at the emulator projects. All those years of work down the drain once the Sony lawyers swoop in for the kill.
Don't know why you guys blame SOE on the SWG changes (especially NGE), because SOE only was licensed to produce it. George Lucas had full editing rights, and it was he who asked for the changes.
It was for that reason I declined any interest in SWTOR, because Lucas could change the content at will. When he relinquish the rights to SWTOR (that is editing control) it was too late for SWTOR.
Movie producers are terrific at producing movies, they are dismal at managing games. It's a different market with different needs.
If you want to know why people blame SOE, it's because SOE admitted to being the ones who changed the game direction and implemented the CU and NGE, that's why.
"Media outlets criticized the changes of the "Combat Upgrade" while subscription cancellations rose.After the New Game Enhancements were implemented in November 2005, sparking huge demonstrations in-game from the majority of players,various media outlets criticized the reduced depth and complexity of the game,but John Smedley, president of Sony Online Entertainment, defended the decision claiming it necessary to revamp the game in order to reverse the deterioration they were seeing in the subscriber base.SOE offered refunds on the Trials of Obi-Wan expansion due to it being released two days before the NGE was implemented.The development team affirmed this was their desired direction for the game and that they would modify parameters to address player's concerns.Features such as expertise trees were later added to the game to add complexity and differentiation to characters. After the announcement that SOE had acquired the game Vanguard: Saga of Heroes, Smedley addressed that game's players about the perceived threat of major changes to the game: "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players."
So instead, he went full 180 and let Vanguard sit in the corner and rot. Smedley is a fucking disease upon the face of the mmo genre and needs to retire and go play pong.
Put me in a room with that man and I'll see just how far a broom can go up a human being.
He is responsible for killing off 5 MMO communities at this point. Several of which were fairly large and active. He is the scum of the MMO universe and if any of you trust him, you deserve the back stabbing you get.
-deep breath-
Please tell me which communities were large and active:
SWG
MatrixOnline
EQOA
Vanguard
Wizardy Online
Free Realms
Star Wars kids game
Because you are completely full of shit when you say these games, outside of maybe Free Realms, had large and active communities.
I think true scum are people that use lies to justify calling another person scum. You deserve the broom up your own ass, sideways.
Ultimately this hinges on our definition of large and active. Nothing on this planet needs 500,000 or even 100,000 or even 10,000 subs to remain profitable if managed correctly. There are several titles that still exist to this day, that are no more or less complex that Vanguard or Free Realms that remain open and running with a few thousand subs.
SOE is like a fat old bastard. It takes the path of least resistance when making business decisions. It crushes customers under its heel and then sends a few forum community chumps to handle the fallout and ignores the cries of the people and communities it burns.
SWG has resurrected itself with community projects. Projects which I can not speak of here, but flourish and pull in considerable donations to keep development progress pushing forward and new hardware brought online. I expect to see something similar happen to these newly closed games. That alone is proof that these games could be maintained by a smaller player base and development team.
You can also look back at other older games and see that they are still profitable even with tiny populations. For example, I log into Asheron's Call a few times a year to visit. That game has no more than 200 people online at any moment, but a few thousand subs still easily pays for bandwidth and pays the salaries of a small development team. This team also still puts out MONTHLY content updates.
SOE has a problem with pride. If they aren't hitting a certain magical number (that we are not privy to), they consider the game a total failure. Then, rather than do something noble... Like sell it to someone else, they instead kill it.
Do not let them fool you with their honey coated words. None of these games had to be closed down and none of these games had to cost them money. They had several avenues available to them. If that be selling it off, putting it on a skeleton crew or just adjusting how they updated the game.
I find it quite ridiculous that just a few short weeks ago they were touting their new cheaper Station Pass and what a deal it was going to be... Only to turn around and nuke half the selection. What a deal!
Don't know why you guys blame SOE on the SWG changes (especially NGE), because SOE only was licensed to produce it. George Lucas had full editing rights, and it was he who asked for the changes.
It was for that reason I declined any interest in SWTOR, because Lucas could change the content at will. When he relinquish the rights to SWTOR (that is editing control) it was too late for SWTOR.
Movie producers are terrific at producing movies, they are dismal at managing games. It's a different market with different needs.
Let's be real here, it's been decades since Lucas was even good at producing movies.
Originally posted by Rhoklaw
If you want to know why people blame SOE, it's because SOE admitted to being the ones who changed the game direction and implemented the CU and NGE, that's why.
"Media outlets criticized the changes of the "Combat Upgrade" while subscription cancellations rose.After the New Game Enhancements were implemented in November 2005, sparking huge demonstrations in-game from the majority of players,various media outlets criticized the reduced depth and complexity of the game,but John Smedley, president of Sony Online Entertainment, defended the decision claiming it necessary to revamp the game in order to reverse the deterioration they were seeing in the subscriber base.SOE offered refunds on the Trials of Obi-Wan expansion due to it being released two days before the NGE was implemented.The development team affirmed this was their desired direction for the game and that they would modify parameters to address player's concerns.Features such as expertise trees were later added to the game to add complexity and differentiation to characters. After the announcement that SOE had acquired the game Vanguard: Saga of Heroes, Smedley addressed that game's players about the perceived threat of major changes to the game: "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players."
The only thing Smedley/SOE are really guilty of in regard to SWG is misreading the market. They didn't understand that WoW is an anomaly. Take WoW out of the equation, and SWG's pre-CU performance was perfectly normal for a subscription only game with no cash shop.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Put me in a room with that man and I'll see just how far a broom can go up a human being.
He is responsible for killing off 5 MMO communities at this point. Several of which were fairly large and active. He is the scum of the MMO universe and if any of you trust him, you deserve the back stabbing you get.
-deep breath-
Please tell me which communities were large and active:
SWG
MatrixOnline
EQOA
Vanguard
Wizardy Online
Free Realms
Star Wars kids game
Because you are completely full of shit when you say these games, outside of maybe Free Realms, had large and active communities.
I think true scum are people that use lies to justify calling another person scum. You deserve the broom up your own ass, sideways.
Ultimately this hinges on our definition of large and active. -SNIP-
Why did you bother with that long post? The poster left out so many of SOEs most popular games to make it look as if the company is bad.
EverQuest, EverQuest 2, Planetside, Planetside 2 and DCU which did a complete turn-around after going F2P.
Free Realms was a massive success seeing as how its a kids game, same with Clone Wars. Vanguard wasn't made by SOE, it was published by them, same with Dragons Prophet.
And that is coming from a former SWG player that left due to the changes to the game.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I feel sorry for those poor folks over at the emulator projects. All those years of work down the drain once the Sony lawyers swoop in for the kill.
Don't know why you guys blame SOE on the SWG changes (especially NGE), because SOE only was licensed to produce it. George Lucas had full editing rights, and it was he who asked for the changes.
It was for that reason I declined any interest in SWTOR, because Lucas could change the content at will. When he relinquish the rights to SWTOR (that is editing control) it was too late for SWTOR.
Movie producers are terrific at producing movies, they are dismal at managing games. It's a different market with different needs.
Actually it was a Sony SWG dev who came up with the idea for the NGE and threw together a rough version of it over a weekend, he brought it in and they said hey thats a good idea and ran with it, from what I have heard Lucas didn't much care what happened with the SW games he just cared about the films.
Put me in a room with that man and I'll see just how far a broom can go up a human being.
He is responsible for killing off 5 MMO communities at this point. Several of which were fairly large and active. He is the scum of the MMO universe and if any of you trust him, you deserve the back stabbing you get.
-deep breath-
Please tell me which communities were large and active:
SWG
MatrixOnline
EQOA
Vanguard
Wizardy Online
Free Realms
Star Wars kids game
Because you are completely full of shit when you say these games, outside of maybe Free Realms, had large and active communities.
I think true scum are people that use lies to justify calling another person scum. You deserve the broom up your own ass, sideways.
Ultimately this hinges on our definition of large and active. -SNIP-
Why did you bother with that long post? The poster left out so many of SOEs most popular games to make it look as if the company is bad.
EverQuest, EverQuest 2, Planetside, Planetside 2 and DCU which did a complete turn-around after going F2P.
Free Realms was a massive success seeing as how its a kids game, same with Clone Wars. Vanguard wasn't made by SOE, it was published by them, same with Dragons Prophet.
And that is coming from a former SWG player that left due to the changes to the game.
Because they were not posting a complete list of SOE games... They were posting a list of closed SOE games. Now... back to my non-snipped post.
I feel sorry for those poor folks over at the emulator projects. All those years of work down the drain once the Sony lawyers swoop in for the kill.
Don't know why you guys blame SOE on the SWG changes (especially NGE), because SOE only was licensed to produce it. George Lucas had full editing rights, and it was he who asked for the changes.
It was for that reason I declined any interest in SWTOR, because Lucas could change the content at will. When he relinquish the rights to SWTOR (that is editing control) it was too late for SWTOR.
Movie producers are terrific at producing movies, they are dismal at managing games. It's a different market with different needs.
Actually it was a Sony SWG dev who came up with the idea for the NGE and threw together a rough version of it over a weekend, he brought it in and they said hey thats a good idea and ran with it, from what I have heard Lucas didn't much care what happened with the SW games he just cared about the films.
Link?
He still would've had to approve it, as Lucas had full editing rights on his IP.
Lucas wouldn't put that legal clause in there if he didn't care about his IP, too.
The buck stopped at his desk, not SOE (they only were licensed to produce it).
I feel sorry for those poor folks over at the emulator projects. All those years of work down the drain once the Sony lawyers swoop in for the kill.
Don't know why you guys blame SOE on the SWG changes (especially NGE), because SOE only was licensed to produce it. George Lucas had full editing rights, and it was he who asked for the changes.
It was for that reason I declined any interest in SWTOR, because Lucas could change the content at will. When he relinquish the rights to SWTOR (that is editing control) it was too late for SWTOR.
Movie producers are terrific at producing movies, they are dismal at managing games. It's a different market with different needs.
If you want to know why people blame SOE, it's because SOE admitted to being the ones who changed the game direction and implemented the CU and NGE, that's why.
"Media outlets criticized the changes of the "Combat Upgrade" while subscription cancellations rose.After the New Game Enhancements were implemented in November 2005, sparking huge demonstrations in-game from the majority of players,various media outlets criticized the reduced depth and complexity of the game,but John Smedley, president of Sony Online Entertainment, defended the decision claiming it necessary to revamp the game in order to reverse the deterioration they were seeing in the subscriber base.SOE offered refunds on the Trials of Obi-Wan expansion due to it being released two days before the NGE was implemented.The development team affirmed this was their desired direction for the game and that they would modify parameters to address player's concerns.Features such as expertise trees were later added to the game to add complexity and differentiation to characters. After the announcement that SOE had acquired the game Vanguard: Saga of Heroes, Smedley addressed that game's players about the perceived threat of major changes to the game: "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players."
So instead, he went full 180 and let Vanguard sit in the corner and rot. Smedley is a fucking disease upon the face of the mmo genre and needs to retire and go play pong.
Originally posted by rockin_ufo Isn't EQ:N suppose to have crafting as deep as SWG? Smedley and his lying ass can take a seat (EQ:N will be in our hands this year!! Wait...that was last year).
Did you see the new Everquest Next Landmark crafting videos that came out? They are just gather x mat, press 1 button, boom you have item in inventory. As simple as it gets.
I am tickled by all the sandboxes and "spiritual sequels" that are coming out. It's neat to see these ideas return.
None of them involve me.
But they could involve you Raph I would definitely welcome you to work on the new project SOE is working on, if they asked you, even though the evidence all points to SWG 2.
But they could involve you Raph I would definitely welcome you to work on the new project SOE is working on, if they asked you, even though the evidence all points to SWG 2.
There is no evidence pointing to SWG 2. Smedley specifically said it was going to be a new IP.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
I am tickled by all the sandboxes and "spiritual sequels" that are coming out. It's neat to see these ideas return.
None of them involve me.
Why can't Blizzard hire you?
Just reading your piece on game criticism. Why is it that some devs "get it", while others feel everyone regardless of stripe is the enemy because they disagree on the design direction (and in my case, it was even proven why that design direction failed royally)?
I can go on forever on such topics, but nevertheless, I hope more devs that "get it" make more games, so it's less blame game, and more about "What's next for features and fixes?".
At this stage, Blizzard n-e-e-d-s help, as they sure don't want to listen to FEELINGS, they'll ban even over it (cute, labeling it spamming/trolling even), instead. -_-
--
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Spamming / Trolling Expires
Permanent Ban Reason
Permanently banned from the World of Warcraft forums for trolling other posters.
Catering to ADD/ADHD makes poorer raids as now devs have to race them out of the door, bugs in tow.
Was enjoying FLs because it WASN'T for ADD/ADHD types.
By: Kevyne, L85 Human Paladin, <I AM A HOLY PALADIN>, Shandris Forum > General Discussion Thread Title: Is Blizzard Not Learning From Their Mistakes? Reply #5 Timestamp: Jan 28, 2012 2:20:48 AM
Here's a clue for you: step into LFR.
Notice the pace? It's not the casuals setting it.
The reason some raids and their bosses aren't down, it's because it takes too long for this ADD/ADHD subset. It's 2hrs or 2 wipes in WoW. These people aren't "old skool" raiders that would work on one boss for 15hrs straight. They want to finish the entire raid under 2hrs.
Catering to ADD/ADHD makes poorer raids as now devs have to race them out of the door, bugs in tow.
Was enjoying FLs because it WASN'T for ADD/ADHD types. Few wanted to do it because they couldn't be carried through, heck, their raid mains were stuck. But those who like it did. Then it was nerfed and every ADD/ADHD kid came racing in wanting to be carried through. Non-nerfed FL and Ruby Sanctum are raids I prefer to keep the ADD/ADHD types out. Tired of always racing through brainless content (or silly vehicle style combat as fillers). Like "old skool" raids that required thinking, and STOPPING to review what went wrong and how to fix it.
If folks keep racing through content they will continue to get poorer quality raids. There's no way a GOOD raid can come out every 3 months. We're getting rehashed raids because that's what can be developed in 3 months. Those nice wonderful raids we all remember, took MUCH longer to develop.
So make up your minds: are you willing to WAIT? Or do you want assembly line rehashed raids?
But they could involve you Raph I would definitely welcome you to work on the new project SOE is working on, if they asked you, even though the evidence all points to SWG 2.
There is no evidence pointing to SWG 2. Smedley specifically said it was going to be a new IP.
There is it just not public. And the info Ive been supplied with all points to Star Wars. Smed says its a new IP, for legal reasons only, they just can't out and say what their doing cause the wheels are in motion now, for things to happen, the 6 games that are being sunsetted, and those offices to be vacated. Right now SOE's attention is focued solely on getting their babies Everquest Next and Landmark out once those are out expect a floodgate of info to come, there may be bits from here to then. Dont expect to see this game for at least 4-5 years.
But they could involve you Raph I would definitely welcome you to work on the new project SOE is working on, if they asked you, even though the evidence all points to SWG 2.
There is no evidence pointing to SWG 2. Smedley specifically said it was going to be a new IP.
Caz is correct. It isn't SWG resurrected. It isn't SWG 2. It's a brand new IP. He said this directly. I don't know why people aren't getting it through their heads.
Originally posted by Kruul It's not going to surprise me when Smedstarter kicks off to fund this unannounced IP.
You know I could see larger studios, do this to get early support and get a pulse on what players would like to see but would require extra funding to get certain features that exceeded budget, so they come to the gamers to get features they wanted in there like open world housing for example. I suspect larger studios will end up doing this at one point.
But they could involve you Raph I would definitely welcome you to work on the new project SOE is working on, if they asked you, even though the evidence all points to SWG 2.
There is no evidence pointing to SWG 2. Smedley specifically said it was going to be a new IP.
There is it just not public. And the info Ive been supplied with all points to Star Wars. Smed says its a new IP, for legal reasons only, they just can't out and say what their doing cause the wheels are in motion now, for things to happen, the 6 games that are being sunsetted, and those offices to be vacated. Right now SOE's attention is focued solely on getting their babies Everquest Next and Landmark out once those are out expect a floodgate of info to come, there may be bits from here to then. Dont expect to see this game for at least 4-5 years.
Dude, are you the guy with the "uncle" that predicted the NGE before it's release so many years ago?
Comments
I feel sorry for those poor folks over at the emulator projects. All those years of work down the drain once the Sony lawyers swoop in for the kill.
Don't know why you guys blame SOE on the SWG changes (especially NGE), because SOE only was licensed to produce it. George Lucas had full editing rights, and it was he who asked for the changes.
It was for that reason I declined any interest in SWTOR, because Lucas could change the content at will. When he relinquish the rights to SWTOR (that is editing control) it was too late for SWTOR.
Movie producers are terrific at producing movies, they are dismal at managing games. It's a different market with different needs.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
So instead, he went full 180 and let Vanguard sit in the corner and rot. Smedley is a fucking disease upon the face of the mmo genre and needs to retire and go play pong.
woohoo SWG clone. I drool all over it.
Guess I'll get suck in the hype, buy the game, play it, and realize it is just hype.
Not sure how this can turn out well... unless it a sucessor of swg as in swg 2.0 with everything new under the hood.
Waiting with bated breath.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Ultimately this hinges on our definition of large and active. Nothing on this planet needs 500,000 or even 100,000 or even 10,000 subs to remain profitable if managed correctly. There are several titles that still exist to this day, that are no more or less complex that Vanguard or Free Realms that remain open and running with a few thousand subs.
SOE is like a fat old bastard. It takes the path of least resistance when making business decisions. It crushes customers under its heel and then sends a few forum community chumps to handle the fallout and ignores the cries of the people and communities it burns.
SWG has resurrected itself with community projects. Projects which I can not speak of here, but flourish and pull in considerable donations to keep development progress pushing forward and new hardware brought online. I expect to see something similar happen to these newly closed games. That alone is proof that these games could be maintained by a smaller player base and development team.
You can also look back at other older games and see that they are still profitable even with tiny populations. For example, I log into Asheron's Call a few times a year to visit. That game has no more than 200 people online at any moment, but a few thousand subs still easily pays for bandwidth and pays the salaries of a small development team. This team also still puts out MONTHLY content updates.
SOE has a problem with pride. If they aren't hitting a certain magical number (that we are not privy to), they consider the game a total failure. Then, rather than do something noble... Like sell it to someone else, they instead kill it.
Do not let them fool you with their honey coated words. None of these games had to be closed down and none of these games had to cost them money. They had several avenues available to them. If that be selling it off, putting it on a skeleton crew or just adjusting how they updated the game.
I find it quite ridiculous that just a few short weeks ago they were touting their new cheaper Station Pass and what a deal it was going to be... Only to turn around and nuke half the selection. What a deal!
The only thing Smedley/SOE are really guilty of in regard to SWG is misreading the market. They didn't understand that WoW is an anomaly. Take WoW out of the equation, and SWG's pre-CU performance was perfectly normal for a subscription only game with no cash shop.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Why did you bother with that long post? The poster left out so many of SOEs most popular games to make it look as if the company is bad.
EverQuest, EverQuest 2, Planetside, Planetside 2 and DCU which did a complete turn-around after going F2P.
Free Realms was a massive success seeing as how its a kids game, same with Clone Wars. Vanguard wasn't made by SOE, it was published by them, same with Dragons Prophet.
And that is coming from a former SWG player that left due to the changes to the game.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Actually it was a Sony SWG dev who came up with the idea for the NGE and threw together a rough version of it over a weekend, he brought it in and they said hey thats a good idea and ran with it, from what I have heard Lucas didn't much care what happened with the SW games he just cared about the films.
@Isoman
I think that may be why they reupped the trademark to shutdown the EMU's or just to squat on the name.
Because they were not posting a complete list of SOE games... They were posting a list of closed SOE games. Now... back to my non-snipped post.
Link?
He still would've had to approve it, as Lucas had full editing rights on his IP.
Lucas wouldn't put that legal clause in there if he didn't care about his IP, too.
The buck stopped at his desk, not SOE (they only were licensed to produce it).
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Want Bobby Kotick, instead?
Be careful what you wish for!
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Since multiple people have pinged me about this:
I am not involved.
I don't know anything about it.
I am tickled by all the sandboxes and "spiritual sequels" that are coming out. It's neat to see these ideas return.
None of them involve me.
It freaking alpha.....
But they could involve you Raph I would definitely welcome you to work on the new project SOE is working on, if they asked you, even though the evidence all points to SWG 2.
There is no evidence pointing to SWG 2. Smedley specifically said it was going to be a new IP.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Why can't Blizzard hire you?
Just reading your piece on game criticism. Why is it that some devs "get it", while others feel everyone regardless of stripe is the enemy because they disagree on the design direction (and in my case, it was even proven why that design direction failed royally)?
I can go on forever on such topics, but nevertheless, I hope more devs that "get it" make more games, so it's less blame game, and more about "What's next for features and fixes?".
At this stage, Blizzard n-e-e-d-s help, as they sure don't want to listen to FEELINGS, they'll ban even over it (cute, labeling it spamming/trolling even), instead. -_-
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Origination
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Catering to ADD/ADHD makes poorer raids as now devs have to race them out of the door, bugs in tow.
Was enjoying FLs because it WASN'T for ADD/ADHD types.
By: Kevyne, L85 Human Paladin, <I AM A HOLY PALADIN>, Shandris
Forum > General Discussion
Thread Title:
Is Blizzard Not Learning From Their Mistakes?
Reply #5
Timestamp:
Jan 28, 2012 2:20:48 AM
Here's a clue for you: step into LFR.
Notice the pace? It's not the casuals setting it.
The reason some raids and their bosses aren't down, it's because it takes too long for this ADD/ADHD subset. It's 2hrs or 2 wipes in WoW. These people aren't "old skool" raiders that would work on one boss for 15hrs straight. They want to finish the entire raid under 2hrs.
Catering to ADD/ADHD makes poorer raids as now devs have to race them out of the door, bugs in tow.
Was enjoying FLs because it WASN'T for ADD/ADHD types. Few wanted to do it because they couldn't be carried through, heck, their raid mains were stuck. But those who like it did. Then it was nerfed and every ADD/ADHD kid came racing in wanting to be carried through. Non-nerfed FL and Ruby Sanctum are raids I prefer to keep the ADD/ADHD types out. Tired of always racing through brainless content (or silly vehicle style combat as fillers). Like "old skool" raids that required thinking, and STOPPING to review what went wrong and how to fix it.
If folks keep racing through content they will continue to get poorer quality raids. There's no way a GOOD raid can come out every 3 months. We're getting rehashed raids because that's what can be developed in 3 months. Those nice wonderful raids we all remember, took MUCH longer to develop.
So make up your minds: are you willing to WAIT? Or do you want assembly line rehashed raids?
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
There is it just not public. And the info Ive been supplied with all points to Star Wars. Smed says its a new IP, for legal reasons only, they just can't out and say what their doing cause the wheels are in motion now, for things to happen, the 6 games that are being sunsetted, and those offices to be vacated. Right now SOE's attention is focued solely on getting their babies Everquest Next and Landmark out once those are out expect a floodgate of info to come, there may be bits from here to then. Dont expect to see this game for at least 4-5 years.
Caz is correct. It isn't SWG resurrected. It isn't SWG 2. It's a brand new IP. He said this directly. I don't know why people aren't getting it through their heads.
You know I could see larger studios, do this to get early support and get a pulse on what players would like to see but would require extra funding to get certain features that exceeded budget, so they come to the gamers to get features they wanted in there like open world housing for example. I suspect larger studios will end up doing this at one point.
Dude, are you the guy with the "uncle" that predicted the NGE before it's release so many years ago?
None of them involve you directly.
Anyway, thank you for ruining every MMO I ever tried since SWG. That's a compliment of the highest order, by the way!