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[Column] Guild Wars 2: Need More Heals?

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Comments

  • neobahamut20neobahamut20 Member Posts: 336

    Flop

    LFG tool looks like

     

    LF2M - Heavies only - Rangers/Theives auto-kick

     

    So instead of searching for the trinity you search for survivability. Nothing changed and they have failed. Players told them it wasnt working in beta and they did not listen.

    Boycotting EA. Why? They suck, even moreso since 2008.

  • jazz.bejazz.be Member UncommonPosts: 962

    I never called the LFG channel a plague. Off course it gets stupid if it takes like 30 minutes each time you want a group. But that's a problem that can be fixed in other ways.

    To me the LFG channel was perhaps the best channel of all. They fixed something that wasn't broken.

  • WarlyxWarlyx Member EpicPosts: 3,368
    Originally posted by muffins89
    if this game had the "trinity" I would be playing it right now.

    +1

    dungeons are fun , but the lack of trinity kills that fun, is a dps zerg , while rolling on the floor (no laughing allowed)

     

    ppl will take only Guardian Warrior, Mesmer ....lots of those jobs around because are the only 1 that get some party play.

    GL finding a group as thief or ranger.

  • VikingGamerVikingGamer Member UncommonPosts: 1,350

    I have said it many times. GW2 is one of the best games ever in pretty much every aspect except combat which was bad enough to convince me to quit. I suppose the style of combat lends itself well to WvW but for PvE grouping it is horrible. I still genuinely believe that GW2 doesn't do as well as it does because of the combat design. It does well despite the combat design because the rest of the game design is simply that good.

    If you could take Tera's action combat and role design and combine it with everything else from GW2, the game would be unstoppable.

    All die, so die well.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I can't say a flop if people are enjoying it ,but i can and will say Arena.net took the LAZY approach.I would also say their TRUE intentions are not direct and up front,i would say they lied a bit to the gamer's.Yo usee not only was their design EASIER to do the entire game was focused on an easier to design approach,so where they really aiming to help the cause or themselves,the true answer is embedded at Arena.net.

    FFXi is a true class game and trinity  as well,however they improved the idea by creating the sub class system.They also made sure to design classes diverse enough that a healer was not always needed.The healer role was not JUST a healer as Arena net tried to portray it,in FFXI it played several roles and kept a player VERY busy.

    A well thought out design with grouping in mind will be the best at what it does.Arena net instead contradicted themselves in all of it's design.

    If they were so worried about gamer's being able to form groups,why then did they design the AUTO group feature?If players are going to auto put into one giant group why bother with the rest of the design?Also no matter how you slice it,somewhere along the line,someone or several WILL have to heal.That is why i feel Arena.Net had a different agenda,you are not going to remove healing and if no spike healing is needed,then combat is too easy.

    There are many other arguments and facts but one i like to look at is "organized" game play.Arena.nets design was a deterrent from  organized more like a simple design to have people just wander about and be auto grouped when an event arose.

    bottom line is ,if Arena Net was serious about helping the grouping,they surely did not put forth a great effort.FFXI created several healers including the Paladin that can heal and Monks have a small heal as well does the Dragoon.You have the RDM,WHM,Dancer  and Bluemage all with healing ability.No shortage there nor is there any need for waiting.If yo ucreate FUN classes top play,there will ALWAYS be healers to join groups.

    I will use one final example...

    In the heyday of FFXI when groups were  all around you,there was more a shortage of Black mage than anything,it was because groups wanted that solid nuker to kill faster,so no it has not always been about needing a healer.Arena.net just wanted to paint a bleek picture to support their design.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    I don't think the attempt was a fail as much as the implementation was.

    I am currently playing GW2 again on a very casual basis leveling a low level Warrior. I've been out of the level 80 loop for a for a while now, but before I left. PVE groups were always trying to create builds that attempted to put the Trinity back in the game. As a Guardian, Mesmer, or Warrior, you were golden. As an Engineer, or Elementalist  it wasn't so bad but you weren't preferred. As a Thief or Ranger or Necro, you are better off getting guild runs going. Even then, I was in a guild where an officer wouldn't go if anyone was on their Ranger alt

    The Idea that any 5 players could join any dungeon was a pipe dream. The reality is that you still have to wait around for the desired comps in teams. It was a total backfire in reality.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by NomadMorlock

    There is a lot of merit in specialized roles.  They walked away from this and the end result is a crazy free for all where everyone is a hybrid and group coordination is gone.

    Worst mistake of the game.

    Actually, it requires too much group coordination now. Trinity MMOs everyone can jump right in and already know what they have to do without even speaking. With GW2s system you really have to communicate with each other and decide who is going to be using what.

    image
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by Lord.Bachus

    No dedicated healer class, but dedicated healer and tank builds... That make a party grow in power, and leave the dps to what they like... The mindless gameplay...

     

    the game would function better with more dedicated healing power... And a more structured froup play

     

    Sorry, staring at health bars and hitting heal is pretty mindless.

    image
  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Nevulus
    Originally posted by cheyane

    Actually quite a lot of utility in classes like the Engineer and support in Elementalist and Guardian are available but people don't see it or know how to utilize it in an event. So everyone mad dashes to DPS and the subtler and more interesting aspects fall to the wayside because of lack of use. So only guild groups know how to play with them and succeed very well as seen in videos of 8 people killing 20 or more in WvWvW. However Joe Average ain't going to be playing like that while levelling up and this is why the rate of attrition in GW 2 is so high because the game gets boring after awhile.

    I call BS.

     

    I played on two servers, tier 1 and tier 2 WvW. 

    For dungeons: Warriors still reign supreme. If you want to finish a dungeon quick nothing beats the zerk war setup. Hundreds of videos prove this.

     

    For WvW: I will gladly put ANY combination you THINK versus the warrior train. Warrior train will win everytime, considering they can heal and damage with the best of them. It takes a different class build than a dungeon group, but the premise is still the same. Normally I would've thrown in a Guardian for good measure, but they got a nasty nerf recently.

     

    Sure other classes are viable, but the very best combo revolves around one class and one class only. Other peopel can continue to live in denial if they want.

     

    And as for the game dying, I'm not sure where people are getting this info from, when I am in-game, I see lots of people playing on various servers at odd times. Definitely not the sign of a dying game.

    What you're talking about is completely besides the point of class mechanics.

    This is a result of players pigeon holding themselves deliberately, and then blaming the game for it.

    Yes, zerker warriors have the fastest clear times for dungeons, because you are taking the highest sustained damage class in the game and stacking it. Big shocker. This doesn't automatically make every other class irrelevant, but people still act like it does.

    Same w/ WvW. People stack warriors cause it's brainless and easy. It doesn't make it the best comp, especially when you get outside the mega zergs (which currently plague tier1), and  have to start using actual tactics. I've ran w/ numeros setups in WvW (tier 1) that work against warrior trains. It just requires a little bit of coordination.

    - As for the OP, this discussion is really tired. Yes, GW2 sidestepped the trinity. Yes, it works. People need to get over it. I know people love the simplicity and accessibility the trinity provides. It's easy to understand, and everyone can jump in and play it with minimal effort or thought.

    GW2 is not that type of game. It revolves around buildcrafting & skill. Combining well thought out gear & ability load outs with efficient execution of such. If anything it leads  to more strategy (not less), and there are numerous videos that illustrate this. You don't see very many videos of WoW-like gameplay where people are taking on huge zergs with small skilled groups and succeeding. They just don't allow for that.

  • cheyanecheyane Member LegendaryPosts: 9,407

    The only zones people play in are Queensdale and Kessex Hills. Those are populated with the train that goes from one champ to another. But try other zones which I played in I have seen almost no one else in Harathi Hinterlands, Bloodtide Coast or Gendarran Hills at most may be one other person. That is really sad all those zones no one in it. The game is busy only in certain areas and this is my experience as recent as last week. This is because you can level to 80 just doing the champ zerg train. I want to go to zones and play with people but no such luck lol instead of the lower level zones getting empty because of the system that levels you down people congregate in one place and miss out on all the other events while grinding to 80. What a horrid way to play.

    Garrus Signature
  • Sajman01Sajman01 Member Posts: 204
    3 > 1.5

    Trinity is too complex for Guild Wars.
  • RocknissRockniss Member Posts: 1,034
    Most definitely a flop, especially concerning dedicated heals, without dedicated heals truly skilled players can be overwhelmed just by bringing more numbers to the battle.
    While we are at it, the downed mechanic is a flop too. If I beat you, your dead, if anything should be made faster, it's the finishing move and not the revival. Finishers should be fast and might as well at some Mortal Combat animations too.

    A haha yes!!! Thief grapples the weakling and rips his head off his neck pulling his spine out along with it, blood gushes from the lifeless body, blood drips from the spine, the thief stands holding the head and spine long enough to watch the eyeballs nearly popping out fade to black....


    Rockniss awakens from Gw2 dream blood and slaughter edition.
  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Fendel84M
    Originally posted by Lord.Bachus

    No dedicated healer class, but dedicated healer and tank builds... That make a party grow in power, and leave the dps to what they like... The mindless gameplay...

     

    the game would function better with more dedicated healing power... And a more structured froup play

     

    Sorry, staring at health bars and hitting heal is pretty mindless.

    You can always tell the people that never actually played a healing class or raided with a healing class because they make statements like this.......

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • gunmanvladgunmanvlad Member UncommonPosts: 281

    Lets be fair, GW2's system failed because 99.99% of (MMO) gamers are retarded and can't think, play or react at all.

     

    I still remember a certain dungeon path (Arah Dwayna) which had 900+ pages on the forums with people complaining that it is broken or impossible or smthg and me and my guild were farming it for kicks. Same with all of CoE before they nerfed it. The system was brilliant, it required more than just afk-mashing-of-buttons to fulfil that one role you're designed to fulfil anyway.

     

    Hopefully Wildstar can cater to the masses while also offering more diversity to skilled players who like being challenged.

  • GuyClinchGuyClinch Member CommonPosts: 485

    I do prefer the Holy Trinity - but its nice not to be looking for a healer all the time in GW2. And BTW I call BS on this only zerker stuff.

    You absolutely 100% need a healer to do a dungeon in WoW or mutiple for raids. You DO NOT NEED zerkers for any content in GW2. Its slightly more efficent provided you have pro zerkers - which are actually fairly rare.

    So yeah for the Death and Taxes crowd zerker warriros are great..for the rest of the people..no.

  • squalleonahasqualleonaha Member Posts: 211
    No heals, we need MORE CLASSES. i'm tired of all current class already. its 1.5 year.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by aesperus
    Originally posted by Nevulus
    Originally posted by cheyane

    Actually quite a lot of utility in classes like the Engineer and support in Elementalist and Guardian are available but people don't see it or know how to utilize it in an event. So everyone mad dashes to DPS and the subtler and more interesting aspects fall to the wayside because of lack of use. So only guild groups know how to play with them and succeed very well as seen in videos of 8 people killing 20 or more in WvWvW. However Joe Average ain't going to be playing like that while levelling up and this is why the rate of attrition in GW 2 is so high because the game gets boring after awhile.

    I call BS.

     

    I played on two servers, tier 1 and tier 2 WvW. 

    For dungeons: Warriors still reign supreme. If you want to finish a dungeon quick nothing beats the zerk war setup. Hundreds of videos prove this.

     

    For WvW: I will gladly put ANY combination you THINK versus the warrior train. Warrior train will win everytime, considering they can heal and damage with the best of them. It takes a different class build than a dungeon group, but the premise is still the same. Normally I would've thrown in a Guardian for good measure, but they got a nasty nerf recently.

     

    Sure other classes are viable, but the very best combo revolves around one class and one class only. Other peopel can continue to live in denial if they want.

     

    And as for the game dying, I'm not sure where people are getting this info from, when I am in-game, I see lots of people playing on various servers at odd times. Definitely not the sign of a dying game.

    What you're talking about is completely besides the point of class mechanics.

    This is a result of players pigeon holding themselves deliberately, and then blaming the game for it.

    Yes, zerker warriors have the fastest clear times for dungeons, because you are taking the highest sustained damage class in the game and stacking it. Big shocker. This doesn't automatically make every other class irrelevant, but people still act like it does.

    Same w/ WvW. People stack warriors cause it's brainless and easy. It doesn't make it the best comp, especially when you get outside the mega zergs (which currently plague tier1), and  have to start using actual tactics. I've ran w/ numeros setups in WvW (tier 1) that work against warrior trains. It just requires a little bit of coordination.

    - As for the OP, this discussion is really tired. Yes, GW2 sidestepped the trinity. Yes, it works. People need to get over it. I know people love the simplicity and accessibility the trinity provides. It's easy to understand, and everyone can jump in and play it with minimal effort or thought.

    GW2 is not that type of game. It revolves around buildcrafting & skill. Combining well thought out gear & ability load outs with efficient execution of such. If anything it leads  to more strategy (not less), and there are numerous videos that illustrate this. You don't see very many videos of WoW-like gameplay where people are taking on huge zergs with small skilled groups and succeeding. They just don't allow for that.

    No, he's right.

    Complex class mechanics are worthless if the game mechanics don't support them. And that's what happens here.

    Your argument is that It can be done another way. Well, it can, but it's still less efficient. In that case, it's your suggestion that will hold players back, not sticking to the proven methods. Utility builds are just not necessary. In WvW, what you call "brainless and easy" others call "optimal" You talk about T1 using tactics. I can assure you that whatever tactics they are using are no better than 3rd in priority. With the 1st two being:

    1. Rule 1: Run in the Zerg.

    2. Rule 2: In the event that you are unable to adhere to Rule 1,  Avoid the enemy zerg.

    3. Rule 3: Do not fail Rules 1 and 2 at the same time

     

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by stevebombsquad
    Originally posted by Fendel84M
    Originally posted by Lord.Bachus

    No dedicated healer class, but dedicated healer and tank builds... That make a party grow in power, and leave the dps to what they like... The mindless gameplay...

     

    the game would function better with more dedicated healing power... And a more structured froup play

     

    Sorry, staring at health bars and hitting heal is pretty mindless.

    You can always tell the people that never actually played a healing class or raided with a healing class because they make statements like this.......

    Actually, I have. Just never found it interesting. I feel like you play the UI more than anything.

    image
  • LunarpacLunarpac Member UncommonPosts: 57
    The lack of the trinity was probably my biggest gripe with the game. I found combat very unorganized and chaotic, and I found myself dying a lot in groups due to aggro issues (and using up all my defensive abilities). Maybe there's a better solution than the trinity, but ANet didn't get it this time in my opinion.
  • ArthasmArthasm Member UncommonPosts: 785
    Originally posted by gunmanvlad

    Lets be fair, GW2's system failed because 99.99% of (MMO) gamers are retarded and can't think, play or react at all.

     

    I still remember a certain dungeon path (Arah Dwayna) which had 900+ pages on the forums with people complaining that it is broken or impossible or smthg and me and my guild were farming it for kicks. Same with all of CoE before they nerfed it. The system was brilliant, it required more than just afk-mashing-of-buttons to fulfil that one role you're designed to fulfil anyway.

     

    Hopefully Wildstar can cater to the masses while also offering more diversity to skilled players who like being challenged.

    Dwayna was pure zerk fight. Those 900 pages were for people who tried something more than zerk, but in the end - boss was dead under 1 minute. 

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Fendel84M
    Originally posted by stevebombsquad
    Originally posted by Fendel84M
    Originally posted by Lord.Bachus

    No dedicated healer class, but dedicated healer and tank builds... That make a party grow in power, and leave the dps to what they like... The mindless gameplay...

     

    the game would function better with more dedicated healing power... And a more structured froup play

     

    Sorry, staring at health bars and hitting heal is pretty mindless.

    You can always tell the people that never actually played a healing class or raided with a healing class because they make statements like this.......

    Actually, I have. Just never found it interesting. I feel like you play the UI more than anything.

    I didn't care for healing either. I did it on my WoW Shaman in Wrath. I felt like I was playing a cross between Whack-A-Mole and Electronic Simon. But that was a preference thing not a mechanics thing.

  • VikingGamerVikingGamer Member UncommonPosts: 1,350
    Originally posted by Fendel84M
    Originally posted by Lord.Bachus

    No dedicated healer class, but dedicated healer and tank builds... That make a party grow in power, and leave the dps to what they like... The mindless gameplay...

     

    the game would function better with more dedicated healing power... And a more structured froup play

     

    Sorry, staring at health bars and hitting heal is pretty mindless.

    Try healing in TERA. You cannot select a target by tab or by clicking a frame. you have to aim at your group mates just like they aim at the mob or you have to position yourself so that your circles land in the right place.

    All die, so die well.

  • zastenzasten Member Posts: 283

    I got so bored with this game that I don't care what they do anymore.

    These days, I log in, do the daily, and then go play something else. No idea why I bother with the daily when all I want is the laurel but I will most likely never use it.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Originally posted by VikingGamer
    Originally posted by Fendel84M
    Originally posted by Lord.Bachus

    No dedicated healer class, but dedicated healer and tank builds... That make a party grow in power, and leave the dps to what they like... The mindless gameplay...

     

    the game would function better with more dedicated healing power... And a more structured froup play

     

    Sorry, staring at health bars and hitting heal is pretty mindless.

    Try healing in TERA. You cannot select a target by tab or by clicking a frame. you have to aim at your group mates just like they aim at the mob or you have to position yourself so that your circles land in the right place.

    Surprisingly it's not too bad in FFXIV. I think because it's so much slower I don't feel like I have to just stare at the health bars as much. That's my biggest gripe with most healing in MMOs you can't get engaged in the fight. It's almost like being outside the fight and looking in.

    image
  • stormpuma21stormpuma21 Member Posts: 131

    Meh.. Lack of thorough knowledge of all classes triggered this article and only a few here touched on it so far..

    The Engineer has a Kit (medkit) that has nothing but heal skills in the form of medpacks. In the same Kit, the Engineer has two more skills that give you buffs/boons for stats like crit and one to cure conditions. Once traited they recharge super quick and can be thrown through ground targeting.

     

    And the engineer has a healing Turret that can be used in conjunction with the medpak. (Toss the healing turret on a wall/tree/ceiling and watch it never be destroyed.) 

    As far as rezzing people, the Engineer has Elixir R that can be thrown on to Allies when they are downed to instantly revive them, amongst other healing/buffing Elixirs..

    Let's also remember that the Elixir gun has 2  AoE healing spells and combined with healing turret, you have 2 AoE healing spells that can be combo'ed into.

     

    All of those skills above can be equipped on the same row. Healing Turret/Medkit/Elixir Gun and Elixir R. Full support. Even more healing if the Engineer has the Supply Crate for it's elite, which always drops a healing turret if specced for it.

    Sounds like a dedicated healer to me, if a player wants to be, but most people don't/won't play like that but the option is there...

     
     
     
     
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