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EVE Online: Huge Intergalactic Battle & Rubicon v1.1 Brings Big Changes

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Apparently, the fight for outer space is just beginning thanks to a huge battle going on as we speak. In addition, EVE Online Rubicon v1.1 is set to deploy on Tuesday, January 28th according to the latest developer blog on the official site. The update will bring the new Sisters of EVE Battleship online, as well as a host of new shipwrecks, graphical updates, UI changes and optimizations and more.

There's a massive fleet fight going on in EVE Online right now that's gotten both side in the ongoing, and universe-spanning "Halloween War" to commit hundreds of their most expensive ships. Reports say over 8 Titans have already been destroyed amongst other ships worth well over 1 Trillion ISK (Interstellar Kredits). This is big, folks.

There are a couple places to watch live, with new streams opening up as well.

http://www.twitch.tv/nick_fuzzeh

As was announced at EVE Down Under last November, the Sisters of EVE ships released in Rubicon are receiving support in Rubicon 1.1 with a brand new battleship lovingly named the Nestor. While themed around exploration and flexibility like its smaller siblings, it does not receive a bonus to cloaking but bonuses to remote repair amount and range to make it a very powerful sub-cap logistic ship.

Read more about Rubicon v1.1 on the EVE Online site.

image


¯\_(ツ)_/¯ 


Comments

  • OzmodanOzmodan Member EpicPosts: 9,726

    The sisters of Eve ships were a major disappointment.  Of all the races few bother with Amarr ship training, the vast majority won't waste their valuable training time on them.

    I have a Dominix that is a far better ship for remote repping and it can actually survive for a while.  This new Sister of Eve battleship is a complete waste of time.

  • GdemamiGdemami Member EpicPosts: 12,342

    What an embarassing state of the game....no game expansion since Incursion/Incarna in 2010/2011.

  • TorcipTorcip Member UncommonPosts: 669
    Originally posted by Gdemami

    What an embarassing state of the game....no game expansion since Incursion/Incarna in 2010/2011.

    Except for 

    -Crucible

    -Inferno

    -Retribution

    -Odyssey

    -Rubicon

    Except for those ones right?

  • AlomarAlomar Member RarePosts: 1,299

    My alliance in eve has super-caps and titans on the field and I gave it 5 mins before I decided not to bring my capital to the fight because I wasn't really interested in being stuck there for 9 hours until downtime.

     

    I've played Eve on and off since 2005, but tidi (CCP's way of slowing the game down to avoid crashing) ruins the game for me since I live in 0.0 and the vast majority of the fights I get in are plagued with tidi. The lack of actual content being added to the game and the failed Dust 514 really just seal the deal for me. Just running my subscription out atm, will probably be he last time I play Eve.

     
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • dotdotdashdotdotdash Member UncommonPosts: 488

    CCP need to get Incarna together. Walking in Stations was potentially the single most anticipated expansion to an MMO since The Burning Crusade. People who aren't Eve players current were genuinely enthralled and excited about the prospects offered by Walking in Stations, and it represented CCPs best change to broaden the player base of Eve.

    But the veteran players, those currently fighting that epic battle in the middle of no where that most Eve players are oblivious to and do not care about, chose to voice their disappointed at the prospects of a "not more space ships" expansion for the game through active protest. They literally shut down the main hub of the game for several hours in order to force CCP down their path of choice, rather than allowing CCP the freedom to build the game they want to build (for bad or for worse). CCP caved, Incarna was canned, and the prescribed medication was... more balance and more space ships.

    If CCP are smart, they will return to Incarna with haste and aim to have it ready to release in time for or shortly after the release of titles like Star Citizen.

    Eve is a good game, but it is a good game that hasn't had any meaningful content additions since wormhole space was added.

  • HorusraHorusra Member EpicPosts: 4,411
    What meaningful content does incarna bring?  It is more of a gimick.
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    Originally posted by Horusra
    What meaningful content does incarna bring?  It is more of a gimick.

    That's exactly the type of attitude he's complaining about. Veteran EVE players were / are far too narrow-minded to understand that Incarna was just the beginning of player avatar integration. They whined, bitched, moaned, and made statements just like yours. They selfishly clogged up major game hubs, and threw childish temper tantrums on the forums. All because they were incapable of seeing the bigger picture, or stubbornly refused to do so.

    Captain's quarters was the start. From there, they could have slowly added on. More clothing & other avatar customization options. Public concourses within the stations themselves. Corporate offices for both NPC and player run corps, complete with custom decorations. Clubs, markets, classy and seedy bars, and the like. Player owned stations with completely customized interiors & layouts. The ability to walk around & explore the myriad of rooms and halls on your own ships, or even the ability to modify their layouts.

    All that is mostly for immersion and cosmetic purposes, true. Yet functionality could also very easily be integrated. How about a black market which you actually have to locate? Bar fights or even shootouts? Espionage and sabotage missions, both in NPC areas / ships, and on those of other players. The list goes on, and that's only things to do on stations. Planets could offer even more.

    Incarna could have been the beginning. EVE could have started transforming from a game of spreadsheets and spaceships into a fully realized, living galaxy. You know, the kind which so many people here claim to want, including EVE players.

    Instead we have a stagnant game which, while still quite good, could have been so much more.

    Shame on the players for their lack of vision, and shame on CCP for their lack of testicular fortitude. Should've told those whiny, narrow minded vets to shove it and followed their vision.

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Solar_Prophet
    Originally posted by Horusra
    What meaningful content does incarna bring?  It is more of a gimick.

    That's exactly the type of attitude he's complaining about. Veteran EVE players were / are far too narrow-minded to understand that Incarna was just the beginning of player avatar integration. They whined, bitched, moaned, and made statements just like yours. They selfishly clogged up major game hubs, and threw childish temper tantrums on the forums. All because they were incapable of seeing the bigger picture, or stubbornly refused to do so.

    Captain's quarters was the start. From there, they could have slowly added on. More clothing & other avatar customization options. Public concourses within the stations themselves. Corporate offices for both NPC and player run corps, complete with custom decorations. Clubs, markets, classy and seedy bars, and the like. Player owned stations with completely customized interiors & layouts. The ability to walk around & explore the myriad of rooms and halls on your own ships, or even the ability to modify their layouts.

    All that is mostly for immersion and cosmetic purposes, true. Yet functionality could also very easily be integrated. How about a black market which you actually have to locate? Bar fights or even shootouts? Espionage and sabotage missions, both in NPC areas / ships, and on those of other players. The list goes on, and that's only things to do on stations. Planets could offer even more.

    Incarna could have been the beginning. EVE could have started transforming from a game of spreadsheets and spaceships into a fully realized, living galaxy. You know, the kind which so many people here claim to want, including EVE players.

    Instead we have a stagnant game which, while still quite good, could have been so much more.

    Shame on the players for their lack of vision, and shame on CCP for their lack of testicular fortitude. Should've told those whiny, narrow minded vets to shove it and followed their vision.

    This is some really falsified 'history revisioning' on an event that only happened 2.5 years ago.

    The phrase 'highest subscription cancellation ever' was used by CCP themselves.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • zeropridezeropride Member UncommonPosts: 41
    Originally posted by Solar_Prophet
    Originally posted by Horusra
    What meaningful content does incarna bring?  It is more of a gimick.

    That's exactly the type of attitude he's complaining about. Veteran EVE players were / are far too narrow-minded to understand that Incarna was just the beginning of player avatar integration. They whined, bitched, moaned, and made statements just like yours. They selfishly clogged up major game hubs, and threw childish temper tantrums on the forums. All because they were incapable of seeing the bigger picture, or stubbornly refused to do so.

    Captain's quarters was the start. From there, they could have slowly added on. More clothing & other avatar customization options. Public concourses within the stations themselves. Corporate offices for both NPC and player run corps, complete with custom decorations. Clubs, markets, classy and seedy bars, and the like. Player owned stations with completely customized interiors & layouts. The ability to walk around & explore the myriad of rooms and halls on your own ships, or even the ability to modify their layouts.

    All that is mostly for immersion and cosmetic purposes, true. Yet functionality could also very easily be integrated. How about a black market which you actually have to locate? Bar fights or even shootouts? Espionage and sabotage missions, both in NPC areas / ships, and on those of other players. The list goes on, and that's only things to do on stations. Planets could offer even more.

    Incarna could have been the beginning. EVE could have started transforming from a game of spreadsheets and spaceships into a fully realized, living galaxy. You know, the kind which so many people here claim to want, including EVE players.

    Instead we have a stagnant game which, while still quite good, could have been so much more.

    Shame on the players for their lack of vision, and shame on CCP for their lack of testicular fortitude. Should've told those whiny, narrow minded vets to shove it and followed their vision.

    Players wanted WiS but all we got was freaking captain quarters...CCP half assed it like always and people unsubbed.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Torcip
    Originally posted by Gdemami What an embarassing state of the game....no game expansion since Incursion/Incarna in 2010/2011.
    Except for 

    -Crucible

    -Inferno

    -Retribution

    -Odyssey

    -Rubicon

    Except for those ones right?


    Neither of those expansions is actually expanding the game like all past expansions(except Quantum rise) did. They are just minor fixes and release of new shinies...

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Solar_Prophet

    Originally posted by Horusra
    What meaningful content does incarna bring?  It is more of a gimick.
    That's exactly the type of attitude he's complaining about. Veteran EVE players were / are far too narrow-minded to understand that Incarna was just the beginning of player avatar integration. They whined, bitched, moaned, and made statements just like yours. They selfishly clogged up major game hubs, and threw childish temper tantrums on the forums. All because they were incapable of seeing the bigger picture, or stubbornly refused to do so.

    Captain's quarters was the start. From there, they could have slowly added on. More clothing & other avatar customization options. Public concourses within the stations themselves. Corporate offices for both NPC and player run corps, complete with custom decorations. Clubs, markets, classy and seedy bars, and the like. Player owned stations with completely customized interiors & layouts. The ability to walk around & explore the myriad of rooms and halls on your own ships, or even the ability to modify their layouts.

    All that is mostly for immersion and cosmetic purposes, true. Yet functionality could also very easily be integrated. How about a black market which you actually have to locate? Bar fights or even shootouts? Espionage and sabotage missions, both in NPC areas / ships, and on those of other players. The list goes on, and that's only things to do on stations. Planets could offer even more.

    Incarna could have been the beginning. EVE could have started transforming from a game of spreadsheets and spaceships into a fully realized, living galaxy. You know, the kind which so many people here claim to want, including EVE players.

    Instead we have a stagnant game which, while still quite good, could have been so much more.

    Shame on the players for their lack of vision, and shame on CCP for their lack of testicular fortitude. Should've told those whiny, narrow minded vets to shove it and followed their vision.


    Spot on.

    I was never attracted by WiS station feature, in EVE nor in any other game and that is fine but despite CCP screwing up the expansion on many levels, it was still expanding the game. Something one cannot tell about any expansion that followed.


    EVE Online development is on halt, CCP switched to maintenance mode.

  • itchmonitchmon Member RarePosts: 1,999
    Originally posted by Solar_Prophet
    Originally posted by Horusra
    What meaningful content does incarna bring?  It is more of a gimick.

    That's exactly the type of attitude he's complaining about. Veteran EVE players were / are far too narrow-minded to understand that Incarna was just the beginning of player avatar integration. They whined, bitched, moaned, and made statements just like yours. They selfishly clogged up major game hubs, and threw childish temper tantrums on the forums. All because they were incapable of seeing the bigger picture, or stubbornly refused to do so.

    Captain's quarters was the start. From there, they could have slowly added on. More clothing & other avatar customization options. Public concourses within the stations themselves. Corporate offices for both NPC and player run corps, complete with custom decorations. Clubs, markets, classy and seedy bars, and the like. Player owned stations with completely customized interiors & layouts. The ability to walk around & explore the myriad of rooms and halls on your own ships, or even the ability to modify their layouts.

    All that is mostly for immersion and cosmetic purposes, true. Yet functionality could also very easily be integrated. How about a black market which you actually have to locate? Bar fights or even shootouts? Espionage and sabotage missions, both in NPC areas / ships, and on those of other players. The list goes on, and that's only things to do on stations. Planets could offer even more.

    Incarna could have been the beginning. EVE could have started transforming from a game of spreadsheets and spaceships into a fully realized, living galaxy. You know, the kind which so many people here claim to want, including EVE players.

    Instead we have a stagnant game which, while still quite good, could have been so much more.

    Shame on the players for their lack of vision, and shame on CCP for their lack of testicular fortitude. Should've told those whiny, narrow minded vets to shove it and followed their vision.

    100% correct, and this is coming from a 2007 player.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Robokappexactly which areas of the game would you like expanded?

    And how is my personal preference related?


    Or are you trying to say there is no way to further expand EVE universe?

  • grndzrogrndzro Member UncommonPosts: 1,163
    Eve has had plenty of time and money to multithread their servers. There is no excuse for 2fps.
  • hfztthfztt Member RarePosts: 1,401
    Originally posted by grndzro
    Eve has had plenty of time and money to multithread their servers. There is no excuse for 2fps.

    Well. You do realise it is not a matter of modifying the codebase, but a complete rewrite in something else? Stackless Python does not support it. You are in effect talking EVE II from a development point of view, so I dont really agree. That said, it WOULD be nice.

  • Kaelaan21Kaelaan21 Member UncommonPosts: 349
    Originally posted by jpnz
    Originally posted by Solar_Prophet
    Originally posted by Horusra
    What meaningful content does incarna bring?  It is more of a gimick.

    ..snip...

    This is some really falsified 'history revisioning' on an event that only happened 2.5 years ago.

    The phrase 'highest subscription cancellation ever' was used by CCP themselves.

    You are correct. About 100 or so vets decided to quit each owning 10-15 accounts each.

     

    All joking aside, you are correct. It was the largest cancellation that they have ever had. The problem with this is that Solar_P was correct. It was a bunch of vets that did this in protest. Even though veteran players do not make up the bulk of the eve player base (most are highsec care bears), CCP is not large enough to endure this and gamble that their player base will increase solely on their improvements to new players alone. So, in this rare case, both sides are correct. CCP was making changes that the vets did not care about and the vets were too busy staging protests rather than embracing "change" and ignoring our old school mantra, "adapt or die".

     

    I highly doubt their vision was scrapped. A lot of the vets that were cranky about those changes don't even play anymore. Mostly because, most people don't play the same game for 10 years plus - and CCP knows this. Once enough new players are here to embrace some very bold changes, the crying vets won't even be a blip on CCP's radar.

     

    On a side note, the other day, I watched the videos on the new space station updated models. I thought, wow.. this is the second time that a massive model update occurred. I went back to some of my old screenshots from 2004 and 2005 and remembered that Eve Online was so very different back then. It didn't have half as much of the features that it has today. Sure, I could say.. half of those features are crap or useless, but just because I won't be using them doesn't mean that plenty of other people are not.

     

    I think that we shouldn't be referring to the loud few as "whiny vets", because it almost feels like it's an attack on all vets. I think we should just call them as they are. Self centered players who think that $15/month will get them a personal developer catering to their every whim.

     

    Back on topic, I dunno... I think the SOE ships do fill a good role. SOE ships are mostly meant for the younger players that would like to crack into a new role. This ship, is a good ship for a young player to learn the ropes of logistics in large ship deployments. If you tend to run in small cruiser/hac gangs, I could see why it wouldn't be that great even for the younger player.

  • goatfightgoatfight Member Posts: 7
    Ccp still hasn't responded to the over 400 pages of complaints on the forums about the somer-blink RMT scandal(October 2013)

    Would love an update on THAT.
  • xaritscinxaritscin Member UncommonPosts: 350

    i think its more of an snowball effect......EVE's legacy code is so tangled that CCP has had it hard to modify or fix in order to expand the game. veteran players are so accomodated for their current playstyle that their fear of change limits CCP developments.

    i've analized from time to time the things related to the incarna fiasco and it was a failure from both sides. CCP hyped people too much, when they werent able to deliver what it was supposed to be delivered. there was an scandal about a mail regarding the creation of a cash shop that could mean P2W items. and of course the disagreement of the veterans and other people once this was known.

    now the second decade is coming, and CCP's new plan is to open the option for player to eventually colonize their own new discovered systems, along with their own stations and stargates. the promise of custom paints for ships and other spaceship related stuff. i hope they can cover that.

    there were some internal news about incarna, but it was something momentary that hasnt been heard again.

    at this point i can assure that the only way of implementing incarna into EVE is by creating a new EVE title. one that covers not only the capsuleers, but also dust mercs and valkyrie pilots....

    it wouldnt be about spreadsheets in space anymore, but it wouldnt be the EVE we know now... for those that talk about giving new to the game. incarna wouldnt be attractive to the eye for the people that only see the game as spaceships based.

    basing the game more in the player's clone would open the field for new gameplay, not only cosmetic:

    -real planet interaction: not just a minigame from space, people actually getting control of parts of the planets, founding cities and industrial layouts down there, gathering resources by hand or using machinery, and fighting the invasion of other players or even PvE content in the planets, the same way than in space. this using dropsuits and/or travelling with vehicles. even using fighters as transport between planet and space stations

    -multiplayer control of ships: this is more of something that goes against the main idea of EVE about one person controlling the whole ship, but this is at a pilot lvl, it has been said from time to time in the lore that capsuleer ships actually have crews. other players could help the pilot in terms of keeping systems in check and other stuff. it means taking out the action from the pilot and putting it in the hands of the whole crew but it would give more interaction.

    -avatar space content: the same interactions that can be had in planets and/or spaceships would be present in space, like in the fanfest 2013 video, people exploring ruins and other installation with their characters exploring interiors in search of treasures. players could use fighters apart of big ships for this too.

    the EVE IP is really good. but game wise it lacks in vision......

     

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  • Kaelaan21Kaelaan21 Member UncommonPosts: 349
    Originally posted by xaritscin

     

    the EVE IP is really good. but game wise it lacks in vision......

     

    I wouldn't say that it lacks vision, but rather that it has very slow and steady growth. For some, it's too slow, but if you look back, most of the features that exist today never existed 5-10 years ago.

     

    CCP did not fail to delivery player WIS (walking in stations). What they did is they broke the WIS updates into three planned sections. Only the first was delivered. This is when you had a lot of the vets start complaining, will you stop working on WIS completely and fix the broken features (that were indeed broken) in the game that we already play? A lot of these vets had absolutely no interest in WIP. To be honest, as a vet, I don't either unless it had some functional gameplay element to it. I don't need the visuals while I'm in the station.

     

    I would like to see an elevated element of planetary control as well. I do play Dust 514 occassionally. However, this is only a combat element of this. I would be interested in planetary stations similar to POS structures set up by Eve Players to be used and restocked by Dust 514 players. It would finally add that missing link between the two. As for SWG style player based cities - I really see this as another WIS debacle as vets are simply not interested in it. At all. Short of a base that small ships could use as a hanger to hide in null sec, I wouldn't see the purpose.

     

    I don't think that the multiple pilots in ships would make much sense either. Short of assisting with defenses or offensive weaponry, there really wouldn't be much to do. That's the entire purpose of what fleets and jump drives are for. In my black ops BS, I can warp people around with me. The difference, is that the people in my fleet can maneuver around to reduce transversal and angular velocity, and reduce damage that they are taking. If they were in my ship, all they could do is watch as I take damage.

     

    I think that this is the problem. Unless the new feature truly adds to the game that a large portion of the existing customer base can use - they get flack from the current player base. This includes ideas such as WIP, player owned cities and the such that would bring in new players, but would be rarely used by a large portion of the existing player base.

     

    Let's face it, if WIP was introduced similar to your third bullet point, so that you could perform WIP salvaging, putting your clone at risk while you are inside a hull of a dead ship - in hopes to get special loot/equipment in deadspace or wormhole space - people wouldn't have bitched as much. But, because WIP was introduced as simple minigames, a lot of the existing player could care less. Personally, I didn't mind as I knew that it would grow the game, but I think the novelty would wear off quickly after you play laser tag or a bar brawl after the first 10 times.

     

    One idea that they are still considering is player made gates. I really would like to see this. A region of space or a new galaxy (similar to WH space) that has player made stargates. Possibly creating tolls which could be alliance taxed, etc. An ever changing starmap. It would also be cool to locate a new planetary solar system by using exploration jump ships and have your corp/alliance to build a gate and build new stations. All completely player created. Personally, I see this in line with the existing gameplay and something that all players would use. Player corps could even rent (deploy) NPC ships that patrol the gates to protect from negative standings or criminal action flags. Not as powerful as CONCORD, but able to engage small fleets with limited success if the corp that deploys them invests enough.

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