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No Trinity, No Tanks, No Thanks

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  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rydeson
    Originally posted by evilized
    And you seem to be assuming that the game will be tailored towards the solo player and not towards parties or having a balanced variety of content. If soloing is the future of MMOs as you seem to think it is then my mmo days may be coming to an end.

         Hate to tell you , but soloing has been around since WoW days.. I suspect that 90% of EQN will be soloed..  Which means your smart AI means NOTHING..  I'm sure there will be areas that "Crushbone" that will promote group play, but how is that to work out?  Soft grouping like GW2, or will it be hard code tag? There are a lot of details NOT yet discussed by the devs and I question WHY is that?  Be prepared.. lol

    Soloing has been around forever, MUDs, EQ, UO, DAoC, AO....

    Again, why would SOE & Storybricks go on and on about how they are making a social "sandbox" virtual world with emergent AI to bring a new level of challenge and realism to mmos, just to make easy mode soloing?

    Why reboot multiple times?  They've said was because they were making the same "game" we've been playing for 15 years.

    How do you see the Tiers (World Layers) working? One player just works their way down dungeon by dungeon, mob by mob alone?

    Not sure if you are just ignoring what they've said/shown or haven't seen it in the first place. But to jump to the conclusion that 90% of the game is going to be soloed sounds way off.

     

     

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Minsc

    Just for a little clarification, the way skills will work is that the first 4 are based on the equipped weapon and the last 4 are utility skills. Each class will have more than 4 utility skills and they will be broken up into sub-categories i.e. movement, cc, dps.

    When creating a build players will choose the base class and that will determine what the weapon skills do and what types of utility skills they can slot. i.e. Warrior has 1 dps, 1 movement and 2 defense skills while rogue has 2 dps 1 movement 1 cc skill, etc.

    Any of those last 4 skill slots can be filled with any of the secondary class skills that you've unlocked but they have to match the types of skill slots that your class has.

    As was said those off-class skills may have a higher energy cost but that can be mitigated with equipment.

    Each class will also have 2 weapon sets that they can swap between. Giving each class at least 8 weapon bound abilities. There will also be "combos" by chaining abilities together in different ways. Allowing for even greater options in combat beyond the 12 slots.

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Storm_Cloud
    Originally posted by Rydeson

         Hate to tell you , but soloing has been around since WoW days.. I suspect that 90% of EQN will be soloed..  Which means your smart AI means NOTHING..  I'm sure there will be areas that "Crushbone" that will promote group play, but how is that to work out?  Soft grouping like GW2, or will it be hard code tag? There are a lot of details NOT yet discussed by the devs and I question WHY is that?  Be prepared.. lol

    You're probably right about that. The same trend/changes has hit EQ1, EQ2 and a shitload of MMOs.

    The result is the same for me. I get insanely bored and will quit. I usually last around half way to max level. I just don't get it, why does ppl want easy mode in an MMO? Go play single player games if you want that.

    As for the title, the trinity works why change it? The problem is, for the trinity to work, you need group and groups need challenge to be make the game become rewarding and that doesn't exist today.

    Insert Storybricks's AI.

    AI provides challenge, grouping becomes more rewarding then soloing, soloing becomes something for those that hate people or only have 10 min to play at a time.

     

  • MinscMinsc Member UncommonPosts: 1,353
    Originally posted by Rydeson
    Originally posted by evilized
    And you seem to be assuming that the game will be tailored towards the solo player and not towards parties or having a balanced variety of content. If soloing is the future of MMOs as you seem to think it is then my mmo days may be coming to an end.

         Hate to tell you , but soloing has been around since WoW days.. I suspect that 90% of EQN will be soloed..  Which means your smart AI means NOTHING..  I'm sure there will be areas that "Crushbone" that will promote group play, but how is that to work out?  Soft grouping like GW2, or will it be hard code tag? There are a lot of details NOT yet discussed by the devs and I question WHY is that?  Be prepared.. lol

    Why do you keep comparing EQN to WoW. WoW is a themepark, EQN is going to be largely sandbox. The approaches to gameplay are completely different. In themepark games they balance every encounter to be soloable because there is a clear linear progression from one area to the next in the gameworld and they need to make sure that players don't get stuck in an area and unable to progress to endgame. Sandbox has no such issue as the world is just the world and there is no level-based zones. You could potentially run into the highest difficulty mob standing beside the easiest difficulty mob.

  • PreparedPrepared Member UncommonPosts: 103
    Originally posted by drkoracle

    If you haven't seen it yet and are interested in the game go and have a quick look at the Class Panel Video.

    Part 1

    Part 2

    Once they get to the Q&A section you will notice a large amount of the questions are the same thing that made me go WTF, they are ditching the Trinity System and instead going with a GW2 like build. Personally I much prefer structured play, I don't have any qualms about multi-class characters or not needing alts but there is no way I am going trough another GW2 or NWO style dungeon run where everyone zergs in, some may like it but not for me.

    They say that they have "systems in place" to make sure any group can complete content no matter there make up, all this translates to in my opinion and experience is  people who want to play the two support roles "tank & healer" will be snubbed for another dps, because whether you can complete content with a balanced group or not, you can complete it faster with 5 people in full dps mode.

    The trinity system has it's flaws granted but I believe it is still superior to the system that they are planning to implement, I still want to try the game, but after hearing the same PR bull from the GW2 team I am more than a little sceptical that this game will cater to it's intended market

     

     

    You've got to be kidding me!  This game had the best chance to take over the entire MMORPG genre and they are going to do the same fail thing that other fail MMORPGs have done?  I agree with every word you wrote in this original post.

    If there is no holy trinity, there is no ME PLAYING THIS GAME.

     

     

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Minsc
    Originally posted by Rydeson
    Originally posted by evilized
    And you seem to be assuming that the game will be tailored towards the solo player and not towards parties or having a balanced variety of content. If soloing is the future of MMOs as you seem to think it is then my mmo days may be coming to an end.

         Hate to tell you , but soloing has been around since WoW days.. I suspect that 90% of EQN will be soloed..  Which means your smart AI means NOTHING..  I'm sure there will be areas that "Crushbone" that will promote group play, but how is that to work out?  Soft grouping like GW2, or will it be hard code tag? There are a lot of details NOT yet discussed by the devs and I question WHY is that?  Be prepared.. lol

    Why do you keep comparing EQN to WoW. WoW is a themepark, EQN is going to be largely sandbox. The approaches to gameplay are completely different. In themepark games they balance every encounter to be soloable because there is a clear linear progression from one area to the next in the gameworld and they need to make sure that players don't get stuck in an area and unable to progress to endgame. Sandbox has no such issue as the world is just the world and there is no level-based zones. You could potentially run into the highest difficulty mob standing beside the easiest difficulty mob.

    Seems many can't look outside the box, nor take SOE's word, although I can understand the latter. Games either have to be like EQ, WoW, GW2 or they can't exist. If it hasn't been done before, it just isn't possible (hope none of them work in any field dealing with tech or medicine lol).

    Until SOE reveals more clear details, I'm afraid many simply won't accept what could be. They are so caught up on the trinity and soloing, that they seem to miss what the point of games are and why the mechanics exist. Like you said, EQN is supposed to be SOE's take on a sandbox. Without all the traditional themepark elements holding player hands, the need for the same mechanics don't exist.

    Oh well, at least these endless conversations keep me entertained. I'm still amazed that some take the OP's comments as truth like he is designing the game or has any more insight then the rest of us.

    I wonder how many actually followed the OP's links and watched instead of just reading his opinion and going from there. The comment on how they are going for GW2 system is funny considering that the devs directly answered a question about GW2 and addressed many of the fears people seem to have in this thread.

  • MinscMinsc Member UncommonPosts: 1,353
    Originally posted by Allein

    Seems many can't look outside the box, nor take SOE's word, although I can understand the latter. Games either have to be like EQ, WoW, GW2 or they can't exist. If it hasn't been done before, it just isn't possible (hope none of them work in any field dealing with tech or medicine lol).

    Until SOE reveals more clear details, I'm afraid many simply won't accept what could be. They are so caught up on the trinity and soloing, that they seem to miss what the point of games are and why the mechanics exist. Like you said, EQN is supposed to be SOE's take on a sandbox. Without all the traditional themepark elements holding player hands, the need for the same mechanics don't exist.

    Oh well, at least these endless conversations keep me entertained. I'm still amazed that some take the OP's comments as truth like he is designing the game or has any more insight then the rest of us.

    I wonder how many actually followed the OP's links and watched instead of just reading his opinion and going from there. The comment on how they are going for GW2 system is funny considering that the devs directly answered a question about GW2 and addressed many of the fears people seem to have in this thread.

    I think part of the issue is that most people have never played a sandbox style MMO before so they can only go by there experience which consists of themepark games and that makes perfect sense, but they are completely dismissing the game because of that.

    Hopefully they start releasing more info over the next few months.

  • redbugredbug Member UncommonPosts: 175
    Originally posted by DamonVile

    I'm going to wait and see how it plays before I decide if it's good or bad. It's going to be f2p so I risk nothing doing so.

    If it ends up like GW2 and everything is just a rez zerg I'll pass on the game. If it actually has some type of trinity mechanic even a soft one and it's fun, I'll continue to play and probably sub if it has the option.

    Agree

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Minsc
    Originally posted by Allein

    (snip)

    Hopefully they start releasing more info over the next few months.

         First of all.. I have been around playing computer games since the Commodore 64..  One of my favorite games of all time was Elite.. I was so addicted to that game.. It's a shame no company has come out with similar for the PC or consoles.. Now as for my distrust for EQN..  I have voted for numerous Presidents, Senators, Rep.s and many state politicians.. I have played too many games by SOE and other companies to know the game of marketing and hype..  So until I see HARDCORE numbers and facts, I'll continue to be cautious..  As the boy scouts say, "Be Prepared"..  :)

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Rydeson
    Originally posted by Minsc
    Originally posted by Allein

    (snip)

    Hopefully they start releasing more info over the next few months.

         First of all.. I have been around playing computer games since the Commodore 64..  One of my favorite games of all time was Elite.. I was so addicted to that game.. It's a shame no company has come out with similar for the PC or consoles.. Now as for my distrust for EQN..  I have voted for numerous Presidents, Senators, Rep.s and many state politicians.. I have played too many games by SOE and other companies to know the game of marketing and hype..  So until I see HARDCORE numbers and facts, I'll continue to be cautious..  As the boy scouts say, "Be Prepared"..  :)

    I used to love my commodore 64, playing Jump Man Jr. Back when the baud and BBS was the birth of the internet lol. Im also not jumping up and down over any MMO any more. I will wait till they show their cards and I get some solid game time to say this will work. With the slew of rushed and undone games Im rdy for something solid. The fact that EQL is like a giant test run for EQN, may work out well for getting something more polished then in the past. I am disappointed there is no hard trinity but I wont be upset if they pull it off as well. I just want something that works out of the gate. Developers getting new ideas and not thinking how it impacts other game systems really is a pain. Like GW2 no trinity and how every dungeon turned into a Zerg with often times no need to even kill trash, just running from boss to boss. That was fun ((((eye roll))) I will wait and see as well and not get upset or excited lol

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by Tarblood
    Originally posted by Omali

    It's the old one-two punch. A developer announces an MMO with the holy trinity, and you get people whining that the game doesn't break new ground. Another developer announces a game that ditches the holy trinity, and you get the other half whining that the game doesn't stay on the beaten path.

    No one ever stops to think "maybe I'm not the demographic for this game."

    A.

    Fudgen.

    Men.

     

    What would you expect from competing play styles.  Neither is old or new, just different.  What's disturbing is this trend from developers and players in trying to define the trinity as old and tired when you might as well label FPS or RTS play styles as old and tired.  Instead of trying to make the RPG part of the MMO into something else, why not just make a MOBA or FPS MMO and leave us roleplayers our MMORPG and preferred play style, kthnxbye.

    image
  • rutaqrutaq Member UncommonPosts: 428
    Originally posted by Rydeson
    Originally posted by Minsc
    Originally posted by Allein

    (snip)

    Hopefully they start releasing more info over the next few months.

         First of all.. I have been around playing computer games since the Commodore 64..  One of my favorite games of all time was Elite.. I was so addicted to that game.. It's a shame no company has come out with similar for the PC or consoles.. Now as for my distrust for EQN..  I have voted for numerous Presidents, Senators, Rep.s and many state politicians.. I have played too many games by SOE and other companies to know the game of marketing and hype..  So until I see HARDCORE numbers and facts, I'll continue to be cautious..  As the boy scouts say, "Be Prepared"..  :)

     

    I loved the old C64 games;  Mail Order Monsters,  Adventure Construction Set, Archon....

    To me SOE is one of the grandfathers of MMOs that sadly was tempted by the cash they could rake in from the Easy Mode, Casual players that invaded the niche genre.  

    They can talk all they want but I agree until I see it, I can't trust them to make a game any better than all the other easy mode, no challenege, no risk, mass marketed crap pushed out over the last 5+ years.

    FYI:  The original programmer from Elite, is working on the new Elite : Dangerous  MMO that is supposed to come out next year.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by rutaq
    Originally posted by Rydeson
    Originally posted by Minsc
    Originally posted by Allein

    (snip)

    Hopefully they start releasing more info over the next few months.

         First of all.. I have been around playing computer games since the Commodore 64..  One of my favorite games of all time was Elite.. I was so addicted to that game.. It's a shame no company has come out with similar for the PC or consoles.. Now as for my distrust for EQN..  I have voted for numerous Presidents, Senators, Rep.s and many state politicians.. I have played too many games by SOE and other companies to know the game of marketing and hype..  So until I see HARDCORE numbers and facts, I'll continue to be cautious..  As the boy scouts say, "Be Prepared"..  :)

     

    I loved the old C64 games;  Mail Order Monsters,  Adventure Construction Set, Archon....

    To me SOE is one of the grandfathers of MMOs that sadly was tempted by the cash they could rake in from the Easy Mode, Casual players that invaded the niche genre.  

    They can talk all they want but I agree until I see it, I can't trust them to make a game any better than all the other easy mode, no challenege, no risk, mass marketed crap pushed out over the last 5+ years.

    FYI:  The original programmer from Elite, is working on the new Elite : Dangerous  MMO that is supposed to come out next year.

    What game?

  • KanethKaneth Member RarePosts: 2,286
    Originally posted by Vorthanion
    Originally posted by Tarblood
    Originally posted by Omali

    It's the old one-two punch. A developer announces an MMO with the holy trinity, and you get people whining that the game doesn't break new ground. Another developer announces a game that ditches the holy trinity, and you get the other half whining that the game doesn't stay on the beaten path.

    No one ever stops to think "maybe I'm not the demographic for this game."

    A.

    Fudgen.

    Men.

     

    What would you expect from competing play styles.  Neither is old or new, just different.  What's disturbing is this trend from developers and players in trying to define the trinity as old and tired when you might as well label FPS or RTS play styles as old and tired.  Instead of trying to make the RPG part of the MMO into something else, why not just make a MOBA or FPS MMO and leave us roleplayers our MMORPG and preferred play style, kthnxbye.

    The RP part of MMORPG hasn't existed in many regards for a very long time. Beyond that there isn't anything in RPG that dictated whether trinity or lack of trinity exists. Roleplay is exactly that, playing a role...akin to pretending to be the character, tank/dps/healer aren't "roles" when it comes to roleplay. Being Tank/DPS/Healer can be one nuance to an overall story of who your character is. At the same time, in a trinity-less system, your character is whatever you choose it to be, it could still be a noble knight who places itself between harm and allies (aka tank), you don't have to have a taunting mechanic to be a tank.

    Sadly, not many actually roleplay anymore.

  • RydesonRydeson Member UncommonPosts: 3,852

         I know the original dev is trying to Kickstart a reboot of Elite Dangerous...BUT.. The one thing that was a big turn off is that he's following EVE into wanting an open world PvP..  I will not spend money in trying to play a PvE Space Trader, while dodging PvP pirates that want to gank me and take my shit.. 

    /shrug.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by drkoracle

    If you haven't seen it yet and are interested in the game go and have a quick look at the Class Panel Video.

    Part 1

    Part 2

    Once they get to the Q&A section you will notice a large amount of the questions are the same thing that made me go WTF, they are ditching the Trinity System and instead going with a GW2 like build. Personally I much prefer structured play, I don't have any qualms about multi-class characters or not needing alts but there is no way I am going trough another GW2 or NWO style dungeon run where everyone zergs in, some may like it but not for me.

    They say that they have "systems in place" to make sure any group can complete content no matter there make up, all this translates to in my opinion and experience is  people who want to play the two support roles "tank & healer" will be snubbed for another dps, because whether you can complete content with a balanced group or not, you can complete it faster with 5 people in full dps mode.

    The trinity system has it's flaws granted but I believe it is still superior to the system that they are planning to implement, I still want to try the game, but after hearing the same PR bull from the GW2 team I am more than a little sceptical that this game will cater to it's intended market

    If the trinity system is better then what they are trying to implement is hard to say yet, but I am glad they are trying at least.

    The important thing is that people must work together to win a fight, or we could just play a sologame.

    The problem with the trinity system is that it is very predictable and that most of us played it for many years. MMOs needs to offer different experiences and if everyone just do the trinity mechanics we would be back to 2005 again when every MMO tried to be Wow.

    And SOE have done some interesting mechanics in the past, like with SWG, lets give them a chanse and complain after we played it.

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Loke666

    The problem with the trinity system is that it is very predictable and that most of us played it for many years. MMOs needs to offer different experiences and if everyone just do the trinity mechanics we would be back to 2005 again when every MMO tried to be Wow. 

    And SOE have done some interesting mechanics in the past, like with SWG, lets give them a chanse and complain after we played it.

         I'm assuming you didn't play many role trinity games before 2005?  EQ had both predictable and unpredictable moments by design..  Now since WoW and 2005, yes I will agree most fights are a predictable joke.. Mobs are static for the most part, and their agro range is pathetic.. So it's like shooting fish in a barrel..  So YES, that trinity gets boring, just like GW2's anti-trinity combat..  Simple easy brain dead poorly implemented trinity is no excuse to throw the baby out with the bathwater.. LOL  EQ's trinity combat was more challenging then WoW's and it could be easily improved without doing what WoW and others have done since 2005.. 

    1.      Bring back increased agro leash, so mobs don't reset after you run away 20 feet.. LOL
    2.      Bring back roaming zone mobs.. Games where 95% of the mobs are static on fixed timers is to predictable..
    3.      Make combat longer then 5 seconds..  ADD's should be something you fear.. :)
    So many fun roles are now obsolete because of the quick paced AOE combat..  WoW's trinity wasn't fun after you learned your role, and GW2's combat is just as bad..  We'll see what EQN has planned, but I think I have better luck in winning the lottery tonight.. LOL
  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rydeson
    Originally posted by Minsc
    Originally posted by Allein

    (snip)

    Hopefully they start releasing more info over the next few months.

         First of all.. I have been around playing computer games since the Commodore 64..  One of my favorite games of all time was Elite.. I was so addicted to that game.. It's a shame no company has come out with similar for the PC or consoles.. Now as for my distrust for EQN..  I have voted for numerous Presidents, Senators, Rep.s and many state politicians.. I have played too many games by SOE and other companies to know the game of marketing and hype..  So until I see HARDCORE numbers and facts, I'll continue to be cautious..  As the boy scouts say, "Be Prepared"..  :)

    Which is the smart play. But there is a difference between being cautious and flat out dismissing. Saying "I doubt it will happeen" and "EQN will be 90% solo" or GW3 are a bit different.

    I'm not a blind fool and have had my fair share of disappointments (wasted money) over the years, but until I'm given a reason, I at least give the benefit of the doubt.

    But I understand why many aren't just nodding along and agreeing. We all have our reasoning.

  • LazzaroLazzaro Member UncommonPosts: 548

    As long as it does't turn into GW2 then I'm fine. I just don't want it to be all DPS and no need for healing.

  • Ender4Ender4 Member UncommonPosts: 2,247


    Originally posted by Rydeson
    Originally posted by Minsc Originally posted by Allein (snip)
    Hopefully they start releasing more info over the next few months.
         First of all.. I have been around playing computer games since the Commodore 64..  One of my favorite games of all time was Elite.. I was so addicted to that game.. It's a shame no company has come out with similar for the PC or consoles.. Now as for my distrust for EQN..  I have voted for numerous Presidents, Senators, Rep.s and many state politicians.. I have played too many games by SOE and other companies to know the game of marketing and hype..  So until I see HARDCORE numbers and facts, I'll continue to be cautious..  As the boy scouts say, "Be Prepared"..  :)

    I have a pretty strong nose for hype and I don't usually buy it. I knew exactly what GW2 was going to be, I saw through the SWTOR nonsense. AoC threw me for a little loop since they lied to the player base and only showed them Tortage. I completely 100% believe that EQN is trying to do what they say they are. This isn't just blowing smoke up peoples butts.

    Where I don't have total faith is in their ability to actually pull it off. I trust that they will attempt a smart AI that can completely revamp the MMORPG genre, I don't trust that they will be successful in doing it. I support the attempt though which is why I will back them with my cash. If they do end up failing hopefully it will be enough to make another dev also attempt it.

  • azarhalazarhal Member RarePosts: 1,402
    Originally posted by Ender4

    Where I don't have total faith is in their ability to actually pull it off. I trust that they will attempt a smart AI that can completely revamp the MMORPG genre, I don't trust that they will be successful in doing it. I support the attempt though which is why I will back them with my cash. If they do end up failing hopefully it will be enough to make another dev also attempt it.

    It's the question that will not have an answer until the game is released.

    Although, I suspect some people won't see the difference even if SOE succeed.

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Ender4

    Originally posted by Rydeson

    Originally posted by Minsc

    Originally posted by Allein (snip)
    Hopefully they start releasing more info over the next few months.
         First of all.. I have been around playing computer games since the Commodore 64..  One of my favorite games of all time was Elite.. I was so addicted to that game.. It's a shame no company has come out with similar for the PC or consoles.. Now as for my distrust for EQN..  I have voted for numerous Presidents, Senators, Rep.s and many state politicians.. I have played too many games by SOE and other companies to know the game of marketing and hype..  So until I see HARDCORE numbers and facts, I'll continue to be cautious..  As the boy scouts say, "Be Prepared"..  :)

    I have a pretty strong nose for hype and I don't usually buy it. I knew exactly what GW2 was going to be, I saw through the SWTOR nonsense. AoC threw me for a little loop since they lied to the player base and only showed them Tortage. I completely 100% believe that EQN is trying to do what they say they are. This isn't just blowing smoke up peoples butts.

    Where I don't have total faith is in their ability to actually pull it off. I trust that they will attempt a smart AI that can completely revamp the MMORPG genre, I don't trust that they will be successful in doing it. I support the attempt though which is why I will back them with my cash. If they do end up failing hopefully it will be enough to make another dev also attempt it.

    This is about where I am as well.

    I don't think that SOE is going to blow everyone's mind or make the most amazing game ever, but they will at least do their best to go in that direction. Can't fault them for trying. Can fault them for just making it up as they go along and hoping we don't notice, which so far doesn't seem to be happening. While I doubt any company sets out to disappoint fans and "fail", it sure does seem like some don't do a lot to prevent it and get caught up real fast.

    I'm still confused how people expected SWTOR or GW2 to turn out differently. They both turned out almost completely how I assumed. Which caused me to not even give SWTOR a chance because it sounded terrible and GW2 was a PVP pit stop while waiting for something else to come along with more depth. I guess it is all about how we interpret vague statements from devs, but a lot of SOE's hype has been more "factual" without a lot of backpedal room, it either is like they say or they are lying (well maybe really bending the truth). No amount of huge grins are going to make crap AI look "emergent" if it turns out to be all hype.

    WAR did get me, but then again it was more of an issue with the "end game" not really being done in time or at least not to the quality they were promoting. Burning Crusade also got me because I didn't expect Blizzard to make the last several years of accomplishments absolutely pointless within a few weeks of a new expansion, but it is what it is.

    Hopefully SOE can pull it off and get close to what they are saying. If so, I think it will have effect on future games and how other companies design. Even with the possible shift to consoles, I'm assuming we'll see some sweeping changes across the genre for good or bad. It's time for something different or MOBAs, FPS and lobby type games are going to continue to dominate until mmorpgs aren't worth investing in at all.

    I wouldn't be surprised if this is the last generation of "traditional" type games (ESO, WS). Lots of others on the horizon (Star Citizen, CU, RePop, War 40k, Alb Online, etc) are carving their own niches and the tried and true just aren't going to be good enough. We'll see how well EQN manages to break away from the pack and push the genre forward.

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