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What about race skills?

Hello,

I've heard there will be 4 passive and one active skill for each race? Is this still the case? Want to find out which race I will choose.

 

Thank you :)

«1

Comments

  • CirandraCirandra Member UncommonPosts: 46

    here http://skillcalc.massyx.de/

    we dont know yet what passives the 10th race have..

  • AbrrahamAbrraham Member Posts: 149
    Oh, nice tool! So they removed the ultimate racial skill?
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Fenia

    here http://skillcalc.massyx.de/

    we dont know yet what passives the 10th race have..

    A lot going on there.

  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988
    Originally posted by Fenia

    here http://skillcalc.massyx.de/

    we dont know yet what passives the 10th race have..

    Thanks for that link.

  • KnotwoodKnotwood Member CommonPosts: 1,103

    Only ONE RACE REVIEW has been done since Press NDA was lifted...  sad really.  Here it is below.

     

    Massivly - Race Review 23 hours ago.

     

    http://www.youtube.com/watch?v=Y9rc9yh8IVI

  • IneveraskforthisIneveraskforthis Member Posts: 374

    Some of the racial skills are pretty significant, like the 15% xp gain in specific weapons or armors can makes such a huge differences.

    I hope the Imps is comparatively weak to other races.

  • WarjinWarjin Member UncommonPosts: 1,216
    Originally posted by Fenia

    here http://skillcalc.massyx.de/

    we dont know yet what passives the 10th race have..

    Wow thanks man, I was looking for a skill tree for this game, this one is perfect : )

  • ariestearieste Member UncommonPosts: 3,309

    Kinda lame that the race traits seem to have absolutely nothing to do with the races.  For example, I played an argonian, which is described as:

     

    The Argonians are possessed of a cool intellect, and are well-versed in the magical arts, stealth, and the use of blades. They are also guerilla warfare experts, long accustomed to defending their borders from invaders. They often serve as the scouts and skirmishers for the forces of the Pact.

     

    Stealth, blades, guerilla warface, scouts, skirmishers - NONE of these things are in any way represented by their racials.

     

    They get -  Restoration Staff - which is healing, healing received and poison resistance.  None of which in any way relate to their racial description.     How's this make any sense?  

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by arieste

    Kinda lame that the race traits seem to have absolutely nothing to do with the races.  For example, I played an argonian, which is described as:

     

    The Argonians are possessed of a cool intellect, and are well-versed in the magical arts, stealth, and the use of blades. They are also guerilla warfare experts, long accustomed to defending their borders from invaders. They often serve as the scouts and skirmishers for the forces of the Pact.

     

    Stealth, blades, guerilla warface, scouts, skirmishers - NONE of these things are in any way represented by their racials.

     

    They get -  Restoration Staff - which is healing, healing received and poison resistance.  None of which in any way relate to their racial description.     How's this make any sense?  

    Swimming and poison/disease is indeed very much part of their lore. The plague that killed nearly all other humanoids in the Black Swamp did not affect them. I'd say that is a pretty damn good reflection of lore.

     

    Resto staff and self heal are likely just something thrown in because other races have different weapon/armor skills. I do not think the swim bonus will be worth anything in game though and would rather them also have a stealth bonus. Currently they appear to be the weakest race for min/maxing minus a very few builds.

     

    Weapon and armor skill bonuses are meaningless at level cap anyway.

    You stay sassy!

  • LatronusLatronus Member Posts: 692
    Originally posted by arieste

    Kinda lame that the race traits seem to have absolutely nothing to do with the races.  For example, I played an argonian, which is described as:

     

    The Argonians are possessed of a cool intellect, and are well-versed in the magical arts, stealth, and the use of blades. They are also guerilla warfare experts, long accustomed to defending their borders from invaders. They often serve as the scouts and skirmishers for the forces of the Pact.

     

    Stealth, blades, guerilla warface, scouts, skirmishers - NONE of these things are in any way represented by their racials.

     

    They get -  Restoration Staff - which is healing, healing received and poison resistance.  None of which in any way relate to their racial description.     How's this make any sense?  

    Well, they are scouts so that means they are used to being behind enemy lines alone so they need to be well versed in healing so they can stay alive and be self supporting while on scouting missions.   They are reptiles and poison resist goes along with that just fine coming from swamps and such.

    could they have written things better? Sure but I didn't have issues with the way they are presented but that's just me.

    image
  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by Latronus
    Originally posted by arieste

    Kinda lame that the race traits seem to have absolutely nothing to do with the races.  For example, I played an argonian, which is described as:

     

    The Argonians are possessed of a cool intellect, and are well-versed in the magical arts, stealth, and the use of blades. They are also guerilla warfare experts, long accustomed to defending their borders from invaders. They often serve as the scouts and skirmishers for the forces of the Pact.

     

    Stealth, blades, guerilla warface, scouts, skirmishers - NONE of these things are in any way represented by their racials.

     

    They get -  Restoration Staff - which is healing, healing received and poison resistance.  None of which in any way relate to their racial description.     How's this make any sense?  

    Well, they are scouts so that means they are used to being behind enemy lines alone so they need to be well versed in healing so they can stay alive and be self supporting while on scouting missions.   They are reptiles and poison resist goes along with that just fine coming from swamps and such.

    could they have written things better? Sure but I didn't have issues with the way they are presented but that's just me.

    You can obviously stretch things to get any result you want "they are scouts, scouts tend to die a lot, therefore here is a bonus to necromancy"  or "they defend their borders, defending requires use of shields, therefore here is a bonus to spears which are usually used with shields" ,etc. etc.     

     

    I mean, it CLEARLY says "use of blades" (as the ONLY weapon type mentioned) and then their weapon bonus is to a non-bladed weapon.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • MyrdynnMyrdynn Member RarePosts: 2,483
    Race EXP Bonus Racial 1 Racial 2 Racial 3
    Breton Light Armor +4% Magika +2 Spell Resist 1% Spell Cost Reduce
    Redguard 1H+Shield +3% Stam regen in combat +4% Stamina Melee Attack restore 1stam/3sec
    Orc Heavy Armor +5% Health regen in combat +2% Stam and Health 4% Cost Reduce Sprint +5% Sprint Speed
    High Elf Destruction Staff +3% Magika regen in combat +4% Magika 2% increase to fire/cold/shock damage
    Wood Elf Bow +3% Stam regen in combat +7 Poison and Disease Resist +1 Stealth Radius +3% damage stealthed
    Khajit Medium Armor +5% Health regen in combat +1% Melee Crit +5% Crit Damage +1 Stealth Radius +3% damage stealthed
    Nord 2Hand  +5% Health regen in combat +10 Cold Resist +1% max health +2 Armor
    Dark Elf Dual Wield +2% Magika and Stam +10 Fire Resist +1% Max Magika Increase Fire Spell Power
    Argonian                 Restoration +50% Swim Speed 5% potions +2% Healing received +1% Max Health +7 Poison and Dis resist
     
    I made this just now
  • Some of the racials actually seem surprisingly powerful or at the least differentiating.  The trend in MMOs over the last decade is to make all these things cosmetic at best and the racial "extras" mostly fluff.

     

    To illustrate what I am saying look at the Orc Racial 3.  Its has three ranks to it  and does something like 5% extra speed and 4% less stamina for sprinting.  If that is per rank than an Orc can sprint consider ably faster for considerably longer.  I am not sure how this plays out in game, but on paper its fairly impressive.

     

    Being able to outrun just about every other race can be extremely powerful in something like PvP.   And a light or heavy armor Orc can be almost as fast as  Medium armor [some other race].

     

    Personally I like this amount of differentiation, but I am surprised it seems to exist in a modern MMO.  They always take the safe route of vanilla-izing everything.

     

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by gestalt11

    Some of the racials actually seem surprisingly powerful or at the least differentiating.  The trend in MMOs over the last decade is to make all these things cosmetic at best and the racial "extras" mostly fluff.

    I love the differentiation, i just wish it had some fit to racial lore.  

     

    Argonians really seem the worst off.  I mean, they are supposed to be stealthy, blade-wielding scouts but they get bonus to using a staff and healing.   They really should get stealth + blade of some kind.    

     

    The XP gain with staff is kinda useless, but  9% more stealth damage that races with "stealth" get seems pretty awesome.  With the bonuses the Argonians get, they will make the best tanks (+incoming heals, +max health), which seems to go completely counter to the Argonian's "stealthy scout" nature. 

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • Originally posted by arieste
    Originally posted by gestalt11

    Some of the racials actually seem surprisingly powerful or at the least differentiating.  The trend in MMOs over the last decade is to make all these things cosmetic at best and the racial "extras" mostly fluff.

    I love the differentiation, i just wish it had some fit to racial lore.  

     

    Argonians really seem the worst off.  I mean, they are supposed to be stealthy, blade-wielding scouts but they get bonus to using a staff and healing.   They really should get stealth + blade of some kind.    

     

    The XP gain with staff is kinda useless, but  9% more stealth damage that races with "stealth" get seems pretty awesome.  With the bonuses the Argonians get, they will make the best tanks (+incoming heals, +max health), which seems to go completely counter to the Argonian's "stealthy scout" nature. 

    Well argonians have always had alchemic and swimming and for Skyrim restoration talents in TES games:

     

    Morrowind:

    Athletics+15Alchemy+5Illusion+5Medium Armor+5Spear+5Unarmored+5

    Oblivion:

    Alchemy+5Athletics+10Blade+5Hand-to-Hand+5Illusion+5Mysticism+5Security+10

    Skyrim

    Lockpicking+10Light Armor+5Alteration+5Pickpocket+5Restoration+5Sneak+5

     

    When you compare TESO argonian talents to argonias across the last three games I think you find each argonian skill matches something from at least one game.

    Of course other things don't match.  But they don't match across TES games either.

     

     
  • Well I two things I will say:

    Argonian skills are weak and need a buff, and a lot of people agree on that

     

    Secondly both stealth bonus races are in the same alliance and I think that is bad. At least one other alliance should have a similar thing.

     

    Since argonian get sneak in two games it seems like a good idea to remedy this by replacing one of their weak things with the stealth skill line.  I don't have any clue how strong or useful that sneak line is.  But it sounds like a good idea on first bluff.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Ineveraskforthis

    Some of the racial skills are pretty significant, like the 15% xp gain in specific weapons or armors can makes such a huge differences.

    I hope the Imps is comparatively weak to other races.

    To be honest the XP gain skills are probably the least significant.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by arieste
    Originally posted by Latronus
    Originally posted by arieste

    Kinda lame that the race traits seem to have absolutely nothing to do with the races.  For example, I played an argonian, which is described as:

     

    The Argonians are possessed of a cool intellect, and are well-versed in the magical arts, stealth, and the use of blades. They are also guerilla warfare experts, long accustomed to defending their borders from invaders. They often serve as the scouts and skirmishers for the forces of the Pact.

     

    Stealth, blades, guerilla warface, scouts, skirmishers - NONE of these things are in any way represented by their racials.

     

    They get -  Restoration Staff - which is healing, healing received and poison resistance.  None of which in any way relate to their racial description.     How's this make any sense?  

    Well, they are scouts so that means they are used to being behind enemy lines alone so they need to be well versed in healing so they can stay alive and be self supporting while on scouting missions.   They are reptiles and poison resist goes along with that just fine coming from swamps and such.

    could they have written things better? Sure but I didn't have issues with the way they are presented but that's just me.

    You can obviously stretch things to get any result you want "they are scouts, scouts tend to die a lot, therefore here is a bonus to necromancy"  or "they defend their borders, defending requires use of shields, therefore here is a bonus to spears which are usually used with shields" ,etc. etc.     

     

    I mean, it CLEARLY says "use of blades" (as the ONLY weapon type mentioned) and then their weapon bonus is to a non-bladed weapon.

     

    Argonians tend to be kinda tree hugging with a shamanistic nature.  The healing and potions stuff makes sense.  The description probably just needs to be rewritten to avoid confusion.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by gestalt11

    Well I two things I will say:

    Argonian skills are weak and need a buff, and a lot of people agree on that

     

    Secondly both stealth bonus races are in the same alliance and I think that is bad. At least one other alliance should have a similar thing.

     

    Since argonian get sneak in two games it seems like a good idea to remedy this by replacing one of their weak things with the stealth skill line.  I don't have any clue how strong or useful that sneak line is.  But it sounds like a good idea on first bluff.

    Something to keep in mind about the Argonians, Cyrodil has a lot of water... being exceptionally faster in water than the other races could be quite the boon in PvP.  The potion and incoming healing increase stuff is pretty useful too.

  • Originally posted by Draemos
    Originally posted by gestalt11

    Well I two things I will say:

    Argonian skills are weak and need a buff, and a lot of people agree on that

     

    Secondly both stealth bonus races are in the same alliance and I think that is bad. At least one other alliance should have a similar thing.

     

    Since argonian get sneak in two games it seems like a good idea to remedy this by replacing one of their weak things with the stealth skill line.  I don't have any clue how strong or useful that sneak line is.  But it sounds like a good idea on first bluff.

    Something to keep in mind about the Argonians, Cyrodil has a lot of water... being exceptionally faster in water than the other races could be quite the boon in PvP.  The potion and incoming healing increase stuff is pretty useful too.

    The other thing to keep in mind is that Magelight reveals stealth at 12m no matter what your skills.  So in PvP the swap of stealth my be shit.  I dunno.  And everyone can get Magelight since its  a guild skill.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by gestalt11
    Originally posted by Draemos
    Originally posted by gestalt11

    Well I two things I will say:

    Argonian skills are weak and need a buff, and a lot of people agree on that

     

    Secondly both stealth bonus races are in the same alliance and I think that is bad. At least one other alliance should have a similar thing.

     

    Since argonian get sneak in two games it seems like a good idea to remedy this by replacing one of their weak things with the stealth skill line.  I don't have any clue how strong or useful that sneak line is.  But it sounds like a good idea on first bluff.

    Something to keep in mind about the Argonians, Cyrodil has a lot of water... being exceptionally faster in water than the other races could be quite the boon in PvP.  The potion and incoming healing increase stuff is pretty useful too.

    The other thing to keep in mind is that Magelight reveals stealth at 12m no matter what your skills.  So in PvP the swap of stealth my be shit.  I dunno.  And everyone can get Magelight since its  a guild skill.

    Magelight is also pretty powerful without the stealth detection too, it's something like a 20% chance to crit when you morph it.  It will be  a very common skill amongst spellcasters.

  • GravargGravarg Member UncommonPosts: 3,424

    I like the Orc stamina and sprinting buff.  It's nice to chase after someone who's trying to run from you, and when you catch up to them, you still have stamina to bash their skull in, while they used all their stamina trying to run away :D And vise versa, if you get in trouble as an Orc, you can outrun your enemies, as long as they don't stun and root ya :D

  • Originally posted by Draemos
    Originally posted by gestalt11
    Originally posted by Draemos
    Originally posted by gestalt11

    Well I two things I will say:

    Argonian skills are weak and need a buff, and a lot of people agree on that

     

    Secondly both stealth bonus races are in the same alliance and I think that is bad. At least one other alliance should have a similar thing.

     

    Since argonian get sneak in two games it seems like a good idea to remedy this by replacing one of their weak things with the stealth skill line.  I don't have any clue how strong or useful that sneak line is.  But it sounds like a good idea on first bluff.

    Something to keep in mind about the Argonians, Cyrodil has a lot of water... being exceptionally faster in water than the other races could be quite the boon in PvP.  The potion and incoming healing increase stuff is pretty useful too.

    The other thing to keep in mind is that Magelight reveals stealth at 12m no matter what your skills.  So in PvP the swap of stealth my be shit.  I dunno.  And everyone can get Magelight since its  a guild skill.

    Magelight is also pretty powerful without the stealth detection too, it's something like a 20% chance to crit when you morph it.  It will be  a very common skill amongst spellcasters.

    Yeah obviously this can change radically since its Beta, and this IS the sort of thing changed in Betas all the time not miracle patch crap.  But after  I read through what magelight did one of my first thoughts was "Man stealth might REALLY suck in PvP, at least as a main method of attack or close combat escape".  

    I mean it might turn out a movement/stealth invis build is great for AvA scouting as long as you are never near someone.  But yeah Magelight seemed good enough that sneaking up on any group with a few mages in it just ain't really happening.  Someone will see you and you won't be able to stealth/invis away.

  • Nzscorpion80Nzscorpion80 Member UncommonPosts: 54
    The exp bonus really aint going to matter at max level, they just going to lvl that skill a little faster. The racials are minimal anyway.
  • JyiigaJyiiga Member UncommonPosts: 1,187
    The Argonian racials work well with the Nightblade Siphon skill line.
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