Originally posted by Jyiiga It sounds interesting on paper. It is a way to foster community and cause interaction between players.
Explain this please to the crafter/pve player. You want to craft and sell your wares go into the pvp zone. Explain how in the world this is a good idea. This board is like a drug. You have to come here just to see people defend every bad decsion made for this game. This was tried in other games and failed.
Originally posted by miagisan I actually like it. I always hated universal AHs. I like the idea of player/guild shops, makes for a more regional economy.
There are no player shops. And i don't see how spamming in chat for hours to sell your stuff can be fun for anyone. Each to their own i guess.
A player guild that conquers a keep in PVP in Cyrodiil can open a public shop in that keep for as long as they control the keep.
i was referring to this.
The only thing I don't like about this is that it will bring non pvp players into a zone thus taking up spots for pvp players due to a number cap aka the jump puzzle players that gw2 be nice if they just had a instanced area you can go to if you control the keep.
Originally posted by flguy147 One reason for the is to make PVP more important instead of capture the flag. PVP may have a major affect on your Alliance's economy. If it works out well the it will be an incredible feature, if it doesnt then they probably will put in a global AH in the future. People always complain about every game release is the same game that has been released every year for a decade just under a different IP but when a company steps outside the norm and implements a more unique feature then people complain about trying new things to make a different type of MMO. Developers can never win, i would hate being a developer considering how the majority of MMO fan base acts.
Agree, Your side is winning /in control you reap the rewards and riches I'm just against it pulling pve layers into a maxed populated area keeping the pvp player out. In that I see the issue
Isn't this basically the system in UO .. Although they do have their stalls there is no AH from what I remember. You will visit a town and see people Gathered around chatting and selling
Originally posted by miagisan I actually like it. I always hated universal AHs. I like the idea of player/guild shops, makes for a more regional economy.
There are no player shops. And i don't see how spamming in chat for hours to sell your stuff can be fun for anyone. Each to their own i guess.
A player guild that conquers a keep in PVP in Cyrodiil can open a public shop in that keep for as long as they control the keep.
i was referring to this.
The only thing I don't like about this is that it will bring non pvp players into a zone thus taking up spots for pvp players due to a number cap aka the jump puzzle players that gw2 be nice if they just had a instanced area you can go to if you control the keep.
I will be one of those players visiting Cyrodiil for exploration purposes and won't be involved in sieging or helping the faction to take keeps. It's going to be fun regardless. Imagine a faction controlling everything, leaving the other factions without auction house. Grab the popcorn.
Originally posted by grndzro An AH in ESO would detract from the community aspect of the game. Which is bad in this case.
How would you connect buyers with crafters then? Send random messages around the crafting stations or shouting? If you're a player in Oregon and the crafters you need to connect with are in France and Bermuda, how would you even know to connect with them? Word of mouth? How would your recommender know about those crafters? Random messages or shouting?
How do you establish community outside a guild environment without some mechanism. It doesn't have to be a global AH. You could have professional associations that crafters become a part of or 3rd party websites.
It's silly to talk about how great the crafting system is in ESO if the focus is on each person developing all their own gear.
Or they are going to build an AH later. Kind of like the whole thing where faction locks were necessary because of balance, but really weren't. The lack of an AH is necessary to build an in-game economy, but really isn't. Maybe they'll charge people to have access to the AH on top of the subscription fee.
I can not remember winning or losing a single debate on the internet.
Zenimax went back to the second era for TESO, that explains some things.
I image players outside Cyrodiil asking in chat if the faction has an auction house available. Got to select the right campaign, don't want to choose the fail team.
I suspect that this economy design is an attempt to seriously impede goldsellers.
If it succeeds even reasonably well in this regard (and it might just), it may be very difficult to persuade ZOS to create some kind of global AH.
I have no idea how the control of the player guild internal AH's and keep-based public shops will work. Perhaps ZOS are trying to shift the responsibility for controlling sellers to the guild management. If the guild officers are held liable for any transactions done via their shops, it can be a strong incentive for them to watch who is selling and what is being sold.
Gold sellers often use scripted bots to gather huge amounts of resources which they then dump on the AH. The currency earned is then sold to their customers ingame. A guild officer can spot something like that fairly easily in daily trading logs, because the trade volume for one guild will be a tiny slice of the megaserver daily trades.
Or they are going to build an AH later. Kind of like the whole thing where faction locks were necessary because of balance, but really weren't. The lack of an AH is necessary to build an in-game economy, but really isn't. Maybe they'll charge people to have access to the AH on top of the subscription fee.
That's close to what EA made BW do with SWTOR. I doubt that will be the case here, but who knows?
Originally posted by skyline385 People will just create Global Trade websites for this probably.
This. I think it is a generally bit pointless/lazy to not have an AH.
If you want to gear up quickly, etc. it's good to have an AH. The current implementation is definitely not going in the direction of solo/casual players.
They could even tax the AH a lot more than Guild channels/other channels if they wanted to give advantages to keeps/guilds, but really the current system seems slow and inefficient (and no I don't want to spam "trade" channel for hours, I'd rather play the game).
Why do you have to trade at all? Why can't you just play the game and get the items yourself? Trade is an optional thing to do with people. It is never a requirement.
Your comment is really "strange"... it's a "convenience mechanics".
It is always a convenience to be able to trade stuff through an AH, specifically when you are trying to gear up an alt, or if you don't like crafting and are trying to acquire specific items, or if you are swapping spec and need "starter gear" for the new spec, etc.
Other convenience mechanics:
- Why do you have to "teleport" to your group instantly or to any shrine in the map? Can't you just walk or ride your horse to the location?
- Why do you have a chat to talk to people instantly at any distance or in a zone? Can't you just message them using in game mail or even go near them to talk to them?
Nothing is probably ever a "requirement" in any game, since it's all about the choices of the game makers, but a lot of these mechanics are here so that people can focus on enjoyable bits instead of being bored to death doing repetitive tasks.
I wonder if you could make the game more like Eve then. Create a corporation alliance that locks most people out of the ability to sell and then assess a faction tax on non-affiliated guilds to use your vendors.
Originally posted by isanderSWG I wonder if you could make the game more like Eve then. Create a corporation alliance that locks most people out of the ability to sell and then assess a faction tax on non-affiliated guilds to use your vendors.
You'd have to have an alliance with every guild that takes a keep. It could be done, but it might prove to be difficult.
I played when East Commonlands was the place to go to buy things. I am not sure how the current players will adapt .Me thinks not too well though and people like looking at things before they pay and compare and contrast and convenience not too sure how this will go over.Haven't the foggiest.
I played when East Commonlands was the place to go to buy things. I am not sure how the current players will adapt .Me thinks not too well though and people like looking at things before they pay and compare and contrast and convenience not too sure how this will go over.Haven't the foggiest.
I would think the only people who would not buy the game because of this would be people who base their game play around the auction house. How many people really do that? It can't be that many. I know many people use an auction house, but it's a side show, not the game. I could certainly live without it.
I can not remember winning or losing a single debate on the internet.
Comments
Explain this please to the crafter/pve player. You want to craft and sell your wares go into the pvp zone. Explain how in the world this is a good idea. This board is like a drug. You have to come here just to see people defend every bad decsion made for this game. This was tried in other games and failed.
The only thing I don't like about this is that it will bring non pvp players into a zone thus taking up spots for pvp players due to a number cap aka the jump puzzle players that gw2 be nice if they just had a instanced area you can go to if you control the keep.
You can if there in same Campaign
Agree, Your side is winning /in control you reap the rewards and riches I'm just against it pulling pve layers into a maxed populated area keeping the pvp player out. In that I see the issue
Isn't this basically the system in UO .. Although they do have their stalls there is no AH from what I remember. You will visit a town and see people
Gathered around chatting and selling
I will be one of those players visiting Cyrodiil for exploration purposes and won't be involved in sieging or helping the faction to take keeps. It's going to be fun regardless. Imagine a faction controlling everything, leaving the other factions without auction house. Grab the popcorn.
This reminds me of my first MMO heh.
Stuff like: http://forums.anarchy-online.com/showthread.php?t=604086
Dear MMO community, welcome back to 2001!
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
How would you connect buyers with crafters then? Send random messages around the crafting stations or shouting? If you're a player in Oregon and the crafters you need to connect with are in France and Bermuda, how would you even know to connect with them? Word of mouth? How would your recommender know about those crafters? Random messages or shouting?
How do you establish community outside a guild environment without some mechanism. It doesn't have to be a global AH. You could have professional associations that crafters become a part of or 3rd party websites.
It's silly to talk about how great the crafting system is in ESO if the focus is on each person developing all their own gear.
Or they are going to build an AH later. Kind of like the whole thing where faction locks were necessary because of balance, but really weren't. The lack of an AH is necessary to build an in-game economy, but really isn't. Maybe they'll charge people to have access to the AH on top of the subscription fee.
I can not remember winning or losing a single debate on the internet.
Zenimax went back to the second era for TESO, that explains some things.
I image players outside Cyrodiil asking in chat if the faction has an auction house available. Got to select the right campaign, don't want to choose the fail team.
I suspect that this economy design is an attempt to seriously impede goldsellers.
If it succeeds even reasonably well in this regard (and it might just), it may be very difficult to persuade ZOS to create some kind of global AH.
I have no idea how the control of the player guild internal AH's and keep-based public shops will work. Perhaps ZOS are trying to shift the responsibility for controlling sellers to the guild management. If the guild officers are held liable for any transactions done via their shops, it can be a strong incentive for them to watch who is selling and what is being sold.
Gold sellers often use scripted bots to gather huge amounts of resources which they then dump on the AH. The currency earned is then sold to their customers ingame. A guild officer can spot something like that fairly easily in daily trading logs, because the trade volume for one guild will be a tiny slice of the megaserver daily trades.
Spent many happy hours on Athen Hill selling stuff
http://www.youtube.com/watch?v=-18qjhldUZM&list=UU7mFkx1Um4KJZKkUHsSV1uA&feature=c4-overview
This link says it does have good looking armour.
That's close to what EA made BW do with SWTOR. I doubt that will be the case here, but who knows?
Your comment is really "strange"... it's a "convenience mechanics".
It is always a convenience to be able to trade stuff through an AH, specifically when you are trying to gear up an alt, or if you don't like crafting and are trying to acquire specific items, or if you are swapping spec and need "starter gear" for the new spec, etc.
Other convenience mechanics:
- Why do you have to "teleport" to your group instantly or to any shrine in the map? Can't you just walk or ride your horse to the location?
- Why do you have a chat to talk to people instantly at any distance or in a zone? Can't you just message them using in game mail or even go near them to talk to them?
Nothing is probably ever a "requirement" in any game, since it's all about the choices of the game makers, but a lot of these mechanics are here so that people can focus on enjoyable bits instead of being bored to death doing repetitive tasks.
You'd have to have an alliance with every guild that takes a keep. It could be done, but it might prove to be difficult.
I played when East Commonlands was the place to go to buy things. I am not sure how the current players will adapt .Me thinks not too well though and people like looking at things before they pay and compare and contrast and convenience not too sure how this will go over.Haven't the foggiest.
I would think the only people who would not buy the game because of this would be people who base their game play around the auction house. How many people really do that? It can't be that many. I know many people use an auction house, but it's a side show, not the game. I could certainly live without it.
I can not remember winning or losing a single debate on the internet.
Auction Houses make it far too easy to acquire and sell goods.
If towns develop where traders set up and trade face to face with players we will get a more dynamic economy and more player interaction.
No one requires you to trade so feel free to get your own gear from mobs or quest rewards.
People will get bored and sell at silly prices.
It will then pay to be a trader instead of farming mobs for resources.
0-49 gear wont matter much.