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There is no global AH in ESO: Interesting economic design ?

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Comments

  • HarikenHariken Member EpicPosts: 2,680
    Originally posted by Jyiiga
    It sounds interesting on paper. It is a way to foster community and cause interaction between players.

    Explain this please to the crafter/pve player.  You want to craft and sell your wares go into the pvp zone. Explain how in the world this is a good idea. This board is like a drug. You have to come here just to see people defend every bad decsion made for this game. This was tried in other games and failed. 

  • nerovipus32nerovipus32 Member Posts: 2,735
    Heaven forbid players might actually have to interact with each other now.
  • A1learjetA1learjet Member UncommonPosts: 258
    Originally posted by miagisan
    Originally posted by Doogiehowser
    Originally posted by miagisan
    I actually like it. I always hated universal AHs. I like the idea of player/guild shops, makes for a more regional economy.

    There are no player shops. And i don't see how spamming in chat for hours to sell your stuff can be fun for anyone. Each to their own  i guess.

    • A player guild that conquers a keep in PVP in Cyrodiil can open a public shop in that keep for as long as they control the keep.
    i was referring to this.

    The only thing I don't like about this is that it will bring non pvp players into a zone  thus taking up spots for pvp players due to a number cap    aka the jump puzzle players that gw2  be nice if they just had a instanced area you can go to if you control the keep.

     

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  • A1learjetA1learjet Member UncommonPosts: 258
    Originally posted by DMKano

    If a single guild can have members from any alliance, does the mean that in the same campaign you fight your guildmates?

     

     

    You can if there in same Campaign

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  • A1learjetA1learjet Member UncommonPosts: 258
    Originally posted by flguy147
    One reason for the is to make PVP more important instead of capture the flag.  PVP may have a major affect on your Alliance's economy.  If it works out well the it will be an incredible feature, if it doesnt then they probably will put in a global AH in the future.  People always complain about every game release is the same game that has been released every year for a decade just under a different IP but when a company steps outside the norm and implements a more unique feature then people complain about trying new things to make a different type of MMO.  Developers can never win, i would hate being a developer considering how the majority of MMO fan base acts.

     

    Agree, Your side is winning /in control you reap the rewards and riches  I'm just against it pulling pve layers into a maxed populated area keeping the pvp player out. In that I see the issue

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  • LisaFlexy22LisaFlexy22 Member UncommonPosts: 450
    We'll see how this plays out - could be a great way to prevent gold / mat farmers / AH sellers
  • DeddmeatDeddmeat Member UncommonPosts: 387

    Isn't this basically the system in UO .. Although they do have their stalls there is no AH from what I remember. You will visit a town and see people
    Gathered around chatting and selling

    image

  • StarIStarI Member UncommonPosts: 987
    I like it since you can choose to either sell regionaly without any real effort or add some effort to it and advertise via chat and talk to people.
  • ScotScot Member LegendaryPosts: 24,425
    This is an attempt at creating an in game economy, rather than a auction house that masquerades as an economy.
  • SoulTrapOnSelfSoulTrapOnSelf Member Posts: 190
    Originally posted by A1learjet
    Originally posted by miagisan
    Originally posted by Doogiehowser
    Originally posted by miagisan
    I actually like it. I always hated universal AHs. I like the idea of player/guild shops, makes for a more regional economy.

    There are no player shops. And i don't see how spamming in chat for hours to sell your stuff can be fun for anyone. Each to their own  i guess.

    • A player guild that conquers a keep in PVP in Cyrodiil can open a public shop in that keep for as long as they control the keep.
    i was referring to this.

    The only thing I don't like about this is that it will bring non pvp players into a zone  thus taking up spots for pvp players due to a number cap    aka the jump puzzle players that gw2  be nice if they just had a instanced area you can go to if you control the keep.

     

     

    I will be one of those players visiting Cyrodiil for exploration purposes and won't be involved in sieging or helping the faction to take keeps. It's going to be fun regardless. Imagine a faction controlling everything, leaving the other factions without auction house. Grab the popcorn.

  • ariestearieste Member UncommonPosts: 3,309

    This reminds me of my first MMO heh.  

    Stuff like:  http://forums.anarchy-online.com/showthread.php?t=604086

     

    Dear MMO community, welcome back to 2001!  

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • isanderSWGisanderSWG Member Posts: 37
    Originally posted by grndzro
    An AH in ESO would detract from the community aspect of the game. Which is bad in this case.

    How would you connect buyers with crafters then?  Send random messages around the crafting stations or shouting?  If you're a player in Oregon and the crafters you need to connect with are in France and Bermuda, how would you even know to connect with them?  Word of mouth?  How would your recommender know about those crafters?   Random messages or shouting?  

    How do you establish community outside a guild environment without some mechanism.  It doesn't have to be a global AH.  You could have professional associations that crafters become a part of or 3rd party websites.

    It's silly to talk about how great the crafting system is in ESO if the focus is on each person developing all their own gear.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    Or they are going to build an AH later.  Kind of like the whole thing where faction locks were necessary because of balance, but really weren't.  The lack of an AH is necessary to build an in-game economy, but really isn't.  Maybe they'll charge people to have access to the AH on top of the subscription fee.

     

    I can not remember winning or losing a single debate on the internet.

  • SoulTrapOnSelfSoulTrapOnSelf Member Posts: 190
    Originally posted by arieste

    This reminds me of my first MMO heh.  

    Stuff like:  http://forums.anarchy-online.com/showthread.php?t=604086

     

    Dear MMO community, welcome back to 2001!  

     

    Zenimax went back to the second era for TESO, that explains some things.

    I image players outside Cyrodiil asking in chat if the faction has an auction house available. Got to select the right campaign, don't want to choose the fail team.

     

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    I suspect that this economy design is an attempt to seriously impede goldsellers.

     

    If it succeeds even reasonably well in this regard (and it might just), it may be very difficult to persuade ZOS to create some kind of global AH.

    I have no idea how the control of the player guild internal AH's and keep-based public shops will work. Perhaps ZOS are trying to shift the responsibility for controlling sellers to the guild management. If the guild officers are held liable for any transactions done via their shops, it can be a strong incentive for them to watch who is selling and what is being sold.

    Gold sellers often use scripted bots to gather huge amounts of resources which they then dump on the AH. The currency earned is then sold to their customers ingame. A guild officer can spot something like that fairly easily in daily trading logs, because the trade volume for one guild will be a tiny slice of the megaserver daily trades.

  • Stuka1000Stuka1000 Member UncommonPosts: 955
    Originally posted by arieste

    This reminds me of my first MMO heh.  

    Stuff like:  http://forums.anarchy-online.com/showthread.php?t=604086

     

    Dear MMO community, welcome back to 2001!  

    Spent many happy hours on Athen Hill selling stuff :)

  • nerovipus32nerovipus32 Member Posts: 2,735
    Originally posted by wrightstuf
     An auction house and good looking armor...ESO has neither. These 2 things alone dooms it to failure.

    http://www.youtube.com/watch?v=-18qjhldUZM&list=UU7mFkx1Um4KJZKkUHsSV1uA&feature=c4-overview

     

    This link says it does have good looking armour.

  • nerovipus32nerovipus32 Member Posts: 2,735
    If they don't do it like all other MMO's people complain and if do it like all other MMO's people complain. Shut up gamers.
  • AzzrasAzzras Member UncommonPosts: 407
    Originally posted by lizardbones

    Or they are going to build an AH later.  Kind of like the whole thing where faction locks were necessary because of balance, but really weren't.  The lack of an AH is necessary to build an in-game economy, but really isn't.  Maybe they'll charge people to have access to the AH on top of the subscription fee.

     

    That's close to what EA made BW do with SWTOR.  I doubt that will be the case here, but who knows?

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  • askdabossaskdaboss Member UncommonPosts: 631
    Originally posted by Flyte27
    Originally posted by askdaboss
    Originally posted by skyline385
    People will just create Global Trade websites for  this probably.

    This. I think it is a generally bit pointless/lazy to not have an AH.

    If you want to gear up quickly, etc. it's good to have an AH. The current implementation is definitely not going in the direction of solo/casual players.

    They could even tax the AH a lot more than Guild channels/other channels if they wanted to give advantages to keeps/guilds, but really the current system seems slow and inefficient (and no I don't want to spam "trade" channel for hours, I'd rather play the game).

     Why do you have to trade at all?  Why can't you just play the game and get the items yourself?  Trade is an optional thing to do with people.  It is never a requirement.

    Your comment is really "strange"... it's a "convenience mechanics".

    It is always a convenience to be able to trade stuff through an AH, specifically when you are trying to gear up an alt, or if you don't like crafting and are trying to acquire specific items, or if you are swapping spec and need "starter gear" for the new spec, etc.

    Other convenience mechanics:

    - Why do you have to "teleport" to your group instantly or to any shrine in the map? Can't you just walk or ride your horse to the location?

    - Why do you have a chat to talk to people instantly at any distance or in a zone? Can't you just message them using in game mail or even go near them to talk to them?

    Nothing is probably ever a "requirement" in any game, since it's all about the choices of the game makers, but a lot of these mechanics are here so that people can focus on enjoyable bits instead of being bored to death doing repetitive tasks.

  • isanderSWGisanderSWG Member Posts: 37
    I wonder if you could make the game more like Eve then.  Create a corporation alliance that locks most people out of the ability to sell and then assess a faction tax on non-affiliated guilds to use your vendors.
  • AzzrasAzzras Member UncommonPosts: 407
    Originally posted by isanderSWG
    I wonder if you could make the game more like Eve then.  Create a corporation alliance that locks most people out of the ability to sell and then assess a faction tax on non-affiliated guilds to use your vendors.

    You'd have to have an alliance with every guild that takes a keep.  It could be done, but it might prove to be difficult.

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  • kitaradkitarad Member LegendaryPosts: 8,177

    I played when East Commonlands was the place to go to buy things. I am not sure how the current players will adapt .Me thinks not too well though and people like looking at things before they pay and compare and contrast and convenience not too sure how this will go over.Haven't the foggiest.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by kitarad

    I played when East Commonlands was the place to go to buy things. I am not sure how the current players will adapt .Me thinks not too well though and people like looking at things before they pay and compare and contrast and convenience not too sure how this will go over.Haven't the foggiest.

     

    I would think the only people who would not buy the game because of this would be people who base their game play around the auction house.  How many people really do that?  It can't be that many.  I know many people use an auction house, but it's a side show, not the game.  I could certainly live without it.

     

    I can not remember winning or losing a single debate on the internet.

  • DrDwarfDrDwarf Member Posts: 475

    Auction Houses make it far too easy to acquire and sell goods.

    If towns develop where traders set up and trade face to face with players we will get a more dynamic economy and more player interaction.

    No one requires you to trade so feel free to get your own gear from mobs or quest rewards.

    People will get bored and sell at silly prices.  

    It will then pay to be a trader instead of farming mobs for resources.

    0-49 gear wont matter much.

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