Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

ESO or GW2 or Wildstar?

13»

Comments

  • AzzrasAzzras Member UncommonPosts: 407

    Just wait a few months and WildStar and ESO will be f2p.

    ESO may hold out a bit longer due to its IP and fanbase, but WildStar is to much of a WoW 2.0 game not to be f2p.

    GW2 is ok until level cap.

     

    image
  • imsoenthusedimsoenthused Member UncommonPosts: 65

    ESO is probably the best choice if you can tolerate a monthly subscription.

    Wildstar has terrible art. It's so bad that I can't make myself even consider anything that might be good about it. If the art style doesn't make you sick to your stomach, it's probably going to be the best newer WoW clone around from what I hear. So if you like that slow combat with tons of skill bars style of game you might like this.

    Guild Wars 2 is ok. Leveling is nice. I love the art. The combat is this kind of weird mess that's half way between the old tab targeted slow games like WoW and an actual action combat system. The end game is pretty much pvp and dungeons. All of the classes end up feeling very similar, and classes are so self sufficient that there's a real pure DPS meta in PvE, as anything else is just slowing down the game and unneeded. Every class can mitigate enough damage and heal enough that dedicated healers are pointless, and crowd control and conditions don't really work on most important PvE enemies. PvP is pretty imbalanced as well, role wise. Any class can play any role basically, but depending on if you are playing pve or pvp some of the roles just aren't particularly useful or needed. So, PvE meta focuses on whoever can dump as much pure DPS as possible, while PvP meta tends to be whoever can dump the most conditions on the other guy while surviving having conditions dumped on them. So it tends to get boring.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by imsoenthused

    ESO is probably the best choice if you can tolerate a monthly subscription.

    Wildstar has terrible art. It's so bad that I can't make myself even consider anything that might be good about it. If the art style doesn't make you sick to your stomach, it's probably going to be the best newer WoW clone around from what I hear. So if you like that slow combat with tons of skill bars style of game you might like this.

    Guild Wars 2 is ok. Leveling is nice. I love the art. The combat is this kind of weird mess that's half way between the old tab targeted slow games like WoW and an actual action combat system. The end game is pretty much pvp and dungeons. All of the classes end up feeling very similar, and classes are so self sufficient that there's a real pure DPS meta in PvE, as anything else is just slowing down the game and unneeded. Every class can mitigate enough damage and heal enough that dedicated healers are pointless, and crowd control and conditions don't really work on most important PvE enemies. PvP is pretty imbalanced as well, role wise. Any class can play any role basically, but depending on if you are playing pve or pvp some of the roles just aren't particularly useful or needed. So, PvE meta focuses on whoever can dump as much pure DPS as possible, while PvP meta tends to be whoever can dump the most conditions on the other guy while surviving having conditions dumped on them. So it tends to get boring.

    You are sadly uninformed and have not played in a beta or you would know that this isn't true. Combat is very actiony......

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • Ryoshi1Ryoshi1 Member Posts: 139

    Guild Wars 2 is definitely worth a buy :D Lots of fun and you get to play forevarrr! However its progression system is all about cosmetics and skins, there's still plenty of things to do, everything scales to your level and just no real endgame. All that said you'll definitely get your money's worth because there no subs :D

    If ESO fails on endgame and pvp then on to wildstar/eqn hooooooo

  • Ryoshi1Ryoshi1 Member Posts: 139

    Yeah wildstar have faster pace combat compared to eso as of now. Should've played the stress test :D

    /psnotawowclone

    /demwordsidontthinkyouknowwhatitmeans

  • Originally posted by maple2

    Gw2 Got nearly no Endgame content, but plenty of other content,

    ESO looks like crap and the handling and combat is weak and stupid.

     

    Wildstar is the next big mmo, with its 20,40 man raids, hardcore content, tons of endgame content, extremly deep crafting system

    I hate 20/40 man raid content and the developers who make it.  Starting up a game with that as its selling point is almost as vomit inducing as playing WoW again.

  • donjndonjn Member UncommonPosts: 816

    I am in both betas of ESO and Wildstar.

    ESO is not bad, it is however a bit dull. The real test is the beta forums and in game chat. With ESO, it was about 50/50 between those who liked it and those who didn't.

    With Wildstar, you cannot believe the overwhelming love for this game from those who participated in the stress test this weekend. 

    Guild Wars 2 is also a solid game. I have it, and fire it up from time to time.

    Wildstar is in my heart thought, it calls to me, like vanilla WoW.

     

  • GravehillGravehill Member Posts: 95
    Originally posted by imsoenthused

    ESO is probably the best choice if you can tolerate a monthly subscription.

    Wildstar has terrible art. It's so bad that I can't make myself even consider anything that might be good about it. If the art style doesn't make you sick to your stomach, it's probably going to be the best newer WoW clone around from what I hear. So if you like that slow combat with tons of skill bars style of game you might like this.

    Guild Wars 2 is ok. Leveling is nice. I love the art. The combat is this kind of weird mess that's half way between the old tab targeted slow games like WoW and an actual action combat system. The end game is pretty much pvp and dungeons. All of the classes end up feeling very similar, and classes are so self sufficient that there's a real pure DPS meta in PvE, as anything else is just slowing down the game and unneeded. Every class can mitigate enough damage and heal enough that dedicated healers are pointless, and crowd control and conditions don't really work on most important PvE enemies. PvP is pretty imbalanced as well, role wise. Any class can play any role basically, but depending on if you are playing pve or pvp some of the roles just aren't particularly useful or needed. So, PvE meta focuses on whoever can dump as much pure DPS as possible, while PvP meta tends to be whoever can dump the most conditions on the other guy while surviving having conditions dumped on them. So it tends to get boring.

    "wildstar has terrible art" is subjective. The animations specifically I like 100x more than ESO. "So if you like that slow combat with tons of skill bars style of game you might like this." If you think Wildstar combat is slow then ESO will put you to sleep.

  • handlewithcarehandlewithcare Member Posts: 322
    I told you to play ESO,I am playing WOW till ESO releases and remember one thing if you play GW2 their is very view people playing in the low levels so playing an mmo alone is bad I played again and was alone lots of times and uninstalled it.
  • DraemosDraemos Member UncommonPosts: 1,521

    If you like story, immersion, lore, realistic graphics, adult themed content, and large scale PvP... go with ESO

    If you like fast pace action combat, cartoony graphics, small scale PvP, and light themed content,... go with Wildstar

     

    GW2 is somewhere in between.

  • imsoenthusedimsoenthused Member UncommonPosts: 65

    I stand sadly corrected, Wildstar will apparently have decent combat, which just makes it's unfortunate art direction even more sad for me :( 

    It may very well end up the one to choose if it has a decent amount of content and end game. I guess we'll have to wait and see. Or rather, you'll have to, I'm really not playing anything that looks like that. SciFi setting already would have made it fairly questionable for me, but that art design just makes me shudder.

    Edit: Yes, I am fully aware that my disliking the art is subjective, and that plenty of people have no problem with it. I wish I didn't as it sounds like it's shaping up to be enjoyable. Sorry again for the slow combat comment, I don't really follow the game since looking at it makes me throw up a little bit, I just assumed that from everyone calling it the next WoW it would have that slow, waltzy, tab targetting thing going for it.

  • GuyClinchGuyClinch Member CommonPosts: 485

    You need to actually play the game to appreciate the art - or not. I remember I thought from stills that FFXIV would have good art. It did not. Same with SWTOR.

     

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by Voiidiin
    Because of all this and the mentality that your a crappy gamer because you do not want 3rd party garbage in your game or on your computer, i quit WoW. that was the driving force to make me leave that game. I have zero intention of ever playing it again because the last time i "tried" to play it i was accosted by small minded players who insisted that i was worthless without addons.

     

    Third party addons like DBM is what WoW is now build around.

     

    If you play without DBM due to preferences, it's like removing a button bar because you only like to play with 10 keys. -_-

     

    It's handicapping not only your performance, you're a liability to the groups you join. Raiding without it, might as well play blindfolded, and give all the players money for the endless wipes your preference will cause. It's like a PvPer going into arena without the Gladiator addon (to determine counters).

     

    They're player made addons popular because they address needs players have, and Blizzard allows players to mod their UI to get the best experience from the game.

     

    Want the best? Want to do your best? Or is that too hard?

  • SpawnbladeSpawnblade Member UncommonPosts: 204

    It's not too late to get into WoW.  But I'd only suggest playing it if you like working with spreadsheets and repeatedly cycling through a series of specific button rotations.  I enjoyed it back in Vanilla, but then it evolved into a job people could pay to do.

     

    Guild Wars 2 has/had a lot of potential, but it has some fundamental problems that you can read about by searching 'berserkers', 'active defense and passive defense', and 'heavy armor balance' in conjunction with standard guild wars 2 search terms.

     

    ESO is everything Guild Wars 2 aspired to be, and more.  And it won't have a cash shop, -will- have a mega-server, and actually has an end game (with mountains more content.)

     

    Can't speak for Wildstar, but the only friends of mine interested in it, are the ones who still play WoW and enjoy it.  They're excited because it's a very solid clone of WoW, in a very different setting.  Mind you, those same guys are also unlikely to play Wildstar since WoW has 10 years of development on WildStar, hundreds of millions of dollars more behind it, and a new expansion coming out that will certainly keep them occupied.

     

    If you're just looking for a casual time killer though, and strapped for money, Guild Wars wouldn't be bad if you can stomach everyone having the same build.  The lack of a subscription fee means you're pretty okay as long as you don't want more bag space/bank space.  But I assume you want a game you can actually play a fair amount, in which case GW2 isn't really that.

  • SpawnbladeSpawnblade Member UncommonPosts: 204
    Originally posted by Kevyne-Shandris

    If you play without DBM due to preferences, it's like removing a button bar because you only like to play with 10 keys. -_-

     

    It's handicapping not only your performance, you're a liability to the groups you join. Raiding without it, might as well play blindfolded, and give all the players money for the endless wipes your preference will cause. It's like a PvPer going into arena without the Gladiator addon (to determine counters).

     

    They're player made addons popular because they address needs players have, and Blizzard allows players to mod their UI to get the best experience from the game.

     

    Want the best? Want to do your best? Or is that too hard?

    If add-ons weren't allowed, there would be no 'need' for players to have them to compete.  The only reason a need exists is because other players have them, giving them a serious advantage.  If there were no add ons, players would have to know the other classes and their own class to know their counters and react on their own, you know, with skill.  Instead, a little program tells them, which will always be more efficient or comprehensive than a human doing the same recall.

     

    WoW isn't the only game add-ons have killed.  MUDs were the first to fall to third party programs that basically completed countless tasks for you and simplified the game, thereby cutting into the skill cap. 

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by Spawnblade
    If add-ons weren't allowed, there would be no 'need' for players to have them to compete.  The only reason a need exists is because other players have them, giving them a serious advantage.  If there were no add ons, players would have to know the other classes and their own class to know their counters and react on their own, you know, with skill.  Instead, a little program tells them, which will always be more efficient or comprehensive than a human doing the same recall.

     

    WoW isn't the only game add-ons have killed.  MUDs were the first to fall to third party programs that basically completed countless tasks for you and simplified the game, thereby cutting into the skill cap. 

    No.

     

    Addons like DBM became important when your Battlegroup latency was 300+ms, and you wouldn't have a clue when a detrimental was cast in time.

     

    It used to be the bosses would announce their next detrimental, it was a good concept, but with 300+ms latency, that didn't work well.

     

    When Cata came and Battlegroups were moved, and our latency finally came down, Blizzard removed the boss cues and players only have DBM to know when the next det will drop. It's the only way to know when to get ready to move (as the mechanics were increased with more 1 shot dead situations).

     

    So WoW is now tailored around DBM for raids, and Gladiator for arenas. The option is there not to use them, but don't complain if you're regarded as a bad player and kicked from groups due to not using them.

     

    Anyone now making excuses to not use those addons, are b-a-d players. Because they defy how the encounters are designed, and hurt the groups they are in.

     

    Other publishers don't design encounters with addons in mind, Blizzard does with WoW.

     

    That's the difference. Don't compare WoW with other MMOs, they are not the same.

     

    P.S. -- Addons aren't macros, you're confusing their purpose. They don't automate anything, they provide INFORMATION. My healbox is a raid monitor, for example. So I can tell if a guy claiming he's in Zangermarsh is a liar or not, when I can clearly see he's in Stormwind. Or I can use an raid leader addon to ensure everyone is buffed properly; ate buff food; and using their flasks (because some won't -- even if it was provided -- and need a kick to the curb for wasting players time and gold).

     

Sign In or Register to comment.