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Both these games will be released early this year, but i dont see a lot of competition between them...
The only thing these games have in common in their design philosofy is the fact that they are both themeparks... So i guess both will not be liked by hardcore sandbox fans...
But Elder scrolls is a world build around stories exploration and immersion in a beatifull realistic looking world, it has a slower type of combat, and it has a huge open alliance based PvP area, it has everything needed to make it a really social game with friendly people interacting in PvE,... It should attract next to Elder scrolls fans a lot of people comming from games like TSW, LOTRO, SWTOR and such
Wildstar is aiming at a whole different publicum. there is not much stories and no reason to read quests, but there is a whole plethora of features and things to keep everyone busy, there is allways something to do, combat is flashy, its a typical endgame progression game... it will pull mostly former WoW fans and GW2 fans, people that rush trough content not reading quests and have their goals set in finishing everything as fast as possible.
In my opinion, there will not be many people having a hard time choosing between these both games, when they realise how different they are.. because i think the people that really love Wildstar will never be fans of ESO and the other way around. And while i loved both games in concept, and i can see them grow their own fanbase, i know where my personal preference in early April will be..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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The biggest difference between Wildstar and ESO is that the developers of ESO seem to actually have a plan. Wildstar is just like 'We're launching at the end of 2013!!11' then doesn't, doesn't do beta invites correctly, has no launch date, has no preorder date, has nothing but a bunch of derpy 'DevSpeak' videos with a bunch of hipster sounding guys trying to act like the game is this great thing we should all wait another who knows how many months for.
Really sick in the MMO community of people thinking that this sort of thing that the Wildstar team is doing is acceptable and 'great'. It was cute the first few times it was done, now it's just irritating.
Given ESO's huge budget and huge built in fan base I really can't blame them for not wanting to go head to head when they could wait and release 2-3 months after ESO when a lot of the shine has worn off.
You actually missed the point of my message...
It was all about the content being totally different... somehow you take the discussion intoo a whole different direction, which might actually deserve a post of its own (tough i do not agree with you) but does not belong here..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
You arent entirely right.. but close enough. Both games have different target audiences. But there will Always be floaters who will struggle to deside which to go for.
Then you have players like me. Ill play both, chances are Ill end up spending a fairly equal amounth of time in either game. I dont care which will be successfull nor which will be a flop. I hope both will be successfull, regardless if Ill continue to play either one of them.
Its based on my opinion, so i cant be wrong neither...
Back on topic, thee certainly will be people that like or hate both.... but most people on these boards should have a pretty good idea which one they will like most and will try first...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
No arguement here. Most people already have their mind set on one or the other or.. neither, for various of reasons. And I do agree there isnt really an eso vs wildstar.
All I know is these being successfull is a good thing for the mmo-brance as a whole, it gives the industry a clear signal we want something else then the "wow" formula.
There Is Always Hope!
Im looking forward to both. But its ESO that has really caught my interest.
I have this feeling ESO is going to reactivate my addiction to MMO's, but in a good way. I hoping that I'll want to put six to seven hours a night playing instead of the six to seven hours every two weeks that Im doing now.
Ive avoided the beta on purpose, all play thru videos except for the level 1-5 that Bill did. Ive not read anything more than impressions and the only videos Im watching are the info-videos this site has been putting out.
When I play ESO it will be like it used to be, back in the 'ole days. A completly fresh and new experience.
I can only see myself picking up and playing Wildstar in between burnouts on ESO.
Although Wildstar is working out to being like a vanilla WoW experience (think that is a Bill quote), the game has nothing that really interests me. If, IF they can give me that WoW feeling (addicition) like I had with vanilla and the Burning Crusade it will be a game that I may go to for something different.
And you are totally correct they are really different play styles in the end.
ESO with be open world PvP, while WS will most likely focus on battlegrounds and a arena style of PvP.
ESO seems more open questing, while WS is more of a linear quest hub style.
And so on.
Ive always been a two MMO suber. But in the end I think Im more of an ESO player than a Wildstar player.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Agreed. Sooo tired of people lumping ESO in with WS.
Cya in-game. o7
The comparison was bound to happen considering the similar timing of the two, so you get posts along the lines of - I was going to pick one but have now decided on the other etc.
With every new launch players make a choice to stay with what they've got, make a switch - or, add the new game to their play list. The third choice will probably be a minority owing to the monthly sub.
A broader picture for sub games would have to include such things as wow v ws for example.
As the market gets busier games will be forced to offer more uniqueness to ensure longer term interest. But there's only so much you can do and I see the differences between game features getting smaller, yet still labelled as unique features in their publications.
On the topic of the two latest launches - Whilst these two games are both mmos - and consequently will be similar to the extent that you have the standard recipe of quests, levels, etc, I believe that they are far enough apart to be considered as games for different players types - which can only be a good thing.
The Two games are different but have still split many guilds, including mine, in two.
WS is a WOW in space PVE carbear game with it's Endgame basically being Raiding. It does have PVP which is basically just Battelgrounds and warplots (which are just 40 man battlegrounds where you get to build your own base). ESO is mainly a large scale PVP game where AVA will be the main Endgame content.
The reason there is ESO versus WS debates in most guilds is that players generally lean towards PVP or PVE with a few enjoying both types of content. In an average guild who prefer to concentrate on one MMO at a time this causes the guild to fracture, what we all really need is a game that has great PVE and PVP end game content not one or the other. Saying that though we still have yet to see the ESO adventure zones aimed at large groups doing PVE.
There's no doubt that the PVP / AVA will be a HUGE part of Endgame for those that enjoy that type of gameplay, but..
From tidbits of information coming out, it's becoming more and more clear that there could be a PVE Endgame just as expansive and engaging.
The funniest thing is i was so hyped on Wildstar for the last months, i don't even care about ESO release, then i got invite from Zenimax to their beta and i really enjoy their leveling style and LOVE pvp potential in that game(i'm hard pvp player don't care too much about pve content, like to do everything but don't have pressure to world first progress), sure you can zerg keeps but also you can search for much smaller fights because map is huge and have like 15-20 open dungeons + few quest cities where you still can fight with other factions. Then week later i finally have a chance to play my lovely Wildstar, leveling first 20lvls was meh, like normal WoW/Rift style mmo but i expect that, then i finally check the pvp (probably i'm in minority that thought Wildstar could be a next good PvP game with their Arena/BG system and don't care much about overhyped 40 man raid for less than 1% of ppl) and it's so freaking bad, i mean that combat in pvp is unplayable, maybe in 2v2 or max. 3v3 arenas but not in 10+ ppl fights, Guild Wars 2 have like 50 times better sPvP than that. I don't even mention that from technical side that stress test was disaster and i don't say just about latency/loading screen issues which could be expected but also graphical glitches and errors on every corner in the game.
IMO this game are not ready to release in less than 6 months and still i don't think i will play. But to my suprise i give a shot to ESO, it's the first time that MMO give me a nice suprise and not dissapointment because i don't expect anything from that title.
I really don't see the competition between these two games either.
I think MMO fans like to pit "their game" against other games, but really ESO and WS aren't even targeting the same segment of the MMO market, and based on all the marketing and brand strength of ESO, I don't think WS is really even in the same class.
WS A or AA instead of ESO AAA maybe.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I disagree with you here mate, Wildstar is certainly an AAA game.... Its NCsofts new highlight and has a budget comparable to GW2 or bigger.... Its NCsofts shot at the big leagues, and i am pretty sure that it tries to pull all of WoWs former hardcore players with fun features, a fresh combat system and a raidprogression endgame.... They try and create a game thats fun in every aspect while still having enough carrot to keep people playing and wanting more...
but compared to eso which is a virtuall immersive world, their main aim is to build a fun online and addictive game...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Yes, but ESO engame will be just about the same as all the leveling.... People will enjoy stories, dungeons... And obviously some adventure zones and PvP ...... Hunting for more skillpoints and better gear...
in ESO there will be 3 gearlevels at max level at release, it will have standard 50 gear, 50+ gear and 50++ gear... But all types of content for that level will have equall level drops... Tough the hard content might have higher drop raids... Most different from other games is the factthat the gear will have randomized stats.. Which will ensure there might almost allways be some part of armor that improves the stats for your build..
this will feel very much different from a standard raiding endgame.. But yes... It will be focussed on end game for sure
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I know,.... But somehow they never where huge in the Western world... Somehow it feels like this game is much more aimed at the western hardcore gamers.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Defiance does this, and I love it.
We will have to see how this works out, good old diablo 2 did this, and it worked out quite well back there... So far it sounds like the perfect system for ESO... But i dont think it would work very good for a raid progression game like Wildstar..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)