Instanced House like EQ2 is best, imho. I don't care about the outside and strolling down the street. Give me doors in the actual city that loads to my house.
I hate the housing where you have to go to a special zone just to get to the housing. I also hate people putting up housing wherever they wanted.
Although i agree with you about EQ2 housing(imo the best instanced housing system to date) Vanguards housing wasn't in special zones as such. They have areas in the open world where you can buy a plot for your house or guild hall, everything is built from scratch.
From the bricks to the paint to the mortar and wallpaper it's all player made and very time consuming. Like you i think ESO would fit EQ2 system rather than the Vanguard open world system. Vanguard has a vast open world with no instances dungeons or instancing or phasing so it works.
Originally posted by Knotwood I hope their first expansion is housing.
I dont think they intend to be doing expansions.... they just want to keep pushing content for the subbed fee..
I HIGHLY doubt that. They are a company to make money - if they are getting good sub counts they will release paid expansions like almost any sub based game.
Something like SWG's .. just needs to be setup up better. No permament setup after dumping it somewhere and where it's placed alters the rent each week (not monthly). Rent isn't paid then house & contents gets packed up and into your bank.
To unpack as a plan to use again is another nice fee, you then have house to relay IF that plot is still free, otherwise you'll have to find another. And i'm guessing houses won't be cheap anyway so neither would be rent.
Although some may not like placeable housing as long as Zeni implement it right, it should be ok. Having it cost the earth would be one route lol
By now everyone must have accepted that there will be no housing in this game at release...
But if they ever add housing after release, what kind of housing would you prefer..
Open World housing, baby! Specifically, housing in Cyrodiil. Nothing would fire up a player's passion to defend more than when his house is under threat of being burned to the ground.
Originally posted by Lord.Bachus By now everyone must have accepted that there will be no housing in this game at release...But if they ever add housing after release, what kind of housing would you prefer..
Open World housing, baby! Specifically, housing in Cyrodiil. Nothing would fire up a player's passion to defend more than when his house is under threat of being burned to the ground.
Open world housing ala darkfall uw. Limited spots in villages throughout the world. Something to work towards...as they would be limited and expensive.
By now everyone must have accepted that there will be no housing in this game at release...
But if they ever add housing after release, what kind of housing would you prefer..
Open World housing, baby! Specifically, housing in Cyrodiil. Nothing would fire up a player's passion to defend more than when his house is under threat of being burned to the ground.
That's a great idea, housing only in the massive pvp zone. Player towns to defend with player run militia. Man I would totally go for that.
By now everyone must have accepted that there will be no housing in this game at release...
But if they ever add housing after release, what kind of housing would you prefer..
Open World housing, baby! Specifically, housing in Cyrodiil. Nothing would fire up a player's passion to defend more than when his house is under threat of being burned to the ground.
That's a great idea, housing only in the massive pvp zone. Player towns to defend with player run militia. Man I would totally go for that.
As big as the PvP zone is, I do not think it is big enough. I remember land shartages in UO and it was on several servers during it's prime. This is one mega server with everyone on it. We'd be packed in like sardines.
I have been wondering if their engine could handle voxels on a large scale like EQN:L and how to work furniture into the crafting system. Voxel furniture crafting / shaping? That might well be too much to shoot for though.
Instanced housing completely and utterly destroys housing for me.
Non-instanced housing in zones like vanguard (so the environment can be maintained and you don't end up with buildings all over the place dotting the landscapes) would be best imo.
I voted for instanced zones like DAoC, but I could also enjoy something like this where there was a specific area just for houses. I am like one of the other posters who just doesn't want to see random houses everywhere.
PS. I call dibs on the waterfront houses near some mountains
Open world housing zones like in vanguard will never work... Because of the mega servers...
personally if they would have small towns with parcels on it, i think they could do this with some kind of phasing... But most important in my book is that they give those towns and houses a reason to be there
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
As lots are curious how lone crafters will manage, how about phased districts?
District you can be in depends on things like money, skills
Crafting District - God Damn expensive ;-) Houses you can place have to be of x standard minimum, you have to have at least 1 crafting skill at x
Trade District - For the less well off Crafters, lower standard house required, craft skill is no where near as hight but requires 2 crafts (why not). Sort of the joe average upwards area for your needs (no not that type!!) ofcourse rather than move high level crafters might chose to stay if well established (and tight).
Extra zones like in LOTRO would be too dislocated. Open housing as in SWG would just litter the wonderful world. So I am for the EQ2 model: instances connected to the existing cities. It seem the best way to me.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Comments
Megaserver.
Although i agree with you about EQ2 housing(imo the best instanced housing system to date) Vanguards housing wasn't in special zones as such. They have areas in the open world where you can buy a plot for your house or guild hall, everything is built from scratch.
From the bricks to the paint to the mortar and wallpaper it's all player made and very time consuming. Like you i think ESO would fit EQ2 system rather than the Vanguard open world system. Vanguard has a vast open world with no instances dungeons or instancing or phasing so it works.
Oh yeah, that fucking brain fart of MMO design.
I HIGHLY doubt that. They are a company to make money - if they are getting good sub counts they will release paid expansions like almost any sub based game.
Something like SWG's .. just needs to be setup up better. No permament setup after dumping it somewhere and where it's placed alters the rent each week (not monthly). Rent isn't paid then house & contents gets packed up and into your bank.
To unpack as a plan to use again is another nice fee, you then have house to relay IF that plot is still free, otherwise you'll have to find another. And i'm guessing houses won't be cheap anyway so neither would be rent.
Although some may not like placeable housing as long as Zeni implement it right, it should be ok. Having it cost the earth would be one route lol
Open World housing, baby! Specifically, housing in Cyrodiil. Nothing would fire up a player's passion to defend more than when his house is under threat of being burned to the ground.
Open World housing, baby! Specifically, housing in Cyrodiil. Nothing would fire up a player's passion to defend more than when his house is under threat of being burned to the ground.
That's a great idea, housing only in the massive pvp zone. Player towns to defend with player run militia. Man I would totally go for that.
As big as the PvP zone is, I do not think it is big enough. I remember land shartages in UO and it was on several servers during it's prime. This is one mega server with everyone on it. We'd be packed in like sardines.
Third point is really easy. There are tons of conveniences and cool stuff that could be added in and around your house.
When I say easy, I mean easy to think about.
I'm saying this mostly with Wildstar in mind. They advertised some cool stuff on the housing part.
I voted for instanced zones like DAoC, but I could also enjoy something like this where there was a specific area just for houses. I am like one of the other posters who just doesn't want to see random houses everywhere.
PS. I call dibs on the waterfront houses near some mountains
Open world housing zones like in vanguard will never work... Because of the mega servers...
personally if they would have small towns with parcels on it, i think they could do this with some kind of phasing... But most important in my book is that they give those towns and houses a reason to be there
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
As lots are curious how lone crafters will manage, how about phased districts?
District you can be in depends on things like money, skills
Crafting District - God Damn expensive ;-)
Houses you can place have to be of x standard minimum, you have to have at least 1 crafting skill at x
Trade District - For the less well off Crafters, lower standard house required, craft skill is no where near as hight but requires 2 crafts (why not). Sort of the joe average upwards area for your needs (no not that type!!) ofcourse rather than move high level crafters might chose to stay if well established (and tight).
Poor District - obvious
Your first house ;-)
and whatever the others might be
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert