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[General Article] General: What Games Drive Nexon's and NCsoft's Profits?

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  • AlverantAlverant Member RarePosts: 1,347
    Originally posted by Drakynn
    Originally posted by Arglebargle
    Originally posted by ksternal
    If they wanted a steady income they should of never of rid of City of Heroes/ Villains.

    NCSoft hasn't seen a penny from  me since that debacle.  And they'll likely never get another farthing, ever.   Bean counter stupidity and stuck up maintenance of face.   No wonder they're not so hot in the West. 

    While I think NCSoft has he right to close down any game it owns and any studio,the way the handled the closing of CoX and Paragon Studios was lousy and I cannot blame people for having the above reactions.

    There's having the right to do something and then there's being a jerk about it. There were so many other things NCSoft could have done apart from shut down a game with a loyal following that would have been better. I'm concerned about Wildstar mostly because of NCSoft's business practices. It's not like MMOs are interchangable. If you wanted a good superhero MMO, CoH was pretty much your only choice.

  • AlverantAlverant Member RarePosts: 1,347
    Originally posted by free2play
    I don't care where they make their money. We don't need any more unemployed people in the world.
     

    So drug dealing and human trafficking are OK to you then?

  • KonfessKonfess Member RarePosts: 1,667
    Originally posted by rasli
    Actually given GW2 is a buy to play game and a big part of its revenue is coming from the 3 million boxes sold in 2012, a mere decline of 25% in 2013 actually indicating its monetization model is working pretty well...

    GW2 is a F2P cash shop game.  A 25% drop is indicative of an infestation of FreeGamers, and the cash shop pricing will reflect that.  This will either drive up prices on cash shop so the can suck more income out of the few paying customers.  Or they will have to add more attractive items to the cash shop (ie P2W) to suck more money out of the few paying customers.  Most likely they will come out with three B2P “Expansions” like they did with GW, of spare content they held back from release.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • KonfessKonfess Member RarePosts: 1,667
    Originally posted by Drakynn
    Originally posted by Arglebargle
    Originally posted by ksternal
    If they wanted a steady income they should of never of rid of City of Heroes/ Villains.

    NCSoft hasn't seen a penny from  me since that debacle.  And they'll likely never get another farthing, ever.   Bean counter stupidity and stuck up maintenance of face.   No wonder they're not so hot in the West. 

    While I think NCSoft has he right to close down any game it owns and any studio,the way the handled the closing of CoX and Paragon Studios was lousy and I cannot blame people for having the above reactions.

     

    They looked at Champions Online and DCU, then they looked at CoX.  Someone decided that there wasn't room in this town for that many superhero games.   I haven’t met anyone who worked on either games.  But I can tell you that job security is a joke in either software of engineering.

    I have 8 book shelves in my home, one is dedicated to Comics.  My best friend the artist and real comic book fan has 2 tall lateral file cabinets dedicated to Comic.  Of all the people at my local Comics shop, none of us still play any of the superhero games.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Xiaoki

     


    Originally posted by JJ82

    Originally posted by Aeonblades

    Originally posted by JJ82 Aeonblades, the drop came from not releasing in new markets. The fact it only declined 25% from its release year shows the game is making a lot from in cash shop sales. If anything, the coming release in China is going to give it a boost.
    If you say so, I still believe all the negative PR for the game over the past year had a large part of why the game is hurting now .
    How exactly is the game hurting again?

     

    Near 115  million in PROFIT, not total revenue, profit. That's equal to 638,888 people paying $15 per month for a year.

    That would place it in the top 5 most successful subscription based MMORPGs in history. lol. And I can say that having only played the game a couple of months.


    Profit? You obviously have not looked at NCSoft's 2013 financial report.

     


    Total game "sales" for 2013 is 690 billion KRW.

    Total REVENUE for 2013 is 756 billion KRW.

    Total net income for 2013 was 158 billion KRW.

    It is indeed revenue but the gross margin on these products is around 90% (look for example at CCP financial reports with gross margins of 92-93%).

    $115M revenues compared with lets say $35M expenses with wages (350 workers at an average of $100K/year spent per worker) plus $10M with other expenses, it is more than viable.

    Also a decent part of that $35M aren't spent on keeping the game running or updated but instead can be considered investment.

    NCSoft claimed during their financial calls that the cash shop sales have been flat (with the exception of 4Q13 which explained the increased revenue) and the lower revenues of each quarter were due to lower box sales.

    With that said it wouldn't be surprising if next quarter shows a decline compared to last quarter.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Konfess
    Originally posted by rasli
    Actually given GW2 is a buy to play game and a big part of its revenue is coming from the 3 million boxes sold in 2012, a mere decline of 25% in 2013 actually indicating its monetization model is working pretty well...

    GW2 is a F2P cash shop game.  A 25% drop is indicative of an infestation of FreeGamers, and the cash shop pricing will reflect that.  This will either drive up prices on cash shop so the can suck more income out of the few paying customers.  Or they will have to add more attractive items to the cash shop (ie P2W) to suck more money out of the few paying customers.  Most likely they will come out with three B2P “Expansions” like they did with GW, of spare content they held back from release.

     

    GW2 is B2P game with a cash shop.

    The 25% drop is indicative of lower box sales 3 million boxes (in 3Q12 and 4Q12) vs much less than that (in 2013) - unless one expects a player to keep buying a box every quarter.

    I'm not sure how the game can be infested with free gamers if they had to fork $35+ for a box.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

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