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Original Thread : http://tamrielfoundry.com/topic/the-guild-stores-effect-on-community-economy-etc-vs-a-central-auction-house/
http://www.youtube.com/watch?v=bo3hkmP8wcA#t=63
The facts about Guilds and their effects on the Guild Store, updated regularly:
Proposed trading guild formats - Hardcore Crafters/Gatherers, Hardcore Traders requiring N hours activity, Focused Trades, Totally Unfocused/Lenient
Resurgence of the Social Economy by Isarii, a must read.
Ask Us Anything Variety Pack 9: Guilds that take over keeps will be able to set up guild stores in the keep. Players of the same alliance visiting that keep will be able to buy from that guild’s store.
Guild membership is account based, but it sounds like you can choose which of your characters can be in those guilds. The limit of guilds your account can join is a hard 5.
Guild can have at most 300 accounts in it (may be adjusted system-wide, Zenimax accidentally said 500 at one point).
Right now you can be part of 5 Guilds. Right now the Guild’s limit is currently 300. We have not stress tested that so I don’t know if that number is going to fluctuate here and there. It probably won’t go very far away from 300
Nick Konkel word for word on the Private Guild Store:
Finally we have what we’re calling the Guild Store. It functions a lot like an auction house or automated self merchant system. It is a way for guilds to distribute goods to its members without just dumping it into the bank as a free-for-all. You don’t have to worry about that one guy coming along and taking it all to sell for gold. If you spent twenty hours out farming this one item for the crafters in the guild and you just want straight cost for it, this is a way for you to automatically throw it up for others to come and get as they need it without you needing to catch them while their online or go back and forth with ingame mails, etc. We also forsee people forming a sort of market guild, a Costco guild or whatever if you like, where people all join up to buy and sell from each other. Or a group of crafters gets together and forms a guild where they can offer anything you may need as far as crafted items go, you join, do your shopping and then drop back out or whatever.
Nick Konkel word for word on Public Guild Store:
It’s built into how the Cyrodiil keep ownership and territorial control works where basically if you have a guild with 50 people and you capture and own a keep, it’s literally your responsibility to make sure it’s protected. But one of the benefits that you get is anyone can come visit your keep and access your guild store and you can benefit the economy of being able to sell to potentially everyone who comes by which is a huge group of people. Because of the way teleportation network in the game works if you own a keep, it’s pretty certain you’ll be able to get to it instantly without needing to PvP or do any risk so it isn’t like the guild store is only for people who are PvP’ing, it’s actually a system that’s just open and this is the place where you go to see the front end for it. Because there’s numerous keeps available for, numerous territory available for each alliance so there’s actually a bunch of different stores you can travel to and find deals, find one where an item is selling for a lot and find a different one and take advantage of the inefficiency that sometimes exists when you have different markets like that so it helps us out with a robust economy to have that kind of open storefront like we did.
We’re quite a bit more generous with our keeps than that. You can teleport and don’t have to be a member of a guild to teleport into the guild keep because we want to make sure the game is as open as possible. You can certainly access anyone’s guild stores, but yes that absolutely something you can do. If you want to be a guild that’s more economically focused, you can make sure you fill your guild’s store with a certain style and you can be the guild that sells all the best blacksmithing weapons of the game and we’re going to charge an arm and a leg for them because that is how we chose to make our money. Or you can use the guild store more internally. So we wanted it to be so it is basically a market that players can use for themselves.
It fits with the theme that have and the technical makeup of our game. We don’t want to start out with a global auction house on a giant server because that generally just leads to all the best gear being available at very, very cheap prices. A lot of times it can trivialize the game. Don’t have a healthy economy when there are no restrictions to getting the best stuff in the game, because you can just walk on and buy it all. We definitely didn’t want that and what made a lot of sense for us is putting in this territory control game. Cyrodiil is a really important part of the world, it absolutely is and it’s the subject of Elder Scrolls: Oblivion. It’s not something that we wanted to downplay. We had available all these keeps and the knowledge that they will be sort of transitory and people will take them over and this is a really good system for making sure that guilds would feel a lot of investment in controlling and holding their keeps. On top of that, it has a lot of economic benefits I was describing where players can play the economy of going from one guild store to another in a different keep and taking advantage of different prices between the two.
Guild stores are a little different. We definitely encourage people in getting in there and give it a shot. It will play pretty familiar to a lot of people. You can still go to a lot of these places and search for goods and buy the goods that what you want. Just a lot of ways that fits into what we’re doing for our game. Hopefully when people get in there, they’ll see a lot more of it working and why we made the decisions we did.
Paul Sage confirmed that there will not be any central- or faction-based auction house.
There will be a ”Large Scale Player Trade Mechanism” in the game (basically an Auction House). They want it more focused than a huge broad-scaled AH, and have a small community towards it.
Example private guild stores:
Example public guild stores:
Related discussions:
Click here for guild-based economic system drawbacks & merits
Click here for the parent thread and other posts related to guild stores.
Click here for the player shop thread (not to be confused with the guild store).
Click here for the auction house GOOD thread.
Click here for the auction house BAD thread.
Previous discussions about ESO’s possible economy: 1, 2
Discussion portion below:
How will guild stores affect the community versus a central auction house as commonly seen in MMOs?
What economic curbs do you want to see? For examples: gold sinks and guild cut/fees
Was thinking the implementation of the guild store could be one of these two things:
This thread served its purpose when we did not know what the guild store was nor its impact. Now we know both and thus this thread has reached its conclusion.
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Comments
Like every other game I suppose ....the numbers are what it takes to make it not the numbers required to maintain it
I'd hope it would still be a feature that is open and running. But that could create issues as well. It will be interesting to see if have a grace period built in for situations like you stated.