It looks like you're new here. If you want to get involved, click one of these buttons!
The more video's and reviews I've seen has peeked my interest. I was pretty cold on the game but the more I've seen the more I like it. I love the freedom they give you with almost everything.
I know it's a suppose to be a Themepark MMO, but the more I see and read it really doesn't feel like it's on rails like your traditional themeparks? Am I wrong in this or is this what it turns out to be at level 50.
It seems like Zenimax kept the openess of the Elder scrolls with this game.
Thanks!
Comments
Throw out the extremes on both ends with regards to the responses you get. And in the middle lies the truth.
It looks like a pretty solid game overall, but by the posts I've been reading by people on this site you would think the end of the world is occurring on April 4th.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Seems to me like it's more or less themepark even if it allows you some freedom. You are still gated by player levels, and it does not seem like there's much in the world that you can "manipulate" outside of quests, events, or crafting.
It just feels like there's not neccesarily much in the world to keep me going after the leveling is done? I hope someone proves me wrong, and I hope the game has a lot more depth than I expect it to have, but we'll see.
Go PvE in this game for a bit...it's pretty dull themepark hand holding no risk or reward. Really down about the PvE. The PvP continent looks to be much better but how good could it really be without it being open world with the rest of the game. I just hope that when you win a keep it is much more of a permanent thing than GW2. You feel like you are just flipping keeps, by the hour, for no reason. Already not pleased that they don't have a more hardcore ruleset that would support collision detection and friendly fire in PvP.
The non cartoon gfx and close to first person view are better than most MMO's so hopefully that will be enough for the premium price tag.
I'm not an ESO fan at all... But I hate it when false information is thrown around whether it be in a game I am interested or not.
ESO does NOT have battlegrounds. PvP is strictly in Cyrodil.
"In the immediate future, we have this one, and then weve got another one that is actually going to be so were going to have, what we want to do, is in January, what were targeting to do, this may or may not happen, so you cant hold me to it. But what were targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo
I am an ESO fan, and Cyrodiil is a big battleground.
This is about right.
Having played the beta quite a bit, it seems like they have enough "Skyrim" in it to allow for some true sandbox playstyles while also adding in just enough Themepark hubs to keep that style player mildly content as well. How well that will work long term? no idea, but I love the game (DAoC and AoC are two of my alltime favs for some perspective on my opinion)
(I am a huge ES fan however so my views may be skewed)
www.90and9.net
www.prophecymma.com
Sorry Battleground would refer to it being a small instance with near instant respawns and a set team v team environment with matching numbers. Which Cyrodiil is not.
"In the immediate future, we have this one, and then weve got another one that is actually going to be so were going to have, what we want to do, is in January, what were targeting to do, this may or may not happen, so you cant hold me to it. But what were targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo
Not in the context that battlegrounds are used in MMOs.
I am an ESO fan, and Cyrodiil is a big battleground.
so would you say the pve areas are one big instance?
Daoc had RvR and battlegrounds, there is a difference.
I'll answer this way. At launch, Guild Wars 2 could be enjoyed in very much the same free-roaming way you could enjoy Skyrim. A large portion of my 1,800 hours in that game felt a lot like the way I play Skyrim. ESO is much less supportive of that free roaming style of play, instead playing pretty much like any other quest hub driven MMO we've seen in the last five+ years.
IMO, MMO players are going to find nothing special in ESO and most Elder Scrolls fans are going to find ESO extremely disappointing. For those who still enjoy the current status quo style MMO experience, but like the idea of playing that kind of game in the ES environment, this might be for them. However, then we have to look at combat, which will probably seem clunky and very limiting for many MMO fans.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I have to agree with this, while you could argue that technically Cyrodiil is a large battleground, the term is commonly only used with these match based instances, capture the flag, conquest, "huttball" etc.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
^ this people be lying when they know that their game is sub-par in 95% of its departments
Witty & Wicked
Better yet, throw them all out. Anyone who wants to play it can do it this weekend or the next beta weekend.
Can't beat seeing it for yourself ,
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Let me answer your question because no one did. that's what you get when you invoke the name themepark.
There is no more rails what so ever, they had two starter zones that were on rails, so they removed it, which I feel was a shame because they were great storylines. But this themepark has absolutely no rails what so ever now.
At 50 you have vetren zones you can skill up in, do storylines in, and do lvl 50 dungeon storylines, go to adventure zones, and then explore both of the entire alliances hometowns with 50 mobs and qeustlines in each of the other alliances. So there is no rails at 50 either, you can do anything you want as far as progression goes.
And yes, Zenimax certinaly did keep the openness of ES with this game. Don't forget to loot everything you see! I mean everything! There is some really great hidden crap that can only be found by looting everything in the world, every barrel, every dresser, every cabinet, every backpack. EVERYTHING! Not to mention EVERY book also.
Your welcome!
i said it before... as long as you play in Cyrodill the game will feel very open and a lot like a sandbox... however, there are some features that require you to PvE to build the best character possible..
Character design with the skilltrees is much more open and sandboxy then the static classes in other games..
The PvE game world does not force you to do any specific things (except maybe for the main story quest) but to level trough PvE you need to do quests as they are what gives access to XP. And for some of the skyshards and skillpoints quests wil also be a requirement. There is no specific questlines however or an order of things that you are forced to do. Quests itselves however are pretty much on rails...
Crafting allows fr much freedom
There is no auctionhall, the economy might be mostly a trade economy, allowing people to create their own crafting imperium. trading will require player interaction much much more
--- All in all the game is far from being a sandbox, yet it allows the players more freedom then most other Themeparks..
The PvE game is actually a leveling game... first you have level 1 to 50, and at max level there is even more progression with veteran ranks 1 to 10... which take much much longer then normal levels... and then there is PvP progression..
-I am pretty much convinced that the system of Veteran Ranks in the end will allow people to do what they want and still have the feeling of both character as gear progression.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I answered the question posed in the thread title. Which was completely unrelated to the question in the OP, since the degree to which a game is "on rails" doesn't determine whether it is a themepark.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
So basically what I am getting is that the PvP side of the game is superb so far whereas the PvE side of the game is mediocre at best. Even described as boring in this thread? And I had heard only the starter zone was boring not PvE in general.
This is what I have been afraid of, a game with great end game PvP but lacklustre PvE levelling will never survive on a sub only model
Definitely wait for release / reviews on this one I think as everyone has an agenda, unfortunately none of my rl friends have played the beta so it's almost impossible to get a trustworthy opinion on what the game is really like....
Driz
Thanks for the replies.
It seems to me it's more 'Everquest' than 'WoW'. It still a themepark but it gives you much more freedom than a lot of themepark mmo's from the past 5 years.