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Most games should have Solo Raiding. When content runs dry and you sit in cities for hours on end doing nothing towards end game progression until the next raid, it really sucks. We should have some form of raid for single/solo players that take 1-2 hours to complete and give a reward like a Legendary Upgrade crafting item or something comparable towards end game progression. What do you all think? Should there be solo raiding?
Just to clarify:
I'm refering to the difficulty level rather then number of players in raiding. Like a one person Titan Extreme mode, or as challenging as raiding is in other games, but lasts for 1-2 hours each solo raid.
and
Not a reward comparable to a 12 man raid, but a partial reward towards a 12 man raid item drop. Like 1 legendary upgrade crafting item, or a 1/10th currency towards 1 piece of gear from a 12 man raid.
Comments
Solo raiding?
Isn't that a contradiction by definition?
You probably mean solo dungeons?
Raid = content designed for more than 1 group of players.
Solo raiding would be like... you and 10 NPC companions? might be interesting. idk.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
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Currently Playing: ESO
"Be water my friend" - Bruce Lee
they already have that, it's called 50+ and 50++ content
you are raiding the enemies lands after all, it is raiding by it's very definition.
Why would you call it raiding? You just want solo dungeons? Couldn't you just go to open world dungeons you out leveled?
Or do you mean just some sort of challenging solo content? I used to be a fan of hunting dragons in UO and white wyrms. Those could be reallly tough and take a long time solo, yet provided fair rewards. I mean, white dragon scale armor? Who doesn't want some of that?
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
So you want a solo instance (that's very hard) and takes 1 to 2 hours to complete, but gives a reward comparable to a 12-man raid ?
That's so not going to fly, lol
I'm refering to the difficulty level rather then number of players in raiding. Like a one person Titan Extreme mode, or as challenging as raiding is in other games, but lasts for 1-2 hours each solo raid.
That would be solo dungeons.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Not so nice guy!
Not a reward comparable to a 12 man raid, but a partial reward towards a 12 man raid item drop. Like 1 legendary upgrade crafting item, or a 1/10th currency towards 1 piece of gear from a 12 man raid.
I totally agree... been there done it... time for something new.
The problem is that difficulty in large part comes FROM the number of players. Group play requires organization, communication and coordination. The less people there are to organize, coordinate and communicate, the easier those things become to do.
That's not to say that you can't make challenging content for 1-2 people, you can. But then you'll be able to make that even MORE challenging by making it for 5 people or 10 or 20, which would bring us right back to whether we are now.
EQ2 did this. They made 3 super-hard 2-person dungeons that yielded rewards equivalent to raid rewards. I'll tell you this, i'm in a Top 25 raid guild worldwide in EQ2. We have less than 10 people total that have done those zones. They were f***ing hard. I'm pretty sure next to no one among "soloers" has done them.
p.s. on a related note, time (1-2 hours) isn't what makes an encounter challenging.
p.s.#2 Most games have 1-2 hour solo activities that result in goo rewards. They're called quests and/or solo dungeons.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Dont get me wrong, I like top end raiding, but theres got to be more to an MMORPG then just standing around doing absolutly nothing while waiting for a raid every week. There has to be more solo and group content that has end game progression if these MMORPGs want to keep players from getting bored and leaving the games. MMORPG does not ONLY mean Raiding, it means having a chat bar and doing things with friend when they are on, but shouldnt be a sentance to boredem when no ones around to end game progress with.
If you want a "solo dungeon" for "endgame", why not just play a single player game? The whole point of an MMO is to, you know, play with other people?
No way man.
Good idea...bad thread title.
Both Rift and WOW have something slightly the same. Rift calls it Chronicles and they're solo / 2-man instances. WOW calls them Scenarios and they're 3-man instances where the trinity doesn't matter.
A couple of the better ideas Trion and Blizzard have had.
“Microtransactions? In a single player role-playing game? Are you nuts?”
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I want a solo MMO. I pay as much monthly fee as the next guy, so i'm entitled to play as i want.
I want to experience an end game when i want, and how i want. You can't force me to group with other people if i don't want to.
/sarcasm off
Next thread, please..