There is the bloody daedra hound, final boss of the first step of the mages guild questline... He is kiling even if i evade all his telegraphs... and with a healing build i run out of magica and dont do enough damage..
And then there is the burning boss at the end of the ash mountain questline... that run intoo the lava to regenerate health.. I just cant do enough damage to keep him from reaching the regenerating lava...
I am having a problem with my nightblade ... killing these bosses at equall level with my average beginner gear..
This is a joke! Why did they make solo bosses so difficult? And worst of all, you can't even take anyone inside! That's just ridiculous! Why can't bring a friend into these instances? In an FRIGGING MMORPG!!!
Yeah, those bosses are WAAAAY overpowered. And such issues, 4 weeks before release make me wonder.
You can take them inside if they have the same quest.
I'm not sure this is possible with all the quests. I was doing a story quest grouped with a couple of friends. We where ok for most parts, but the game did not allow us to enter as a group for certain bosses.
I could see the players in the group listing, but they where in separate instances - and we where always at the same stage in the quest lines.
I could bring in someone when I fought against Balreth. Maybe you need to travel to player first so you could join his instance. I just learned that there are different instance per log out or whatever.
Well we where standing right next to each other at the entrances to various bosses. It may be that some do allow grouping while others are currently set to forced solo play.
Not sure about that so maybe others can confirm or correct this.
There is the bloody daedra hound, final boss of the first step of the mages guild questline... He is kiling even if i evade all his telegraphs... and with a healing build i run out of magica and dont do enough damage..
And then there is the burning boss at the end of the ash mountain questline... that run intoo the lava to regenerate health.. I just cant do enough damage to keep him from reaching the regenerating lava...
I am having a problem with my nightblade ... killing these bosses at equall level with my average beginner gear..
This is a joke! Why did they make solo bosses so difficult?
There is the bloody daedra hound, final boss of the first step of the mages guild questline... He is kiling even if i evade all his telegraphs... and with a healing build i run out of magica and dont do enough damage..
And then there is the burning boss at the end of the ash mountain questline... that run intoo the lava to regenerate health.. I just cant do enough damage to keep him from reaching the regenerating lava...
I am having a problem with my nightblade ... killing these bosses at equall level with my average beginner gear..
Good good, keep trying and experiment. A challenge is something that's forgotten in most games anymore. Maybe you feel rushed because of beta, you don't have to beat every game mechanic. The console gaming market training has made players feel they must faceroll content and move on, players don't value things when there's an abundance of content. It's perfectly fine that one can fail. Let there be a challenge for once.
Yeah. He can be tough with some builds He's pretty well my default test-fight to see how I'm doing with my build at level 9ish.
Kiting him with a ranged weapon and knocking him back or down when he gets too close works well. I just fought him a few minutes ago with my Storm Sorcerer Archer and it wasn't even close for him. But he demolished my first Daedra / Destro staff Sorcerer a few weekends ago.
If you kite him though, make sure you stay up top near his spawn point, If you drag him too far he'll reset.
At level 9 i could easilly dispose of him with my nightblade... But at 7 i really had no chance... Proving that level and gear do have an impact
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
Well we where standing right next to each other at the entrances to various bosses. It may be that some do allow grouping while others are currently set to forced solo play.
Not sure about that so maybe others can confirm or correct this.
No path is darker then when your eyes are shut.
God forbid a little challenge in a game.
If it's not broken, you are not innovating.
Good good, keep trying and experiment. A challenge is something that's forgotten in most games anymore. Maybe you feel rushed because of beta, you don't have to beat every game mechanic. The console gaming market training has made players feel they must faceroll content and move on, players don't value things when there's an abundance of content. It's perfectly fine that one can fail. Let there be a challenge for once.
At level 9 i could easilly dispose of him with my nightblade... But at 7 i really had no chance... Proving that level and gear do have an impact
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)