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In a good way. Totally. This is like Age of Conan with TES lore and polished feel.
The moment I logged into beta and character creation I saw similarities, from models to customization its exactly like AoC. Moving in-game, same thing with tutorial area and tons of instances. Also character animations and combat moves/spells are similar to some of classes in AoC. Pretty much PVP oriented with sieges and stuff like AoC. It was like total flashback.
I haven't seen anyone notice this or mention so I wonder and ask people that played AoC at least for some time do they feel the same? Will they move to TESO?
For me, this is how AoC should have been, I love TESO so far, its different then your standard WoW clones and most of the MMOs that came out last few years. Takes some time to get used to controls and movement (just overall feel and UI), and after finishing tutorial part, its beautiful world filled with lore and alot of options (depth of this game is insane). Also LOVING the PVP atm.
This game definitely got future and after seeing all the post launch stuff they plan to implement (Werewolfs and Vampires (might be ready at launch), some kind of Arena system, convicts and bounties system(?)...), its just so much stuff and options for people that love PVP!
Cheers.
Comments
You haven't seen anyone else mention this because it doesn't remind them of AoC. I played AoC from launch, for about three months until I hit 80. There is very little in ESO that reminds me of AoC. There is a story line and it's a MMO, but almost everything about their game systems are different.
AoC has far better combat and animations than this game imo.
Heck there isn't even collision detection. I'm really surprised that they take this out of a game that is supposed to focus on PvP.
While I was trying the beta, I thought more than a few time "Man, aoc just does this better". From the graphics, to the animations, to the feel. I actually haven't spent a lot of time in aoc either. just a lvl 40 assassin.
Eso just doesn't feel like anything special to me..I absolutely hate the short view distances.....I wanna look off and see mtns or whatever is out there, not hazy crap.
Editted by Ike: It's already been widely discussed that collision detection (PVE) in there, it's just not there THIS weekend.
Yeah, feels very similar to me also. I liked the AoC lore and quest writing a bit better, but overall, very similar feel to the two games.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Agreed with the OP. While playing, I have numerous times thought, "This has an AoC feel to it." Great graphics, a gritty, dark feel to the world, great music, etc.
The good news is that it doesn't feel like the game is unfinished, as AoC was. It's much better optimized, has the full complement of MMO systems in place, and a great story line.
I read something that they might add collision detection in PvE, but not PvP.
If this has changed I am sorry for the statement.
The animations and combat stands.
AOC's combat puts ESO to shame
AOC's dungeons possibly do as well
but everything else in ESO stands above AOC
Correct, collision detection is PvE only. It appears this is due to technical limitations.
And if AoC was being remade with voice acting throughout, upgraded graphics, and 3 faction RvR I think it would actually be superior to ESO, but I'm not a TES fan so the questing/exploration part of the game does nothing for me.
A bit like the first 20 levels of AoC... But less linear and with better stories...and much better voice overs... A whole different classsystem. Better Pvp..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Has this changed? As far as I know collision detection is only in PvE and was purposely took it out (or didn't implement it) for PvP. In this case, the poster you quoted was quite correct as he specifically mentioned PvP following his statement on collision detection.
If this news report from a week ago still holds ground, then I think you owe him an apology for calling his words idiotic.
Not that I agree with Ikeda's wording, but to be fair the guy didn't specifically say he was talking about CD in PVP, he just mentioned that the game had a PVP focus.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
AoC 2.0: no.
DAoC 2.0: no.
ESO is just another subpar themepark MMORPG. Here's hoping they have some intelligence and focus on PvP and combat. Collision on NPC's is great... but having no collision vs players? So dumb.
played AoC from beta for about 2 years and this game reminds me nothing of AoC. Not even the graphics are as good and AoC is 6 years old now? and dont even get me started on the combat....
Whether some hate it or not, it IS going to draw from RPG games similar to the Lord of the Rings Online Crowd, the SWTOR crowd, the Age of Conan Crowd, and less RPG oriented MMOs like some % of folks that like more of the WOW style and all of its copy cats (Rift, etc). For PVP, it will draw the DAOC crowd, GW2 crowd, Warhammer Crowd, and probably even some Darkfall folks. Then it will also get folks new to MMOs as well as MAC and console folks.
I think the game is going to do just fine. Will it get WOW numbers, probably not, will it do better than GW2, SWTOR, Rift, LOTRO, AOC??? probably.
There Is Always Hope!
This may be true and it'd totally be because it's riding off the coat-tails of the Elder Scrolls brand.
Yeah, except that excuse will only take you so far. SWTOR is the perfect example. If the game is good, it will have long-term success. If it is bad, the IP won't save it, and you won't be able to use it as an excuse for why it's successful.
Guess we'll see how it plays out.
Does it matter. Part of liking the game is liking the setting.
It's a matter of interpretation and understanding the context. If one mentions PvP immediately after a statement -- and in the same paragraph -- then that is context and the core of what they were talking about. Articulation could be improved, but it also isn't fair to naturally assume he means the entirety of the game when he had a follow up to provide further information of where he was coming from. Otherwise I would concur with the assertion that a bare-bones statement with no indication of what's important to them (or what they're referring to) or what they are talking would call for an assumption that one means as a whole, or in general.
Assumptions in this case, as well as an insult, just isn't a dominant factor; it isn't fair to assume he meant the whole game when he provided concrete detail to a specific area of the game that's important to him. It's just, in my opinion, blatantly attacking someone with an assumption that is void of context or giving simply being a responsible reader in giving the benefit of the doubt when a variety of possibilities exist.
I'd just chalk it up to there being so many haters to the game that anything -- even with additional context provided -- is taken as an outright insult to the game, and thus the fan. It may be that he meant the whole game, but as stated, it simply isn't fair to make that assertion.
maybe, but for me its simply because its just fun and brings back the RPG feel I've been missing for a while. The unique builds and skill point progression feels just write too. I made a Dragon Knight Breton Wizard with a staff with the intent to later on down the line maybe use a bow or melee weapon as my 2nd choice and so far I'm enjoying it.
There Is Always Hope!