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[General Article] Guild Wars 2: Evaluating the Living Story

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Comments

  • studsswstudssw Member UncommonPosts: 4

    I'm not about to tell people what to think, but the way i see it i have 2 things to say: first that there's no way some company can do a "living story" (that stands for content changing the world as results of a group of actions or events) without a time frame. That alone states the obvious - an event will have time to begin and end, those who can get to it good. I didn't, i was busy with my life. Do i complain about? No, of course not. As there was this one update, there will be others, and people will play it because is good.

    But the second thing i have in mind, i think would be something nice to help contain that insatisfaction - and see if you guys agree with me (and people from MMORPG.com, that talk a lot to developers - i know i can't, i live in Brazil so, never gonna be there to talk to anyone) when i say that, these updates could be "always available". Let's say they have an event that changes the world and player who want to participate need to play at a certain period (1 week, 2... anyway), for the players that didn't participate they could do an "instance" or something that allows a player or group to play that event (well, not the event it self, but all the challenges seen on it) another time on an instance. That would settle anyone who would like to play the quest(s) and couldn't do it on the propert time.

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Originally posted by Razeekster

    Honestly, GW2 should take a page from the awesome monthly events of Asheron's Call.

    I agree, Asheron's Call, in my opinion had it right so many years ago. Their monthly updates were THE best and for some reason no one knows how to do it right in today's mmo's :(

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • NDC19NDC19 Member Posts: 23
    Seriously... GW2 living story is the one thing that will kill this game, along with the crap ton of grind. Living story is bland, boring, buggy, stereotype, zergy. JUNK content is the proper name for it. 
  • Aison2Aison2 Member CommonPosts: 624
    Only legit complain is lack of scaling and noone even mentioned it, you have to rely on lots of people to down them (zerg) as they dont scale down if only 15 instead of 50 are present.

    This also means keeping an even accessible for a long time would be pointless as you wouldnt have the people to do it.

    Pi*1337/100 = 42

  • Lili_BirchFlowerLili_BirchFlower Member UncommonPosts: 16

    As a long-time player of GW (just after release), I eagerly awaited GW2.  Played in the beta, thought it had promise, was excited.  Release day came --- and the game started falling on its face immediately.  The "personal story" was/is extremely buggy and, more importantly, not really personal as much as it is the story of Traherne with flashes of my character that didn't really have any effect on the game or my character's place in it.  The first "Living Story" events were incredible lag fests that all but broke the game for many.  After the first couple, I stopped trying to log in; the lag and rushed feeling simply sucked the enjoyment factor out.

     

    I did not purchase this game so I could be forced to play a segment every two weeks in order to stay in the know.  This may seem to be revolutionary to many people - the idea that you follow a story arc in an extremely tight schedule or you lose out - but for those who have demanding jobs or other obligations, it is farcical.   Festival events are held this way, understandably, and they generally repeat each year.  But the actual fabric of the game story should not be handled so; all it does in the end is stress the content team, keep the bug report team employed and drive the player base away in disgust and frustration.

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