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After leveling several new characters this weekend to level 12 I have noticed that some choices on how to level are extremely faster than others.
This is how I found from personal experience to gain xp easily.
AvAvA > Solo grinding mobs > Questing > Dungeons.
AvAvA was without a doubt the fastest way to level and make a lot of gold on the side. I found a little repeatable questing hub and gave just short of 200g per quest and a decent amount of xp. These repeatable quests only took about 1 minute to complete.
Solo Grinding mobs was ok, I would just find a small circuit and run around and kill mobs one after the other that were 1 level higher than myself. (Did I mention that I was a healer ?) This was slower as it took about 30 -40 mins per level 10+.
Questing xp seemed quite low for the amount of running around I had to do and by the time I completed a quest to get not much gold or xp I could have used my time better grinding mobs or AvAvA.
Dungeons is my favourite way to level in any game. The xp from dungeon crawling was almost non existant compared to all the other ways of getting xp. Even though this was the slowest way I still did many back to back dungeons as I found it extremely fun.
I hope this gets looked at as I think all paths that players choose to level should be equal. But I can tell you that I will be going straight to AvAvA at launch to make as much gold and as many levels as I can.
Comments
yes, you will miss a lot of skill points I am assuming by neglecting the PVE content. That is just a guess since you will miss a lot of skyshards and I think some of the quests give you a skill point too if I am right.
By participating in PVP you earn skillpoints too.
I managed to make enough gold for a horse in one day from PVP. I just think its odd that it levels you much faster than the other ways. I would rather be doing PVE but since I can do the PVE quests in PVP I will do that instead since it makes me rich and levels my skills the fastest.
Also I forgot to mention when I was in PVP leveling and making gold I never joined a raid, never defended a castle or attacked a player. I just ran around solo killing the NPCs for the quests.
For some reason, reading this thread made me wonder something.
Why does this even matter?
If you want to power level - go to Cyrodil and to stuff in there. You'll get there in no time.
If you're going through the PvE stuff... getting to max level is probably the furthest thing from your mind as an objective. Who cares how long it takes?
so, you were doing pve then?
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Which repeatable quests were you doing in the ALliance War to level up quickly?
In my experience the Alliance war was the absolute slowest method of leveling. I spent hours at level 11.
I took all of the billboard quests at the beginning of the area. The only one that is easily completable is the "Kill 20 players" quest. I take it every time I can, and when I finish the quest I go back and repeat it as quickly as possible. That quest, while it gives a chunk of xp, barely touches my bar (I think it does maybe 1/10th to 1/20th of a level).
Keep capturing grants less than 1/100th of a level at level 11, kills grant next to nothing.
What am I missing?
if all you do is ava.. you will have no crafting mats or cafting stuff . youll also not have skill points, the ones you get from doing dungeon missions and from exploring. So yes.. you CAN burn to lvl cap doing AVA istting in zergs and runnning back and forth on Blue Road 24x7. Will you get to experience all that you can from the game? No.
There are many games that let you level in ONE particular way or another. Hell.. i can lvl to 90 sitting afk in Bg's in WOW. is that the best way? Just bc you CAN, doesnt mean you OUGHT to.
Gold is in dire need in the game, you need gold to repair your gear, you need gold to teleport to dungeons, and other locations on the map. So PvE players need gold just for regular playing basicly. So not rewarding gold from PVE mobs/quests would have made the game completly unplayable.
There was a small outpost near one of the red factions towers that had 2 quest npcs that were repeatable. If you didnt like the quest they each gave you could delete it and get the quest again which would be another random one.
One quest I did repeat was kill a Luitenant which was a mob that pathed in the same area as the quest giver. That quest took about 30 secs to complete giving about 900xp and 180 gold.
A few other quests were run over to a chest not far away and loot it and run back whilst another was punch 3 crystals and come back.
I never bothered with the explore enemy base or kill 20 players quests. The PVE quests in the alliance wars were much easier.
I was awarded skill points doing the quests in AvA which leveled my assault and support skill line, but im not talking about skill points from actual leveling my characters base level. I was also given drops from the mobs in the area near the quests such as the guards and the elementals. The green/blue armors that dropped can be broken down into crafting mats.
So yes you can get skill points and crafting mats from PVP.
I agree that the rewards from quests could be better. I just used all the armor/weapons I got from grinding mobs and turned them into mats and leveled my crafting that way whilst making gold.
yes, you will miss a lot of skill points I am assuming by neglecting the PVE content. That is just a guess since you will miss a lot of skyshards and I think some of the quests give you a skill point too if I am right.
Oh got ya.
The actual PvP in the game is by far one of the slowest means of xp gain availble, in my opinion. That's why I was surprised when you were describing since great gains. If you focus on killing players and taking keeps...you are poorly rewarded.
Thanks for the heads up.
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I wonder is this will be a place for 50s to camp out to gank new players? This might be a self regulating situation in the future. High Risk = Great Reward kind of thing. Curious to check those quests out next beta.
Funny you should mention that. The last 30 mins of the beta there was a group of players running about ganking me trying to turn in. This wouldnt have been as annoying if I wasnt lagged as I couldnt even fight back.
Doing these quests made leveling a lot more bearable since every other option was extremely slow. I really like this game, I have already pre-ordered and intend to play I just wish dungeons were a little more rewarding although they are fun.
Its true you need gold to repair your gear but to teleport around map and to dungeons you dont if your not lazy, going up to a wayshrine you can teleport for free to any other wayshrine you have already visited and if you done first dungeon you can travel to any of the 3 dungeons aswell for free.
Yes. I completely agree and hope you give feedback, as I intend to as well.
Perhaps a diminishing returns on them per 24 hours or week to keep it from being farmed too heavily. But as it is now, there is little incentive for people to run dungeons while leveling more than once. And that I see as a big problem.
edit-
Also the unlocking chests in a PuG sounds like it's a big issue as well. I've only ran it with friends, but others have told me the horror stories. :- /
I saw some of that area (or those types of quests) in youtube last week. I think it was a group of Euro gamers (maybe German) who were 'doing things' but showed the repeatables.
Personally I would think that would be something that would be plugged up quickly. While not bugged its an imbalance. Maybe make them a daily on a 24 hour timer. Good for a quicky shot of $$ but not enough to max out banks/bags and buy a gold throne after a day.