My son and I did a lot of questing in Cyrodiil that we only discovered this beta. Had great fun. Ran into quite a few stragglers and questers and had some fun small scale pvp. One time the two of us hit an enemy siege from behind, with players all building trebuchets and concentrating on firing at the castle, we were able to pick them off for a bit, until some of them wised up and killed us.
But the big battles were fun too. We had some siege where our army almost took the castle but got stuck at the inner keep door, and then a relief army hit us. Battle lasted a good half hour as we fought off attackers from the outside while trying to take the inner keep. Great fun.
The graphics are just spectacular. When you first see a siege with all the trebuchets and catapults firing fireballs at the castle, your jaw will drop.
Only problem was the server lag/latency which at times was terrible, but hey that's what the stress test was for. Overall the game has been remarkably lag free, even on my son's computer which is 5 years old now.
Yes there is a lot of running around in Cyrodiil, but that will get better when teams get organized and people learn not to run by themselves and expect never to get ganked.
Oh, and this idea that solo players are bound to get run over by the zerg, that's just not true. The zerg cant be everywhere, and if you watch your map you can get a pretty good idea where the armies are, and aren't. You just need to pay attention. If you see enemies coming and don't want a fight, run. Its also pretty easy to stay hidden as long as you are pretty far away and out of line of sight, and if you accidentally get too close, hide behind a tree or in a gully and they will probably not see you. But hey if you want to fight mobs in the middle of flat empty terrain and not watch out, well sure you will get ganked sooner or later, but if you ask me you deserve it. My son and I never once fought a battle we didn't want, and we only lost when we were in a fight and some more enemies showed up before we could get away... and we were not stealthy characters and most of the time we didn't bother sneaking anyway.
The OP needed to do more scouting missions. My friend and I were scouts and pretty much everywhere they sent us we ran into similar scouts for the other side that gave us plenty of two on two, two on five, etc... pvp action. Also for each place they sent us there were things to do along the way, like this one town that we just destroyed for no reason (where I got my purple boots), buff monoliths, and chain portals. There were also quests at the places that we scouted and of course there were situations where our scouting brought us within range of large groups moving towards the next campaign battle, which we promptly joined.
Sure, I guess if you were roaming around looking for weak people to gank you might have gotten bored. But then they were out there too, they were just hiding.
One time I literally bumped into a guy out in the middle of nowhere and we both became visible for a moment. He faded back out quickly though and I had to be paranoid for the next 10 or 15 minutes until I could be sure he was gone.
This is interesting to me. I walked from our front lines across cyrodiil to a battle that our enemies were fighting. In my travels in excess of an hour I can count the number of npc beasts and humanoids I came across on one hand... That being said I had a blast picking pvp targets from behind enemy lines as they fought each other.
Don't bother offering suggestions to the OP. He's just another transparent ESO hater trying to make the game look bad. Obvious ESO hate troll is obvious.
I really liked the relative "emptiness" of Cyrodiil -- felt less amusement park to me - but absolutely 110% agree with this:
"on top of that there were many, many spots where i felt i was being funneled either by deep water, fortress walls, or endless unscalable cliffs. it just did not feel interesting, instead it felt restrictive and annoying. i mean if you have huge long cliffs at least make a few spots where, with a little effort you can climb up. give people some options. "
There were some places where the landscape was too restrictive and there was not really a strategic reason for the restriction. Make those "spots" ESO!
the large map ist great, cause small Groups can do alot more. In gw2 there are small maps and no roaming or smallscale fights are possible without geting zerged.
I love the cyrodiil map, you can roam, cut transport ways and a lot more without meeting the zerg.
Notice original poster never even returned to comment. Just laid out some troll traps and retreated into his troll cave to get down with his big bad dumb troll self. Don't feed him lest he spawns a second head. Note: the second head of trolls is not really a head at all it is only a protuberance to express significance in the troll community.
Originally posted by Wrender Notice original poster never even returned to comment. Just laid out some troll traps and retreated into his troll cave to get down with his big bad dumb troll self. Don't feed him lest he spawns a second head. Note: the second head of trolls is not really a head at all it is only a protuberance to express significance in the troll community.
How are these troll traps? He has stated some facts. The zone, all though we probably didn't see every corner if it, is designed with a lot of open spaces. If this isn't true feel free to argue this, we may all learn something new here.
And it's not even a bad thing that it's open space. I'm glad it is. I even would like to have more of that open space design in the PVE zone.
Originally posted by Boreil Your full of crap, there are tons of stuff to find in Cyrodiil, towns with quests , dungeons, caves, ruins ayleid ruins etc etc . tons of lore books to find, dark anchors, lots of random things out in the wilderness just like oblivion. You say you spent hours exploring , i dont belive it for a second sound like you spent 30 min's at most .
+1 , my sentiments exactly
IMPORTANT: Please keep all replies to my posts about GAMING. Please no negative or backhanded comments directed at me personally. If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead. I'm on this forum to talk about GAMING. Thank you.
Comments
My son and I did a lot of questing in Cyrodiil that we only discovered this beta. Had great fun. Ran into quite a few stragglers and questers and had some fun small scale pvp. One time the two of us hit an enemy siege from behind, with players all building trebuchets and concentrating on firing at the castle, we were able to pick them off for a bit, until some of them wised up and killed us.
But the big battles were fun too. We had some siege where our army almost took the castle but got stuck at the inner keep door, and then a relief army hit us. Battle lasted a good half hour as we fought off attackers from the outside while trying to take the inner keep. Great fun.
The graphics are just spectacular. When you first see a siege with all the trebuchets and catapults firing fireballs at the castle, your jaw will drop.
Only problem was the server lag/latency which at times was terrible, but hey that's what the stress test was for. Overall the game has been remarkably lag free, even on my son's computer which is 5 years old now.
Yes there is a lot of running around in Cyrodiil, but that will get better when teams get organized and people learn not to run by themselves and expect never to get ganked.
Oh, and this idea that solo players are bound to get run over by the zerg, that's just not true. The zerg cant be everywhere, and if you watch your map you can get a pretty good idea where the armies are, and aren't. You just need to pay attention. If you see enemies coming and don't want a fight, run. Its also pretty easy to stay hidden as long as you are pretty far away and out of line of sight, and if you accidentally get too close, hide behind a tree or in a gully and they will probably not see you. But hey if you want to fight mobs in the middle of flat empty terrain and not watch out, well sure you will get ganked sooner or later, but if you ask me you deserve it. My son and I never once fought a battle we didn't want, and we only lost when we were in a fight and some more enemies showed up before we could get away... and we were not stealthy characters and most of the time we didn't bother sneaking anyway.
Elladan - ESO (AD)
Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC
The OP needed to do more scouting missions. My friend and I were scouts and pretty much everywhere they sent us we ran into similar scouts for the other side that gave us plenty of two on two, two on five, etc... pvp action. Also for each place they sent us there were things to do along the way, like this one town that we just destroyed for no reason (where I got my purple boots), buff monoliths, and chain portals. There were also quests at the places that we scouted and of course there were situations where our scouting brought us within range of large groups moving towards the next campaign battle, which we promptly joined.
Sure, I guess if you were roaming around looking for weak people to gank you might have gotten bored. But then they were out there too, they were just hiding.
One time I literally bumped into a guy out in the middle of nowhere and we both became visible for a moment. He faded back out quickly though and I had to be paranoid for the next 10 or 15 minutes until I could be sure he was gone.
That's good stuff right there.
LOL... Yeah it would be sooo much better to be meaningless part of mindless zerg... What a thrill
I really liked the relative "emptiness" of Cyrodiil -- felt less amusement park to me - but absolutely 110% agree with this:
"on top of that there were many, many spots where i felt i was being funneled either by deep water, fortress walls, or endless unscalable cliffs. it just did not feel interesting, instead it felt restrictive and annoying. i mean if you have huge long cliffs at least make a few spots where, with a little effort you can climb up. give people some options. "
There were some places where the landscape was too restrictive and there was not really a strategic reason for the restriction. Make those "spots" ESO!
the large map ist great, cause small Groups can do alot more. In gw2 there are small maps and no roaming or smallscale fights are possible without geting zerged.
I love the cyrodiil map, you can roam, cut transport ways and a lot more without meeting the zerg.
It is fine as it is not to small not to large
How are these troll traps? He has stated some facts. The zone, all though we probably didn't see every corner if it, is designed with a lot of open spaces. If this isn't true feel free to argue this, we may all learn something new here.
And it's not even a bad thing that it's open space. I'm glad it is. I even would like to have more of that open space design in the PVE zone.
+1 , my sentiments exactly