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http://www.youtube.com/watch?v=H6PBmzHxp7c
This is almost 4 months ago. I really want to play this game. The PvP is this game is on a whole different level from the other games coming out soon and the PvE dungeons look extremely challenging.
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On paper it's difference, in reality it's not.
It's a little hard to explain but the "aiming" in combat is more of a gimmick than an actual playerskill enhancer. This is because the arch and targetzones are so large you basically hit everything that's in front of your character (or in the case of healing, around it).
If you compare to other WoW clones, it basically plays out the same because even with the lock-target click shit you had in WoW you'd have to face enemies and if you're facing enemies in Wildstar you're going to hit them just as often as you would with the typical targeting.
Well maybe it's not fair to call it all gimmick, because aiming is more fun than tab-targeting.
Combat is a little more fluid because you don't have to lock a target to CC it, but after you've played a few hours in a battleground they honestly feel exactly like they did in Guild Wars 2. Arenas may be different, but I doubt it.
The only area I've noticed a real difference in Wildstar is with healing, which is a lot more fun than in your typical WoW clone.
so your opinion about this game is negative then? or what was the point?
anyway the pvp is good and bad. u can hit everything from a far and snipe them down with spells that have large cones.
that could be pretty negative or not, depends on what you're looking for.
MAGA
Personally did not enjoy this game at all. Tried and tried to like it. I'm even a fan of WoW, but I was literally bored to tears. Hope those who like it end up really enjoying it.
Reasons: For starters - the initial quests just didn't make any sense. It was just getting you to do things to do it. I can usually handle things that are very linear, but typically they have a background to them. This was just like - hey go find these camera things. Go get this book! This may sound like a lame reason, but I just could not click with it. I tried a number of classes as well, and just wasn't impressed. Couldn't locked down anything that made me feel like I wanted to play it for more than a few minutes. The closest I came to enjoying a class was the warrior. The melee abilities and attacks at least seemed mildly challenging. Anyway, that's my 2 cents.
If you compare it to the PVP in ESO then this is a hilarious thread. The PVP in WildStar is solid but nothing new. Basically the same battlegrounds as in WoW and some tweaks for the capture the flag modus (i.e. stealing from another base). It comes close to an epic clusterfuck with red telegraphs all over the place. Maybe it's a little bit more tactical when there are premade groups on both sides.. but so far I just thought 'meh'. Didn't have the chance to try the warplots though. Maybe they're cool.
Elite: Dangerous - Space Exploration & Trading.
+1
AI also felt like whichever class I played they felt the same when it came to combat ie. spam your skills as soon as they off cooldown.
yes, untill u hit a lvl that u have more skills then u can use and then u can setup a combo that stops u from spamming the buttons random
Personally I don't understand why it's cool to have to stop during each attack.
This stop and go combat is so meh
If you want that you can simply play Tera for free. It's another reason why I have no doubt WildStar will go f2p before long.
The combat and the sub which can be bought for ingame money is exactly what Tera did and no one is even talking about Tera anymore nowadays.
To me nothing beats a ranked tournament 5 vs 5 on gw2 when it's about pvp.
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Having played WoW hardcore for when it was really fun ( vanilla and TBC ) and having played Wildstar (without trying out raids) all I can say is that the game is amazing. Plays fantastic, everything is gorgeous, shitload of stuff to do and the pvp is so much fun that its gonna be painful to wait for its release.
Like many I doubted the cartoony look of the game but it fits perfectly, you feel like you are trapped in an epic Pixar movie lol. I mean, watch the streams and you ll get it although most streamer play with the camera really far away from the character and the screen just looks confusing with all the telegraphs. Thankfully those telegraphs are highly customizable so they don't clutter your screen, being discreet and serving their purpose. Most people I saw on Twitch play with those things turned on to the maximum, makes the game look confusing as hell and immersion breaking, don t know how they like it.
Old school competitive MMO raids + Mini instances + normal instances + arenas + battlegrounds (with addictive game modes) + warplots + housing + very fluid gameplay + gorgeous environments, stylized graphics and animations + challenging difficulty + incredible pvp + insane levels of customization + platformer + typical MMO questing + public events + pathing system + deep crafting system + a game where guild really matter = Wildstar
Never a game gave me such a good first impression. Normally when a MMO comes out, we start playing it and it immediatly shows off signs of inconsistency, rushed release, buggy as hell, people chewing through content because its too easy but we keep thinking: "Oh but it has great potential, surely they will fix it" and truth is the potential is never reached and things are barely fixed ( SWTOR, DCUO, GW2, Defiance, Age of Wushu etc etc ). All very different games but they all came out lacking.
Feature-wise Wildstar already gives us a LOT to chew on and it isn't even released yet. All I said can be easily found by just watching the twitch streams of the game although experiencing it, its a whole other level.
People compare Wildstar to ESO all the time just because they are MMO's lol. They are NOTHING like one another. Having played both, for me, Wildstar is a much more robust game. Just way more stuff to do there with better gameplay.
Still, ESO looks great and although its lacking content in my opinion relying too much on Cyrodiil pvp (which is epic if played right), it just lacks features. It gives me that feeling of another MMO with great potential but that never quite made it. Hopefully I ll be proven wrong. Either way I m buying both because I can, when money comes short and I have to choose, I ll choose the one that keeps me most entertained obviously. Being a fan is a sickness people, just do what feels right to you.
To each their own.. you know? It would be cool if this blind hating would stop. Both are (at least) decent games with differenct target audiences. Both can succeed, both can go f2p in a couple of months. We'll see what happens. "The better game" is a matter of taste.. not a matter of fact. They're too different in their design (i.e. gameplay, leveling pace, pvp design, graphics, UI -> minimalistic in ESO / typical MMO style in WS.. and lots of other things) to say that one of them is the better game in general.
It's just wrong to call the PVP mode in WS innovative or more complex or sth. It's very classic and very WoW-y (except warplots).
Elite: Dangerous - Space Exploration & Trading.
Correct call, but faulty logic.
That same swarm of "MMO locusts" that will migrate to Wildstar after the ESO launch will abandon Wildstar just as swiftly a month or two after it's launch. They're only after the thrill of "The Next Big Thing", the actual quality and content of the game is irrelevant.
Have tried both and I agree with you (Wildstar I've got winter beta account, ESO i pre ordered and got invited to betas).
Both have strengths and weaknesses. ESO has that rpg feeling which i like but to me it seem the game is being pushed out too quickly. there are a lot more improvements that can be done. which is a shame because the game (and its IP) has massive potential. the direction the game is taking is also kind of mixed up. lvling contents are heavily single player but end game large scale pvp is being promoted as its perk.
Wildstar is nothing new but is a neat improvement to what most are used to. it is very accessible and is very mainstream. much like wow, some ppl will say they dont like it but after trying a number of games they will eventually fall back to it. it has its weakness mind. lvling is a big grind and can get tedious. i suspect its pvp (warplots included) will be just gimmicks but end game raid will really contribute to its staying power (if carbine regularly add quality contents).
i really think it will come down to whoever provide better additional contents (first few big patches after release) to get ahead. i hope both will be successful though and i think they will, more or less.
Stop during each attack? Not sure what you are talking about unless you are referring to Esper, which is pretty much the only stationary class. Even they have spell options that let them move and cast at the same time.
To be honest, its a happy medium between TERA and GW2. The moves feel weighted like in TERA, but you still have the mobility of GW2 without looking like you are ice skating around.
In Wildstar choosing stationary moves is a trade off between power and mobility. Stationary moves will get you more DPS, but leave you open to attack. Its not like in TERA where most attacks root you.
I played both and Wildstar felt more tactical and interesting. Yes its instanced PvP, if that isn't your thing then its not going to appeal to you. The only option for ESO is AvA zergs. Yes its handled better than GW2 with how the map is setup and the ability to defend keeps, but its still going to be an epic zerg clusterfuck regardless.
There is pretty much no other way that large scale PvP can be and this suits a lot of people but I just find it ironic that you would point out Wildstar as a clusterfuck when it is infinitely more controlled and tactical than ESO.
yeah.
im more of a mmorpg fan than just wildstar or eso though.
i like wildstar better but i really hope both do well and nobody get butthurt.
I suggest you to look for YT videos which will show you that ESO PVP = mass zerg isn't true at all. Try it with some friends or guild mates.. there is a large scale from small tactical fights with 3-5 people as well as mass zergs or solo missions / stalking someone who isn't traveling with a group. I've read a lot of posts from you in both sections and it seems you're a little bit too fanboy-y towards WS for my taste. Especially when you think that a 10vs10 on such a small map like Walatiki Temple or each of the three areas of HotBS is considered tactical and non-clusterfuck.
Elite: Dangerous - Space Exploration & Trading.
Stop during each attack; I don't think you've played the game yet, am I making a correct assumption? Depending on the class you're playing, combat can be pretty mobile and you're in no way forced to stop between every attack. Some attacks, mostly the "big hitters" require you to stand still and focus for a while. However, every class has a wide array of abilities and spells castable during movement.
The game is a lot more fluid and dynamic than you think, it can be a bit zergy from time to time but overall the combat is pretty good in my opinion. I was part of the Focus Group Test for TERA back in 2009, so I've had my fair share of that game and let me tell you - WildStar and TERA has not much in common besides the somewhat similar combat. TERA had the combat going for it but it lacked in pretty much every other area.
WildStar obviously has the more interesting and fluid combat going for it, but it also brings a ton of other interesting things to the table. For instance, never have I personally had so much fun just doing Quests in a MMO before. I thought the novelty would wear off after a couple of days but here I am, weeks later still having as much fun as I did the first week. These small little things, things that on paper doesn't sound interesting all, together they make up for a pretty good experience IMO.
Now, the game is obviously not for everyone and that is completely fine. Fortunately we have ESO to check out in a couple of weeks.
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You know.. I've played both as well (47 Engi + 15 NB in the weekend beta). I know ESO has its flaws and such. But their PVP is great.. on each scale (from small ambush-style to large zergs). If you don't know what's the point in fighting with smaller groups at other areas then you really should watch some tutorials. You don't have to participate in the clusterfuck areas.
Your opinion towards WS PVP is.. strange to say the least. "Many things to do at the same time".. what? Walatiki Temple is a big zergfest because all of the flag spawning points are in the middle. HotBS is a little bit better but in 90% all people are fighting for the middle instead of splitting up. And if they're splitting up the smaller battles go on forever. You can't kill another player in 2-3 seconds. It's Carbine's concept. So while you're fighting other people of the two teams are coming and it's the same clusterfuck as in Walatiki Temple.
Just my 2 cents..
Elite: Dangerous - Space Exploration & Trading.
No you are completely wrong. Astro's guess was much better.
I am only interested in mage classes and if I want stop and go motion I will either give Tera another chance or I will grab my car and go for a ride during rush hour.
Honestly this feels like Tera 2.0
Fans: "Omg the combat is so new and epic"
Haters: "You know a new style of combat won't keep you playing forever right?"
Fans: "Omfg this game is so epic it will stay subscription based forever"
I give WildStar no more than 1 year before they go B2P.
PS: I'm pretty sure we are all posting in a baiting thread.
It's true that the content you can stream is very limited. However it's not like monotone content is stopping people from watching the same Diablo 3 streams over and over and over.
At prime time during beta weekends, which is where Wildstar has it's best shot of capturing audience since people like to watch streams of games they're playing it's maxing out at 300-500 viewers. Which is just horrific no matter how you put it, because this early it should be something people are interested in and they're just not.
ESO on the other hand had 32.000 people watching at it's peak. I know the NDA is gone, but given the short amount of time beta-weekends last it's not like people were streaming content that wasn't level 1-29 there either.
Wow.. that is what's going on...
If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!