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The Themepark needs to close.

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  • WaidenWaiden Member UncommonPosts: 500
    Originally posted by DarkVergil
    Originally posted by AlBQuirky

    So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

    Wow... The entitlement is strong in this one.

    I'm pretty sure there are many others who share my opinion.

    Don't bring the "You" argument into this.

    Yes but 100x more of those who doesnt :) unfortunatelly for you boy, you and other themapark haters are the minority here, not the other way around. 

  • jesadjesad Member UncommonPosts: 882

    You know, when I was a kid, I used to LOVE playing Tic Tac Toe.  It was the very first game I learned how to play.  That and Hangman.  I guess I must have played Tic tac toe and hangman for years before I got bored with them.  But the first time someone introduced me to chess and scrabble it was pretty much over for me with tic tac toe and hangman.  No so much because chess and scrabble were so much better but because chess and scrabble opened my mind up to the idea that tic tac toe and hangman had an algorithm to them that, once learned, made them easy to win.

    Now the realization of this didn't send me out into the streets proclaiming that tic tac toe and hangman were dead, or that something needed to change about tic tac toe and hangman, or that the golden years of tic tac toe and hangman were over.  I just stopped playing so much tic tac toe and hangman and started playing a lot more chess and scrabble.

    And eventually, even those games, as complicated as they were, became commonplace.

    My point here is that people are always clammoring about how things need to change within this genre when a lot of people haven't even TRIED everything that this genre has to offer.

    You want some random weirdness in your life, go find a game called Xyson and play around with that puppy for a while.

    You want some crazy badass graphics and totally realistic gameplay?  Go put Mortal Online on your machine and toss those guys a few bucks, they could use it.

    The point is that there are a ton of people out there that already have products that could use the support of people who want something different, but they aren't getting it because not only are people full of BS 9 times out of 10 when they say that they want something different, but they rarely, if ever, even if they know what they want, are willing to invest their time and money into seeing that thing come about.

    You don't like themeparks?  Keep it moving because there are plenty more where you come from that haven't even SEEN a themepark yet.

    You want something different then do what I do, go to that game list on this very site, start going through the games, and install, and play them until one of them can keep your attention.

    It's not anyone's job just to make a game just for you dude.  It's your job to go out there and find the game that you like from what is available.  And if you can't find that game?  Maybe you just don't even like these kinds of games and need to go and invest in some LARP gear or an Xbox or something. 

    Who knows, it may end up being your thing.

    image
  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Originally posted by AlBQuirky

    So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

    Wow... The entitlement is strong in this one.

    I think the themeparks will always be around , and that's fine for those that like them, have at em. We that want more sandbox-ish games are long overdue for some of those though. There's room for both types of mmorpg's but there aren't many for us to choose from with everyone playing it safe with themeparks. I like when mmorpg's had depth, adventure, and exploration like the old school mmorpg's. Ultima Online and Asheron's Call, in today's mmorpg's there's nothing like them, sadly.

    image

    What happens when you log off your characters????.....
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    Dark Age of Camelot

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by DarkVergil

    Originally posted by AlBQuirky
    So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?Wow... The entitlement is strong in this one.
    I'm pretty sure there are many others who share my opinion.Don't bring the "You" argument into this.
    I'm positive there are many other players that share your love sandboxes. And I think there should be plenty to choose from. Sandboxes flooding the market ain't gonna happen anytime soon, though there are some MMOs, it looks like, that are trying to "buck the system."

    If you don't want the "You" argument flung back at you, don't make a sweeping generalization that is an absolute, neglecting players that enjoy what you do not. That is the very definition of "entitlement", making EVERYONE play your way.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by Magiknight

    Originally posted by AlBQuirky
    So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?Wow... The entitlement is strong in this one.
    There is virtually only ONE style of MMO that exists anymore. Anyone who likes that style has over a dozen MMOs to chose from. If you don't like that style, your choices become very limited. A WoW style MMO is fine, as long as there are more choices.
    I agree 100%. There are many, many more themeparks than sandboxes. I wish there were more choices, but alas, there are not.

    Also, what kind of sandbox do they create?
    - What kind of PvP? Full Loot? Open World? Flag-able? Realm/Faction PvP? A combination of the previously mentioned? PvE only? A 50/50 mix of PvP and PvE?
    - What about Crafting? Or Housing? Included? Deep systems? Tagged on at the very last? Ignored?
    - What setting? High Fantasy? Low Fantasy? Sci-Fi? Real world? Apocalyptic with Zombies? Medieval? Survival?
    - What kind of combat? Tab Target? Action? A mix of the two?
    - How bad is the Death Penalty? Perma-death? Near Perma-Death (like 100 lives)? If a player dies in a battle, do they NOT get back into the fight? Maybe a simple respawn at some specific point, costing a couple of silver pieces per level? XP loss? Stat degradation?

    These are just off the top of my head. There is no "one sandbox" to rule them all :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • winterwinter Member UncommonPosts: 2,281
    Originally posted by AlBQuirky

    So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

    Wow... The entitlement is strong in this one.

     This^

    Seems some people like to OP believe the world revolves around their likes and playing style, and if a entire genre doesn't fit into their likes and views it has "Close".

      Seriously the OP sounds like he's burnt out on WoW and the wow clones that's fine but to get to that burnt out state he had to have been playing them for at least a few years and most likely enjoying it. Now he wants no one to be able to experience or enjoy those games that he played and enjoyed when he first started before he got burnt out because they are old to him.

  • Four0SixFour0Six Member UncommonPosts: 1,175
    Originally posted by DarkVergil

    I'm sorry but it's time for something new.

    When I played the Wildstar beta this past weekend, I was simply amazed at the great character customization, good animations, funny themes, and detailed introduction into the factions. The gameplay was solid, and the graphics were sound.

    However, when I was given a quest to kill 10 and gather these I stopped what I was doing and said to myself "Haven't I already done this a 100 times before?". After that I left the game, went into the game folder and uninstalled the game.

     

    The Themepark is something that World of warcraft has made iconic in the mmo industry. It's almost as if it is impossible for there to be a mmo that is made without this design. Why is this you might ask? It's simple, game publishers are afraid to take chances anymore, they see the only way for them to regain their profit is to base it on the "themepark" or "World of warcraft" formula in order to gain sells. This has plagued the mmo industry for far too long and has severely reduced the amount of unique and innovative mmo's that we used to see on the shelves.

    Before WoW there was, City of heroes, Final fantasy XI, Dark age of Camelot, Everquest 1 & 2, Star wars galaxies, Lineage I & II, etc.. Different designs, different gameplay elements, different endgames. 

    After WoW there was, WoW, WoW, WoW, WoW, WoW, WoW.

     

    A change needs to happen. 

    Dearest OP:

    There does need to be a change as you say. But the change needs to come from you. Log out, don't sub, play a different game, (not just another MMO, but a different game all together).

     

    I am a student of economics, and if there is one tidbit I wish all consumers knew, it is this: 

    SUPPLY REACTS TO DEMAND

    In simple, MMO relevant terms:

    DON"T LIKE THEMEPARK, DON"T PLAY IT.

    If the masses don't agree, then it is time for introspection and understanding that you are but 1 of 8,000,000,000 (give or take) potential consumers. In the end your happiness rests on your shoulders. Get over it, walk away and find a new hobby. I did and I love it, I also spend many more dollars a month on it than gaming, so beware of that.

  • kotzkotz Member UncommonPosts: 100

    I agree with you.

     

    Dont worrie, in a couple months The repopulation will be released 

  • SlampigSlampig Member UncommonPosts: 2,342
    Originally posted by DarkVergil

    I'm sorry but it's time for something new.

    When I played the Wildstar beta this past weekend, I was simply amazed at the great character customization, good animations, funny themes, and detailed introduction into the factions. The gameplay was solid, and the graphics were sound.

    However, when I was given a quest to kill 10 and gather these I stopped what I was doing and said to myself "Haven't I already done this a 100 times before?". After that I left the game, went into the game folder and uninstalled the game.

     

    The Themepark is something that World of warcraft has made iconic in the mmo industry. It's almost as if it is impossible for there to be a mmo that is made without this design. Why is this you might ask? It's simple, game publishers are afraid to take chances anymore, they see the only way for them to regain their profit is to base it on the "themepark" or "World of warcraft" formula in order to gain sells. This has plagued the mmo industry for far too long and has severely reduced the amount of unique and innovative mmo's that we used to see on the shelves.

    Before WoW there was, City of heroes, Final fantasy XI, Dark age of Camelot, Everquest 1 & 2, Star wars galaxies, Lineage I & II, etc.. Different designs, different gameplay elements, different endgames. 

    After WoW there was, WoW, WoW, WoW, WoW, WoW, WoW.

     

    A change needs to happen. 

    There are plenty of games out there that offer up something different. My suggestion is look around... You complain that we don't need another WoW, we also don't need another thread about this subject which has been done "100 times before"...

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by Ice-Queen
    Originally posted by AlBQuirky

    So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

    Wow... The entitlement is strong in this one.

    I think the themeparks will always be around , and that's fine for those that like them, have at em. We that want more sandbox-ish games are long overdue for some of those though. There's room for both types of mmorpg's but there aren't many for us to choose from with everyone playing it safe with themeparks. I like when mmorpg's had depth, adventure, and exploration like the old school mmorpg's. Ultima Online and Asheron's Call, in today's mmorpg's there's nothing like them, sadly.

    If you really want a sandbox, kick in sixty bucks and go play the Landmark Alpha right now.  Closest thing to a true sandbox ever released in the MMO space.  (If that doesn't tickle your pickle, then "sandbox" probably isn't the word you are looking for.)

    Peace is a lie, there is only passion.
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    The Force shall free me.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by DMKano

    As the poster above said - there are millions who enjoy themeparks - its good to have options for all different people.

    I hate boy bands, but its good that they are there for those people who love them.

    Agree.

    I would say there is room for a broader type of MMORPG but I wouldn't like it if these themeparks would disappear.

    Imagine those who enjoy Themepark games to have no more option to play those. They will try those other type of MMORPG's, but can you imagine how they would feel? Since they make up the majority of gamers in this genre how loud would you (OP) think the complaints would come in?

    We already have people complaining that there is not enough straight forward handholding, just because they don't actually take notice or the time to actually get to know a game. They often have this very narrow minded gamestyle where they click NPC, skip tekst and run off after the quest marker. And then start complaining quests are broken just because they themselfs didn't pay attention at all  (TESO).

    So sorr OP themeparks do not need to close but there should be plenty of room to have just more options.

  • cheyanecheyane Member LegendaryPosts: 9,407

    Put your money where your mouth is and support kickstarters.

    Garrus Signature
  • zwei2zwei2 Member Posts: 361

    And the MMOCasino is born!

     

    "Good evening sir. The customer at seat 10263 will like to PVP you in Blackjack. Do you accept?"

     

    ......

     

    Seriously, MMORPG can only go so far. As I had said, unless the player can be transported into the virtual world and play as their own avatar, nothing innovative will overturn the current MMO scene.

    The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by zwei2

    Seriously, MMORPG can only go so far.

    Yes, like PvE realms is for players who want to only play PvE content in the world. A compromise is instance PvP, but it can't be dual use zones (e.g., quest zones designed for both PvE and PvP content, and forcing the use of riding mounts to ensure PvP).

     

    When devs blur the server distinctions they do a disservice to the players who prefer either PvE or PvP only content, as that's not the reason to roll on specific servers...it's for preferences, not one-size-fits-all.

  • MamasGunMamasGun Member Posts: 152

    Then don't play MMORPG's.  There are plenty of other online games, such as Smite, APB, Lost Saga, etc etc that are Massively Multiplayer but not theme parky "Go here and kill 100 things" MMO's.

    In terms of MMORPGs, the theme park has proven to be a successful structure to build an MMORPG on.  Why?  Player immersion.  When you go to a theme park in real life, you are completely immersed into the theme of the park you're in (Disney World, Universal Studios,etc etc). 

    I can almost promise you the "Go here and kill 100 things" is not going to go away anytime soon.  That's one thing Wildstar is trying to bring a different perspective on-it's still in Wildstar, but there are plenty of other quests that you get that are definitely some things I've never been able to do, let alone instructed as part of a mission, in an MMO. 

    I think you just might want to take break from MMO's for quite a few years... it won't be changing anytime soon.

    Loves: SMITE, WildStar, Project Zomboid, PSO2, DCUO,

    Worst Online Communities: WoW/WoD(the OG MMO Trolls), DayZ/WarZ, SMITE/LoL/DOTA, EVE Online, APB
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    All the comparisons
    I think it’s dumb and it’s embarrassing
    I’m switching off
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  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by Ice-Queen

    Originally posted by AlBQuirky
    So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?Wow... The entitlement is strong in this one.
    I think the themeparks will always be around , and that's fine for those that like them, have at em. We that want more sandbox-ish games are long overdue for some of those though. There's room for both types of mmorpg's but there aren't many for us to choose from with everyone playing it safe with themeparks. I like when mmorpg's had depth, adventure, and exploration like the old school mmorpg's. Ultima Online and Asheron's Call, in today's mmorpg's there's nothing like them, sadly.
    I really do feel for the sandbox players. The pickings are slim, indeed. I am in the same boat desiring MMOs with virtual worlds for my character to live in.

    It's not that I do not want to see sandbox MMOs made, for I do. It was the OP's insistence that everyone that likes themeparks should all out lose their type of game.

    I think the sandbox players have a better shot at getting an MMO more to their liking than I am :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Originally posted by CazNeerg
    Originally posted by Kevyne-Shandris

    Themeparks exist like they do in RL...people enjoy them, and they're best enjoyed with more friends and family.

     That's how/why WoW is successful -- you don't play WoW by yourself, you play with others you know. You stay playing WoW because those you know play it. 

    Other MMOs don't stress playing together as much, which in turn doesn't keep players in the game playing.

    Huh?  One of the primary reasons, if not *the* primary reason that WoW reached millions when previous games had been lucky to get a couple hundred thousand was because it was the first MMO that *didn't* require you to constantly be grouped with other people.  Most of the content in the vanilla game, and all of it's expansions, can be soloed.  Just because there are some people in WoW who like to group doesn't mean the design of the game itself encourages grouping more than the design of other games does.

    WoW can be summed up...

     

    1. Huge popular online franchise with legions of fans.
    2. Popular cult like following of developer.
    3. Genre that's addictive to new players.
    4. Online popular gaming network to pool virgin players to pull from.
    5. Make genre easy to play and not clunky monoliths the older MMORPGs were.  
    6. Add in cool marketing.
    7. Chemical X.
     
    Add that up and you get 12 million subs.   
     
     
    I think SWG could have been a game that could have done what WoW did.  It was just badly optimized and not modern enough in the UI.  I think the genre would be better off if it did.  I think the PvE sandbox with themeparks inside of it is the best mainstream route for the genre. 
  • LrdEtriusLrdEtrius Member UncommonPosts: 95

    This whole thread makes so much sense as saying: MMO needs to close.

    Everything after WoW, is "WoW-nized" somehow, its a reference or even a point to start a project (lets do like they did, derp) so... it won't happen.

  • MMOman101MMOman101 Member UncommonPosts: 1,787

    I find it odd that a person can make an obvious troll/ill informed post and it can draw this type of response. 

    If he is a troll people are playing into his hand.

    If he is this ill informed, nothing typed is going to make a difference.

    Posts like this don't foster discussion.  They foster people shooting comments back and forth in an attempt to out "yell" the other.  At some point it would be nice if we, as a community, could let this nonsense die a silent and unnoticed death. 

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • nottunednottuned Member Posts: 92
    I do the exact same thing with first person shooter games. "Oh a gun with crosshairs in a first person view!!!" /rage uninstall .done it before
  • KazaraKazara Member UncommonPosts: 1,086
    Originally posted by Vermillion_Raventhal
    Originally posted by CazNeerg
    Originally posted by Kevyne-Shandris

    Themeparks exist like they do in RL...people enjoy them, and they're best enjoyed with more friends and family.

     That's how/why WoW is successful -- you don't play WoW by yourself, you play with others you know. You stay playing WoW because those you know play it. 

    Other MMOs don't stress playing together as much, which in turn doesn't keep players in the game playing.

    Huh?  One of the primary reasons, if not *the* primary reason that WoW reached millions when previous games had been lucky to get a couple hundred thousand was because it was the first MMO that *didn't* require you to constantly be grouped with other people.  Most of the content in the vanilla game, and all of it's expansions, can be soloed.  Just because there are some people in WoW who like to group doesn't mean the design of the game itself encourages grouping more than the design of other games does.

    WoW can be summed up...

     

    1. Huge popular online franchise with legions of fans.
    2. Popular cult like following of developer.
    3. Genre that's addictive to new players.
    4. Online popular gaming network to pool virgin players to pull from.
    5. Make genre easy to play and not clunky monoliths the older MMORPGs were.  
    6. Add in cool marketing.
    7. Chemical X.
     
    Add that up and you get 12 million subs.   
     
     
    I think SWG could have been a game that could have done what WoW did.  It was just badly optimized and not modern enough in the UI.  I think the genre would be better off if it did.  I think the PvE sandbox with themeparks inside of it is the best mainstream route for the genre. 

     

    I agree. The biggest problem SWG had was being incompetently managed by $OE.

    image

  • EsuarfeeeeEsuarfeeee Member UncommonPosts: 91
    I believe your thread as well is in need of closing

    image
  • udonudon Member UncommonPosts: 1,803
    Originally posted by Kazara
    Originally posted by Vermillion_Raventhal
    Originally posted by CazNeerg
    Originally posted by Kevyne-Shandris

    Themeparks exist like they do in RL...people enjoy them, and they're best enjoyed with more friends and family.

     That's how/why WoW is successful -- you don't play WoW by yourself, you play with others you know. You stay playing WoW because those you know play it. 

    Other MMOs don't stress playing together as much, which in turn doesn't keep players in the game playing.

    Huh?  One of the primary reasons, if not *the* primary reason that WoW reached millions when previous games had been lucky to get a couple hundred thousand was because it was the first MMO that *didn't* require you to constantly be grouped with other people.  Most of the content in the vanilla game, and all of it's expansions, can be soloed.  Just because there are some people in WoW who like to group doesn't mean the design of the game itself encourages grouping more than the design of other games does.

    WoW can be summed up...

     

    1. Huge popular online franchise with legions of fans.
    2. Popular cult like following of developer.
    3. Genre that's addictive to new players.
    4. Online popular gaming network to pool virgin players to pull from.
    5. Make genre easy to play and not clunky monoliths the older MMORPGs were.  
    6. Add in cool marketing.
    7. Chemical X.
     
    Add that up and you get 12 million subs.   
     
     
    I think SWG could have been a game that could have done what WoW did.  It was just badly optimized and not modern enough in the UI.  I think the genre would be better off if it did.  I think the PvE sandbox with themeparks inside of it is the best mainstream route for the genre. 

     

    I agree. The biggest problem SWG had was being incompetently managed by $OE.

    A lot of things played against SWG and it wasn't just the mistakes SOE made.

    1.  The game launched 1-2 years to early for mass approval.  The average household wasn't ready for a always on games when SWG launched, by the time WoW launched DSL and Cable modems where much more common.

    2.  The game really didn't launch is a great state.  WoW had it's issues but it was at least playable without getting overly frustrated.

    3.  The game at launch didn't give people what they really wanted which was to be able to jump in and play as Jedi day one.

    4.  For all it's depth the game was complex and slow to start.  It really took someone with a decent attention span and willingness to keep at it to really pick up the game.

    All in all SWG at launch was never going to be a game to get 10 million subs and even if it launched today with the same mechanics and better graphics it wouldn't even come close to that.  SOE tried to make it more of a mass acceptable game with the NGE but even that fell short.  NGE would have worked better if it had gone with a F2P relaunch or maybe as part of a major expansion but back when that happened F2P wasn't something western developers even looked at and trying to get your game box for a several year old game into stores front and center for what was a patch was a uphill battle.

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by whisperwynd

    The players ultimately dictate what's popular and eventually change genres of games to where they are now.

    When gamers stop playing the next iteration of COD because the game actually becomes worse than its predecessors, then the devs will try something else. If they get sales, why bother? They make something for the fans no matter how some may dislike it.

    We aren't force fed anything that we aren't willing to eat...even those with lower self control.

    agree with this

  • NildenNilden Member EpicPosts: 3,916
    How about make sandbox, virtual world, and alternative  (MMOFPS, MMORTS, etc) games for the people who want them and the people who like themeparks have tons to choose from as well. You don't need to close something down to open up something new.

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