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This Video is to Educate the Ignorant on MMO Graphics

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Comments

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    I'm definitely not an expert, not at all.

    However, I still believe this guy's presumptions are quite wrong. I mean, your client doesn't load everything around you just because other players are active in other cells in the world.

    Of course I can see how other things would limit the graphical quality of an MMO. Like having a lot of players and player models active at one location in the game world, with a lot of different events updating at the same time.

    Or simply the argument that not every potential player has the required hardware to play a graphically heavy game.

    Now, I personally don't find ESO's graphics "bad" at all. But the OP's argument is pretty wrong as well, I can play Skyrim on Ultra and probably got around the same FPS in ESO.

    "Playing Skyrim on Ultra" is also quite a relative thing to say. Basically any type of computer can be brought to its knees by a modded Skyrim with 8k uncompressed textures for everything and anything coupled with high ENB settings.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • skyline385skyline385 Member Posts: 564
    Originally posted by Sk1ppeR
    Originally posted by skyline385
    Originally posted by Sk1ppeR

    The video is bullshit. This guy basically explains that a MMO client renders and load stuff you do not see, that's bullshit. Every modern game, especially ones done in Hero Engine render and load only what you see. Have you ever wondered why you get fps boost when you move your camera away from the fun stuff, for example looking backwards? Yeah...this guy is bullshit most of the time, however he does make some pretty strong points. MMOs are usually watered down because of the people that play them. I doubt anyone is playing battlefield 4 in a 4+ year old PC, while 4+ year old PCs are i suppose the norm in MMO. But yeah, take what this guy is saying with a bit of grain of salt. He's not completely right :) 

     

    On the other hand, I would love to see MMO being done in the latest Frostbite engine, that shit scales like a beast. Throw it an octa-core CPU and it will utilize it. Dual GPUs? No problem! And it's impressive, battlefield 4 with 64 players per map, with low ping, in an FPS ... given a first person shooter throws a lot more stuff on the network stack, the rate of commands alone is super high even if its just couple of bits going

     

    P.S: Lawl i just wasted my time writing this post ... OP next time please do check the comment section of the video before posting a video. 

    You are very wrong about Battlefield 4's network handling. The game is fun and all but their network code is terrible.

    Battlefield servers use a 10Hz tick rate which if i understand correctly means that the servers update themselves every 100ms. This is like FFXIV 250ms server response time. Compare that to CS:GO which has 64Hz and 128Hz tick rates on their servers.

    Dice themselves have admitted this and said that the game is built in such a way that it's not possible to correct it.

    Sources:

     

    Battlefield 4 Netcode - The Real Delay

     

    http://www.reddit.com/r/Games/comments/1xo8gf/battlefield_4_netcode_the_real_delay/

     

    DICE explains state of Battlefield 4 "netcode issues"

     

    DICE: you can never have “perfect” netcode in Battlefield 4

     

    The point is DICE themselves are saying that the game has netcode issues because it has to handle 64 players so this comes out as a limitation of the Frostbite engine itself. This essentially makes the engine useless for MMOs.

     

    Every online game has 100ms delay which is never accounted for because that's the standard. Its not just Battlefield or Counter Strike or final fantasy. The network engines are written with that in mind.

    I would like a source on this because Valve's CS:GO servers are known to have excellent tick rates which give a minimum delay much lower than 100ms. Most MMOs probably but not most Online games.

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  • maendrosmaendros Member UncommonPosts: 26
    No idea what the problem is... Graphics are great on my pc and the engine is the most optimized i have ever seen especially for a mmo. And i have played a LOT mmos. 
  • TondagonTondagon Member Posts: 19
    Originally posted by Tygranir
    Doesn't explain why there are older MMOs that look much better with both graphics and animations than ESO though. Nice video, explains a few things nicely. Doesn't explain lackluster choices on what current tech CAN do.

    If you play it on a potato maybe, on a machine that can max everything out, it is just jaw-dropping amazing.

  • AcvivmAcvivm Member UncommonPosts: 323
    Ignore, my post pretty much mirrored other responses.

     

     

    HEAVEN OR HELL
    Duel 1
    Lets ROCK!

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    So i guess OP is the one who got educated here? but i must say that the video was very entertaining.
  • nerovipus32nerovipus32 Member Posts: 2,735
    Originally posted by Tygranir
    Doesn't explain why there are older MMOs that look much better with both graphics and animations than ESO though. Nice video, explains a few things nicely. Doesn't explain lackluster choices on what current tech CAN do.

    What MMO has better graphics than ESO and has 200 vs 200 vs 200 pvp?

  • nerovipus32nerovipus32 Member Posts: 2,735
    The lighting and reflective lighting in ESO is far superior to any mmo on the market.
  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by nerovipus32
    Originally posted by Tygranir
    Doesn't explain why there are older MMOs that look much better with both graphics and animations than ESO though. Nice video, explains a few things nicely. Doesn't explain lackluster choices on what current tech CAN do.

    What MMO has better graphics than ESO and has 200 vs 200 vs 200 pvp?

    Its like asking why you like strawberry over vanilla. Maybe because graphics are matter of taste and perception?

  • GdemamiGdemami Member EpicPosts: 12,342

    Oh god...

    Too many moving characters on screen to handle? Really?


    You can't extrapolate issues of offline game onto online game. Especially when you take as an example such a piece of crap code as Skyrim.

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