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In this round table HERE they send forth the challenge to come up with a server rule set you would like to play that not just a standard RP, PvP or PvE server. Or maybe thats what you want. So what rule set would you like to see the server you play on? What I hope for is below but this thread is not about what I want. I would like to see what everyone else wants as well.
EDIT: If you have an idea you should also post it HERE!
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Faction Server
1. 3 PvP factions you can choose to join
2. All factions can team together for PvE content outside contested map
3. No PvP in PvE areas
4. PvP map that you become flagged when you enter, much like DAoC or GW2 RvR/WvW maps
5. Contested PvP map has Keeps and Castles to take over and defend that effect your faction in a positive way
6. Guild Wars: Contested map has an area that guilds can make fortifications that can be take out by other factions and defended. Must be maintained by the guild.
7. Taking out enough keeps and guild fortifications grant you access to special dungeon
8. Contested map has towns that are quest hubs (dailies) each faction can take over and control to earn special rewards.
Comments
What would i like.
Let's call it Territorial Economic Warfare Server.
- Pre set NPC Factions (can be in war with others, allied or in peace.. those state can change at any time)
a few(at least 3, maximum 5) pre set Factions anyone could join(just one Faction per time, leaving one faction will make you traitor to this faction and you will have some penalties; and switching factions should be possible, but difficulty, and with penalties).
Every player should be able to get different positons in that faction, and with any position different kind of priviliges and responsability come with. The highest position would be a member of the war council(lets say there are 13 members, in the beginning just NPCs), which will decide fundamental things like declare war/peace to other factions, raises Taxes, allows lease/sale of land in newly conquered territory and all that stuff. Other positions could be like a city council with authority over a city.
- Player created Factions/Clans.
At the same time it should be possible to create a player faction with similar preset structures like the npc factions, just filled from day one with players, which could arise from huge clans/alliances.
- Conquering Land/Territory (PvP/PvE state)
The overall land should be divided into counties(countship), some free cities and the like. Every county should have his own council to set some local rights, every council does have his own pve/pvp state.
Contested county, full pvp, no faction owns all castles, controls the complete county. Just guards within the range of your owned castle(think DAoC, ESO)
Every border county should be automaticly pvp.. there may be some npc guards depending on how many castles do you have control roaming around the county. (rather long reaction time, beatable guards)
Every county in bordering a border county will be pvp, but with increased protection of guards through different controlling castles/cities. (reaction time of guards will not be immeditately, but rather fast, guards are not completely invinceable, but rather tough)
Every county bordering above will be rather safe(think EvE safe zones) with heavy guards interfering immediately.
Territory/not claimed counties apart from any faction will be wilderness (ffa pvp without any restriction, any consequences, any laws)
Any county can change their state and become any of the above. Security depends closeness to the border and how many building with different effects are in there.. so that any castle will increase roamign guards or power of guards. There could be different building with different effects. (imagine some games like Anno or other strategic games)
- PvP/criminals within a faction
You can theoretically attack anyone. In the so called safe zone(EvE like) you will get caught, and penalized. This may be different things like jail time, fine or to lose faction status(you will be executed and respawn on a wilderness county) depending on the act of crime(stealing, murder, whatever). How much you will be penalized depends on a council(courthouse), which can be occupied from players.. those set laws and the like. (every position is granted for a limited time.. like one month)
In zones with less guards you may get away uncaught, but it will be more difficutly as safer a zone is.(see list above)
PvP/criminal action may range from player killing, pickpocketing, burglary, rioting and similar acts.
- Economy/land allocation/land loss
In the beginning there are a lot of land available for lease/sale. It may either be economically used like to build up a sawmill, lumber camp, farm, mine or whatever imaginable, or for persoanl use to build your home.
Difference between leasing and buying. If you buy land, it is completely yours, but if the county will get conquered it is completely your loss. If you leased a land, you have to pay monthly/weekly for it, but can build whatever you want.
The price will depend on how safe a county is, and can be set up from one council(in the beginning in NPC factions, it will be pre defined). With other words land in a border county will be rather cheap(because of the high risk of losing) and land in the heartland will be rather expensive.
Trading/Resources will be local. You may have something like a local marketplace or auctionhouse(see EvE or anything like that) were you can buy/sell your stuff. Trading goods have to be transported overland, with carriage or the like. Inventory should be limited in size and weight for both player and different mounts.
Appearence of resources will differ from region to region and so may the prices and goods transportation will be required and may be dangerous(depending on the safety of the county).
PS: I may have left out some important parts, but that should be a good starting point for a interesting gameworld. Though i am full aware that it will require a lot of adjustment to the core game, and will be with it more than unlikely to ever happen.
Nevertheless this would be some kind of sandbox pvp server i would like to play in. Any comments are welcome.
PPS: I know my english, grammar and spelling sucks.. after all it isn't my first language. So if anyone interested in a similar system, and would like to fix the grammar and spelling you are free to post it on the EQN board.
NO CASH SHOP/NO AH SERVER