I was invited to the February US beta and WoW what a major disappointment.. (Again this are the first impressions that I experience this is not a review)
But I must underline the intro in the oblivion prison they were so so soo boring, Art, Npcs, colors, lore, quests, no challenge at all just one button press nothing more, no extra secondary quests or minigames, no sense of urgency..
Give me one TES game where you had those in tutorial. About challenge - give me one TES game that did have challenge. In fact since I seem to progressed a bit further than you I can already bring you some news: TESO has some little challenge and it's pretty much the first TES game giving that.
Starting Island (it would actually be fun to see my character fall from the sky drop in the water and have to swim to the island but I guess that would be too cool and fun to implemented .. I guess being left in with a non interactive non context form is way more fun!)
Yeah, because falling from the sky is so much fun... I guess this is the part where normally comes into play this old mechanics called imagination.
The island was also so boring felt like it was heavily scripted , npc had no routines, In the very limited time I had, I encounter no dynamic questing(like find a item on the ground that started a mission, or a npc that pop up and started a quest.)
TESO has pretty much similar questing to what other TES games provide. The only difference really is that pretty much every single quest takes place in a single location.
Graphics
They look so old and and above all the viewing distance seems so limited even at max on settings, there aren't even pretty wallpaper backgrounds , my graphics were in ultra and colors felt so bland and nothing pop up.
Also news - high requirements of MMORPG game can be even bigger problem than dated graphics. Also WoW back in it's vanilla days also had dated graphics. DAoC at launch also had dated graphics (same engine as Morrowind btw), EQ2 also wasn't that pretty. Ofc there could be disaster such as WAR - bad graphics and high requirements. Glad that TESO does not follow this direction.
Combat
Boring not visceral or bloody at all, one of the biggest and worst combat in a MMO I have seen. (1st person wtf? seems like it's there to see how dead and ugly the game looks) *The beta first had no collisions or physics from impacts*
3rd person in TES game wtf?
Bugs and lag
I got stuck in one of the main quests in deactivating some traps, plus the game was so so so laggy(server stress) again I'm from EU and I think the beta was in North America still it was impossible to enjoy.
Don't really recall any quest requiring player to deactivate traps. AVOIDING them, yes. Also regarding lag. Another news for you - last two events were stress tests. What did you expect from that?
No side quests, distractions or minigames
I saw nothing of these, fishing is just about clicking and looting no gameplay there(nothing like SWG fishing), lockpicking is very annoying at best..
Now I am 100% confident this is the first game in TES world that you played for more than 5 minutes. Also I still doubt that you played it for more than 10.
I just reached level 4 but I did put some 5 hours+ in the game but everything I found was just bland all npcs were lvl 3 like me and provided no challenge, I didn't get to try crafting since it looked like you needed recipes to do so, didn't found any interesting quest in terms of writing or gameplay mechanics
It seems like the game can be fun in sieges and crafting seems to have some potential but why is it soo boring? to get there *why not we taste some of in the starter locations?
I'm a fan of TES but this ain't it and not even the basic features that keep you hook that MMOs have are present here.
If I didn't read this whole post I might actually have believed in that last few statements about how long you played and that you are TES fan. Sounds really like you don't like TES games at all, you expected it to be another WoW, Rift, EQ, whatever but you are surprised that it has elements characteristic to whole TES series.
I was underwhelmed by the starting area as well, but found that the game became more interesting the farther in I got. Just like every large beta there were laggy times and overloaded areas - but its always like that during betas and launches. The one thing I wish they would do in these shared intro areas - give you the option to skip it once you have a toon that has completed it.
OP has some good points, you dont need to get past level 3 to see the graphics arnt that good, the combat is just bad and the quest are really really bad versions of every other themepark mmo.
and for those laughing that it took him so long to level up, maybe he was exploring and checking out the game trying to give it a chance? are you the same people that are going to trash sombody if they rush to max level then complain because there is no content? probably?
I will agree with the OP, the opening tutorial really is a something you have to clench your teeth and endure through, but afterwards I didn't experience any of the issue he complained about, and I leveled 3 characters up to level 6-7, one for each realm.
Did hit one bugged quest, where final npc to kill seemed to be missing, but I read somewhere that might have been by design because they didn't want players to see what the final result of that quest line was yet, who knows?
Was it greatest gaming experience ever? No, but it really was starting to get interesting when my DragonKnight in AD was moving through the 2nd zone, going to make sure I return back there one day to see where it takes me.
i'll take it on faith that I need to be a bit higher to enjoy the full experience, wait till I get much deeper into the game.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Originally posted by DeathmachinePT How can quality control allow such a bad intro in a supposedly AAA game?.. Don't devs care about first impressions
Sorry your first impression didn't go well. Clearly this game isn't for you. I share your opinion and thought the intro and starting islands are just fine. If this is the worst you have seen then you haven't played many mmo's.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
If people are not getting a level every time they talk to a quest giver in the first 10 minutes of the game it's boring I guess.
Personally I liked the slower pace of leveling in the beginning of ESO. I'm not saying Colharbor and the starter zones are perfect but they are far from "one of the most boring intros I have experienced in a MMO".
Originally posted by Beastn If you think ESO into was boring wait till you experience Wildstars "Spaceship of Slumber"......talk about painful, yikes!
MMOs with cartoon graphics are like water and oil for me they don't mix... MMORPG are still for me about roleplaying and being immerse in another reality.
Originally posted by sketocafe That's complete bullcrap. Our characters should have descended from the sky, robed in fire, on chariots pulled by enormous peacocks, flying on rainbow wings. That boring fall into the sea idea would do shame to the excitement that is ours as beta testers by right.
Hmm I didn't write that bullcrap zenimax did but they just wrote in the dialogue, instead of changing the MMO paradigm by making this a funny an interactive gameplay mechanic but also as a tribute to TES bug that would launch you on the air or when you hit Sheogorath and he made you fall from the sky to your death, instead they choose to simply make you appear in a city after a loading screen how exciting, there is a name for this mistake in film making when you change scene but do not give viewers the visual change of scene.
Originally posted by Innkwell
In closing, to OP... If you think this game/intro is boring I'm curious what you are comparing it to?
In terms of best intro into MMOs that I recall well GW2>EQ2>GW>SWG(NGE)>FFXIV>ESO
Some people say ESO mirrors other ES intros well let me compared this:
Who recalls oblivion?. You start by meeting the "good guy" the EMPEROR!, you are freed from a prison -> you then are forced to abandon the safety of the crown escort(you feel alone) -> you venture alone in the sewers you pick your first sword and armor(You feel confident) -> you sneak on goblins and rats(Your heart beats stronger) you are introduced to minigames, you then encounter the emperor just to see him murder in front of your eyes (makes you feel impotent and weak and tempts on keeping interested in the main plot), you exit with a quest that seems very important, while giving you an enormous place to explore non scripted and WYSIWYG.. (Now this is a good engaging intro)
ESO:
You talk to one ghost you leave the prison, you kill 1 skeleton, you can just pick one weapon (why can't I take another In case I misclicked?), You click on an eye it explodes, you talk to 1 npc , you go in a tunnel, climb a ladder, fight a weak npc, click on two objects, you fly into the air and you then see your character standing in a town... WoW EpiC!! Ok let me climb on top of this tower WOW low res but large ships on the shore.. let me swim and see if there is any loot inside, maybe someone is still inside, maybe someone on the shore left something on a ship and needs it to be fetch, maybe those wounded sailors need help and could use someone to craft medicine or food .. GUESS WHAT A BIG &%"king NOPE!
(Did any of the devs even tried GW2? You fight bosses, grouped enemies, you engage in memory mini games, platforming, you have different game mechanics like becoming a tiger, there are events, timed bosses spawns with loot, you fight big and strong creatures, you find a raid quite close to the starting locations with few hours put ingame which is completely impossible to solo and since its a scheduled event chain people wait for the big boss to spawn and you see over 100 players killing it.)
My lowest expectations for ESO intro
1- You start in a prison possibly getting tortured or any sort of gameplay scenario that makes you feel helpless and wanting to leave that place but also get some payback. You get free from the prison you kill some guards get your class weapon, you move forward among other npcs and players.
You are lead to a path/exit that has been blocked by bad guys, leading those bad guys is a small boss like the guard that torture you before. You defeat him and a battle occurs with players and npcs fighting together, npcs would be infinite and more waves would keep spawning while increasing their level. So players would now be forced to concede defeat and go into another path(it would be cool to get an achievement like the number of waves you defeated), players should be able to die in this battle if they did not manage to escape which would reset them to the starting locations again this would promote social interactions like playing with one of your friends but he died and you had to wait for him or you died trying to save him or making him escape.
2 - You would then be lead to another semi-safe area where you regrouped, engage in crafting for the upcoming fight, this had secondary quests some involved puzzle solving and introduced you to minigames.
3- In the final phase of the tutorial you would face a strong boss or multiple bosses something recognized from previous TES titles to underline that it's an elder scrolls game, at this stage players could man siege weapons or weapons with similar mechanics to give a taste of what they would encounter in the main game.
After the battle and seeing your way out just dying to leave that awful place, you would still need to do a small platforming game like to reach a lever to finally give access to your get away ticket
I still just can't seem to get over the first intro into ESO.. where is the problem solving?where is the verticality?Where are the big npc battles?Where is the stealth?Where are the manable siege weapons?Where are the bosses?Who is the good the evil and the ugly?Where is the crafting?Why can't I do lockpicking in the tutorial?
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Originally posted by kabitoshin Alot better ones that give a small cutscene then you walk 20 feet and get blasted with a wall of text to kill 10 bears.
Thought there was a spoiler tag to hide it.
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Originally posted by d_20 You can't complain about ESO's intro if you consider FFXIV's. Seriously.
I don't it's crap I put it there just to say that even FFXIV is superior to ESO.. Seriously no lockpicking in the first tutorial no crafting, no bosses, no stealth, no mining, no manable weapons, no smart and engaging use of the jumping ability...
Thought SWG NGE with the starting space stations did at least showed every game mechanic to all new players it might not be that fun or well deliver but on paper and in theory it was done right.
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lvl 3 in 5 hours wow, how long would it take to max lvl? 5years?
maby u should've lvled abit more and then say something?
Yeah I get easily distracted or I'm just more methodical and I was playing ESO like I play TES, I search every building talk to every npc, open every barrel and box, I see a butterfly in front of me I pick it, I see ore next to me I mine it, I see fish I go fishing, I see a rune I pick it, I see a chest I try to lockpick it, I level first slowly (I get all quests) then I level very fast when I focus just on making the quests unfortunately the second quest I was in I got stuck with a bug that could not bypass like everyone else there too, then I tried to leave and the server was giving me massive issues, so when I was about to crank up leveling the game shut me down.
But I also have to mention that there were few quest givers in first location there were like 2-3 and the target location for each one was quite far and I was expecting quests in the beach where there were wounded soldiers and crashed ships but no quests there
Compared this to GW2 the starting location was full of bosses, quests givers, quests targets, hidden easter eggs etc...
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Originally posted by Thorkune I don't know about anyone else, but I won't devote 1 hour to boring, let alone 5+...
Well I played SWG for 8 years that had some goddamn boring moments but since every mechanic seemed to be related to socialization, the only thing that would end that boredom would be other players.
WW2ol also help but I'm also a older man now , I have higher expectations now LoL
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The thread is mainly about your first experience in oblivion... Seriously didn't anyone think it is very very boring or is just me and AJ. A ghost pops up says you are the hero, you kill the most common creature a skeleton, you see no daedra, no npcs are challenging so you don't want to avoid them and leave that place as fast as possible, you are escaping from a prison and is everyone from themselves, why no grouping quest or a strong boss for lvl 1 and 2 to motivate grouping and socialization so you can get some unique loot?
Why no quest to release or help other npcs? or a quest that gives you just a subplot or a information to put in context a future quest?
I don't think I even found any grouping enemies it was just one vs one?!
Yes I was actually in lvl 4 when the game gave me massive lag, the npcs I was fighting were all in lvl 3 so not much exp boost from them, plus I always explore what is around me to start quests so I can then just focus on completing them altogether, it's more efficient that way.
Your pc must be terribly optimized if you got massive lag at lvl 4.
^Ofcourse.... you hit the nail on the head. I mean, it couldn't be the game itself, it has to be his pc. /sigh
I was invited to the February US beta and WoW what a major disappointment.. (Again this is my first impressions that I experience this is not a review)
But I must underline the intro in the oblivion prison they were so so soo boring, Art, Npcs, colors, lore, quests, no challenge at all just one button press nothing more, no extra secondary quests or minigames, no sense of urgency..
Starting Island (it would actually be fun to see my character fall from the sky drop in the water and have to swim to the island but I guess that would be too cool and fun to implemented .. I guess being left with a non interactive non context form in a text conversation is way more fun!!!)
The island was also so boring felt like it was heavily scripted , npc had no routines, In the very limited time I had, I encounter no dynamic questing(like find a item on the ground that started a mission, or a npc that pop up and started a quest.)
Graphics yes the game does not blow me away but its good enough to play,look at the tipe of games like FFXIV that came out last year it was so bad I could not go further that level 30 and wild star is not that great but also mush better than FFXIV so I am happy.
They look so old and and above all the viewing distance seems so limited even at max on settings, there aren't even pretty wallpaper backgrounds , my graphics were in ultra and colors felt so bland and nothing pop up.
Combat
Boring not visceral or bloody at all, one of the biggest and worst combat in a MMO I have seen. (1st person wtf? seems like it's there to see how dead and ugly the game looks) *The beta i was in had no collisions or physics from impacts*
Bugs and lag
I got stuck in one of the main quests in deactivating some traps, plus the game was so so so laggy(server stress) again I'm from EU and I think the beta was in North America still it was impossible to enjoy.(only got this on weekend US prime time)
No side quests, distractions or minigames
I saw nothing of these, fishing is just about clicking and looting no gameplay there(nothing like SWG fishing), lockpicking is very annoying at best..
I just reached level 4 but I did put some 5 hours+ in the game but everything I found was just bland all npcs were lvl 3 like me and provided no challenge, I didn't get to try crafting since it looked like you needed recipes to do so, didn't found any interesting quest in terms of writing or gameplay mechanics
It seems like the game can be fun in sieges and crafting seems to have some potential but why is it soo boring? to get there *why cant we taste some of in the starting locations?
I'm a fan of TES but this ain't it and not even the basic features that keep you hook that MMOs have are present here.
Originally posted by DeathmachinePT Yes I was actually in lvl 4 when the game gave me massive lag, the npcs I was fighting were all in lvl 3 so not much exp boost from them, plus I always explore what is around me to start quests so I can then just focus on completing them altogether, it's more efficient that way.
Yeah, level 4 lag......
You might consider upgrading your system, or getting some crap off that is impacting your alleged performance.
OMG OP you made 3 lvl and you think you have see game you should go back what every rock you call home and i stop take you post after i read you only made 3 lvl on hold time you have "test" ESO sorry mate go back to old noob game for nothing you wirte about ESO is true you are mostly troll that all
Originally posted by darkheart84 Sometimes I think Blizzard is just sending out little trolls to spread negative views about every new MMO. Wouldn't be a surprise, you already got mystery shoppers and whatnot. You know what they say, one bad apple ruins the lot.
They are called shills - most mmo companies employ them and they infest most mmo forums.
What about newly created accounts with 10 to 20 posts which only praise game sky high and then disappear after release?
There are two sides to every coin... you can not just look at one side and ignore the other at your own convenience.
Other than the tutorial, this is all irrelevant now with the changes. You drop into your home city now with a quest to send you back to the starter islands if you want to do them. So you can play the game as an ES game once you get past the 15 minute tutorial area.
It will be interesting to see how many skip the islands now. I know I won't, just to get the skill points and crafting material. So I can craft my first set of armor and weapons. But those who want to, it will be much more like an ES game than the starter islands are.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
Comments
OP has some good points, you dont need to get past level 3 to see the graphics arnt that good, the combat is just bad and the quest are really really bad versions of every other themepark mmo.
and for those laughing that it took him so long to level up, maybe he was exploring and checking out the game trying to give it a chance? are you the same people that are going to trash sombody if they rush to max level then complain because there is no content? probably?
I will agree with the OP, the opening tutorial really is a something you have to clench your teeth and endure through, but afterwards I didn't experience any of the issue he complained about, and I leveled 3 characters up to level 6-7, one for each realm.
Did hit one bugged quest, where final npc to kill seemed to be missing, but I read somewhere that might have been by design because they didn't want players to see what the final result of that quest line was yet, who knows?
Was it greatest gaming experience ever? No, but it really was starting to get interesting when my DragonKnight in AD was moving through the 2nd zone, going to make sure I return back there one day to see where it takes me.
i'll take it on faith that I need to be a bit higher to enjoy the full experience, wait till I get much deeper into the game.
But as they always say, YMMV.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sorry your first impression didn't go well. Clearly this game isn't for you. I share your opinion and thought the intro and starting islands are just fine. If this is the worst you have seen then you haven't played many mmo's.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
If people are not getting a level every time they talk to a quest giver in the first 10 minutes of the game it's boring I guess.
Personally I liked the slower pace of leveling in the beginning of ESO. I'm not saying Colharbor and the starter zones are perfect but they are far from "one of the most boring intros I have experienced in a MMO".
Kids have it made these days and dont even know it. When I first started gaming I played Frogger and Pac-Man.
Maybe the intro to ESO was not shock and awe, but I was happy enough to play and will when early release starts.
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
Exactly what I was thinking.....
It's a very difficult game ....the learning curve is just too steep for some folks
MMOs with cartoon graphics are like water and oil for me they don't mix... MMORPG are still for me about roleplaying and being immerse in another reality.
Hmm I didn't write that bullcrap zenimax did but they just wrote in the dialogue, instead of changing the MMO paradigm by making this a funny an interactive gameplay mechanic but also as a tribute to TES bug that would launch you on the air or when you hit Sheogorath and he made you fall from the sky to your death, instead they choose to simply make you appear in a city after a loading screen how exciting, there is a name for this mistake in film making when you change scene but do not give viewers the visual change of scene.
In terms of best intro into MMOs that I recall well GW2>EQ2>GW>SWG(NGE)>FFXIV>ESO
Some people say ESO mirrors other ES intros well let me compared this:
Who recalls oblivion?. You start by meeting the "good guy" the EMPEROR!, you are freed from a prison -> you then are forced to abandon the safety of the crown escort(you feel alone) -> you venture alone in the sewers you pick your first sword and armor(You feel confident) -> you sneak on goblins and rats(Your heart beats stronger) you are introduced to minigames, you then encounter the emperor just to see him murder in front of your eyes (makes you feel impotent and weak and tempts on keeping interested in the main plot), you exit with a quest that seems very important, while giving you an enormous place to explore non scripted and WYSIWYG.. (Now this is a good engaging intro)
ESO:
You talk to one ghost you leave the prison, you kill 1 skeleton, you can just pick one weapon (why can't I take another In case I misclicked?), You click on an eye it explodes, you talk to 1 npc , you go in a tunnel, climb a ladder, fight a weak npc, click on two objects, you fly into the air and you then see your character standing in a town... WoW EpiC!! Ok let me climb on top of this tower WOW low res but large ships on the shore.. let me swim and see if there is any loot inside, maybe someone is still inside, maybe someone on the shore left something on a ship and needs it to be fetch, maybe those wounded sailors need help and could use someone to craft medicine or food .. GUESS WHAT A BIG &%"king NOPE!
(Did any of the devs even tried GW2? You fight bosses, grouped enemies, you engage in memory mini games, platforming, you have different game mechanics like becoming a tiger, there are events, timed bosses spawns with loot, you fight big and strong creatures, you find a raid quite close to the starting locations with few hours put ingame which is completely impossible to solo and since its a scheduled event chain people wait for the big boss to spawn and you see over 100 players killing it.)
My lowest expectations for ESO intro
1- You start in a prison possibly getting tortured or any sort of gameplay scenario that makes you feel helpless and wanting to leave that place but also get some payback. You get free from the prison you kill some guards get your class weapon, you move forward among other npcs and players.
You are lead to a path/exit that has been blocked by bad guys, leading those bad guys is a small boss like the guard that torture you before. You defeat him and a battle occurs with players and npcs fighting together, npcs would be infinite and more waves would keep spawning while increasing their level. So players would now be forced to concede defeat and go into another path(it would be cool to get an achievement like the number of waves you defeated), players should be able to die in this battle if they did not manage to escape which would reset them to the starting locations again this would promote social interactions like playing with one of your friends but he died and you had to wait for him or you died trying to save him or making him escape.
2 - You would then be lead to another semi-safe area where you regrouped, engage in crafting for the upcoming fight, this had secondary quests some involved puzzle solving and introduced you to minigames.
3- In the final phase of the tutorial you would face a strong boss or multiple bosses something recognized from previous TES titles to underline that it's an elder scrolls game, at this stage players could man siege weapons or weapons with similar mechanics to give a taste of what they would encounter in the main game.
After the battle and seeing your way out just dying to leave that awful place, you would still need to do a small platforming game like to reach a lever to finally give access to your get away ticket
I still just can't seem to get over the first intro into ESO.. where is the problem solving? where is the verticality? Where are the big npc battles? Where is the stealth? Where are the manable siege weapons? Where are the bosses? Who is the good the evil and the ugly? Where is the crafting? Why can't I do lockpicking in the tutorial?
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Thought there was a spoiler tag to hide it.
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Aka Darksparrow Rancorheart(tempest/farstar), Fxmkorp
I don't it's crap I put it there just to say that even FFXIV is superior to ESO.. Seriously no lockpicking in the first tutorial no crafting, no bosses, no stealth, no mining, no manable weapons, no smart and engaging use of the jumping ability...
Thought SWG NGE with the starting space stations did at least showed every game mechanic to all new players it might not be that fun or well deliver but on paper and in theory it was done right.
ASROCK Z97 E-ITX
Intel i7 4790k @ 4.5Ghz+KrakenX41
Gigabyte 1070 8GB Mini OC
16GB Crucial 1333mhz 1.3V
SWG 8 Year Vet, WW2OL 8 Year Vet.
Aka Darksparrow Rancorheart(tempest/farstar), Fxmkorp
Yeah I get easily distracted or I'm just more methodical and I was playing ESO like I play TES, I search every building talk to every npc, open every barrel and box, I see a butterfly in front of me I pick it, I see ore next to me I mine it, I see fish I go fishing, I see a rune I pick it, I see a chest I try to lockpick it, I level first slowly (I get all quests) then I level very fast when I focus just on making the quests unfortunately the second quest I was in I got stuck with a bug that could not bypass like everyone else there too, then I tried to leave and the server was giving me massive issues, so when I was about to crank up leveling the game shut me down.
But I also have to mention that there were few quest givers in first location there were like 2-3 and the target location for each one was quite far and I was expecting quests in the beach where there were wounded soldiers and crashed ships but no quests there
Compared this to GW2 the starting location was full of bosses, quests givers, quests targets, hidden easter eggs etc...
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SWG 8 Year Vet, WW2OL 8 Year Vet.
Aka Darksparrow Rancorheart(tempest/farstar), Fxmkorp
Well I played SWG for 8 years that had some goddamn boring moments but since every mechanic seemed to be related to socialization, the only thing that would end that boredom would be other players.
WW2ol also help but I'm also a older man now , I have higher expectations now LoL
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Gigabyte 1070 8GB Mini OC
16GB Crucial 1333mhz 1.3V
SWG 8 Year Vet, WW2OL 8 Year Vet.
Aka Darksparrow Rancorheart(tempest/farstar), Fxmkorp
^Ofcourse.... you hit the nail on the head. I mean, it couldn't be the game itself, it has to be his pc. /sigh
Yeah, level 4 lag......
You might consider upgrading your system, or getting some crap off that is impacting your alleged performance.
OMG OP you made 3 lvl and you think you have see game you should go back what every rock you call home and i stop take you post after i read you only made 3 lvl on hold time you have "test" ESO sorry mate go back to old noob game for nothing you wirte about ESO is true you are mostly troll that all
NOTHING MORE TO SEE HERE MOVE ALONG
What about newly created accounts with 10 to 20 posts which only praise game sky high and then disappear after release?
There are two sides to every coin... you can not just look at one side and ignore the other at your own convenience.
Other than the tutorial, this is all irrelevant now with the changes. You drop into your home city now with a quest to send you back to the starter islands if you want to do them. So you can play the game as an ES game once you get past the 15 minute tutorial area.
It will be interesting to see how many skip the islands now. I know I won't, just to get the skill points and crafting material. So I can craft my first set of armor and weapons. But those who want to, it will be much more like an ES game than the starter islands are.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore