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What are 5 things you are tired of in the MMORPG genre? (PS: No vague answers like Themepark/Sandbox

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775


    Originally posted by MMOExposed  

    good list.

    I would only add 'fantasy genre in general'

    That and I dont mind instancing if done well, and I dont mind 'cash shops' if done well.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by Kevyne-Shandris

      Forced Grouping  

    Forcing people to get anywhere in a game via grouping up with heathens (to call a group of trolls/ninjas/sociopaths nicely) is wrong at the gate. Forcing people to group to verify a game is a MMO, is also disingenuous.

     

    If I like to fish/harvest/explore or climb virtual mountain tops, that's what I'm paying to play. If the devs don't want players to solo, don't make the content in the first place. Have it, don't gripe that 20+% will partake in it!

    Well said.  I don't want to be forced to group for anything in the game.  If I choose to play solo, I should be able to get anything in the game solo.  Sure, it might take me longer, I'm fine with that, but to have some items restricted to people who are willing to group with a bunch of assholes, forget it. 

     

      Homogenous Class Design  

    One-size-fits all class design, that punishes pure classes or specific play styles (e.g., single-target or AoE player game play preferences). Don't turn 2 different class styles to be 1 class style.

     

    It's not different creating 5 classes that resemble but 2. Stop being lazy and either make 4 classes like Battlefield and call it for what it is, or actually have 22 classes/sub-classes not try to claim 6 are 22!

    I'd rather just not have classes at all.  Make it a skill-based system and everyone can be what they want to  be, based on how they learn their skills.  I also hate that some weapons can only be used by some people.  That makes no sense. This is a knife.  Anyone ought to be able to use it.  It's not rocket science.  Sure, some people might be able to use it more effectively, but to say it cannot be used at all?  That's dumb.

     

     Player vs Player  

    Any pure PvE MMORPGs left anymore? So gamers can play in peace without a hormone raging kid or mid-life crisis dude needing to be a sociopath online, as the purple pill isn't helping to get it up anymore!

    I detest PvP with a passion, I have no interest in engaging in it at all.  I'm fine if they want to have a battleground somewhere that idiots bash on each other but I have no interest in watching it or taking part.

     

     Dropped Loot Being Superior to Crafted Gear  

    If devs have tradeskills in a game, tradeskillers need to make the best gear. The raiders and all can bring their rare drops in for a tradeskiller to make their best gear; or they can sell their drops to tradeskillers. They'll still get their gear; tradeskillers are happy and the game economy is worthwhile to engage in. Win/Win.

    What always bothers me about crafting is everyone can only craft the exact same materials that every other crafter can craft.  All the armor looks exactly the same.  All the weapons look exactly the same.  If I wanted that, I'd be buying at a shop, not  going to a player.  Crafters should be able to make unique weapons and armor that looks different from every other crafter.

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  • GazimoffGazimoff Staff WriterMember UncommonPosts: 225

    There is one thing that I am tired of:

     

    That an MMO should be all things to all gamers, and should satisfy the varied and conflicting desires and whimsies of every type of MMO veteran. Specialisation, focus and genre fragmentation is a good thing that both gamers and developers should embrace.

    Player of games, smither of words, former of opinions, and masher of keys. WildStar Columnist
    Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
  • RaysheRayshe Member UncommonPosts: 1,279

    1. The 5 minute Master.

    Players that play the game for 10 minutes, declare the game is "just like wow" and then troll on about it for the next year.

    2. Set classes.

    I am a anti Altoholic, I would love to just be my one character and not need 7 different characters just incase the party needs something else. Do what TSW did, Allow each character to be everything.

    3. Set Factions.

    Apparently in MMORPG's Traitors dont exist, Having set Races be on a specific side of the conflict without the ability to change it. People Defect, let us defect from one side to another without throwing up a Paywall via Race Reselection.

    4. Races being asthetic only.

    No, just no. It makes perfect sense that Orcs are stronger than humans, and elves are faster. This brings GOOD inbalence to the game, not bad inbalance.

    5. No Cyberpunk

    Why oh why is there no cyberpunk games. The closest thing out there that isnt entirely ship based was released either before or around the same time as WoW and hasnt been updated.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • FinalFikusFinalFikus Member Posts: 906
    Originally posted by Gazimoff

    There is one thing that I am tired of:

     

    That an MMO should be all things to all gamers, and should satisfy the varied and conflicting desires and whimsies of every type of MMO veteran. Specialisation, focus and genre fragmentation is a good thing that both gamers and developers should embrace.

    Maybe they should focus on keeping customers instead of replacing them.

    "If the Damned gave you a roadmap, then you'd know just where to go"

  • ReklawReklaw Member UncommonPosts: 6,495
    1. Being mostly combat oriented. Combat has to play a hugh part of it but to make these gameworld come alive there needs to be plenty of other none combat activities.
    2. Blind walls. I don't mind natural barriers.
    3. Talk by developers about after release feature's/expansions/DLC's well before the actually game is released. Focus on what we get and not on what we might get eventually.
    4. Epic quests wuth no meaning/effects in the gameworld itself, Phasing is trying to solve this but it still not something that can be seen or noticed by all players on that same server.
    5. Lack of meaningfull exploration.  Let me discover things, give me things I really want to stand still and look/listen at for a moment. Give me wildlife with predatory behaviour.
  • IGaveUpIGaveUp Member Posts: 273

    I'm tired of one thing:  Massively.

     

    Honestly I think my needs would be better served by an MORPG.

     

    With this change alone, at least half of my gripes on gameplay would vanish.  Plus it would open up game mechanics not currently available in a Massively Multiplayer world.

     

    Here's how it could work:

    • I roll a character, I get a fresh world.
    • I can do anything I want in that world.
    • Changes that I make (kill, build, etc) are permanent in my world.
    • If I invite another player character into my world, what they change in my world doesn't affect their world.
    • If I want to craft and sell to other characters, I put items up on a linked AH.
    • If I want to run grouped dungeons, I can manually group (guild or friends list) and run an instance.
    • If I want to PVP, I go to special zones with other players and either FFA or faction PVP.

     

    Tired of something in MMORPGs?  Yep.  Take away the Massively.  I already turn off general chat and avoid PUGs.  Let me coop or compete when I want to, and just play the RPG when I don't.

     

  • HanthosHanthos Member UncommonPosts: 242

    1) Auction Houses

    2) Instant Travel

    3) Lack of gear/item decay

    4) Unrealistic AI, ie; mob falls off of a cliff, scales back up cliff to attack you.

    5) Classes

  • SovrathSovrath Member LegendaryPosts: 32,938
    Originally posted by FinalFikus
    Originally posted by Gazimoff

    There is one thing that I am tired of:

     

    That an MMO should be all things to all gamers, and should satisfy the varied and conflicting desires and whimsies of every type of MMO veteran. Specialisation, focus and genre fragmentation is a good thing that both gamers and developers should embrace.

    Maybe they should focus on keeping customers instead of replacing them.

    I agree!

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  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Gazimoff

    There is one thing that I am tired of:

     

    That an MMO should be all things to all gamers, and should satisfy the varied and conflicting desires and whimsies of every type of MMO veteran. Specialisation, focus and genre fragmentation is a good thing that both gamers and developers should embrace.

    Old school games indeed had mostly all things to all type of gamers. Ever since WoW this has all changed into on type of player. Mostly the combat oriented player,. Which I am happy it's there but I still believe there is room for something more then what we have gotten since WoW because we already had.

  • YamotaYamota Member UncommonPosts: 6,593
    1. Quest hubs - prefer open world exploring and discovering quests
    2. Saving the world - has no place in an MMO
    3. Classes - you are what you do, not some predefined nonsense
    4. Cash shop - hate it, kills immersion and has no place in an MMO, or any game
    5. Phasing and instancing - kills immersion and takes away from the persistant world feeling
     
  • DamonVileDamonVile Member UncommonPosts: 4,818

    I think too much research on what's popular has been done and it's being way over used to develop a game. The mmo genre is a lot like the music industry in that way.

    They know exactly what features are popular and dump them all into a game. Problem is that's all they are. Just a big list of popular features with absolutely no soul what-so-ever. They all look and play pretty much the same, and they last about as long as a new popular song does...a matter of weeks.

    This is all fine if you just want a game to goof off with for a few weeks and then jump to another. But if you ever really want to dive into an online world and stay a while, it's pretty hard to find one that isn't just puddle deep.

  • majimaji Member UncommonPosts: 2,091

    - horrible boring character creation systems

    - always the same boring abilities "aimed shot, shield strike", blablabla

    - solo content so easy, that no communication with other players is required, at all

    - fast travel. it destroys any immersion, splits the game world up into a bunch of mini games, and empties the game world, since players don't travel through the world anymore, but use fast travel instead

    - cash shops. seriously, I'm so f/§%&ing tired of MMORPGs, where you pay a decent amount of cash, and are then stranged with two character slots and space for three items in the bank. if I'd pay them to do any additional work: yes, why not. But I don't. I pay them to have their stupid script set the variable "character slots" from 2 to 3, or bank space from 3 to 4. gah....

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • MahavishnuMahavishnu Member Posts: 336

    1. Gear

    This whole looking for the next piece of armor with better stats thing is so boring and the reason for a lot of bad things in MMOs.

    • It is completely unrealistic, I have never seen a metal helmet that makes me stronger or even smarter.
    • It fools the players, because it pretends to create some kind of progression. But what is the difference between a sword +10 and a sword +150? NOTHING, it is just numbers - the content always stays the same.
    • Players feel like they have to do certain stupid things in a game to get the proper gear, before they can do the stuff, they want to.
    • It destroys the basic idea of PvP.
    • It creates a very bad attitude - "I am more worthy than you, because I have better gear!" This is crazy.
    • Players get addictet and spend too much time playing an MMO.
    2. Leveling
     
    I like the idea of learning my class and having to earn new skills. But that could always be done with quests and special trainers. What I hate is the fact, that over time my character gains a huge amount of healthpoints, strength etc.
    • This is unrealistic. All stats should stay the same to a certain degree.
    • It destroys the basic idea of PvP.
    • I hate it, when I pass through starter areas and every mob around me dies just when it comes close (because of my aura, thorns, etc.)
    • It devides the players.
    • It creates an unnecessary problem with areas that have to be for certain levels. I would prefer a game where all content is always a challenge.
    3. Killing
     
    99% of the time the only thing I can do is to kill things. I would like a system where I can interact with NPCs in various ways. Talk to them, enchant them, fool them or attack them. That would open up for more RP and would be more fun. And I would like abilities for my character that are useful in other ways than just be a killer.
    One has never to think. Never! Just go forward and kill everything. What about riddles and puzzles? What about making the classes more flexible? What about abilities like "persuading". Or what if thieves could also learn some cone artist stuff? In WoW everytime somebody came up with a creative idea to kill a boss in an instance, this was called an exploit that had to be fixed. What about content, where "exploits" are part of the game?
     
    4. Guides, AddOns, etc.
     
    OMG. You cannot just play the game nowadays. First you have to read a guide that tells you exaclty what kind of build you have to use for your class. Then you have to watch a video that explains how to kill a certain boss. Then you have to install certain AddOns that tell you exactly what you have to do when and how. I would prefer a game where you never know, what is coming. Make the boss fights easier but surprise players and make them watch and think.
     
    5. Instant Travel
     
    I prefer the classic experience where getting to a certain place is already an adventure! I always loved the times where you met other players in the open world.

    Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  • BjelarBjelar Member UncommonPosts: 398

    1) Only having a handful of active skills available at any given time

    2) "Fast paced" combat with no collision detection, making you fly through mobbs and other players like a ghost on crack.

    3) Story which inevitably ends, leaving you to think "well, that was fun. Now what?"

    4) Tiny crowded maps with mobbs and quests every five feet in every direction.

    5) Daily quests. My job is a daily quest. Please pay me as much as my employer do if you wish to force work upon me.

  • BarCrowBarCrow Member UncommonPosts: 2,195
    Originally posted by ikcin
    I'm amazed :) Most of you hate players, PvP, end game content - why you play MMO games? Play RPGs, they are solo, with no other players to bother you, with no PvP to stress you, often with good story, smart NPCs and slow leveling. I mean why you play MMO games if you don't like them?

     Um..people have grown to hate these things because the main early MMOS were about living in a virtual world. There was newness and exploration.

     Yes PvP was always there  but not in the gladiatorial sense. In a survival sense...a "shit I just got this sword please don't take it" sense.  

     People I disliked then were like nemeses... not gnats.  I "hated" them because were better...cleverer...luckier...more powerful than me. But one day. Maybe.

     Now the ones I "hate"  (and there can be many in every game) are just asshole engines fueled on others grief. Whether the game is open or no pvp..they will be there. They are not cleverer or better skilled or more powerful. They are usually just griefers..cheaters...exploiters....chat spammers  or  otherwise just endlessly f@cking annoying.

    ...and no early MMO i remember was about sprinting to the end so you can jump on a treadmill and keep running without actually going anywhere this time.

    That's why I am one of the "you" s you mention who hate these things.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    Phasing
    Cash shops
    Personal story
    Levels
    Fetch/delivery/kill "quests". Those aren't quests, they are chores.

  • osc8rosc8r Member UncommonPosts: 688

    1. Instanced PVP

    Who came up with small scale PVP in MMO's should be tortured. What's the point in having the massive hand calved world, only to shove PVP into this pointless smallscale minigame grind?

     

    2. Faction PVP

    Also known as Zerg vs Zerg or red is dead. Bring us back the freedom of player choices and the politics of guild vs guild.

     

    3. Zero/minor death penalties

    Die? Who cares. Click respawn and run back. It turns PVP into a never ending saga of killing the same people over and over as they keep running back for more, and it turns PVE into even more of a borefest than it already is.

     

    4. Crappy combat.

    Seriously. Asherons call way back in 99 had better, and more skill based combat than the vast majority of MMO's even today. Isn't it about time we moved on from autohoming everything? People who are really SKILLED should be able to easily dispatch multiple higher level and better geared opponents easily enough.

     

    5. Class restrictions

    You should be able to customise your class how you see fit, get rid of all these linear skill tree's.

  • IGaveUpIGaveUp Member Posts: 273
    Originally posted by ikcin
    I'm amazed :) Most of you hate players, PvP, end game content - why you play MMO games? Play RPGs, they are solo, with no other players to bother you, with no PvP to stress you, often with good story, smart NPCs and slow leveling. I mean why you play MMO games if you don't like them?

     

    Show me a decent open world online SP cooperative hybrid, the size, depth and quality of WoW and I will be more than happy to leave MMORPG gameplay entirely.

     

    For real, what's even close?  GW1?

  • FinalFikusFinalFikus Member Posts: 906
    Originally posted by ikcin
    I'm amazed :) Most of you hate players, PvP, end game content - why you play MMO games? Play RPGs, they are solo, with no other players to bother you, with no PvP to stress you, often with good story, smart NPCs and slow leveling. I mean why you play MMO games if you don't like them?

    MMO game?

    Why  do people play role playing games as themselves is a better question. The true hardcore players are roleplayers. Any dork and their mom can play as themselves. Are you sure you don't like roleplaying and maybe you are in the wrong genre?

     

    "If the Damned gave you a roadmap, then you'd know just where to go"

  • FinalFikusFinalFikus Member Posts: 906
    Originally posted by RealmLordsKen
    Originally posted by ikcin
    I'm amazed :) Most of you hate players, PvP, end game content - why you play MMO games? Play RPGs, they are solo, with no other players to bother you, with no PvP to stress you, often with good story, smart NPCs and slow leveling. I mean why you play MMO games if you don't like them?

     

    Show me a decent open world online SP cooperative hybrid, the size, depth and quality of WoW and I will be more than happy to leave MMORPG gameplay entirely.

     

    For real, what's even close?  GW1?

    GTA.

    You may not care for it, but it blows mmorpgs out of the milky way.

    "If the Damned gave you a roadmap, then you'd know just where to go"

  • fantasyfreak112fantasyfreak112 Member Posts: 499

    1. Mandatory questing. Some of us like killing stuff, was half the reason I liked EQ classic, had to find out how and where to level by myself.

    2. No emphasis on immersion. Quite shocked this has been neglected so long. I know I'm not the only one that wants to forget about real life for awhile and immerse myself in an online universe. Every game is so white washed now a days with immersion not even an afterthought.

    3. Devs with no self respect. More and more devs are caving into CEO's cramming pay to win garbage down our throats without so much as a fight. You guys need to stand up and warn these fools that a cash shop doesn't matter if it's inside a shit game.

    4. Short term MMO's. Everyone seems to have such short term goals when it comes to MMO's which ironically is bad for business. So many games that have no chance of retaining players past 1-3 months it's mind boggling. Every company wants to get paid quick then resign and leapfrog to the next company ready to leech off the MMO market with another crapshoot.

    5. The overused F2P term. People don't seem to understand a game that is F2P up to a certain power level is no different then an extended trial. In that case WoW must be F2P cuz I can get to lv 20 for free =P There is only one game I've ever played that was truly free and good enough not to be and that's league of legends(hence the insance success). The rest are free because they are a scam or just not high quality enough to ever succeed with a subscription system.

  • LydarSynnLydarSynn Member UncommonPosts: 181

    1) Fixation on combat

    2) Generic worlds with any character- bad fantasy or sci-fi settings

    3) No freedom

    4) No believable systems as far as player survival, politics etc

    5) Money is way too easy to come by and is almost meaningless

  • Mr_SneakymanMr_Sneakyman Member UncommonPosts: 43

    I've enjoyed WoW for years. Actually, Warcraft is the only game that I've played consistently year-to-year. Having said that, two other MMOs that I really liked have things about them that I miss:

    Anarchy Online .. loved it! Great game, sandbox, higher-than-normal learning curve, sci-fi theme, small but great community, lack of directed play (most of the time). The worst part of AO is actually Funcom and it's inability to update and improve a great game. An updated (and fixed) AO would draw me in again.

    Everquest Live: I miss just showing up somewhere, joining a random group and then grinding out xp (half the time I'd wind-up dead just trying to find the group .. lol). I fondly remember waiting around for someone to cast KEI. Seems silly now but I actually made friends doing that. WoW was/is such a vast improvement over EQ Live that I never looked back.

    I have hopes for Wildstar. The thing that worries me about WS is that is seems too easy. I'm hoping I'm wrong about this. Lack of complexity will keep me interested just long enough for WoD to come out. If they mix a little bit of AO into the Wildstar soup I think it'll be great. Time will tell.
  • AdamantineAdamantine Member RarePosts: 5,094

    1. Realtime gaming - We dont all have the same ping, so design your game accordingly

    2. 1-3 Button mashing combat systems - Give me SOME intellectual challenge when it comes to the question which button to press next.

    3. Free to Play / Cash Shop / Micro Transactions / etc - Just gimme a sub already.

    4. Racial Wars - I want to choose race like I want to choose class - as something to customize my player character and gaming experience. I do NOT want to attack other people, and get attacked by them, just because of the race of the character.

    5. Grinds - I dont want to mass slaughter 100 rats ... or 1000 rats ... or 10000 rats ... you noticed a pattern already ?

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