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Anyone else tired of people clammoring for twitch combat in MMORPGs?
Why should my geared out supposably awesome warrior have to depend on my keyboard skills in an RPG?
Twitch players have all the rest of gamedom to slap around their great eye-coordination and quick fingers, why can't we have at least one genre for us slow old bastards?
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Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
Why, indeed, should your success in a game depend on what you do in that game? Surely the answer to that is obvious.
Now, twitch combat isn't the only way to prevent combat from being completely stupid and boring, but it is probably the most common.
pretty much this.
I have to say, I didn't LOVE pvp until I pvp'ed in tera. It's very difficult for me to go back to tab target games.
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That depends on exactly what it is you do. In his example, his success in the game would depend on how he built his character vs the other being learning to get the timing of certain visual queues memorized.
And as far as non-twitch combat being boring.....Have you played WoW lately? I stopped recently because I couldn't keep up with the need for raiding. It wasn't for boring combat. In fact, the most popular mods downloaded in WoW are to assist with combat rotations since it's actually more difficult that probably 95% of the people in this forum will admit do.
Doesn't that make it easy then?
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
Easy? I never thought of WoW's combat as easy. Not in the sense or context it's generally referenced here at MMORPG.COM. But if by easy, you mean giving me more information as to help me make a better decisions, then yes.
Dear God no.
I would rather success in combat be based on skill and not spreadsheets.
The EQ/WoW style of turn based combat has gone about as far as it will go and it is time for a change.
I want MMO combat to evolve and improve, not be cemented in the past and stagnate.
Exactly.
OP, you still have FFXIV, WoW, Rift, etc.
As for me, I can't handle projectiles that curve around trees and corners. Movement and LoS should matter in games for a lot of people.
But here is how to succeed in WoW - it's as easy as 1,2,....3 Just follow these three steps to become a legendary raid champion
1. Know your rotation, gear specs
2. Memorize the fights and move accordingly, you will know when to move because you have the fights memorized and therefore there is no need to react in a "twitch" manner
3. Execute your rotation as best you can and yes addons make that easier but addons are part of the game.
World of Warcraft - Easy peezy lemon squeezy
As opposed to twitch based gameplay, where you aim in the general direction of the Monster you are fighting and left click.
There is room for both, but it seems the upward trend is towards twitch.
I guess the comparison for me is. Dungeons and Dragons vs Boffer Combat vs the SCA. If my character has attributes that help them aim or make them faster why should they be completely neutered because I only have one arm and have to play the game with just the one hand? It is an RPG I want the role-play of my characters badassness to matter and not my handicap to hold back a supposedly perfectly healthy being.
This is also, maybe a separation between MMO and an MMORPG.
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I think the biggest difference in the systems is when they swing back.
The whole thing really falls into games are going to keep on advancing towards "realistic" simulated fantasy and dice roll mechanics are old. Standing there bashing each other over the head rolling dice to decide the out come worked for PnP because there was a lot more imagination involved. In games it looks silly.
They're hardly perfect now but it's taking baby steps towards "realistic" fantasy.
Because no one owe you a genre and that the devs produce for whoever they want to cater to?
I think it boils down to......"Because they can" I don't think online games from last decade could have supported combat closer to real time.
I enjoy both styles. I am playing GW2 and I think there is room for it and of course improvements. That said, I also enjoy games where I build my character and HE does the dodging.
This is the reason mmorpgs suck these days... You want your awesome warrior to play by itself, this system only works for themeparks, in a sandbox you WANT twitch skill so it doesnt come down to a lvl 100 insta killing lvl 50-60 noobs, and gear doesnt make that big of a difference
Not quite true, the only time Twitch skill will help you is when you know its coming. if you don't then something will one hit you without you even having time to piss yourself.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.