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Why is this game considered a failure?

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  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by jpnz
    If $200 Million annual revenue is considered a 'failure', what's 'Success'? o_O

    imageimage

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
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  • WinterizerWinterizer Member Posts: 65

    It is not a failure

     

    It does have alot of muppet followers spreading things they have no clue about though.

    Players that have not seen the game for 2 years and still think they know what they are talking about

  • VicDynamoVicDynamo Member Posts: 234
    Originally posted by Shaigh
    Originally posted by CazNeerg
    Originally posted by echolynfan

    Doesn't matter that there weren't as many games out then - SWG was and IS still better than SWTOR and you'll find that more people agree with me than you on this. 

    No, actually, I won't.  Look up the numbers.  TOR on it's worst day still had more players than SWG on it's best day.  Like I said before, if a given individual (you, in this case) happened to prefer SWG, that is fine, everybody has different tastes.  But it is a measurable fact that TOR is more popular than SWG, and has been since the day it launched.

    Originally posted by slikeytre

    To the Pro SWTOR Audience using this thread to defend the game... Its like you want to make excuses for people here saying why the game failed in their eyes... 

    For me...

    Phrases like "in their eyes" and "For me" have no place in a discussion of success vs. failure, they belong in a discussion of like vs. dislike.  Success is a question of fact, not opinion, and if a game turns a profit, it's successful.  If you have to redefine a word in order for your argument to work, your argument doesn't work.

    Successful businesses don't have to fire people because they don't make enough money, ...

     

    Somebody doesn't understand business. That's actually EXACTLY what successful businesses do. You launch your product, make adjustments until you find your groove whether that is in the product and/or staff. If you don't adapt, you die as a company.  SWTOR is a successful business venture because they continued to adapt their product until it became self sustaining and profitable. Failures drive themselves into the ground because they refuse to adapt, or adapt in a way that creates a backlash and fewer paying customers. With SWTOR's profitability, they've clearly done something right here.

    For those saying it's a failure because it didn't supposedly live up to it's original vision, since when does this mean anything is a failure? Even the guy who invented post-it notes was trying to make a permanent glue, but accidentally invented a glue that doesn't permanently stick to anything. In other words - sometimes original plans don't work out (in fact, they usually don't) but the success of a venture, game or whatever is dependent upon making adjustments, which SWTOR clearly has which makes it a success at this point.

  • IncomparableIncomparable Member UncommonPosts: 1,138
    Originally posted by grndzro
    Originally posted by Sk1ppeR
    Originally posted by Phry
    Originally posted by grndzro

    two words.....

    Hero Engine

    If you trace back every problem the devs have ever had with this game it all boils down to that.

     

    The moment those 2 words were associated with SWTOR it lost 1/2 it's install base.....doubled it's production cost.....and halved it's capabilities.....

    Anecdotal evidence has been suggesting for quite a while now, that a significant amount of the production costs associated with the game, were because the hero engine had to be so heavily modified to make the game playable, and even after all that they still had to take down the OW-PVP part of the game because it couldn't handle very many players in one area at the same time, think it was 20 or more players caused the game to become unplayable.

     So yes, I would lay very heavy odds that the games problems stem mostly from the useage of the Hero Engine, and given that the only other game to use the Hero Engine has yet to go to beta, then chances are they have encountered the exact same problems Bioware did, and i doubt they have the resources to overcome them either, so will be surprised if the game ever see's the light of day.image

    TESO is using the Hero Engine as well :) 

    The rumor about $200kk development cost might be true after all xD

    ESO seems to be dealing with it far better than SWTOR though. That could be the use of a later HE build than SWTOR

    Or it could be true to the horses mouth that ESO never actually used the hero engine but used it as a template for programming their own in house engine. Which after playing ESO, and watching the huge PVP battles I am likely to believe.

    ESO devs mentioned how they only used the hero engine as a skeleton for their mmo design while they developed their own mmo engine in house. They made it seem that they did not bother to modify the skeleton version fo their game eso using the hero engine and had a new complete egnine of their own. Unlike swtor which took the hero engine and just modified it.

    Thats the last I heard, and I'm sure thats what happened on ESO's end.

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • soulmirrorsoulmirror Member UncommonPosts: 124

    How about this, who flippin cares if a game a success or failure.  I think I like  XXX game however, it does not have 1 million subs and sold 3 million boxes, therefor I can not play the game.

    Game XXX is the next WoW killer, I cant wait for it to eclipse WoW's sub base.

    What does any of this have to do with liking or playing a game?  Is this  a mine is bigger for geeks?

    Page after page, game after game, ad infinitum or ad naseum really. 

    Let's wind the clock back a few years, rate games as objectively as possible and move the heck on...

  • RavingRabbidRavingRabbid Member UncommonPosts: 1,168

    Oh Lookie Lookie... yet another SWTOR is a failure thread with pointless debates on its not SWG2, hero Engine, voice acting costs, didn't kill Wow, Financial numbers nobody on this site has access to... and on , and on ,and on... Complete garbage.

    Any game is a failure or success based on an individuals perspective only. Its a success for me because it's kept me playing and GASP.... I enjoy playing it!

     

    All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
    Playing: ESO, WOT, Smite, and Marvel Heroes

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by CazNeerg
    Originally posted by GeezerGamer

     Did the game provide the overall experience that EA / BW had indicated they were going to deliver? No. It didn't. 

    Actually, it did.  Whether you liked the experience or not, BioWare delivered exactly the product at launch that they said they were going to deliver.  The expectations for what the game would be when it released which were not met are not ones created by anything the developers said or did, they were constructed out of player fantasies about what a Star Wars MMO "should" look like.

    Was the *post* launch experience what some of the devs said they were going to deliver?  In some regards yes, in regard to class story specifically no, but to be fair, the people who indicated things would be coming which haven't yet (and in many cases probably won't) are not even part of the development team any more, and a fair number left before subs had even dropped enough for them to decide to switch to Freemium.

    Losing such a huge percentage of their player base 2 months after launch?  I don't think that's considered a success.

    The fact that the number of active realms went to less than 10 percent of it's original number tells me the game did not meet either the player's or EA / BW's expectations.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by RavingRabbid

    Oh Lookie Lookie... yet another SWTOR is a failure thread with pointless debates on its not SWG2, hero Engine, voice acting costs, didn't kill Wow, Financial numbers nobody on this site has access to... and on , and on ,and on... Complete garbage.

    Any game is a failure or success based on an individuals perspective only. Its a success for me because it's kept me playing and GASP.... I enjoy playing it!

     

    Which is exactly why this thread is pointless to you. But there are other posters who bought the game and felt cheated by EA. Some examples were specifically surrounding the UI / paywall issue when they'd already bought the box (game client). Agree or disagree, to them, it may not be pointless.

  • TygranirTygranir Member Posts: 741
    Originally posted by GeezerGamer
    Originally posted by RavingRabbid

    Oh Lookie Lookie... yet another SWTOR is a failure thread with pointless debates on its not SWG2, hero Engine, voice acting costs, didn't kill Wow, Financial numbers nobody on this site has access to... and on , and on ,and on... Complete garbage.

    Any game is a failure or success based on an individuals perspective only. Its a success for me because it's kept me playing and GASP.... I enjoy playing it!

     

    Which is exactly why this thread is pointless to you. But there are other posters who bought the game and felt cheated by EA. Some examples were specifically surrounding the UI / paywall issue when they'd already bought the box (game client). Agree or disagree, to them, it may not be pointless.

    There is no Paywall if you Sub. Games are not made out of generosity. UI is completely moddable for a sub. Free players are able to experience every class story for free. I think that is more than enough game for someone not spending a dime on it.

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  • TygranirTygranir Member Posts: 741
    Originally posted by wildscore12
    Originally posted by GeezerGamer
    Originally posted by CazNeerg
    Originally posted by GeezerGamer

     Did the game provide the overall experience that EA / BW had indicated they were going to deliver? No. It didn't. 

    Actually, it did.  Whether you liked the experience or not, BioWare delivered exactly the product at launch that they said they were going to deliver.  The expectations for what the game would be when it released which were not met are not ones created by anything the developers said or did, they were constructed out of player fantasies about what a Star Wars MMO "should" look like.

    Was the *post* launch experience what some of the devs said they were going to deliver?  In some regards yes, in regard to class story specifically no, but to be fair, the people who indicated things would be coming which haven't yet (and in many cases probably won't) are not even part of the development team any more, and a fair number left before subs had even dropped enough for them to decide to switch to Freemium.

    Losing such a huge percentage of their player base 2 months after launch?  I don't think that's considered a success.

    The fact that the number of active realms went to less than 10 percent of it's original number tells me the game did not meet either the player's or EA / BW's expectations.

    "Had" "at launch " "2 months after launch" well in the eyes of those who can't see past the 2-6 months after launch Swtor is a different game sine then .  All the "it failed " have is those three statements.  Well welcome to 2014 where Swtor is and continues to be a success . 

     

    So an expansion pro team starts out with packed stadiums, after the first 10 games their stadium is empty.  They lose every game the 1st year. 2nd year win 50%, 3rd year win the championship.  So because they struggled their 1st two years does that make that franchise a failure? They continued to make improvements they brought people back to the stadiums and in no way is it a failure.  

     

    Try to get up to speed on the current state of Swtor .  Just because it struggled out the gates does not mean it's a failure today .  

    Hey! Stop that! SWTOR is a failure because forums say so! $200 Mil a year is so fail! 3rd biggest MMO in the west is only second biggest failure, duh!

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  • OculatusOculatus Member Posts: 29
    Originally posted by Dakeru

    1. Because the production costs were the highest in MMO history.

    2. Because it's a Co-op RPG instead of a MMO.

    3. Because their customized Hero engine puts an annoying delay on skill activation times.

     

     

     

    1. But one game will always be the most expensive, even though this one cost heck of a lot.

    2. This is not true. It has single-content, it has co-op and it have raids, hence a MMO imo. Many games have this model.

    3. To some extent.

     

     

  • RavingRabbidRavingRabbid Member UncommonPosts: 1,168
    Originally posted by wildscore12
    Originally posted by GeezerGamer
    Originally posted by CazNeerg
    Originally posted by GeezerGamer

     Did the game provide the overall experience that EA / BW had indicated they were going to deliver? No. It didn't. 

    Actually, it did.  Whether you liked the experience or not, BioWare delivered exactly the product at launch that they said they were going to deliver.  The expectations for what the game would be when it released which were not met are not ones created by anything the developers said or did, they were constructed out of player fantasies about what a Star Wars MMO "should" look like.

    Was the *post* launch experience what some of the devs said they were going to deliver?  In some regards yes, in regard to class story specifically no, but to be fair, the people who indicated things would be coming which haven't yet (and in many cases probably won't) are not even part of the development team any more, and a fair number left before subs had even dropped enough for them to decide to switch to Freemium.

    Losing such a huge percentage of their player base 2 months after launch?  I don't think that's considered a success.

    The fact that the number of active realms went to less than 10 percent of it's original number tells me the game did not meet either the player's or EA / BW's expectations.

    "Had" "at launch " "2 months after launch" well in the eyes of those who can't see past the 2-6 months after launch Swtor is a different game sine then .  All the "it failed " have is those three statements.  Well welcome to 2014 where Swtor is and continues to be a success . 

     

    So an expansion pro team starts out with packed stadiums, after the first 10 games their stadium is empty.  They lose every game the 1st year. 2nd year win 50%, 3rd year win the championship.  So because they struggled their 1st two years does that make that franchise a failure? They continued to make improvements they brought people back to the stadiums and in no way is it a failure.  

     

    Try to get up to speed on the current state of Swtor .  Just because it struggled out the gates does not mean it's a failure today .  

    Well said! for several years now games have been losing subs within 2 months. I guess they are all failures also! LOL

    All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
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  • OculatusOculatus Member Posts: 29

    There is no Paywall if you Sub. Games are not made out of generosity. UI is completely moddable for a sub. Free players are able to experience every class story for free. I think that is more than enough game for someone not spending a dime on it.

    +1

    Freeloaders always cry, cause they always want more and more...for free...

     

  • LugorsLugors Member UncommonPosts: 184

    To the OP, it was a failure of lofty expectations.  The gaming community wanted alot of things out of SWTOR, and it failed to deliver in many peoples eyes.    At the start, EA had not completely subverted the BioWare name, so there was hope that a competent developer had taken one of the most beloved IPs, and created a persistent world to enjoy.  What we got was a business school case on how to blow through a 9 figure budget, with the sum of all short cuts in development making the game less than the sum of it's parts. 

     

    They outsourced the engine development, which led to poor multiplayer gameplay, in a multiplayer game.

    Very good graphics, with poor art design.

    Community separated across a hundred loading screens because of the fleet to ship to planet travel system.

     

    In most long standing MMOs, the content seems to get better over time.  With SWTOR, it feels worse because the personal stories presented a fully voice acted story arc across the first 50 levels.  Nothing added since comes close to that production value.  

     

    The game is successful in the F2P model without a doubt.  It just was not the game many of us wanted in it's first incarnation, or the many changes since.

  • OziiusOziius Member UncommonPosts: 1,406
    Originally posted by amber-r

    I've been looking around and it seems to be one of the most successful titles currently running. It sold nearly 3 million copies at full price, peaked at well over 2 million subscribers (something almost no MMO manages to come anywhere near) and since going f2p with optional subscription has been shown to make large amounts of money from both ($139 million from it's cash shop sales alone last year).  Added to that EA recently renewed the star wars licence and commented it's very happy with how profitable this game is. Why is it considered a failure when it's one of the biggest and most successful mmo titles currently running?

     

    Its really only considered a failure by the folks around here who don't enjoy it and feel the need for the game they're currently playing to be the "best". Conversely, once they have stopped playing a game... It is a failure. Don't worry, its not real life lol
  • OziiusOziius Member UncommonPosts: 1,406
    Originally posted by Lugors

    To the OP, it was a failure of lofty expectations.  The gaming community wanted alot of things out of SWTOR, and it failed to deliver in many peoples eyes.    At the start, EA had not completely subverted the BioWare name, so there was hope that a competent developer had taken one of the most beloved IPs, and created a persistent world to enjoy.  What we got was a business school case on how to blow through a 9 figure budget, with the sum of all short cuts in development making the game less than the sum of it's parts.  They outsourced the engine development, which led to poor multiplayer gameplay, in a multiplayer game.Very good graphics, with poor art design.Community separated across a hundred loading screens because of the fleet to ship to planet travel system. In most long standing MMOs, the content seems to get better over time.  With SWTOR, it feels worse because the personal stories presented a fully voice acted story arc across the first 50 levels.  Nothing added since comes close to that production value.   The game is successful in the F2P model without a doubt.  It just was not the game many of us wanted in it's first incarnation, or the many changes since.

     

    The "gaming community" lawl. So I suppose the people currently playing the game are not envloved in this "gaming community"?
  • kitaradkitarad Member LegendaryPosts: 8,178

    I would sincerely like to know who these people are who make up this fictitious collective known as the gaming community. As far as I can tell those of us who play this game who actually have a hands on experience and yes spend money on subscriptions and log in daily to see others also similarly logged on have no trouble believing this game is a success.


    OP will take the word of people who have no idea at all I mean zero ,nil,zilch,nought because they do not play the game as to the current population or how busy this game really is over those of us who do play and subscribe. The game has been showing a profit and is making money over f2p and subscription and EA seems satisfied enough that they are planning more content. If this game is indeed losing them money would they have not realized that yet ? Is EA really pouring more money into a game that is not making any ? Are some of you delusional or your hatred so deep it defies logic ?

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by Droosteel

    Yes, the game that had 300+ MILLION $$ budget, biggest IP in the world, was in production for 7 years, had at times 800-1000 people working on it, said by trinity of EA/BW/LA that it will casully knock off WoW, that sold not too good (only 2 mil at launch), had to lay off 2/3 of CORE staff, pretty much whole BW game managment and CEO of EA fell, reduced to 17 servers from 216, droppne to >200000 subs, had to stop all content production to spawn F2P option to not shut down, for which EA has written off debt in 2012 because it will never (in fianancial sense 20+ years) make the money back and all that in under a YEAR.

    is considered success?

    ahahahahahah

    Well lets redefine success then: Titanic was a GREAT SUCCESS. It got halfway and at least some of the people got across in time. its NOT a failure rofl.

    YEAH, redefining success, hobby of MMOers in 2013/2014

     

    Even though it's uncited, I can agree that anyone saying they're going to knock off WoW is foolish. It's never going to happen. There is a solid WoW playerbase who is loyal to a fault, so to believe that you can simply convert that to your game is ridiculous. 

     

    That said, 2 million sales at launch isn't bad, it's good. VGChartz shows like 3 million sames to date, but that only accounts for retail copies, so anyone purchasing through digital wouldn't show up here. I can't believe you'd say that 2 million copies at launch isn't good. This is a niche genre, it's not COD or GTA. 

     

    Again, uncited source for layoffs, but this is the lifecycle for games, bro. You've basically got 1000 employees all working to churn out a game for a given time. You ramp up, ramp up, ramp up some more because the only thing that's going to help you hit your target date is throwing more people at it. Then, once you're done and your game ships, everyone has a big cheer and some people go on to another game, but for massive projects like this, there ususally isn't enough work, internally, to satisfy that number of employees, so they're usually laid off. Same thing happens at Blizz.

     

    Yet another uncited source for servers, but there definitely was a server merge early on with this game. It wasn't because of a lack of players, though, it was because of an overabundance of servers. At launch you would expect massive wait times, but with SWTOR, even from the beginning, it was almost barren. It's kind of the polar opposite problem from most launches which have massive queue times. This could have come from being overly confident, but if you're easily handling 2 million users, you're going to be merging servers very soon. BTW, ESO has one mega server, so arguments over servers == fail. 

     

    EA Loss stats are complete BS because the Chief Accounting Officer for EA specifically states here that the game remained consistent with their assumptions when they purchased Bioware. That was back in 2008! So they expected this. Also, it should be noted that SWTOR revenues nad profits have, since, increased year-over-year. Also, they are still producing content and adding new features. Not signs of a  property that is dying. 

     

    I think that you probably need to do some fact checking before your doom and gloom. 

     

     

    Crazkanuk

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  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    When people say "Failure" here on these forums, mostly what they mean is that a AAA company didn't spend millions of dollars to write a game for a target audience that includes them.  You can replace, "That game is a failure" with "I am not that game's target audience" in most cases to get a much truer idea of what's going on.

     

    Using objective measures, such as number of players, revenue generation, etc. SWToR is a successful game.  Using subjective measures, every single game listed in the game list is a failure because some target audience wasn't the target audience for the game in question.

     

    I can not remember winning or losing a single debate on the internet.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by wildscore12
    Originally posted by GeezerGamer
    Originally posted by CazNeerg
    Originally posted by GeezerGamer

     Did the game provide the overall experience that EA / BW had indicated they were going to deliver? No. It didn't. 

    Actually, it did.  Whether you liked the experience or not, BioWare delivered exactly the product at launch that they said they were going to deliver.  The expectations for what the game would be when it released which were not met are not ones created by anything the developers said or did, they were constructed out of player fantasies about what a Star Wars MMO "should" look like.

    Was the *post* launch experience what some of the devs said they were going to deliver?  In some regards yes, in regard to class story specifically no, but to be fair, the people who indicated things would be coming which haven't yet (and in many cases probably won't) are not even part of the development team any more, and a fair number left before subs had even dropped enough for them to decide to switch to Freemium.

    Losing such a huge percentage of their player base 2 months after launch?  I don't think that's considered a success.

    The fact that the number of active realms went to less than 10 percent of it's original number tells me the game did not meet either the player's or EA / BW's expectations.

    "Had" "at launch " "2 months after launch" well in the eyes of those who can't see past the 2-6 months after launch Swtor is a different game sine then .  All the "it failed " have is those three statements.  Well welcome to 2014 where Swtor is and continues to be a success . 

     

    So an expansion pro team starts out with packed stadiums, after the first 10 games their stadium is empty.  They lose every game the 1st year. 2nd year win 50%, 3rd year win the championship.  So because they struggled their 1st two years does that make that franchise a failure? They continued to make improvements they brought people back to the stadiums and in no way is it a failure.  

     

    Try to get up to speed on the current state of Swtor .  Just because it struggled out the gates does not mean it's a failure today .  

    The current state of SWTOR is that it's less than 1/10th the intended projected size only 2 years later.

    So yeah, they spend hundreds of millions on a game that is meant to compete in every way with WoW and they had to shrink it to the point it could be profitable. So we went from how many servers to how many servers in how little time?  So if that is the "Speed" I need to catch up to....yeah, it's pretty fast.

     

    I wonder what EA did with all that hardware needed to support 140 realms now that they only need 10?

     

    BTW, If I had bought the box, that pays for the game client including the UI. The subscription pays for access to the servers. going F2P shouldn't cheat those how paid for the box. EA does. Someone who bought the client at launch had that taken away from them. 

  • TygranirTygranir Member Posts: 741
    Originally posted by GeezerGamer
    Originally posted by wildscore12
    Originally posted by GeezerGamer
    Originally posted by CazNeerg
    Originally posted by GeezerGamer

     Did the game provide the overall experience that EA / BW had indicated they were going to deliver? No. It didn't. 

    Actually, it did.  Whether you liked the experience or not, BioWare delivered exactly the product at launch that they said they were going to deliver.  The expectations for what the game would be when it released which were not met are not ones created by anything the developers said or did, they were constructed out of player fantasies about what a Star Wars MMO "should" look like.

    Was the *post* launch experience what some of the devs said they were going to deliver?  In some regards yes, in regard to class story specifically no, but to be fair, the people who indicated things would be coming which haven't yet (and in many cases probably won't) are not even part of the development team any more, and a fair number left before subs had even dropped enough for them to decide to switch to Freemium.

    Losing such a huge percentage of their player base 2 months after launch?  I don't think that's considered a success.

    The fact that the number of active realms went to less than 10 percent of it's original number tells me the game did not meet either the player's or EA / BW's expectations.

    "Had" "at launch " "2 months after launch" well in the eyes of those who can't see past the 2-6 months after launch Swtor is a different game sine then .  All the "it failed " have is those three statements.  Well welcome to 2014 where Swtor is and continues to be a success . 

     

    So an expansion pro team starts out with packed stadiums, after the first 10 games their stadium is empty.  They lose every game the 1st year. 2nd year win 50%, 3rd year win the championship.  So because they struggled their 1st two years does that make that franchise a failure? They continued to make improvements they brought people back to the stadiums and in no way is it a failure.  

     

    Try to get up to speed on the current state of Swtor .  Just because it struggled out the gates does not mean it's a failure today .  

    The current state of SWTOR is that it's less than 1/10th the intended projected size only 2 years later.

    So yeah, they spend hundreds of millions on a game that is meant to compete in every way with WoW and they had to shrink it to the point it could be profitable. So we went from how many servers to how many servers in how little time?  So if that is the "Speed" I need to catch up to....yeah, it's pretty fast.

     

    I wonder what EA did with all that hardware needed to support 140 realms now that they only need 10?

    The game is still a stong profit. Not sure what your point is here....

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  • jusomdudejusomdude Member RarePosts: 2,706
    Originally posted by GeezerGamer
    Originally posted by wildscore12
    Originally posted by GeezerGamer
    Originally posted by CazNeerg
    Originally posted by GeezerGamer

     Did the game provide the overall experience that EA / BW had indicated they were going to deliver? No. It didn't. 

    Actually, it did.  Whether you liked the experience or not, BioWare delivered exactly the product at launch that they said they were going to deliver.  The expectations for what the game would be when it released which were not met are not ones created by anything the developers said or did, they were constructed out of player fantasies about what a Star Wars MMO "should" look like.

    Was the *post* launch experience what some of the devs said they were going to deliver?  In some regards yes, in regard to class story specifically no, but to be fair, the people who indicated things would be coming which haven't yet (and in many cases probably won't) are not even part of the development team any more, and a fair number left before subs had even dropped enough for them to decide to switch to Freemium.

    Losing such a huge percentage of their player base 2 months after launch?  I don't think that's considered a success.

    The fact that the number of active realms went to less than 10 percent of it's original number tells me the game did not meet either the player's or EA / BW's expectations.

    "Had" "at launch " "2 months after launch" well in the eyes of those who can't see past the 2-6 months after launch Swtor is a different game sine then .  All the "it failed " have is those three statements.  Well welcome to 2014 where Swtor is and continues to be a success . 

     

    So an expansion pro team starts out with packed stadiums, after the first 10 games their stadium is empty.  They lose every game the 1st year. 2nd year win 50%, 3rd year win the championship.  So because they struggled their 1st two years does that make that franchise a failure? They continued to make improvements they brought people back to the stadiums and in no way is it a failure.  

     

    Try to get up to speed on the current state of Swtor .  Just because it struggled out the gates does not mean it's a failure today .  

    The current state of SWTOR is that it's less than 1/10th the intended projected size only 2 years later.

    So yeah, they spend hundreds of millions on a game that is meant to compete in every way with WoW and they had to shrink it to the point it could be profitable. So we went from how many servers to how many servers in how little time?  So if that is the "Speed" I need to catch up to....yeah, it's pretty fast.

     

    I wonder what EA did with all that hardware needed to support 140 realms now that they only need 10?

    Didn't meet estimations doesn't necessarily equal failure. Though I think all developers should have known that they can't out wow wow.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Tygranir
    Originally posted by GeezerGamer
    Originally posted by wildscore12
    Originally posted by GeezerGamer
    Originally posted by CazNeerg
    Originally posted by GeezerGamer

     Did the game provide the overall experience that EA / BW had indicated they were going to deliver? No. It didn't. 

    Actually, it did.  Whether you liked the experience or not, BioWare delivered exactly the product at launch that they said they were going to deliver.  The expectations for what the game would be when it released which were not met are not ones created by anything the developers said or did, they were constructed out of player fantasies about what a Star Wars MMO "should" look like.

    Was the *post* launch experience what some of the devs said they were going to deliver?  In some regards yes, in regard to class story specifically no, but to be fair, the people who indicated things would be coming which haven't yet (and in many cases probably won't) are not even part of the development team any more, and a fair number left before subs had even dropped enough for them to decide to switch to Freemium.

    Losing such a huge percentage of their player base 2 months after launch?  I don't think that's considered a success.

    The fact that the number of active realms went to less than 10 percent of it's original number tells me the game did not meet either the player's or EA / BW's expectations.

    "Had" "at launch " "2 months after launch" well in the eyes of those who can't see past the 2-6 months after launch Swtor is a different game sine then .  All the "it failed " have is those three statements.  Well welcome to 2014 where Swtor is and continues to be a success . 

     

    So an expansion pro team starts out with packed stadiums, after the first 10 games their stadium is empty.  They lose every game the 1st year. 2nd year win 50%, 3rd year win the championship.  So because they struggled their 1st two years does that make that franchise a failure? They continued to make improvements they brought people back to the stadiums and in no way is it a failure.  

     

    Try to get up to speed on the current state of Swtor .  Just because it struggled out the gates does not mean it's a failure today .  

    The current state of SWTOR is that it's less than 1/10th the intended projected size only 2 years later.

    So yeah, they spend hundreds of millions on a game that is meant to compete in every way with WoW and they had to shrink it to the point it could be profitable. So we went from how many servers to how many servers in how little time?  So if that is the "Speed" I need to catch up to....yeah, it's pretty fast.

     

    I wonder what EA did with all that hardware needed to support 140 realms now that they only need 10?

    The game is still a stong profit. Not sure what your point is here....

    How strong? What is their profit?

  • cheyanecheyane Member LegendaryPosts: 9,407

    What is the problem with you twits. It was intended to compete with WoW rubbish no game has managed to actually compete with WoW. So every game since WoW has failed if that is the definition. Just because it did not compete with WoW does not equal not successful.

    Garrus Signature
  • ProblemProblem Member UncommonPosts: 77
    Originally posted by Lonzo
    Because the tons of voice acting you have to "ESC" is annoying...

     "SPACEBAR"

    Citizen: Preach your filth elsewhere!

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