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Do People Actually like MMO's?

mrmasterdjmrmasterdj Member UncommonPosts: 6

I am just wondering, do people actually like MMORPG's or are they just biding time for something?  I dont get it, I was playing WoW for awhile and now I here people talking about other games saying they want high level content right away.  Do people actually play these's games for content then maybe perhaps enjoy content instead of making it some sort of grind. 

I myself love enjoying the content and would rather  experience it on my own occasionally cause most just want instant gratification, and to me that is pathetic.  

I just want a different game where it is not ok to jump to high level or get that sweet satisfaction so quickly.  So I am going to try TESO and maybe that will help.

BTW i Played WoW since beta.  Rift, SWTOR, AoC, AoW, C9, DCUO, Dragon Nest, FW, PoE, P2, Tera, and a lot more.

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Comments

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077

    Truthfully, it's a waiting game.

     

    It's a wait in games like WoW, because pinheaded devs use a core design of nerf/buff cycles on players (the success of WotLK -- way it had 12mil --  was they BUFFED players, instead). So when your main is nerfed to the ground, tortured and executed in the World of Stuncraft, you wait until your main is "resurrected" again.

     

    But you don't want to be in this situation, yet the other devs are too busy making the latest PeeVeePee 10k player game to care, so you grudgingly hang around.

     

    Doesn't make happy gamers, that's for sure.

  • KuinnKuinn Member UncommonPosts: 2,072

    I think the biggest problem is developers who have no imagination at all. We get the same games over and over again with different skins and very little gameplay difference from the previous mmo.

     

    The sky is the limit when designing a mmorpg but for some reason most of the devs just use the blueprints of already existing games and basically creates the same game again and again.

  • deniterdeniter Member RarePosts: 1,438

    Current philosophy in MMO design seems to be 'MMO = co-op single player game with MOBA on the top'.

    So no, i don't like MMOs, but i used to love them when the definition for MMO was something else.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by deniter

    Current philosophy in MMO design seems to be 'MMO = co-op single player game with MOBA on the top'.

    So no, i don't like MMOs, but i used to love them when the definition for MMO was something else.

    I don't really like traditional MMOs.

    However, after they have become "co-op single player game with MOBA on the top", i like them a little more.

  • MsPtibiscuitMsPtibiscuit Member Posts: 164

    While in a conversation about ESO and "modern" MMOs in general, a guy told me:

    "Modern MMOs are MMOs made for people who don't like MMOs, for people who want to play solo-MMO with some touch of multiplayer with it"

    I'm not 100% agree with this sentence, but it explains the idea. Modern MMOs tend to be "solo", with some activies to do in group. I was able in ESO (I take ESO because that's why we were talking about, but it applies for other MMOs) to do the leveling to lvl 14 with only 15% of my gametime being in group (Dungeons and 1 elite zone).

    Personnaly, I miss the times where leveling was hard enough to force you to group, that's what MMO should be, imo.

  • deniterdeniter Member RarePosts: 1,438
    Originally posted by nariusseldon
    Originally posted by deniter

    Current philosophy in MMO design seems to be 'MMO = co-op single player game with MOBA on the top'.

    So no, i don't like MMOs, but i used to love them when the definition for MMO was something else.

    I don't really like traditional MMOs.

    However, after they have become "co-op single player game with MOBA on the top", i like them a little more.

    From your posts i've noticed we are in the opposite ends of a spectrum, Narius, so this doesn't surprise me at all. :)

  • FinalFikusFinalFikus Member Posts: 906
    Originally posted by nariusseldon
    Originally posted by deniter

    Current philosophy in MMO design seems to be 'MMO = co-op single player game with MOBA on the top'.

    So no, i don't like MMOs, but i used to love them when the definition for MMO was something else.

    I don't really like traditional MMOs.

    However, after they have become "co-op single player game with MOBA on the top", i like them a little more.

    They still make co-op mmos? 

    "If the Damned gave you a roadmap, then you'd know just where to go"

  • FinalFikusFinalFikus Member Posts: 906
    Originally posted by MsPtibiscuit

    While in a conversation about ESO and "modern" MMOs in general, a guy told me:

    "Modern MMOs are MMOs made for people who don't like MMOs, for people who want to play solo-MMO with some touch of multiplayer with it"

    I'm not 100% agree with this sentence, but it explains the idea. Modern MMOs tend to be "solo", with some activies to do in group. I was able in ESO (I take ESO because that's why we were talking about, but it applies for other MMOs) to do the leveling to lvl 14 with only 15% of my gametime being in group (Dungeons and 1 elite zone).

    Personnaly, I miss the times where leveling was hard enough to force you to group, that's what MMO should be, imo.

    Modern mmo's people play for the rewards. 

    Remove the rewards and what you miss will return.

    "If the Damned gave you a roadmap, then you'd know just where to go"

  • karat76karat76 Member UncommonPosts: 1,000
    I do miss some of the old mmos. They did feel a little more like virtual worlds. However you should always have options to level solo it should be slower but doable. I could level really fast with a good group in DAoC but sometimes if I had an hour or so to kill before my friends got on my hunter would just go solo werewolves. The exp was slow going and loot minimal but I could still play the game, have fun and make some progress.
  • SomeHumanSomeHuman Member UncommonPosts: 560
    I agree with Deniter and Mrstibiscuit.

    Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA

  • CazNeergCazNeerg Member Posts: 2,198

    Originally posted by nariusseldon

    I don't really like traditional MMOs.

    However, after they have become "co-op single player game with MOBA on the top", i like them a little more.

    Couldn't agree more, other than to point out that I also like the new trend we are seeing (primarily with TOR and ESO) where the RPG elements of the MMORPG are actually given as much (if not more) attention than the MMO elements.  It's refreshing after years of games that practically treated the RPG as silent.

    Originally posted by MsPtibiscuit

    While in a conversation about ESO and "modern" MMOs in general, a guy told me:

    "Modern MMOs are MMOs made for people who don't like MMOs, for people who want to play solo-MMO with some touch of multiplayer with it"

    I'm not 100% agree with this sentence, but it explains the idea. Modern MMOs tend to be "solo", with some activies to do in group. I was able in ESO (I take ESO because that's why we were talking about, but it applies for other MMOs) to do the leveling to lvl 14 with only 15% of my gametime being in group (Dungeons and 1 elite zone).

    Personnaly, I miss the times where leveling was hard enough to force you to group, that's what MMO should be, imo.

    The thing we all have to remember, regardless of our preferences, is that the first purpose of a MMORPG is to be a persistent revenue stream for the company that made it.  Focusing exclusively on group content, or exclusively on PvE, or exclusively on PvP, these decisions all lead to cutting your product off from substantial portions of the market.  The more narrowly a product focuses, the better it has to be at doing what it does, because having a smaller audience means you need a much higher retention rate than a game that draws from multiple audiences.  It's a lot easier to make a game that is successful because it's good at lots of things without being great at any than it is to make a game that's success is based on being "Best in Class" for a particular audience.

     

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • Flyte27Flyte27 Member RarePosts: 4,574
    The main problem for me is questing is worse then grinding mobs used to be.  There are many quests are all of them are very similar.  Past a certain point it's no longer fun to continue completing these quests.  I know around Wrath of the Lich King and Burning Crusade in WoW i got so sick of questing I couldn't do it anymore.  That is why I'd like to see an MMO that has no instances and there is a very limited amount of quests.  You just go in and do activities like crafting, killing mobs, going into dungeons, fishing, hanging out, or whatever it is you want to do.
  • iridescenceiridescence Member UncommonPosts: 1,552

    Old MMOs like DDO, EVE and Vanguard (RIP) are pretty fun for me. Games which copy Blizzard's blatant "rat in a maze" design really hold little appeal for me at all. I want to develop a character and explore a world not chase after meaningless gear in cheesy scripted boss encounters which you have to play over and over.

    I'm waiting for a game that brings back the old feeling of exploration and wonder and totally departs from the WoW model. Unfortunately, the trend in MMO design seems completely opposite to what I would want except some low-budget outliers so it's very possible that in 5 years I won't be playing them  at all anymore

     

  • LazzaroLazzaro Member UncommonPosts: 548

    Yes, but I don't like the direction they have taken in the past few years.

  • GuyClinchGuyClinch Member CommonPosts: 485

    You are kidding right? I don't love current WoW but dungeon runs, raids and some PvP are among the most fun experiences I have had video gaming. And I can tell you that I am not alone. Some of my early EQ experiences were awesome as well. In MMOs the lows might be lower - but the highs are much greater. Its magnified by the social experience..

    Good MMOs might have a lot of solo content but the group content has to be the most fun - and it normally is.

  • Righteous_RockRighteous_Rock Member RarePosts: 1,234

    Thanks for asking, I had mentioned this about a year ago. I honestly can say I don't like a lot of things in mmo's.

    I don't like - the full time job commitment to compete

    I don't like feeling insignificant

    I don't like you tube videos and how to guides 

    I don't like elitists that if you don't do it their way, you fail and won't be included

    .....

    There is a uniqueness to mmorpg's though, for themepark fans it's that main city and the ability to communicate with your factions, because utimately in a themepark, your just playing a multiplayer game.

    If consoles had mega city that your avatars could conviene, we would have one gigantic themepark mmo featuring all the games available on the console. It would make for leaps and bounds for console community.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by FinalFikus
    Originally posted by nariusseldon
    Originally posted by deniter

    Current philosophy in MMO design seems to be 'MMO = co-op single player game with MOBA on the top'.

    So no, i don't like MMOs, but i used to love them when the definition for MMO was something else.

    I don't really like traditional MMOs.

    However, after they have become "co-op single player game with MOBA on the top", i like them a little more.

    They still make co-op mmos? 

    You can still hit the LFD button.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Flyte27
    The main problem for me is questing is worse then grinding mobs used to be.  There are many quests are all of them are very similar.  Past a certain point it's no longer fun to continue completing these quests.  I know around Wrath of the Lich King and Burning Crusade in WoW i got so sick of questing I couldn't do it anymore.  That is why I'd like to see an MMO that has no instances and there is a very limited amount of quests.  You just go in and do activities like crafting, killing mobs, going into dungeons, fishing, hanging out, or whatever it is you want to do.

     

    No .. the issue with questing is that they are not like SP games enough. Dishonored, Bioshock and games like that have great scripting and stories.

    MMORPGs should try to do that in instances .. they need MORE instances not less.

     

  • FinalFikusFinalFikus Member Posts: 906
    Originally posted by nariusseldon
    Originally posted by FinalFikus
    Originally posted by nariusseldon
    Originally posted by deniter

    Current philosophy in MMO design seems to be 'MMO = co-op single player game with MOBA on the top'.

    So no, i don't like MMOs, but i used to love them when the definition for MMO was something else.

    I don't really like traditional MMOs.

    However, after they have become "co-op single player game with MOBA on the top", i like them a little more.

    They still make co-op mmos? 

    You can still hit the LFD button.

    What's that?

    "If the Damned gave you a roadmap, then you'd know just where to go"

  • RemyVorenderRemyVorender Member RarePosts: 4,006
    Originally posted by nariusseldon
    Originally posted by deniter

    Current philosophy in MMO design seems to be 'MMO = co-op single player game with MOBA on the top'.

    So no, i don't like MMOs, but i used to love them when the definition for MMO was something else.

    I don't really like traditional MMOs.

    However, after they have become "co-op single player game with MOBA on the top", i like them a little more.

    That's because developers have stopped making AAA MMOs for geeks, and are now making them for gamers. See my quote. :)

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by nariusseldon
    Originally posted by Flyte27
    The main problem for me is questing is worse then grinding mobs used to be.  There are many quests are all of them are very similar.  Past a certain point it's no longer fun to continue completing these quests.  I know around Wrath of the Lich King and Burning Crusade in WoW i got so sick of questing I couldn't do it anymore.  That is why I'd like to see an MMO that has no instances and there is a very limited amount of quests.  You just go in and do activities like crafting, killing mobs, going into dungeons, fishing, hanging out, or whatever it is you want to do.

     

    No .. the issue with questing is that they are not like SP games enough. Dishonored, Bioshock and games like that have great scripting and stories.

    MMORPGs should try to do that in instances .. they need MORE instances not less.

     

    Again we move to the cusp of the matter.  What you are saying here is that single player/co op games give you the experience you desire.  You want to turn MMOs into single player/coop games.  It makes very little sense IMO.  That is not what massively multi player is all about.  It's about having a world where you all co exist together in the same place and have to learn to get along with one another.

  • ThorbrandThorbrand Member Posts: 1,198

    MMORPGs are and always will be for the elite gamers who have been left in the dark and not given anything to play for 10yrs. This is why their are those of us who tell the community that casuals killed MMOs, and yes they did. I have stated it before and will again, "There has never been a successful casual MMO and there never will be!"

    The only way to make as successful MMORPG is to make it an actual MMORPG, that is by definition.

  • FinalFikusFinalFikus Member Posts: 906
    Originally posted by CazNeerg

    Originally posted by nariusseldon

    I don't really like traditional MMOs.

    However, after they have become "co-op single player game with MOBA on the top", i like them a little more.

    Couldn't agree more, other than to point out that I also like the new trend we are seeing (primarily with TOR and ESO) where the RPG elements of the MMORPG are actually given as much (if not more) attention than the MMO elements.  It's refreshing after years of games that practically treated the RPG as silent.

    Originally posted by MsPtibiscuit

    While in a conversation about ESO and "modern" MMOs in general, a guy told me:

    "Modern MMOs are MMOs made for people who don't like MMOs, for people who want to play solo-MMO with some touch of multiplayer with it"

    I'm not 100% agree with this sentence, but it explains the idea. Modern MMOs tend to be "solo", with some activies to do in group. I was able in ESO (I take ESO because that's why we were talking about, but it applies for other MMOs) to do the leveling to lvl 14 with only 15% of my gametime being in group (Dungeons and 1 elite zone).

    Personnaly, I miss the times where leveling was hard enough to force you to group, that's what MMO should be, imo.

    The thing we all have to remember, regardless of our preferences, is that the first purpose of a MMORPG is to be a persistent revenue stream for the company that made it.  Focusing exclusively on group content, or exclusively on PvE, or exclusively on PvP, these decisions all lead to cutting your product off from substantial portions of the market.  The more narrowly a product focuses, the better it has to be at doing what it does, because having a smaller audience means you need a much higher retention rate than a game that draws from multiple audiences.  It's a lot easier to make a game that is successful because it's good at lots of things without being great at any than it is to make a game that's success is based on being "Best in Class" for a particular audience.

     

    Easier if you slap an IP on it.

    Too bad for the fans of the IP. 

    "If the Damned gave you a roadmap, then you'd know just where to go"

  • someforumguysomeforumguy Member RarePosts: 4,088
    Someone tell the OP please that the community on sites like MMORPG.com is just a tiny fraction of the people who play MMORPG's. I suspect that most just play them and don't post or read about them all the time. So for the question that the OP raises, I don't believe for a second that the community on this website is representive.
  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by nariusseldon
    Originally posted by Flyte27
    The main problem for me is questing is worse then grinding mobs used to be.  There are many quests are all of them are very similar.  Past a certain point it's no longer fun to continue completing these quests.  I know around Wrath of the Lich King and Burning Crusade in WoW i got so sick of questing I couldn't do it anymore.  That is why I'd like to see an MMO that has no instances and there is a very limited amount of quests.  You just go in and do activities like crafting, killing mobs, going into dungeons, fishing, hanging out, or whatever it is you want to do.

     No .. the issue with questing is that they are not like SP games enough. Dishonored, Bioshock and games like that have great scripting and stories.

    MMORPGs should try to do that in instances .. they need MORE instances not less. 

    Agreed. Instancing and phasing, done properly, make everything better.  There is no reason we need to ever see players we aren't grouped with in a PvE area, so there is no credible argument for having everything (or even much of anything) be non-instanced and in an identical phase.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

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