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I am just wondering, do people actually like MMORPG's or are they just biding time for something? I dont get it, I was playing WoW for awhile and now I here people talking about other games saying they want high level content right away. Do people actually play these's games for content then maybe perhaps enjoy content instead of making it some sort of grind.
I myself love enjoying the content and would rather experience it on my own occasionally cause most just want instant gratification, and to me that is pathetic.
I just want a different game where it is not ok to jump to high level or get that sweet satisfaction so quickly. So I am going to try TESO and maybe that will help.
BTW i Played WoW since beta. Rift, SWTOR, AoC, AoW, C9, DCUO, Dragon Nest, FW, PoE, P2, Tera, and a lot more.
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Truthfully, it's a waiting game.
It's a wait in games like WoW, because pinheaded devs use a core design of nerf/buff cycles on players (the success of WotLK -- way it had 12mil -- was they BUFFED players, instead). So when your main is nerfed to the ground, tortured and executed in the World of Stuncraft, you wait until your main is "resurrected" again.
But you don't want to be in this situation, yet the other devs are too busy making the latest PeeVeePee 10k player game to care, so you grudgingly hang around.
Doesn't make happy gamers, that's for sure.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
I think the biggest problem is developers who have no imagination at all. We get the same games over and over again with different skins and very little gameplay difference from the previous mmo.
The sky is the limit when designing a mmorpg but for some reason most of the devs just use the blueprints of already existing games and basically creates the same game again and again.
Current philosophy in MMO design seems to be 'MMO = co-op single player game with MOBA on the top'.
So no, i don't like MMOs, but i used to love them when the definition for MMO was something else.
I don't really like traditional MMOs.
However, after they have become "co-op single player game with MOBA on the top", i like them a little more.
While in a conversation about ESO and "modern" MMOs in general, a guy told me:
"Modern MMOs are MMOs made for people who don't like MMOs, for people who want to play solo-MMO with some touch of multiplayer with it"
I'm not 100% agree with this sentence, but it explains the idea. Modern MMOs tend to be "solo", with some activies to do in group. I was able in ESO (I take ESO because that's why we were talking about, but it applies for other MMOs) to do the leveling to lvl 14 with only 15% of my gametime being in group (Dungeons and 1 elite zone).
Personnaly, I miss the times where leveling was hard enough to force you to group, that's what MMO should be, imo.
From your posts i've noticed we are in the opposite ends of a spectrum, Narius, so this doesn't surprise me at all.
They still make co-op mmos?
"If the Damned gave you a roadmap, then you'd know just where to go"
Modern mmo's people play for the rewards.
Remove the rewards and what you miss will return.
"If the Damned gave you a roadmap, then you'd know just where to go"
Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Old MMOs like DDO, EVE and Vanguard (RIP) are pretty fun for me. Games which copy Blizzard's blatant "rat in a maze" design really hold little appeal for me at all. I want to develop a character and explore a world not chase after meaningless gear in cheesy scripted boss encounters which you have to play over and over.
I'm waiting for a game that brings back the old feeling of exploration and wonder and totally departs from the WoW model. Unfortunately, the trend in MMO design seems completely opposite to what I would want except some low-budget outliers so it's very possible that in 5 years I won't be playing them at all anymore
Yes, but I don't like the direction they have taken in the past few years.
You are kidding right? I don't love current WoW but dungeon runs, raids and some PvP are among the most fun experiences I have had video gaming. And I can tell you that I am not alone. Some of my early EQ experiences were awesome as well. In MMOs the lows might be lower - but the highs are much greater. Its magnified by the social experience..
Good MMOs might have a lot of solo content but the group content has to be the most fun - and it normally is.
Thanks for asking, I had mentioned this about a year ago. I honestly can say I don't like a lot of things in mmo's.
I don't like - the full time job commitment to compete
I don't like feeling insignificant
I don't like you tube videos and how to guides
I don't like elitists that if you don't do it their way, you fail and won't be included
.....
There is a uniqueness to mmorpg's though, for themepark fans it's that main city and the ability to communicate with your factions, because utimately in a themepark, your just playing a multiplayer game.
If consoles had mega city that your avatars could conviene, we would have one gigantic themepark mmo featuring all the games available on the console. It would make for leaps and bounds for console community.
You can still hit the LFD button.
No .. the issue with questing is that they are not like SP games enough. Dishonored, Bioshock and games like that have great scripting and stories.
MMORPGs should try to do that in instances .. they need MORE instances not less.
What's that?
"If the Damned gave you a roadmap, then you'd know just where to go"
That's because developers have stopped making AAA MMOs for geeks, and are now making them for gamers. See my quote.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Again we move to the cusp of the matter. What you are saying here is that single player/co op games give you the experience you desire. You want to turn MMOs into single player/coop games. It makes very little sense IMO. That is not what massively multi player is all about. It's about having a world where you all co exist together in the same place and have to learn to get along with one another.
MMORPGs are and always will be for the elite gamers who have been left in the dark and not given anything to play for 10yrs. This is why their are those of us who tell the community that casuals killed MMOs, and yes they did. I have stated it before and will again, "There has never been a successful casual MMO and there never will be!"
The only way to make as successful MMORPG is to make it an actual MMORPG, that is by definition.
Easier if you slap an IP on it.
Too bad for the fans of the IP.
"If the Damned gave you a roadmap, then you'd know just where to go"
Agreed. Instancing and phasing, done properly, make everything better. There is no reason we need to ever see players we aren't grouped with in a PvE area, so there is no credible argument for having everything (or even much of anything) be non-instanced and in an identical phase.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.