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How is 4 instance dungeons acceptable in a MMORPG in 2014?

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Comments

  • nbtscannbtscan Member UncommonPosts: 862
    From things I read elsewhere a certain group of people would celebrate over this.  All I hear about is how they want everything to be "Open World" lately.
  • dirtyd77dirtyd77 Member UncommonPosts: 383

    I don't think they will get any free pass.  Especially from gamer's these days. It has been proven time and again that if there is not enough content the game will get exposed for it and start bleeding subs.

    Ultimately the players will decide if they have enough content/dungeons/raids to satisfy the masses. 

    If not Carbine will pay the price for not learning from their predecessors...  End of story.

  • MukeMuke Member RarePosts: 2,614
    Originally posted by SoMuchMass

    I am surprised WildStar gets a pass on this, they are releasing with 4 instance dungeons at launch.  How is that acceptable? SWTOR had 12 at launch.  GW2 had 8 at launch.  Neverwinter had 11 at launch.  And all these MMOs were looked upon as MMOs that lacked content and generally were considered sub par.  ESO is going to release with 16 instance dungeons.  Even WoD which cut back on 5 mans will have 7 at launch.

    Before people bring up the 6 adventures they have.  Other games have similar type of content, like WoD's several scenarios and ESO's 16 additional public dungeons.

    I want WildStar to succeed and I don't think it is a bad game, but I don't see how it is possible with a limited choice of dungeons, which to me is the soul of a MMORPG.  I think it has other faults, but this to me might be the biggest one along with the bad combat mechanics of the game.

    Depends on how well they are done; if each dungeon is a maze I would prefer those over the choices that some other devs made in the past: a liniear dungeon layout and copy paste it in ever level bracket.

     

    And let's be fair: 4 instanced dungeons or 100, it doesnt matter, there are always addicts who complete all content in 1 day.

    With that in mind I prefer quality>quantity.

     

     

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by Jimmydean

    I would bet all the tea in china that the next truly successful MMORPG (2 million + Subs maintained) will launch with approximately 0 instances, and maintain this level of instanced dungeons.

     

    Instances are a lazy developers crutch.

    I would bet all the imaginary books in your imaginary bookshelf that you truly do not understand why instanced dungeons are a thing now and if they were to go away you would immediately jump down the throats of any developer who dared to get rid of them and demand they return instanced dungeons.

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    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • NiburuNiburu Member UncommonPosts: 402
    The question should be why are there instances in a MMORPG in 2014 and not some actual massive online world
  • MukeMuke Member RarePosts: 2,614
    I wouldnt mind open world dungeons, but then I would demand from the developers that they will have a bullet proof solution to players AFK grinding in those dungeons on spawns with all kinds of macros.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by Muke
    I wouldnt mind open world dungeons, but then I would demand from the developers that they will have a bullet proof solution to players AFK grinding in those dungeons on spawns with all kinds of macros.

    This is exactly my point I was making in my post a couple before.

     

    People who advocate for open world dungeons do not realize how HORRIBLE of an idea it would turn out to be in today's mmo community. It worked -to an extent- years ago but gamers' mentality has changed radically. Things like griefing happened back then, but there were harsh punishments for doing so back then as well, so while it happened from time to time, it wasn't running rampart completely out of control.

     

    The sad fact is without damaging the integrity of what makes an open world dungeon...open, there is no way to really bullet proof it to curb the mass amounts of bots taking control over the spawns/loot or taking advantage of whatever safe-guard system devs put in place, not to mention the mass amounts of griefers who look only to hurt/annoy other players or the mass amounts of people who look to control the market by camping a particular spawn.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • DigitallyEndowedDigitallyEndowed Member Posts: 125
    I am a huge advocate for immersive gameplay. My ideal MMORPG would have a totally seamless world, but it’s dungeons sure as hell would be instanced because they are friggin dungeons :)
  • HeraseHerase Member RarePosts: 993

    As others have said there isn't just 4 dungeons, adventures are types of dungeons too. So all in all there is 10. Also factor in the adventures will have shit load of alternative paths and alternative adventure types, so the next time you enter something else could happen. Adventure also could take around 30-45 min. 

     

    So in the end, it's not getting a free pass it just has different types of dungeons which people aren't use and are not your typical, kill trash, kill boss, get loot. So it's understandable that some people make the mistake of saying there's only 4 dungeons

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