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Some adventure zone info trickling out. Keep in mind none of this is officially confirmed yet.
- First adventure zone is Craglorn - (map of Craglorn: http://www.esohead.com/zones/603-craglorn)
- They are large zones (2/3 the size of the main zones) tuned exclusively for group content (4-12 man).
- Each adventure zone will have a combination of questing, multiple dungeons, multiple caves, etc (just like normal zones) but all tuned for groups. Some content will be small group and a large amount will be raid (12 players). No solo content in these.
- These zones MAY (apparently not confirmed, big rumor) introduce character progression beyond veteran level 10 rank.
- There MAY be a second adventure zone (Trials) at launch. There is uncertainty with this however that Trials may be part of the name of Craglorn "Trials of Craglorn" and there is actually just the 1 adventure zone.
Comments
There will be more than just the one and they should be releasing the information about them this week or next! Can't wait!
So basically they are group zones, with group content..
If tyey add an extra veteran rank for every new zone they add, it would confirm what i was expecting, there is no real endgame but eternal progression... Which also indicates my strong believe of more and new skilltrees overtime is true..
not just improving ypur gear ( ilvl) but also improving your character (AA) in a single system...
I hope they will also add Adventure zones with PvP enabled, and more normal story based zones ....
i would also love to see a version of the world where each and every zone, the whole world is at max veteran rank, so people can travel around and have a challenging fun experience while hunting shards and questing and such... But thats something we will fight for when the game is released, it would create the world as we know it from the ES games, where you can go everywhere. If you have mega technollogy, you need to use it..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Eternal progression is what most people look for... just saying.
I know i am
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Oh and trials somehow reminds me of ...... Trials of Atlantis... Despite all the PvP people complainig about it, ToA had some great inique PvE concepts. I can also envisioning them adding artifacts, that require leveling...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The artifact leveling was my favorite thing to do in DAoC.
How can they bring something back that never went away.
If the 12 man content isn't instanced then it will just be as bad as the GW2 farm trains with just mindless zergs and no skill what so ever.
= ( no 24 man?
This info was out like 6 or so days ago.
Info at about 4.20
***EDIT***
That vid was up on the 28th.
PAST: UO-SWG-DAOC-WOW-DDO-VG-AOC-WAR-FE-DFO-LOTRO-RIFT-GW2
PRESENT: Nothing
FUTURE: ESO
But is the zone instanced in the sense that I will have to load into it?
Lobby system / Group Finder?
So if these trials are not instanced they are going to suck horribly.
I can already imagine getting a raid group together only to find all the mobs in the area have been cleared and a load of other groups camping the boss spawn waiting to get their one hit on the boss.