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Patch Notes, March 14th

BadaboomBadaboom Member UncommonPosts: 2,380
These are the patch notes for our upcoming patch, next week. 

New Content

Clan Markets
Set up shop within your clan city with your very own Market to bring home the bacon.
Allow your clan members to exchange goods or turn your holding into a trading hub with the new Clan Markets. Permissions that adjust who can access the market at each holding allow for greater customization. You can read more about them here: Darkfall Unholy Wars Clan Markets

Realistic weather effects
From now on, snow and rain will affect everything visually, from landscape to monsters and characters. Check out the video

Masks
Monster faces on parade. Hide yourself behind garish masks that will delight and terrify friend and foe alike.

General Fixes
  • GUI various performance fixes. This includes a fix for the “party lag”
  • Fix for disabled holding structures being enabled after server restart
  • Fix for building being allowed in a holding with an active conquest challenge, after a server restart
  • Added party and clan monitoring for the player connected to the control point during village requisitioning
    • Now, if the player connected to the control-point leave/joins a clan/party while still connected to the stone, the system should update accordingly
    • Also, the GUI progress bar should update for other (previous/new) party members immediately
  • All existing Duel notifications have been reassigned to a separate “Duels” channel
  • Fixes for intermittent requisitioning timer resets when a village is captured
    • Timers no longer “reset” when a village becomes “free”, they simply stop ticking
    • The only point of reset now is if a “free” village, with a zero requisition timer, becomes captured
  • Fixed the status of the world-map markers when a clan that owns a village disbands (It wasn’t reverting to the “free” marker, or removing progress bars)
  • Fixed the visibility of the requisitioning window, when a clan that owns a village that is available for requisitioning disbands (It wasn’t closing previously)
  • You now can switch between video settings quickly.
  • Fixed a bug where some feats would not complete even if all their prerequisites are complete (i.e. The Passionate Fisherman, The Enthusiastic Fisherman, The Extremely Prolific Shipwright)
    • Characters with already completed prerequisites will get the feats completed automatically and get their prowess points as intended
  • Fixed a visual bug with Studded Leather Shoulderguards on Human Male characters (only one was visible)
  • Fixed trade channel to send messages to all character races
  • Clan names will not be allowed to contain consecutive spaces (any space at the start or end of the clan name will be removed).
  • Effect Added for the Disabling Parry Debuff
  • Removed the requisitioning skill from the skills GUI
  • Fixed Antidote's description
  • Player can no longer damage another player's mount inside the protected area by just requesting a duel with its owner (the mount owner did not have to accept for this bug to occur)
Audio
  • Reduced the max distance radius for all crafting sounds
  • New sounds for Fire, Earth, Ice and Air elementals
  • New sounds for Frostjarl, Icejarl and Beastman devastator
  • Various Gnoll monster audio additions
World
  • Various fixes and additions to all clan holdings.
  • General Terrain and Prop Fixes in the following areas:
    • Evigvanger
    • Helungar
    • Qattenhal
    • Grivendar
    • Brush up to the City of the Dead Props

Comments

  • LustmordLustmord Member UncommonPosts: 1,114
    Snow  on your armor will be amazing.. It will help camoflauge you.
  • itchmonitchmon Member RarePosts: 1,999

    there are a lot of things wrong still with UW, but gosh darn it the landscapes are REALLY good looking.

     

    if the player models were as nice looking as the landscape it would be visually the best MMO out there, IMHO.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • RaapnaapRaapnaap Member UncommonPosts: 455
    Dynamic weather changing the terrain isn't something you see very often in games, the snow effects look very good.
  • ilivesilives Member Posts: 418
    Originally posted by raapnaap
    Dynamic weather changing the terrain isn't something you see very often in games, the snow effects look very good.

    It does look good, but what impact will if have on the games already marginal performance? Anyway, AV efforts would be better spent in other areas.

    Where have all the "good" shills gone?

  • LustmordLustmord Member UncommonPosts: 1,114
    Originally posted by ilives
    Originally posted by raapnaap
    Dynamic weather changing the terrain isn't something you see very often in games, the snow effects look very good.

    It does look good, but what impact will if have on the games already marginal performance? Anyway, AV efforts would be better spent in other areas.

    AV's efforts are currently being spent on a Area of Influence system for territorial control, and regionalizing mob loot- which is all systematic design work.

    This leaves their art department free to do other things, like improve weather effects.

  • ilivesilives Member Posts: 418
    Originally posted by Lustmord
    Originally posted by ilives
    Originally posted by raapnaap
    Dynamic weather changing the terrain isn't something you see very often in games, the snow effects look very good.

    It does look good, but what impact will if have on the games already marginal performance? Anyway, AV efforts would be better spent in other areas.

    AV's efforts are currently being spent on a Area of Influence system for territorial control, and regionalizing mob loot- which is all systematic design work.

    This leaves their art department free to do other things, like improve weather effects.

    Or really...Character models should have been first on that list since the art department apparently has nothing better to do.   You really think coding and implementing dynamic weather is handled entirely by the "art" people?image

    Where have all the "good" shills gone?

  • KanesterKanester Member UncommonPosts: 375

    Resubbed this month to see what was happening in the game as I've not played for a long time and I did really enjoy it, But the game is sadly dead. I got board and just went around looking for some pvp, I couldn't find anyone anywhere.

    The game needs to go ftp imo, More people = Better game.

  • ilivesilives Member Posts: 418
    Originally posted by Kanester

    Resubbed this month to see what was happening in the game as I've not played for a long time and I did really enjoy it, But the game is sadly dead. I got board and just went around looking for some pvp, I couldn't find anyone anywhere.

    The game needs to go ftp imo, More people = Better game.

    They'll have to do something in the Western market, Steam didn't help nor did the price reductions.

    Games like DFUW don't work without people.

    Adding fluff, while ignoring core issues isn't going to help.

    Where have all the "good" shills gone?

  • LustmordLustmord Member UncommonPosts: 1,114
    Originally posted by Kanester

    Resubbed this month to see what was happening in the game as I've not played for a long time and I did really enjoy it, But the game is sadly dead. I got board and just went around looking for some pvp, I couldn't find anyone anywhere.

    The game needs to go ftp imo, More people = Better game.

    The population has been low this month with the ESO beta's going on, but I still find pvp every day.

    Sick Bastards, Bangsville, Lost Minions, and Violent Resolution are all good alliances to hit up if you are looking for pvp.

    Certainly there will  be a hit to population when ESO launches, but there will always remain a core of players in Darkfall. People will get bored of ESO quickly and come back.

    When they release the Area of Influence systems and Regional Loot Tables, I would be willing to bet money entire clans will come back in droves. The population always get's a huge bump after major content patches.

    I just roll with it.. When the population is low, it's time to get feats and harvesting done.

     

    I would agree a f2p option, with premium service subs, might be a good option. OR just a free trial, as they haven't attempted that yet, and there are probably a lot of people waiting on it.

  • ilivesilives Member Posts: 418
    Originally posted by Lustmord
    Originally posted by Kanester

    Resubbed this month to see what was happening in the game as I've not played for a long time and I did really enjoy it, But the game is sadly dead. I got board and just went around looking for some pvp, I couldn't find anyone anywhere.

    The game needs to go ftp imo, More people = Better game.

    I just roll with it.. When the population is low, it's time to get feats and harvesting done.

    A part-time MMO? Wouldn't it be better to find out why these people are leaving, rather than making excuses for the population?

    I can assure it isnt due to lack of clan markets, masks, dueling and enhanced weather.

    Where have all the "good" shills gone?

  • LustmordLustmord Member UncommonPosts: 1,114
    Originally posted by ilives
    Originally posted by Lustmord
    Originally posted by Kanester

    Resubbed this month to see what was happening in the game as I've not played for a long time and I did really enjoy it, But the game is sadly dead. I got board and just went around looking for some pvp, I couldn't find anyone anywhere.

    The game needs to go ftp imo, More people = Better game.

    I just roll with it.. When the population is low, it's time to get feats and harvesting done.

    A part-time MMO? Wouldn't it be better to find out why these people are leaving, rather than making excuses for the population?

    I can assure it isnt due to lack of clan markets, masks, dueling and enhanced weather.

    Are you speaking to me, or AV?

    I'm not an employee of AV, so I have to assume you're responding to me.
     

    This is a full time MMO for me. After a year of playing, I still have a lot of options on what to do, from day to day.
    When I get burnt out, I play a little Magic the Gathering,  or Hawken... but I play Darkfall daily.

    I don't have to "find out" anything, as I am merely a consumer of a product that I enjoy. I assume the last few weekends have been slow due to the ESO beta's, and I assume a portion of our population will buy ESO, but I also assume anyone who leaves could potentially come back.

    No excuses to be made, I can only offer my perspective.

    The population is low this month, yes. The population has been low before, but it fluctuates with every content patch, and we have a major one on the horizon that I believe will bring a lot of people back.

    The population being low is not as dire as it sounds. I personally would prefer another 100-200 active players, and I don't doubt that many can and will come back to the game soon.

    Anyways, speaking for myself, I'm subbed for the next 6 months and I don't see myself getting hooked on anything else anytime soon.

     

     

     

     

     

  • GreymoorGreymoor Member UncommonPosts: 802
    Not the big game changing patches we're expecting to hit soon but not all that bad I suppose. I also agree with the idea of free trials, or free accounts etc. No one wants to pay a sub to try games these days.
  • ilivesilives Member Posts: 418
    Originally posted by Greymoor
     I also agree with the idea of free trials, or free accounts etc. No one wants to pay a sub to try games these days.

    I couldn't agree more, especially when it appears AV is catering to the Asian market with this patch and we're paying to test it.

    Where have all the "good" shills gone?

  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by ilives
    Originally posted by raapnaap
    Dynamic weather changing the terrain isn't something you see very often in games, the snow effects look very good.

    It does look good, but what impact will if have on the games already marginal performance? Anyway, AV efforts would be better spent in other areas.

    I'm worried about this too but the initial weather effects didn't seem to hurt my fps, so I'm cautiously optimistic.

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