Originally posted by Itherael Alright, let me reformulate my arguments.
1. Why ESO will not have an unlimited inventory: Being an online game, certain factors need to be taken into account. First, if players can loot an infinite amount of items, then the server will eventually struggle to keep track of every single thing present within the game world. Every single item represents a piece of information, and the load would be increasingly overwhelming for the server to keep track.
You really have no idea what you're talking about.
EQ2 has huge bags and inventories. No doubt among the games that offers most storage space. When the game went f2p, they reduced the amount of quests you could have in your log. They confirmed that tracking quest stages, required far more from the servers, than large amount of stored items did.
Most of the complaints I have seen about this game are valid, but I am nonetheless having at least some fun with it and would consider buying were it not for the unnecessary and frustrating anti-fun and poorly thought-out crap that hamstrings game play in this MMO.
The following is a list of things that are easily correctable and which I feel would improve game play immensely.
1. INVENTORY: Inventory management is a major anti-fun nightmare in this game. You simply have nowhere near the amount of slots you need to hold all the thousands of items you find, and there is nothing more immersion and fun-killing than running out of bag space and having to return to town to find some way of storing or getting rid of all these items. Even in the Beta where you can just chuck most items because my character is going to be deleted inventory hassles are appalling. With your real toon in the real game where you have to make serious decisions about this stuff I can see it really killing game play and forcing people to quit the game, just as myself and other players I know quit Fallen Earth for the same reason. Lack of adequate inventory space can completely cripple a game.
My suggestion is to give us unlimited inventory, at least in the bank space if not character space. Guild Wars 2 had it right when they gave the player tons of free space with which to store crafting mats and allowed you to send items to your crafting items bank from anywhere in the game. No need to keep disrupting game play and fun with this tedious crap.
2. REPAIR COSTS: Repair costs are absolutely exorbitant in this game, and you take damage to your gear even if you don't die, which amounts to a continual Combat Tax that accrues so long as you are fighting stuff. Taxes in games are as fun as taxes in real life: zero. But at least in real life you get roads and schools and stuff for your money which softens the pain. Here you get nothing but another mindless anti-fun mechanic which serves to force you out of exploring and having fun and running back to town to get repairs or carry overpriced repair kits.
Get rid of repair costs and death penalties. They serve no purpose.
3. SOUL GEMS: Yet another boring, frustrating make-work mechanic. Soul gems are expensive, hard-to-find and another boring grind to have to fill. Worse, you only have 5 ability slots (way too few) and one of them has to be occupied by a soul-gem ability so you can fill the gems. It adds nothing to my game play to have to find and fill these things other than frustration, and it is a real impediment to cooperative game play when I can't rez people in the field or in RvR because I can't afford to.
Either get rid of this useless and unfun mechanic or at least allow us to rez people without having to use gems.
Irregardless of whether a particular player likes inventory management or other boring make-work hassles or feels they are necessary, I doubt there is a single player out there who will quit the game in frustration because you gave them unlimited inventory. There are plenty of people out there who will quit games over issues like this because we feel they cripple game play and kill the fun in the game. As I mentioned I quit Fallen Earth over its horrible inventory system and know others who did the same. I can sadly see myself quitting this game for the same reason.
I don't know why developers insist on hamstringing their games with tedious and anti-fun crap like this. I suspect it is much like the Army, where we used to say that "there is the right way, the wrong way and the Army way" which meant decisions were rarely made on the basis of whether they were wise or stupid, but simply because that is the way things are done. Inventory management, repair costs, waypoint fees and other frustrations are thrown into MMO games thoughtlessly not because they are right or wrong for the game, but because that's what every other MMO does. This monkey see, monkey do copycat nonsense is why so many MMOs are just stale, carbon-copies of everything that has come before with nothing new, interesting or innovative.
Please think about whether these things add to the game or take way from it. This game has a lot of potential to be fun. Removing the anti-fun shackles will help this game run free and fun as it should be.
Summary: I don't like the game and instead of not playing I will suffer through and make sure I post that I am being forced to play the game in its current state.
Comments
You really have no idea what you're talking about.
EQ2 has huge bags and inventories. No doubt among the games that offers most storage space. When the game went f2p, they reduced the amount of quests you could have in your log. They confirmed that tracking quest stages, required far more from the servers, than large amount of stored items did.
Solutions to OP's problems:
1. Stop picking up random crap you don't need
2. Repair costs are next to nothing
3. Welcome to Elder Scrolls. Soul gems are cheap btw.
Let's just nit pick to nit pick at this point.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Summary: I don't like the game and instead of not playing I will suffer through and make sure I post that I am being forced to play the game in its current state.