<p double-border="" bottom"="">Matt-Firor said on :
We will make sure that no matter where you live, every player in North America, Europe, Oceania and many places beyond, will have a polished, lag-free launch experience.
Did he really say that? WHat an idiot...
Unless he has magical powers i doubt it. This is the same guy that lied about crafting, you can`t even make items for all the slots yet...
But he will lie and lie until launch after all its his head on the pike...
<p double-border="" bottom"="">Matt-Firor said on :
We will make sure that no matter where you live, every player in North America, Europe, Oceania and many places beyond, will have a polished, lag-free launch experience.
Did he really say that? WHat an idiot...
Unless he has magical powers i doubt it. This is the same guy that lied about crafting, you can`t even make items for all the slots yet...
But he will lie and lie until launch after all its his head on the pike...
I hope I am wrong for the sake of the game, I really do...
But I have a feeling that quote is going to come back and bite him in the ass. Soon to be sig material for sure
When I ran into a quest bug (really bugged, not just the ones where only a few mobs were spawning when many should have) I did try logging in and out but it didn't fix anything. Was it logging out to the character select or all the way out account screen.
In either case I guess I should have logged in and out multiple times. Oh well. I still had a hell of a good time.
Only regret is that we have to wait another 12 days to play again but at least at that point it's open gaming time!
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
When I ran into a quest bug (really bugged, not just the ones where only a few mobs were spawning when many should have) I did try logging in and out but it didn't fix anything. Was it logging out to the character select or all the way out account screen.
In either case I guess I should have logged in and out multiple times. Oh well. I still had a hell of a good time.
Only regret is that we have to wait another 12 days to play again but at least at that point it's open gaming time!
The reason people have been advised to relog, reload ui, abandon and restart the quest is because these actions have a chance of landing your character into a different phase. The hope is that the phase you land in still has a functioning version of the quest that has not yet bugged out. In previous versions this method was more effective than this last event, but the sheer volume of quest bugs was also dramatically lower. It is logical that these workarounds were less effective because the frequency and number of bugs for this last time was that much higher than before.
I find it strange that people complain about the quality of a game until it goes free to play, as if business model has any connection whatsoever to game quality. I'm of the mind that if I don't like a game, I won't play it when its free, let alone when there is a cost.
Well said, yet this is the society we live in today. No one wants to support the stuff they actually enjoy, they want it free.
If that were even remotely true, Freemium/cash shop games would not be raking in dollars hand over fist.
If, as you assert, people just want to play everything for free they would certainly not want to spend huge amounts of money to customise their characters with fluff or buy a new mount or gear set or whatever it may be...often on top of a sub.
You are confusing people wanting to play everything for free and not support developers with people getting tired of sub standard releases imo. The calls for ESO being B2P or F2P are based on an increasingly popular view that the game is just not worth the high price it currently sells for.
If so many people don't feel the quality of the game justifies such a high price, that is a reflection on the devs and the product and not the consumers themsleves imo.
That's because they aren't spending any money in these cash shop games, their beloved "Whales" are spending that money and subsidizing the free players.
ok, i played in a guild in rift that ran 2 x 20 man teams, and like 5, 10 man teams.. all up there was about 65+ people consistently on, estimating here on discussions we had over the months and getting to know people etc... basically of those 65 people i'd say at least 50 of them were subbed give or take a couple and regularly bought credits and used the cash shop, thats just one raiding guild.. to assume th e majority of people dont spend any money at all is just obnoxious obviously there are people that dont, but i hardly think that "whales" are subsidizing it all, i think it evens out a little better than that, hell one of my mates that is on government payments still managed to put $20 into the cash shop a fortnight.
All I'm hearing is someone who didn't bother to even ask his guildies who subscribed and who didn't, who bought cash shop items and who didn't, then making up numbers to skew the argument in their favor. What's ironic is that even if you did so, a single guild isn't enough of a sample to prove anything.
It seems that "everybody knows" that F2P MMO's make more money than subscription games.
Except the people that develop and run these games, that is. Apparently they didn't get the memo. And even though their livelihoods depend on the gaming industry, they don't read (or believe) any of these "facts" that are freely available on the internet ? They don't ever talk to their peers, attend conventions or read any trade journals.
If MMO's make more money as F2P, why do the people that run these games resist the F2P transition for as long as possible ? Are they trying to avoid making more money ?
Don't they realise that every month they continue with their sub plans, it costs them millions of dollars in lost F2P revenue ?
Don't they realise that as soon as their investors and shareholders google "F2P revenue" they are all going to be fired ?
Really puzzling...
Since we are posting links so here is one. I don't know from where you got that devs resist going F2P? it might be true in the beginning when it was like sailing through new waters but i doubt in todays market any devs would resist going F2P if given an oppertunity. Maybe Zenimax are too confident about their product but then which dev isn't?
Then explain away ESO, EverQuest Next and Wildstar starting off as subscription games. These people are professionals who know all the insider numbers and trends. Who do their own business model studies before making incredibly important decisions, such as payment models for their games. On top of that, SOE has a bevy of F2P games and yet they are still going with a P2P model for EQN. If what you say is true, they would be releasing as F2P from the beginning, with all of the content structure that is needed to make it happen. You're the one who seems to be ignoring the obvious.
I find it strange that people complain about the quality of a game until it goes free to play, as if business model has any connection whatsoever to game quality. I'm of the mind that if I don't like a game, I won't play it when its free, let alone when there is a cost.
Well said, yet this is the society we live in today. No one wants to support the stuff they actually enjoy, they want it free.
If that were even remotely true, Freemium/cash shop games would not be raking in dollars hand over fist.
If, as you assert, people just want to play everything for free they would certainly not want to spend huge amounts of money to customise their characters with fluff or buy a new mount or gear set or whatever it may be...often on top of a sub.
You are confusing people wanting to play everything for free and not support developers with people getting tired of sub standard releases imo. The calls for ESO being B2P or F2P are based on an increasingly popular view that the game is just not worth the high price it currently sells for.
If so many people don't feel the quality of the game justifies such a high price, that is a reflection on the devs and the product and not the consumers themsleves imo.
That's because they aren't spending any money in these cash shop games, their beloved "Whales" are spending that money and subsidizing the free players.
ok, i played in a guild in rift that ran 2 x 20 man teams, and like 5, 10 man teams.. all up there was about 65+ people consistently on, estimating here on discussions we had over the months and getting to know people etc... basically of those 65 people i'd say at least 50 of them were subbed give or take a couple and regularly bought credits and used the cash shop, thats just one raiding guild.. to assume th e majority of people dont spend any money at all is just obnoxious obviously there are people that dont, but i hardly think that "whales" are subsidizing it all, i think it evens out a little better than that, hell one of my mates that is on government payments still managed to put $20 into the cash shop a fortnight.
All I'm hearing is someone who didn't bother to even ask his guildies who subscribed and who didn't, who bought cash shop items and who didn't, then making up numbers to skew the argument in their favor. What's ironic is that even if you did so, a single guild isn't enough of a sample to prove anything.
errr you sir are awfully trolly.. i do not need to make up lies, especially bout how much money i spend in a game
i transaction history list as i come and go from the game as i please... most recent feb 11 2014, each time 3 month sub as i stated previously.. i usually sub 3 / 6 months.
transaction history for my Rift in the time i claim i played... $260 on the cash shop in the matter of like 3 weeks.
i dont talk shit, but thankyou for caring enough to make me do this
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I find it strange that people complain about the quality of a game until it goes free to play, as if business model has any connection whatsoever to game quality. I'm of the mind that if I don't like a game, I won't play it when its free, let alone when there is a cost.
Well said, yet this is the society we live in today. No one wants to support the stuff they actually enjoy, they want it free.
If that were even remotely true, Freemium/cash shop games would not be raking in dollars hand over fist.
If, as you assert, people just want to play everything for free they would certainly not want to spend huge amounts of money to customise their characters with fluff or buy a new mount or gear set or whatever it may be...often on top of a sub.
You are confusing people wanting to play everything for free and not support developers with people getting tired of sub standard releases imo. The calls for ESO being B2P or F2P are based on an increasingly popular view that the game is just not worth the high price it currently sells for.
If so many people don't feel the quality of the game justifies such a high price, that is a reflection on the devs and the product and not the consumers themsleves imo.
That's because they aren't spending any money in these cash shop games, their beloved "Whales" are spending that money and subsidizing the free players.
ok, i played in a guild in rift that ran 2 x 20 man teams, and like 5, 10 man teams.. all up there was about 65+ people consistently on, estimating here on discussions we had over the months and getting to know people etc... basically of those 65 people i'd say at least 50 of them were subbed give or take a couple and regularly bought credits and used the cash shop, thats just one raiding guild.. to assume th e majority of people dont spend any money at all is just obnoxious obviously there are people that dont, but i hardly think that "whales" are subsidizing it all, i think it evens out a little better than that, hell one of my mates that is on government payments still managed to put $20 into the cash shop a fortnight.
All I'm hearing is someone who didn't bother to even ask his guildies who subscribed and who didn't, who bought cash shop items and who didn't, then making up numbers to skew the argument in their favor. What's ironic is that even if you did so, a single guild isn't enough of a sample to prove anything.
errr you sir are awfully trolly.. i do not need to make up lies, especially bout how much money i spend in a game
i transaction history list as i come and go from the game as i please... most recent feb 11 2014, each time 3 month sub as i stated previously.. i usually sub 3 / 6 months.
transaction history for my Rift in the time i claim i played... $260 on the cash shop in the matter of like 3 weeks.
i dont talk shit, but thankyou for caring enough to make me do this
I call BS.. everyone knows F2P players are all entitlement junkies on welfare and want everything for free because they voted for...
*removes hat*
Well played sir, very well played.
EDIT: Especially the part where you bought an orange panda. freakin awesome. LOL
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire: Start with a billion dollars and make an MMO.
transaction history for my Rift in the time i claim i played... $260 on the cash shop in the matter of like 3 weeks.
i dont talk shit, but thankyou for caring enough to make me do this
I'm not trying to start this up again, but I'm unsure why you're posting what you personally spend. It's highly irrelevant to what Vorth said, or the topic you two are still discussing. IF anything you're proving the existence of the whales with this post. Do you think the average player spends anywhere close to that in a couple months, let alone a couple of weeks?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
transaction history for my Rift in the time i claim i played... $260 on the cash shop in the matter of like 3 weeks.
i dont talk shit, but thankyou for caring enough to make me do this
I'm not trying to start this up again, but I'm unsure why you're posting what you personally spend. It's highly irrelevant to what Vorth said, or the topic you two are still discussing. IF anything you're proving the existence of the whales with this post. Do you think the average player spends anywhere close to that in a couple months, let alone a couple of weeks?
Aren't whales the entire reason behind the Kickstarter trend? People who want something from a game so strongly that they provide a means for the game to be built or in this case continue?
So instead of saying that the system isn't making good games, shouldn't it be that its making games that otherwise wouldn't see light of day because the fans got behind it?
How is that from a game going F2P? You don't like don't play, but don't tell other companies they can't use that model. I would rather have someone in my game spending $5 a month than them not be there at all and the game I enjoy going under or not being made at all.
And finally, what's it to you if the games offer a choice? You wan it all in a subscription? Buy the VIP pass. You don't care about your inventory? you heard this part of the world was boring? Don't buy those from the cash shop. It's more power in the hands of the consumer. In the end, backing subscription models are only going to end in subs + a cash shop as well anyway. At least getting behind cash shop from the start gives the consumer a choice rather than required to have both.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire: Start with a billion dollars and make an MMO.
I disagree and I think their approach is indicative of running low on funds and choosing to risk their existing investment without investing further. To me its like trying to sell a dirty stinky car along with a contract to perform all maintenance on the car for the buyer. If the car is stinky and smelly now, its always gonna be stinky and smelly. The buyer is a sucker.
You sir, need to have your wallet taken away, lol. But seriously that's a lot in two months.
Probably, but i have the means to support it, i like having to choice to sub to a game because i feel it's worth it and i like having the choice to buy convienience / cosmetic items from a cash shop that i deem worth it. the money isnt an issue.
Originally posted by Velocinox
I call BS.. everyone knows F2P players are all entitlement junkies on welfare and want everything for free because they voted for...
*removes hat*
Well played sir, very well played.
EDIT: Especially the part where you bought an orange panda. freakin awesome. LOL
The oange panda is a pretty sweet ride... i mean i've probably bought about 20 mounts from rift cash shop.. thats just one that happened to be in this lot of billing history.
Originally posted by Distopia
Originally posted by mbrodie
Originally posted by Vorthanion
transaction history for my Rift in the time i claim i played... $260 on the cash shop in the matter of like 3 weeks.
i dont talk shit, but thankyou for caring enough to make me do this
I'm not trying to start this up again, but I'm unsure why you're posting what you personally spend. It's highly irrelevant to what Vorth said, or the topic you two are still discussing. IF anything you're proving the existence of the whales with this post. Do you think the average player spends anywhere close to that in a couple months, let alone a couple of weeks?
someone called me out as a liar, i had a point to make with actual fact, you should know by now i'm all about facts and hard evidence... so i made my point that i dont lie and what i said was factual and true,
Originally posted by pappacube I disagree and I think their approach is indicative of running low on funds and choosing to risk their existing investment without investing further. To me its like trying to sell a dirty stinky car along with a contract to perform all maintenance on the car for the buyer. If the car is stinky and smelly now, its always gonna be stinky and smelly. The buyer is a sucker.
replace the upholstery, car is no longer stinky and smelly, there is always to fix something thats is broken to a degree, a failing payment method is something that can be fixed or altered to a desired state of viability. no company wants to believe that their investment is going to fail on a pay to play model, all developers like to think the time they have spent making the game something they are passionate about, isnt actually worthy of a pay to play model. the sad fact is that most market researchers will tell the suits what they wanna hear so they keep getting paid and most suits wanna hear that they have a product that can hold 10 million subs for 5+ years, which infact they cant.
One way to find out if your in a low population shard, is to log out around crafting resources, and if you log in and see all the crafting resources untouched when you log in, then you know you got the whole place to yourself!
transaction history for my Rift in the time i claim i played... $260 on the cash shop in the matter of like 3 weeks.
i dont talk shit, but thankyou for caring enough to make me do this
I'm not trying to start this up again, but I'm unsure why you're posting what you personally spend. It's highly irrelevant to what Vorth said, or the topic you two are still discussing. IF anything you're proving the existence of the whales with this post. Do you think the average player spends anywhere close to that in a couple months, let alone a couple of weeks?
Aren't whales the entire reason behind the Kickstarter trend? People who want something from a game so strongly that they provide a means for the game to be built or in this case continue?
So instead of saying that the system isn't making good games, shouldn't it be that its making games that otherwise wouldn't see light of day because the fans got behind it?
How is that from a game going F2P? You don't like don't play, but don't tell other companies they can't use that model. I would rather have someone in my game spending $5 a month than them not be there at all and the game I enjoy going under or not being made at all.
And finally, what's it to you if the games offer a choice? You wan it all in a subscription? Buy the VIP pass. You don't care about your inventory? you heard this part of the world was boring? Don't buy those from the cash shop. It's more power in the hands of the consumer. In the end, backing subscription models are only going to end in subs + a cash shop as well anyway. At least getting behind cash shop from the start gives the consumer a choice rather than required to have both.
This has what at all to do with the spending habits of those partaking in the F2P model? I personally don't have a problem with F2p games, hybrids, SUb + CS, yadda yadda. I have a preference for sub games sure, but if I like a game payment model isn't going to matter much to me.
As long as a company is up front and honest..cough.Zen.cough...
We're not talking about our opinion of the F2P model at least Brodie and I anyway.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I find it strange that people complain about the quality of a game until it goes free to play, as if business model has any connection whatsoever to game quality. I'm of the mind that if I don't like a game, I won't play it when its free, let alone when there is a cost.
Well said, yet this is the society we live in today. No one wants to support the stuff they actually enjoy, they want it free.
If that were even remotely true, Freemium/cash shop games would not be raking in dollars hand over fist.
If, as you assert, people just want to play everything for free they would certainly not want to spend huge amounts of money to customise their characters with fluff or buy a new mount or gear set or whatever it may be...often on top of a sub.
You are confusing people wanting to play everything for free and not support developers with people getting tired of sub standard releases imo. The calls for ESO being B2P or F2P are based on an increasingly popular view that the game is just not worth the high price it currently sells for.
If so many people don't feel the quality of the game justifies such a high price, that is a reflection on the devs and the product and not the consumers themsleves imo.
That's because they aren't spending any money in these cash shop games, their beloved "Whales" are spending that money and subsidizing the free players.
ok, i played in a guild in rift that ran 2 x 20 man teams, and like 5, 10 man teams.. all up there was about 65+ people consistently on, estimating here on discussions we had over the months and getting to know people etc... basically of those 65 people i'd say at least 50 of them were subbed give or take a couple and regularly bought credits and used the cash shop, thats just one raiding guild.. to assume th e majority of people dont spend any money at all is just obnoxious obviously there are people that dont, but i hardly think that "whales" are subsidizing it all, i think it evens out a little better than that, hell one of my mates that is on government payments still managed to put $20 into the cash shop a fortnight.
All I'm hearing is someone who didn't bother to even ask his guildies who subscribed and who didn't, who bought cash shop items and who didn't, then making up numbers to skew the argument in their favor. What's ironic is that even if you did so, a single guild isn't enough of a sample to prove anything.
errr you sir are awfully trolly.. i do not need to make up lies, especially bout how much money i spend in a game
i transaction history list as i come and go from the game as i please... most recent feb 11 2014, each time 3 month sub as i stated previously.. i usually sub 3 / 6 months.
transaction history for my Rift in the time i claim i played... $260 on the cash shop in the matter of like 3 weeks.
i dont talk shit, but thankyou for caring enough to make me do this
Are you female?
Because that is the behaviour my wife shows when i send her shopping with my credit card...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Originally posted by gringemore Thanks I knew they weren't going to just release it like that, but now here are the particulars for all the doomsayers to see and writhe in pain.
OMG I love your avatar to bad its not a sig....
I had a bad feeling this is what was happening, job security is understandable but to the expense of the customer is just dumb. Regardless they launch will be almost flawless and I cant wait to get started on our guilds dungeon raiding/pvp adventure.
It seems that "everybody knows" that F2P MMO's make more money than subscription games.
Except the people that develop and run these games, that is. Apparently they didn't get the memo. And even though their livelihoods depend on the gaming industry, they don't read (or believe) any of these "facts" that are freely available on the internet ? They don't ever talk to their peers, attend conventions or read any trade journals.
If MMO's make more money as F2P, why do the people that run these games resist the F2P transition for as long as possible ? Are they trying to avoid making more money ?
Don't they realise that every month they continue with their sub plans, it costs them millions of dollars in lost F2P revenue ?
Don't they realise that as soon as their investors and shareholders google "F2P revenue" they are all going to be fired ?
Really puzzling...
Since we are posting links so here is one. I don't know from where you got that devs resist going F2P? it might be true in the beginning when it was like sailing through new waters but i doubt in todays market any devs would resist going F2P if given an oppertunity. Maybe Zenimax are too confident about their product but then which dev isn't?
Then explain away ESO, EverQuest Next and Wildstar starting off as subscription games. These people are professionals who know all the insider numbers and trends. Who do their own business model studies before making incredibly important decisions, such as payment models for their games. On top of that, SOE has a bevy of F2P games and yet they are still going with a P2P model for EQN. If what you say is true, they would be releasing as F2P from the beginning, with all of the content structure that is needed to make it happen. You're the one who seems to be ignoring the obvious.
Wildstar isn't pure P2P model. It has hybrid model like EVE. Everquest Next is going to be F2P. ESO is the only one with pure P2P model and i already speculated as to why Zenimax might have decided to go with P2P.
Please don't make up lies to support your argument.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
Not concerned here at all. Started a brand new character and I think there was 1 quest I could not finish only. All others a simple logout addressed the issue.
People tend to forget just how damn buggy WoW launch was. ESO will do just fine.
I enjoyed the beta even with the bugged quests. It wasn't really any worse than the beta before... and it was the exact same quests that bugged.
Also, I got stuck on the main story, where you are rescuing the girl that gave her life for the prophet... she goes to clear the boulders with her battle axe, does one swing... and nothing happens. I logged back out and in... didn't fix it, even though she attempted the swing again. Ended up going to the map and portaling out since you can't "abandon" the main story and I was definitely stuck. If they fixed it... there was no way for me to get back there, or start over... so that is an issue with main story quests.
That said... I focused my attention on crafting the early levels and not doing the starter island quests. kept myself in a full set of good gear for my level every other level + enchanted all of my equipment + made a few different build choices for the same class + concentrated on trying to block / interrupt more with right-mouse clicks. Made a HUGE difference, compared to my first experience. I still made a ton of cash, too. Then there was getting the horse because I rolled an imperial... yup, awesome. Had a blast.
I guess it boils down to either you love it or hate it... I like it a lot, and bought the imperial edition... and I really don't care what others think of the game. Maybe it's just not for them. There have been lots of MMOs that have come out that weren't my cup o' tea. /shrug
I enjoyed the beta even with the bugged quests. It wasn't really any worse than the beta before... and it was the exact same quests that bugged.
Also, I got stuck on the main story, where you are rescuing the girl that gave her life for the prophet... she goes to clear the boulders with her battle axe, does one swing... and nothing happens. I logged back out and in... didn't fix it, even though she attempted the swing again. Ended up going to the map and portaling out since you can't "abandon" the main story and I was definitely stuck. If they fixed it... there was no way for me to get back there, or start over... so that is an issue with main story quests.
That said... I focused my attention on crafting the early levels and not doing the starter island quests. kept myself in a full set of good gear for my level every other level + enchanted all of my equipment + made a few different build choices for the same class + concentrated on trying to block / interrupt more with right-mouse clicks. Made a HUGE difference, compared to my first experience. I still made a ton of cash, too. Then there was getting the horse because I rolled an imperial... yup, awesome. Had a blast.
I guess it boils down to either you love it or hate it... I like it a lot, and bought the imperial edition... and I really don't care what others think of the game. Maybe it's just not for them. There have been lots of MMOs that have come out that weren't my cup o' tea. /shrug
Comments
Unless he has magical powers i doubt it. This is the same guy that lied about crafting, you can`t even make items for all the slots yet...
But he will lie and lie until launch after all its his head on the pike...
I hope I am wrong for the sake of the game, I really do...
But I have a feeling that quote is going to come back and bite him in the ass. Soon to be sig material for sure
When I ran into a quest bug (really bugged, not just the ones where only a few mobs were spawning when many should have) I did try logging in and out but it didn't fix anything. Was it logging out to the character select or all the way out account screen.
In either case I guess I should have logged in and out multiple times. Oh well. I still had a hell of a good time.
Only regret is that we have to wait another 12 days to play again but at least at that point it's open gaming time!
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
The reason people have been advised to relog, reload ui, abandon and restart the quest is because these actions have a chance of landing your character into a different phase. The hope is that the phase you land in still has a functioning version of the quest that has not yet bugged out. In previous versions this method was more effective than this last event, but the sheer volume of quest bugs was also dramatically lower. It is logical that these workarounds were less effective because the frequency and number of bugs for this last time was that much higher than before.
All I'm hearing is someone who didn't bother to even ask his guildies who subscribed and who didn't, who bought cash shop items and who didn't, then making up numbers to skew the argument in their favor. What's ironic is that even if you did so, a single guild isn't enough of a sample to prove anything.
Then explain away ESO, EverQuest Next and Wildstar starting off as subscription games. These people are professionals who know all the insider numbers and trends. Who do their own business model studies before making incredibly important decisions, such as payment models for their games. On top of that, SOE has a bevy of F2P games and yet they are still going with a P2P model for EQN. If what you say is true, they would be releasing as F2P from the beginning, with all of the content structure that is needed to make it happen. You're the one who seems to be ignoring the obvious.
errr you sir are awfully trolly.. i do not need to make up lies, especially bout how much money i spend in a game
i transaction history list as i come and go from the game as i please... most recent feb 11 2014, each time 3 month sub as i stated previously.. i usually sub 3 / 6 months.
transaction history for my Rift in the time i claim i played... $260 on the cash shop in the matter of like 3 weeks.
i dont talk shit, but thankyou for caring enough to make me do this
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I call BS.. everyone knows F2P players are all entitlement junkies on welfare and want everything for free because they voted for...
*removes hat*
Well played sir, very well played.
EDIT: Especially the part where you bought an orange panda. freakin awesome. LOL
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
I'm not trying to start this up again, but I'm unsure why you're posting what you personally spend. It's highly irrelevant to what Vorth said, or the topic you two are still discussing. IF anything you're proving the existence of the whales with this post. Do you think the average player spends anywhere close to that in a couple months, let alone a couple of weeks?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Aren't whales the entire reason behind the Kickstarter trend? People who want something from a game so strongly that they provide a means for the game to be built or in this case continue?
So instead of saying that the system isn't making good games, shouldn't it be that its making games that otherwise wouldn't see light of day because the fans got behind it?
How is that from a game going F2P? You don't like don't play, but don't tell other companies they can't use that model. I would rather have someone in my game spending $5 a month than them not be there at all and the game I enjoy going under or not being made at all.
And finally, what's it to you if the games offer a choice? You wan it all in a subscription? Buy the VIP pass. You don't care about your inventory? you heard this part of the world was boring? Don't buy those from the cash shop. It's more power in the hands of the consumer. In the end, backing subscription models are only going to end in subs + a cash shop as well anyway. At least getting behind cash shop from the start gives the consumer a choice rather than required to have both.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
Probably, but i have the means to support it, i like having to choice to sub to a game because i feel it's worth it and i like having the choice to buy convienience / cosmetic items from a cash shop that i deem worth it. the money isnt an issue.
The oange panda is a pretty sweet ride... i mean i've probably bought about 20 mounts from rift cash shop.. thats just one that happened to be in this lot of billing history.
replace the upholstery, car is no longer stinky and smelly, there is always to fix something thats is broken to a degree, a failing payment method is something that can be fixed or altered to a desired state of viability. no company wants to believe that their investment is going to fail on a pay to play model, all developers like to think the time they have spent making the game something they are passionate about, isnt actually worthy of a pay to play model. the sad fact is that most market researchers will tell the suits what they wanna hear so they keep getting paid and most suits wanna hear that they have a product that can hold 10 million subs for 5+ years, which infact they cant.
This has what at all to do with the spending habits of those partaking in the F2P model? I personally don't have a problem with F2p games, hybrids, SUb + CS, yadda yadda. I have a preference for sub games sure, but if I like a game payment model isn't going to matter much to me.
As long as a company is up front and honest..cough.Zen.cough...
We're not talking about our opinion of the F2P model at least Brodie and I anyway.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Are you female?
Because that is the behaviour my wife shows when i send her shopping with my credit card...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
i dont know what to tell you.. i have a decent bank account and im not scared to spend my money?
OMG I love your avatar to bad its not a sig....
I had a bad feeling this is what was happening, job security is understandable but to the expense of the customer is just dumb. Regardless they launch will be almost flawless and I cant wait to get started on our guilds dungeon raiding/pvp adventure.
Wildstar isn't pure P2P model. It has hybrid model like EVE. Everquest Next is going to be F2P. ESO is the only one with pure P2P model and i already speculated as to why Zenimax might have decided to go with P2P.
Please don't make up lies to support your argument.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Not concerned here at all. Started a brand new character and I think there was 1 quest I could not finish only. All others a simple logout addressed the issue.
People tend to forget just how damn buggy WoW launch was. ESO will do just fine.
THANKS FOR THE SPOILER YOU SCUMBAG!
Don't worry, she dies
^This
One of the worst ever launches as far as subs and anticipated games goes.
"This may hurt a little, but it's something you'll get used to. Relax....."