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Delicious email received thid morning about Perpetuum, so remembered that at launch, it was extremely similar to Eve.
Now, the years have passed, and would like to know some things:
1. Combat: Up to T2 frigates, Eve combat is: Lock, orbit, shoot everything. How is Perpetuum any different?
2. Skills: Both had levelling by time, so no real active learning, just grinding for cash until you hear that "planned days ago" ding. Differences?
3. Graphics: Eve is constantly being updated graphically, and it's effing beautiful. How is Perpetuum keeping up?
4. Population: Eve has a constant 10k+ playerbase, mostly hardcore fans. How's the other one?
5. Industry system in Eve is amazingly complex, that's why it's THE spreadsheet game. Perp any good in this regard?
6. Anything else you want to post out
Thanks!
Comments
1. Combat: Combat in Perpetuum is very dependent on the terrain: You have to use cover to survive, block tackling or repair your Squadmates. A lot of movement is involved, connected with the speed of your robot/your enemies, as well as range: Use force your enemy to come in close, use longrangebots like artillerystrikes on hostile forces, or shoot over cover with rockets!
2. Skills: In Perpetuum you do not need as much time to catch up. If you got EP for half a year and specialized you stand a fair chance to day 1 veterans. Also should be noted that you have no skill queue but gain skillpoints over time and can spend them afterwards
3. Graphics: Can't really tell much about that, but I heard there have been some updates last year. Not a lot of improvements, focus is on content!
4. Population: Currently the population is low, but with the remineremail this week as well as the upcoming change of payment model as well as the steam release we are looking forward to a huge rise!
5. Industry: Yup, get your spreadsheets out or don't bother. It's very common to eve in these regards, although the whole blueprint system is different, as well as research, which is non existent in eve. I personally prefer Perpetuum's system a lot!
6: As of now Perpetuum has a very low population. It is your time to shine! Get your mates in here, bring your EVE corp, change the political landscape within days. It all happened once (will post links below) with STC, who is now the dominant power in Perpetuum, while it all started with a bunch of new guys from a gaming site.
Right now you can prepare for steam, get a headstart before all the new people join and gather some EP or NIC to drive that mech against all the new assault bots. It doesn't take long to have skills good enough to pvp, and there are roles that make you valuable on day 1!
Also keep in mind that it is important for the game that you don't join one of the old corps. During the past 2 years of the game they gained gigantic stocks of minerals since no one was there to stop them, and if new people won't group up in new corporations, the game will starve again. Join new corps, or make your own!
Last but not least I want to advertise for my corporation, 'Reign of Aspiring Diligence' [RAD]; We're a group of mostly new players lead by a few older ones and try to change the political landscape, planning to form a third alliance in perpetuum. Chat me up ( 'Khetar' ) or join our ingame channel ( 'RAD' )
Links:
http://www.perpetuum-online.com/
http://www.rockpapershotgun.com/2012/01/05/robota-our-first-week-in-perpetuum/
For more of the stories, go over their tags on the site
(Note that STC of today has almost nothing to do with the players in those articles. Most left because the CEO had to look into other games for his job, so most of the members nowadays are veterans from other corporations)
Best Regards
Khetar
Khetar, thanks a lot for your invaluable reply.
I have done the new tutorial and really want to play full time (24h reactivation), but will have to wait a few weeks for the F2P model to kick in, as I don't feel like paying a full month to just play a couple weeks.
Will write down the corp and your name, so 1st thing as soon as possible, I'll send you a message
As far as I know the remaining days of your subscription will be exchanged for ingame Perpetuum Credits on April 2nd, with which you may buy custom paint jobs, renames/resets, or the 50% EP boost, so it is not really a waste of money, but an investment, since you might gain some extra EP before the steamlaunch this way
Don't quote me on that though, I'm only 90% certain
Reply from the ticket I opened:
> I played on the beta, so I have some EP on the account, but no months paid.
> If I buy the 3 month sub now, will I still get the free game AND Credits on
> the store?
No; you get the game if you have 3 months, and you get credits if you have more than 3 months. The EP remains on your account as EP.
> As for the sub, to be sure:
> 1 month: play now, no PCs on release
> 3 months: play now, free game, no PCs
> 6+ months: play now, free game, 3 months equivalent in PCs?
That is correct.