Skyrim has a huge following, so naturally people that played that game was going to give this a try. It's been my observation that several people looking for a co-op version of Skyrim tried this out and didn't like it.
These numbers really don't hold any water. Although, there are two numbers to look at if they are released. How many copies are sold being the first. Second, being how many people are subscribed after the 30 day free period. Without that data everything else is pointless.
I have another statistic for you OP, no matter how great the launch, mmorpgs traditionally have around a 30% subscriber retention rate
Wow had 1.5 million its first year, and then after their advertising campaign grew over the next few years to 12 million. Its possible for a AAA game like ESO is going to be, to be a lot more like the WoW model then other no name games that have no development behind them.
I am not sure it will have 'single player' appeal, by all accounts the PvE side of the game is weak, and its main strength is in the PvP, which is fair enough, many will play for that exact reason. But thats a group focused activity. Unless there are some serious improvements to the PvE experience then even having 10 million players in the short space of just a year, might be impossible, after all, how many overall players, has Eve had in the last 10 years? i think realistically, that is the kind of numbers we're going to be looking at.
"All accounts?" The single player PvE experience is fantastic from what I've seen. I think that usually when people talk about PvE being "weak" they are talking about there being insufficient incentive to group for PvE. In other words, weak for a MMO, not weak for a RPG.
That said, the numbers tossed about in this thread are a pipe dream. I doubt there are even 10 million customers out there, total, who are still willing to pay a subscription when there are so many quality games that can be played without a monthly fee. (And that isn't a dig at subs, it's simply an observation of what the market looks like in 2014.)
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
LoL. I like the game and i´ll be playing on early access, but there is no way this game will have 5 mill of players at launch. That was just for the beta, i do agree that is an huge number of players, i remember swtor with over 2 mill registered beta users, but 5 mill is just huge, true. But ESO will be around the 1 or 2 mill, maybe less, we have to wait till zenimax release some real numbers. 10 mill of players in a western MMO, dont gonna happen. I know, people will say: ¨what about WoW¨?, 80% of the WOW subs are from Asia.
I have another statistic for you OP, no matter how great the launch, mmorpgs traditionally have around a 30% subscriber retention rate
Wow had 1.5 million its first year, and then after their advertising campaign grew over the next few years to 12 million. Its possible for a AAA game like ESO is going to be, to be a lot more like the WoW model then other no name games that have no development behind them.
Here's another statistic for you, most players who try WoW don't get past level 10, about 7/10ths of them.
i played beta and i wont buy it. whers the logic in 5 milion beta players and 10 million customers?!
Well based on the fact that there is 7.5 billion people on the planet. Not to mention 300 million people in America alone, and every kid being raised on computers is now growing up and reaching millions countrywide, that number is going to grow to probably more then 100 million players entering the game market in the next decade in America alone. This is only the beginning my friend, only the beginning.
The majority of such players, being from an instant gratification generation, will not have the patience for mmo gaming, much less a slightly above average attempt like ESO. Consider this, if there are 100million new gamers entering the market you are assuming 10% will be subbing/playing ESO on a regular basis, that's insane. The WoW peek population days are probably gone for good in mmo gaming and if not ESO will definitely not be the game to bring it back. 1.5 to 2 million subs would be a huge success for this game, I am afraid you may not understand the actual value of 10million players due largely to the freak of nature that was WoW.
I have another statistic for you OP, no matter how great the launch, mmorpgs traditionally have around a 30% subscriber retention rate
Wow had 1.5 million its first year, and then after their advertising campaign grew over the next few years to 12 million. Its possible for a AAA game like ESO is going to be, to be a lot more like the WoW model then other no name games that have no development behind them.
Here's another statistic for you, most players who try WoW don't get past level 10, about 7/10ths of them.
You are ignoring the facts that relate directly to player retention...
Which is exactly why a strong Advertisment campaign by Zenimax will propel them to 10 million. When Zenimax reaches the majority of single player gamers out there and they see though advertisement how great of an experience ESO is, then we'll see that number rise like WoW. The retention rate in WoW was that low only because they failed to update and develop their game, graphics never got updated, and many things remained old. ESO will have the advantage of having more modernized graphics and everything else people have been wanting in MMO's for years, and that's why it will do better then WoW's retention rate.
Originally posted by evilized Thanks OP, I needed a good laugh.
I think people laughed when 1 million gamers was mentioned 3 months ago, you'll come around once the numbers start getting released, I'm sure of it. I just wanted to be the first to say it!
ESO fanboi is ESO fanboi. Game will be lucky to retain 30% of its subs past 90 days. F2P in 12-18 months. ESO wont sniff 5 million subs let alone 10 million
5 million registered accounts probably means about 800,000 people considering those who likely signed up more than once to better their odds.
I would suspect that ESO will launch and have 600k people purchase the game.
After first month there will likely be a 60% retention rate which is considerably high for a sub game...
By year end they will have 250k - 350k players dedicated and will be considered a success.
Agree 100%
I can see it pushing up towards 2 million sales and I think at the end of year 1 the game will sustain 400k, maybe 500k subscribers. That WILL be a huge success, no doubt.
I personally think the console thing is a bit of a red herring because (purely based on what I am reading around the net) the vast majority of that pool of Skyrim players do not actually like ESO, it is not what they actually wanted.
It seems what they actually wanted was Skyrim with Co-Op and PvP....kind of like Dark Souls....
I also think the pricing structure will be a big issue for console players.
Comments
Zenimax offered Knotwood access to an exclusive playable race for spewing nonsense ESO propaganda on gaming forums.
Knotwood said yes please ill do it for free cuz you talked to me you must love me.
I'll hold you to it!
Skyrim has a huge following, so naturally people that played that game was going to give this a try. It's been my observation that several people looking for a co-op version of Skyrim tried this out and didn't like it.
5 million subscribers? No way.
Thats not true, I am no hater!!
But I also know that ESO will not have 10 million subs at the end of year 1
Wow had 1.5 million its first year, and then after their advertising campaign grew over the next few years to 12 million. Its possible for a AAA game like ESO is going to be, to be a lot more like the WoW model then other no name games that have no development behind them.
"All accounts?" The single player PvE experience is fantastic from what I've seen. I think that usually when people talk about PvE being "weak" they are talking about there being insufficient incentive to group for PvE. In other words, weak for a MMO, not weak for a RPG.
That said, the numbers tossed about in this thread are a pipe dream. I doubt there are even 10 million customers out there, total, who are still willing to pay a subscription when there are so many quality games that can be played without a monthly fee. (And that isn't a dig at subs, it's simply an observation of what the market looks like in 2014.)
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
LoL. I like the game and i´ll be playing on early access, but there is no way this game will have 5 mill of players at launch. That was just for the beta, i do agree that is an huge number of players, i remember swtor with over 2 mill registered beta users, but 5 mill is just huge, true. But ESO will be around the 1 or 2 mill, maybe less, we have to wait till zenimax release some real numbers. 10 mill of players in a western MMO, dont gonna happen. I know, people will say: ¨what about WoW¨?, 80% of the WOW subs are from Asia.
Here's another statistic for you, most players who try WoW don't get past level 10, about 7/10ths of them.
http://kotaku.com/5469238/most-new-world-of-warcraft-players-dont-go-past-level-10
You are ignoring the facts that relate directly to player retention...
The majority of such players, being from an instant gratification generation, will not have the patience for mmo gaming, much less a slightly above average attempt like ESO. Consider this, if there are 100million new gamers entering the market you are assuming 10% will be subbing/playing ESO on a regular basis, that's insane. The WoW peek population days are probably gone for good in mmo gaming and if not ESO will definitely not be the game to bring it back. 1.5 to 2 million subs would be a huge success for this game, I am afraid you may not understand the actual value of 10million players due largely to the freak of nature that was WoW.
Made up statistics incoming...
5 million registered accounts probably means about 800,000 people considering those who likely signed up more than once to better their odds.
I would suspect that ESO will launch and have 600k people purchase the game.
After first month there will likely be a 60% retention rate which is considerably high for a sub game...
By year end they will have 250k - 350k players dedicated and will be considered a success.
What are your other Hobbies?
Gaming is Dirt Cheap compared to this...
Which is exactly why a strong Advertisment campaign by Zenimax will propel them to 10 million. When Zenimax reaches the majority of single player gamers out there and they see though advertisement how great of an experience ESO is, then we'll see that number rise like WoW. The retention rate in WoW was that low only because they failed to update and develop their game, graphics never got updated, and many things remained old. ESO will have the advantage of having more modernized graphics and everything else people have been wanting in MMO's for years, and that's why it will do better then WoW's retention rate.
10 million is a bit optimistic I think.
5 million by years end ? That could happen, yes.
Consoles.
Agree 100%
10 million... Just No
It's nice to be enthusiastic... But this... No.
I think people laughed when 1 million gamers was mentioned 3 months ago, you'll come around once the numbers start getting released, I'm sure of it. I just wanted to be the first to say it!
I think Bender summs up my thoughts pretty well
http://www.youtube.com/watch?v=FopyRHHlt3M
A lot of people tend to register for free things. The beta is free.
The game itself, is not free. There will likely be considerably less people who actually shell out money.
Are you team Azeroth, team Tyria, or team Jacob?
I can see it pushing up towards 2 million sales and I think at the end of year 1 the game will sustain 400k, maybe 500k subscribers. That WILL be a huge success, no doubt.
I personally think the console thing is a bit of a red herring because (purely based on what I am reading around the net) the vast majority of that pool of Skyrim players do not actually like ESO, it is not what they actually wanted.
It seems what they actually wanted was Skyrim with Co-Op and PvP....kind of like Dark Souls....
I also think the pricing structure will be a big issue for console players.