Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Wildstar : Only 4 dungeons, 2 raids and 6 adventure.

2»

Comments

  • EpiconEpicon Member Posts: 121

    I enjoyed my Beta experience this time around much more, than previous ones. That being said, I'm still not buying the game. It feels like Vanilla WoW, and the good aspects of burning crusade, all in one, without lore I'm attached too, in a Pixar meets Futurama universe.

    I got screamed at on the Wildstar forums, how stupid I was for saying that, how this game is supposed to be a refined WoW, that it isn't supposed to be all that different from other games, just do them better. The funny this is, I never said I didn't understand that, or how Carbine themselves are former blizzard employees. I was just saying how I felt.

    Look some people will enjoy the fact it has good elements of WoW. However, I left WoW for a reason. That reason was, I was bored with the quest systems in place after I digested the lore. I am just bored with the whole WoW game element. If I get the urge to play that kind of a system again. It won't be in a game like Wildstar. It will be in WoW, a world I have been a fan of since Orcs vs Humans, where friends still play.

    Also the fact they locked the level cap at 17 for new Beta testers, tells me, the people at max level already gave feedback of burnout, and the people with the money made a panic move to ensure more game sales. Also I hate NCsoft.

    Glad people like Wildstar, I hope it succeeds, and as I said, it's not a bad game for what it does. I will be playing ESO.

    "What tastes like purple?"

  • LisaFlexy22LisaFlexy22 Member UncommonPosts: 450
    Originally posted by MorningStarGG
    Originally posted by LisaFlexy22

    It's on the low end of content for launch but not the worst by any means.  LOTRO launched with like 3 or 4 dungeons and zero raids.  The Secret World 5 dungeons at launch zero raids.  The fact that it is in direct competition with ESO doesn't help though because ESO is definitely launching with a ton more dungeon content.

     

    And personally I don't find the argument that "well Wildstar dungeons are HUGE!" as a positive either.  I would rather 3 or 4 smaller dungeons than 1 huge dungeon or raid.  Huge dungeons are more of a hassle than anything getting a group for, people leaving halfway through, etc etc.  

    Quality of quantity. Less is more. You fluff your game too much at launch you cannot focus on the rest of the game, they are also promising monthly content updates. Let's hope they can keep that pace.

    Personally I don't think ESO dungeons are lacking in quality - so I'll take both quality and quantity.  Still I don't think Wildstar is horribly low in numbers just a slight bit low.  Not that big of a deal.

  • seafirexseafirex Member UncommonPosts: 419

    They locked the content at 17 for new weekend testers not for that reason but because they are fixing things higher up in levels.

    Since last 2 weekends they forced there full time testers reach a certain level to make more test and fix more bugs higher up in the levels to make sure it is ready for lunch. And yes this game is like wow vanilla and bc but even better , i also love the orc vs human story in wow myself and each time i play WS i miss it.

    The reason why i have pre-order also this one is the fact that it is made to be fun and truly a mmorpg. Not the new kind you get that fails a few months or a year after, and if they can live to there words and add real content not mini games like other mmo's do then i am sure i will stay for a long time in this one like i did with wow.

    Other then that i still am looking at that ESO mmo, i hope it does well and if everything gets fix asap i will try it, i am very curious about those 50 dungeons. I hope they are not copy and paste with different scripts and different colors on the mobs.

    If they really made 50 dungeons ( really different from each other ) that will keep me happy for a while. 

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by LisaFlexy22
    Originally posted by MorningStarGG
    Originally posted by LisaFlexy22

    It's on the low end of content for launch but not the worst by any means.  LOTRO launched with like 3 or 4 dungeons and zero raids.  The Secret World 5 dungeons at launch zero raids.  The fact that it is in direct competition with ESO doesn't help though because ESO is definitely launching with a ton more dungeon content.

     

    And personally I don't find the argument that "well Wildstar dungeons are HUGE!" as a positive either.  I would rather 3 or 4 smaller dungeons than 1 huge dungeon or raid.  Huge dungeons are more of a hassle than anything getting a group for, people leaving halfway through, etc etc.  

    Quality of quantity. Less is more. You fluff your game too much at launch you cannot focus on the rest of the game, they are also promising monthly content updates. Let's hope they can keep that pace.

    Personally I don't think ESO dungeons are lacking in quality - so I'll take both quality and quantity.  Still I don't think Wildstar is horribly low in numbers just a slight bit low.  Not that big of a deal.

    Technology is there already so im in for both Quality AND Quantity. If game developers cant offer both in the same game at this point in time they should not be making mmos. I expect both if they want to charge me money. Thats business. I personally think that both games WS and ESO have quality and some quantity. I just wish Carbine overhauled the whole questing and path system, and Zenimax was less greedy with the faction / race unlock crap.





  • sunflamesunflame Member UncommonPosts: 181
    Originally posted by Fenrisl1234

    Is that enough? What are you guys opinion about this?

    Compare it to ESO 38 dungeons (16 (maybe more not sure at all) public /16 instanced/ 6 Veteran) the 12 dungeon design seems pretty small.

     

    Edit : Its actually 6 veteran dungeons and not 4. 

    Edit 2:  Wildstar will not have Veteran version of Adventures ("Veteran difficulty on Adventures has been unconfirmed" from there reddit faq).

    I must have dreamt doing them then..

  • MorningStarGGMorningStarGG Member UncommonPosts: 394
    Originally posted by Epicon

    I enjoyed my Beta experience this time around much more, than previous ones. That being said, I'm still not buying the game. It feels like Vanilla WoW, and the good aspects of burning crusade, all in one, without lore I'm attached too, in a Pixar meets Futurama universe.

    I got screamed at on the Wildstar forums, how stupid I was for saying that, how this game is supposed to be a refined WoW, that it isn't supposed to be all that different from other games, just do them better. The funny this is, I never said I didn't understand that, or how Carbine themselves are former blizzard employees. I was just saying how I felt.

    Look some people will enjoy the fact it has good elements of WoW. However, I left WoW for a reason. That reason was, I was bored with the quest systems in place after I digested the lore. I am just bored with the whole WoW game element. If I get the urge to play that kind of a system again. It won't be in a game like Wildstar. It will be in WoW, a world I have been a fan of since Orcs vs Humans, where friends still play.

    Also the fact they locked the level cap at 17 for new Beta testers, tells me, the people at max level already gave feedback of burnout, and the people with the money made a panic move to ensure more game sales. Also I hate NCsoft.

    Glad people like Wildstar, I hope it succeeds, and as I said, it's not a bad game for what it does. I will be playing ESO.

    So you like the game but because you are attached to another game's lore you let that dampen you will to play a superior product. Gotcha. I may not like NCSoft but as long as they stay out of the way like they have for GW2 this game will be great. The content lock is so people don't go too far in one weekend, and so they can refine and test the higher end content. This has nothing to do with burnout. Most MMOs put restrictions on content because they want you to experience it in full effect, at launch. They have focused on fun, Blizzard is a shell of it's former self, they have slaughtered the lore, monetized everything they can, broke promises on restrictions and services in the name of more cash, and have forgotten their roots or how fun they used to be. The devs of WildStar are focused on the player, and making the game fun like Blizzard used to. I hate saying this because I grew up loving Blizzard and their games but they have lost their way, and their touch.

    With that said I am still excited for WoD, and have it pre-purchased as I do WildStar, however because of just how little direction and clue the devs of ESO have I cancelled that preorder. Soon enough people will see that failure for what it is, but until then they will make a killing on name alone.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • cylon8cylon8 Member UncommonPosts: 362
    my experience in beta has been very underwhelming. bad quests, buggy voiceovers and just a general sense of bleh. the introductiory quests have the dominion huntings down books? really?  theres nothing compelling or exciting which flys in the face of how they were promoting the game

    so say we all

  • MorningStarGGMorningStarGG Member UncommonPosts: 394


    Originally posted by rojo6934

    Originally posted by LisaFlexy22

    Originally posted by MorningStarGG

    Originally posted by LisaFlexy22 It's on the low end of content for launch but not the worst by any means.  LOTRO launched with like 3 or 4 dungeons and zero raids.  The Secret World 5 dungeons at launch zero raids.  The fact that it is in direct competition with ESO doesn't help though because ESO is definitely launching with a ton more dungeon content.   And personally I don't find the argument that "well Wildstar dungeons are HUGE!" as a positive either.  I would rather 3 or 4 smaller dungeons than 1 huge dungeon or raid.  Huge dungeons are more of a hassle than anything getting a group for, people leaving halfway through, etc etc.  
    Quality of quantity. Less is more. You fluff your game too much at launch you cannot focus on the rest of the game, they are also promising monthly content updates. Let's hope they can keep that pace.
    Personally I don't think ESO dungeons are lacking in quality - so I'll take both quality and quantity.  Still I don't think Wildstar is horribly low in numbers just a slight bit low.  Not that big of a deal.
    Technology is there already so im in for both Quality AND Quantity. If game developers cant offer both in the same game at this point in time they should not be making mmos. I expect both if they want to charge me money. Thats business. I personally think that both games WS and ESO have quality and some quantity. I just wish Carbine overhauled the whole questing and path system, and Zenimax was less greedy with the faction / race unlock crap.

    It's not about technology its about time, and budget and you cannot have both. You have to sacrifice something and usually its quality. They will all feel "samey" be repetitive, and short. Mark my words. That is why real developer make real content and that takes time, and subscription games get the better content over time, but usually not a whole lot up front because there's no way to have both.


    Originally posted by cylon8 my experience in beta has been very underwhelming. bad quests, buggy voiceovers and just a general sense of bleh. the introductiory quests have the dominion huntings down books? really?  theres nothing compelling or exciting which flys in the face of how they were promoting the game
     

    Try getting out of the tutorial area. They use those areas as a guide, nothing earth shattering, and it's over really quickly. If you read the quests and pay attention all of what you mentioned E.G gathering books, makes sense.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • AvulAvul Member Posts: 196
    Originally posted by Epicon

    I enjoyed my Beta experience this time around much more, than previous ones. That being said, I'm still not buying the game. It feels like Vanilla WoW, and the good aspects of burning crusade, all in one, without lore I'm attached too, in a Pixar meets Futurama universe.

    I got screamed at on the Wildstar forums, how stupid I was for saying that, how this game is supposed to be a refined WoW, that it isn't supposed to be all that different from other games, just do them better. The funny this is, I never said I didn't understand that, or how Carbine themselves are former blizzard employees. I was just saying how I felt.

    Look some people will enjoy the fact it has good elements of WoW. However, I left WoW for a reason. That reason was, I was bored with the quest systems in place after I digested the lore. I am just bored with the whole WoW game element. If I get the urge to play that kind of a system again. It won't be in a game like Wildstar. It will be in WoW, a world I have been a fan of since Orcs vs Humans, where friends still play.

    Also the fact they locked the level cap at 17 for new Beta testers, tells me, the people at max level already gave feedback of burnout, and the people with the money made a panic move to ensure more game sales. Also I hate NCsoft.

    Glad people like Wildstar, I hope it succeeds, and as I said, it's not a bad game for what it does. I will be playing ESO.

    +1 (just with the difference it wasn't my 1st or 2nd beta experience but a long closed beta tester experience)

    I was never a great fan of World of Warcraft but their lore was outstanding and interesting. WildStar on the other hand seems so dull.. I've read nearly every journal up to lvl 50 and it seems they wrote it for a much younger target audience. It didn't appeal to me after all.

    Elite: Dangerous - Space Exploration & Trading.

  • LisaFlexy22LisaFlexy22 Member UncommonPosts: 450
    Originally posted by rojo6934
    Originally posted by LisaFlexy22
    Originally posted by MorningStarGG
    Originally posted by LisaFlexy22

    It's on the low end of content for launch but not the worst by any means.  LOTRO launched with like 3 or 4 dungeons and zero raids.  The Secret World 5 dungeons at launch zero raids.  The fact that it is in direct competition with ESO doesn't help though because ESO is definitely launching with a ton more dungeon content.

     

    And personally I don't find the argument that "well Wildstar dungeons are HUGE!" as a positive either.  I would rather 3 or 4 smaller dungeons than 1 huge dungeon or raid.  Huge dungeons are more of a hassle than anything getting a group for, people leaving halfway through, etc etc.  

    Quality of quantity. Less is more. You fluff your game too much at launch you cannot focus on the rest of the game, they are also promising monthly content updates. Let's hope they can keep that pace.

    Personally I don't think ESO dungeons are lacking in quality - so I'll take both quality and quantity.  Still I don't think Wildstar is horribly low in numbers just a slight bit low.  Not that big of a deal.

    Technology is there already so im in for both Quality AND Quantity. If game developers cant offer both in the same game at this point in time they should not be making mmos. I expect both if they want to charge me money. Thats business. I personally think that both games WS and ESO have quality and some quantity. I just wish Carbine overhauled the whole questing and path system, and Zenimax was less greedy with the faction / race unlock crap.

    Yeah I agree with that a lot.  I think that was the biggest turn-off for me with Wildstar is the entire questing system, plus paths definitely weren't as fun as I would have hoped.  And yep, not a fan of the Zenimax business practices at all either - not a lot of integrity with their actions matching their promises.

  • LisaFlexy22LisaFlexy22 Member UncommonPosts: 450
    Originally posted by MorningStarGG

     


    Originally posted by rojo6934

    Originally posted by LisaFlexy22

    Originally posted by MorningStarGG

    Originally posted by LisaFlexy22 It's on the low end of content for launch but not the worst by any means.  LOTRO launched with like 3 or 4 dungeons and zero raids.  The Secret World 5 dungeons at launch zero raids.  The fact that it is in direct competition with ESO doesn't help though because ESO is definitely launching with a ton more dungeon content.   And personally I don't find the argument that "well Wildstar dungeons are HUGE!" as a positive either.  I would rather 3 or 4 smaller dungeons than 1 huge dungeon or raid.  Huge dungeons are more of a hassle than anything getting a group for, people leaving halfway through, etc etc.  
    Quality of quantity. Less is more. You fluff your game too much at launch you cannot focus on the rest of the game, they are also promising monthly content updates. Let's hope they can keep that pace.
    Personally I don't think ESO dungeons are lacking in quality - so I'll take both quality and quantity.  Still I don't think Wildstar is horribly low in numbers just a slight bit low.  Not that big of a deal.
    Technology is there already so im in for both Quality AND Quantity. If game developers cant offer both in the same game at this point in time they should not be making mmos. I expect both if they want to charge me money. Thats business. I personally think that both games WS and ESO have quality and some quantity. I just wish Carbine overhauled the whole questing and path system, and Zenimax was less greedy with the faction / race unlock crap.

     

    It's not about technology its about time, and budget and you cannot have both. You have to sacrifice something and usually its quality. They will all feel "samey" be repetitive, and short. Mark my words. That is why real developer make real content and that takes time, and subscription games get the better content over time, but usually not a whole lot up front because there's no way to have both.

     


    Starting to come across like you're just determined to defend Wildstar to be honest.  Most of your post is based on assumption and also continuing with the opinion that long dungeons = better dungeons, which again is personal preference.  And there is no fact to your opinion that you can't have quantity and quality.

  • rufiljrufilj Member CommonPosts: 35

    x100000

    Can't believe they are happy where their questing and path system currently stands. 

Sign In or Register to comment.