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Trion's GDC ArcheAge Stream

MaquiameMaquiame Member UncommonPosts: 1,073

https://www.youtube.com/watch?v=-x7mTmDuAF4

I love this game now. The next time a western dev tells you that this or that is impossible you tell them to go to hell.

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Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

Comments

  • MaquiameMaquiame Member UncommonPosts: 1,073
    Originally posted by DMKano

    Correction OP - this is actually Trion's Friday Twitch Stream that was done about 9 hours ago - but yes it's based on the GDC presentation.

    I watched it live - but thanks for posting the YouTube link :)

    I've said this in another post - but its worth repeating - the depth and sheer number of features in ArcheAge frankly makes most (especially recent and upcoming) western MMORPGs look embarrassingly shallow and lacking.

     

    I love this game now!!!

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • LiltihiaLiltihia Member Posts: 19
    The yellow ! on the first NPC you see in the the game mad me not want to look at this game ever again.
  • AmbrosiaAmorAmbrosiaAmor Member Posts: 915

    I really like the fact that there will be founder packs... I'm still hoping that they will have physical copies and not just digital. I know it is extremely rare for a F2P game to release physical copies, but it has happened before.

    image

  • WizardryWizardry Member LegendaryPosts: 19,332

    I agree the game will be pretty amazing but i have that same pet peeve about the yellow markers or blue markers.

    I have no idea why developers think they need to put that in their game,it ruins immersion and makes us look like we are 5 years old and need our hand held to go to the bathroom.I see many games going even further down my pet peeve road when they add super highlighted color hues around anything we click.

    None the less,i am sure i can try to put those out of my mind even though for some reason this game decided to make those yellow markers look bigger and even worse.

    I vote we get the developer to change the yellow and blue markers for invisible ones,i'l;l even offer to make those invisible markers for them :P

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • MaquiameMaquiame Member UncommonPosts: 1,073
    Originally posted by Wizardry

    I agree the game will be pretty amazing but i have that same pet peeve about the yellow markers or blue markers.

    I have no idea why developers think they need to put that in their game,it ruins immersion and makes us look like we are 5 years old and need our hand held to go to the bathroom.I see many games going even further down my pet peeve road when they add super highlighted color hues around anything we click.

    None the less,i am sure i can try to put those out of my mind even though for some reason this game decided to make those yellow markers look bigger and even worse.

    I vote we get the developer to change the yellow and blue markers for invisible ones,i'l;l even offer to make those invisible markers for them :P

     

    Their official forums are up, why not just ask them there?

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • MaquiameMaquiame Member UncommonPosts: 1,073

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • VelocinoxVelocinox Member UncommonPosts: 1,010
    Originally posted by jackblit
    The yellow ! on the first NPC you see in the the game mad me not want to look at this game ever again.

    Really? An exclamation point made you marginalize an entire game?

     

    Look, I'm no great fan of the open world PvP sandbox social experiment bandwagon everyone seems to be on (or at least those that don't remember the lowest common denominator that it descends to in the previous examples of this game genre) but, the number of realized goals alone in this title that other developers attempted and failed, grant it a level of gravitas in the MMO market.

     

    Play or not play it, but don't dismiss it because it had a single convention from another type of MMO. In the end, that says less about the game your are reacting to, and more about you.

     

    Originally posted by Wizardry

    I agree the game will be pretty amazing but i have that same pet peeve about the yellow markers or blue markers.

    I have no idea why developers think they need to put that in their game,it ruins immersion and makes us look like we are 5 years old and need our hand held to go to the bathroom.I see many games going even further down my pet peeve road when they add super highlighted color hues around anything we click.

    None the less,i am sure i can try to put those out of my mind even though for some reason this game decided to make those yellow markers look bigger and even worse.

    I vote we get the developer to change the yellow and blue markers for invisible ones,i'l;l even offer to make those invisible markers for them :P

     

     

    How about we just put a toggle in the options, 'show quest markers'? That way nobody is dictating to others how to play the game.

    'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


    When your head is stuck in the sand, your ass becomes the only recognizable part of you.


    No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.


    How to become a millionaire:
    Start with a billion dollars and make an MMO.

  • MaquiameMaquiame Member UncommonPosts: 1,073
    Originally posted by Velocinox
    Originally posted by jackblit
    The yellow ! on the first NPC you see in the the game mad me not want to look at this game ever again.

    Really? An exclamation point made you marginalize an entire game?

     

    Look, I'm no great fan of the open world PvP sandbox social experiment bandwagon everyone seems to be on (or at least those that don't remember the lowest common denominator that it descends to in the previous examples of this game genre) but, the number of realized goals alone in this title that other developers attempted and failed, grant it a level of gravitas in the MMO market.

     

    Play or not play it, but don't dismiss it because it had a single convention from another type of MMO. In the end, that says less about the game your are reacting to, and more about you.

     

    Originally posted by Wizardry

    I agree the game will be pretty amazing but i have that same pet peeve about the yellow markers or blue markers.

    I have no idea why developers think they need to put that in their game,it ruins immersion and makes us look like we are 5 years old and need our hand held to go to the bathroom.I see many games going even further down my pet peeve road when they add super highlighted color hues around anything we click.

    None the less,i am sure i can try to put those out of my mind even though for some reason this game decided to make those yellow markers look bigger and even worse.

    I vote we get the developer to change the yellow and blue markers for invisible ones,i'l;l even offer to make those invisible markers for them :P

     

     

    How about we just put a toggle in the options, 'show quest markers'? That way nobody is dictating to others how to play the game.

    With the featurelist of this game I am willing to overlook the quest markers. I mean the quests hardly matter tho this game. I agree with your toggle option.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • hulgarhulgar Member Posts: 93
    Boooo..an exclamation..boooo..booo..i wont touch it.
    Seriously..this trend is becomming the new hipster thing
  • Entropy14Entropy14 Member UncommonPosts: 675

    Oh well let them miss out on the complex awesome game, finally a game that dose not hold you hand, even if it has the odd !!!

     

    This game will challenge the best of gamers.

  • An4thorAn4thor Member Posts: 524
    Originally posted by Torvaldr
    Originally posted by DMKano
    Originally posted by jackblit
    The yellow ! on the first NPC you see in the the game mad me not want to look at this game ever again.

    It's not a quest-centric game.

    Quests exists, yes but instead of being the "most important part" (as it is case in many themepark games) they are actually not what the game is about at all - you don't have to do them.

    On the official forums some players described quests as introductions and tutorials to more in depth systems. Do you feel that's true?

    One thing that concerns me is the attitude of NA and EU pvp players. When I played Lineage in the early 2000s people would pvp and PK each other, but it wasn't rampant ganking. Fast forward to today and somewhere along the way it all seems to be rampant murdering. If the game ends up being another AoC in whitesands then it will be a waste of time for me no matter how rich the systems are.

    How do you feel about that? Can this game end up a total gankfest? One thing I noticed on the official forums is there is already a lot of posters who have rampant ganking on their minds. What will keep the game focused on quality pvp and competition for resources rather than just PK?

     

    A few examples of quests in AA are the ones that show you how breeding/farming works, leading to your first mount at like lvl 5-6.

    Ganking doesn't happen until you reach lvl 30+ zones, and even there you can't kill people at will. There are peace times in which you can't kill anyone for like 2h, after that yes you can get killed; however it's very easy to avoid ganking if you don't go to "hot spots" during war times. If you REALLY hate it you can change zone with peace time or wait for the war time to finish.

    The risk/reward factor is very evident in most things you do in AA.

  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by Maquiame

    ArcheAge Official Forums

    http://forums.archeagegame.com/forumdisplay.php?1-The-Official-ArcheAge-Forums

     

     

    Right afther they made the announcement in the video I went and signed up.image

  • keenberkeenber Member UncommonPosts: 438
    This could of been such a great game and it looks beautiful and the whole structure of the game is great. I wont be ever playing this game because of two things that to me spoil this type of game ,one is open world pvp and the other is the F2P structure. Such a pity.
  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    Originally posted by Wizardry

    I agree the game will be pretty amazing but i have that same pet peeve about the yellow markers or blue markers.

    I have no idea why developers think they need to put that in their game,it ruins immersion and makes us look like we are 5 years old and need our hand held to go to the bathroom.I see many games going even further down my pet peeve road when they add super highlighted color hues around anything we click.

    None the less,i am sure i can try to put those out of my mind even though for some reason this game decided to make those yellow markers look bigger and even worse.

    I vote we get the developer to change the yellow and blue markers for invisible ones,i'l;l even offer to make those invisible markers for them :P

     

    To start... I agree with  you, 1000%, on the quest markers thing, Wizadry. I freaking hate them. One of the worst things ever added to MMORPGs, in my opinion (along with instancing and instant-teleport-dungeon-finder type systems).

    Now, if I'm not mistaken, you're a former FFXI player and seem to have loved it as much as I did (pre-Abyssea anyway). So, you'll be able to relate to this story rather directly. It's a story of how WoW and the huge changes it brought to the genre have now made those quest helpers "necessary".

    A long-time friend of mine, whom I met while playing Lineage 2, was a serious hardcore RPG'er. From tabletop PnP to old-school MMOs with little to no hand-holding. And he thrived in those games. He had never played FFXI, however.

    Then, he got into playing WoW. Played it for years.

    One day, he called me up and said "Hey... Guess what I'm playing? Final Fantasy XI! We decided to check it out" (he and his girlfriend). Asked what server I was on, etc.

    So I hopped in game to give him a proper Vana'diel Welcome and help him get rolling.

    The following discussion (not direct quotes, but the overall gist...) took place maybe a few hours into him playing.

    I asked how he was getting along.

    He said, "well, I'm getting a bit frustrated".

    When I asked why, he said "I can't find any quests. Doesn't this game have quests?"

    Me: "Yep, a lot of them." (I could already see where this was going).

    Him: "Where do you get them?"

    Me: "From NPCs around the world".

    Him: "Which ones? I don't see any markers."

    Me: "They don't have quest markers in this game."

    Him: "Then how am I supposed to know which NPCs have quests? That's just dumb"

    Me: "By going around and talking to them, seeing who needs what. Some will outright ask you for something, others will just hint at something they want and then you decide to do it for them or not".

    Him: "That's ridiculous. They need to fix that."

    Me, laughing: "There's nothing to fix. WoW has just spoiled you. Think "old school RPG". You have to explore, look around, talk to the NPCs, see what they need. This isn't like WoW or other new MMOs. It doesn't spell things out for you or show you where to go. You need to get out of that WoW way of thinking."

    At that point, it seemed to click and he got it. Fortunately, the term "old-school RPG" was a concept he understood, as he'd grown up on them. He went on to really enjoy the game. He just had to get back into that old-school "you guide your own experience" mindset and stop waiting for the game to tell him who to talk to, where to go and what to do.

    Ultimately he left the game because his girlfriend, whom didn't like XI, kept nagging him to go back and play WoW with her instead. She didn't understand the old-school RPG thing, couldn't get used to not being shown where to go and who to talk to, and refused to try. She thought it was ridiculous that she would have to find these things herself and pay attention to the world around her. Of course, he ultimately gave in to the girlfriend. Natch.

    Anyway.. point of my story is... Sadly, gamers - even seasoned ones - have been coddled and hand-held to the point where without quest markers, arrows, glows and all those other things, they are completely lost and adrift. Even a seasoned RPG vet (my friend) fell victim to it after playing WoW for a while.

     

    Sad... but true.

  • MothanosMothanos Member UncommonPosts: 1,910

    There are not many mmo's that offer this kind of play, for me this is what i might have been waiting for.....
    Themepark can offer fun, but its same old style of play we had the last decade....

    Both ESO and Wildstar are fun in their own way, for many it might be the next big thing.
    Honestly i think both will have a hard time tanking their subs, unless they can keep their retention extremely high.
    And no mmo's has been able to do that since WoW.

    Archeage has free to play and a subscription platform and if done right both can have fun.
    I cannot wait to play this ^^

  • maccarthur2004maccarthur2004 Member UncommonPosts: 511
    Originally posted by keenber
    This could of been such a great game and it looks beautiful and the whole structure of the game is great. I wont be ever playing this game because of two things that to me spoil this type of game ,one is open world pvp and the other is the F2P structure. Such a pity.

    You will be missed hard in the game :(

    Speaking seriously... there are PLENTY of mmos (running and upcoming) more to your taste to you choose. There is no need to whine because ONE of them isn't 100% catered to you.

     

     

     

     

     



  • imaginaimagina Member Posts: 104
    The game is actually so complex and so good they are doing a very, very bad job at presenting it. They sound so unprofessionnal and carebeary.
  • Originally posted by DMKano

    Correction OP - this is actually Trion's Friday Twitch Stream that was done about 9 hours ago - but yes it's based on the GDC presentation.

    I watched it live - but thanks for posting the YouTube link :)

    I've said this in another post - but its worth repeating - the depth and sheer number of features in ArcheAge frankly makes most (especially recent and upcoming) western MMORPGs look embarrassingly shallow and lacking.

     

    Completely spot on

  • One thing is for sure, I can't wait to play this.
  • An4thorAn4thor Member Posts: 524
    Ofc there are also normal quest; but then again you could lvl up just by gathering, trading or crafting if you wanted to
  • VelocinoxVelocinox Member UncommonPosts: 1,010
    Originally posted by TangentPoint

    At that point, it seemed to click and he got it. Fortunately, the term "old-school RPG" was a concept he understood, as he'd grown up on them. He went on to really enjoy the game. He just had to get back into that old-school "you guide your own experience" mindset and stop waiting for the game to tell him who to talk to, where to go and what to do.

    Ultimately he left the game because his girlfriend, whom didn't like XI, kept nagging him to go back and play WoW with her instead. She didn't understand the old-school RPG thing, couldn't get used to not being shown where to go and who to talk to, and refused to try. She thought it was ridiculous that she would have to find these things herself and pay attention to the world around her. Of course, he ultimately gave in to the girlfriend. Natch.

    Anyway.. point of my story is... Sadly, gamers - even seasoned ones - have been coddled and hand-held to the point where without quest markers, arrows, glows and all those other things, they are completely lost and adrift. Even a seasoned RPG vet (my friend) fell victim to it after playing WoW for a while.

     

    How 'old school' you want to go? Let's go back to the start. Tabletop RPG's like Dungeons and Dragons. There are as many NPCs as the GM and the players can think of. Way more than can be actually populated and interactive in a computer game.

     

    So much so, that the GM has to give hints to the players that the NPC they stopped and talked with is not needed for the story to continue. He let's them talk to it to keep the world big and immersive, but if this continues the whole session will be used up chasing red herrings and nothing will get accomplished. So the GM steers them to the correct NPC through hints and deflections from bad choices.

     

    The same thing is true for MMOs, there are so many NPCs in games today that if you talked to every single one without getting a hint towards which has a task for you, you could conceivably spend the entire time you're online speaking to inconsequential NPCs. Sure you might get some game lore, but you're looking at maybe two or three quests in a 6 hour session. With most of that time clicking through walls of text. MMOs aren't books. You don't tell the player about the fun, you SHOW them it.

    'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


    When your head is stuck in the sand, your ass becomes the only recognizable part of you.


    No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.


    How to become a millionaire:
    Start with a billion dollars and make an MMO.

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