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Row has no ending cgi

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  • MurlockDanceMurlockDance Member Posts: 1,223

    Originally posted by nariusseldon

    The complaint about 4 hours is not legit .. since it does not take into account of adventure mode + rift. And yes, act 5 took me roughly 4 hours too, but that is not the main attraction of RoS. It is adventure mode + rift .. essentially infinite random dungeon + quests until you are sick of it.

    And so far, it is still very fun to me, and well worth the money.

     

    Hee! Act 5 took me a lot longer than 4 hours to clear on my Wizard because I am one of those players who just has to explore every nook and cranny, open every object that can be opened, pick up every gold pile (even if it is only 1 gp), do every side quest, smash every urn and barrel, smash all of the environmental stuff, listen to every conversation, check every trader and look at every piece of equipment to squeeze even more out of my dps as much as possible. It probably took me about 6 hours to finish, but I finished it most thoroughly.

    Adventure mode is a lot of fun. Just to test it out, I am trying it on a brand new Barbarian, a class I have never played. Running around like a headless chicken on a class I don't know with no gear at all while on expert mode and getting pummeled by Act 3 elites = fun.

    Originally posted by Vyeth

    I found the xpac to be worth it.. That single Act can gobble up quite a bit of time if you actually clear everything as well as the random quests that appear, especially in Westmarch Commons..

    However the true bread and butter is that Adventure Mode or, MMO mode as I like to call it. I would like for them to expand upon this mode.. And it would make perfect sense, since Tyrael has already spoke about the Nephalim having a decision to make.. INTRODUCE FACTIONS! Ones that you can choose to fight for and have different quests, rewards and such..

    Also sounds like they may eventually add a dark and light system like the Old Republic games.. That would be cool too, to see you get a darkened red glow to your eyes and body based on who you help and decisions you've made while adventuring in adventure mode..

    They have set themselves up with tons of expansion options with adventure mode, the game could really open up from here..

    I like this post very much!

     

    Playing MUDs and MMOs since 1994.

    image
  • MurlockDanceMurlockDance Member Posts: 1,223
    Originally posted by Aison2

     

    This is the crucial point:

    Blizz did the randomized dungeon design already in d3 and i praised that decision back then. Adventure mode in ros is just the same code with parameters adjusted sold as a new feature which it simply isn't. It's good that they created adventure mode but i don't like  pretending that it took much effort. Even the idea isn't impressive as it has been requested by the community numerous times.

    Adventure mode is deceptively simple. After having run it a few times, there are actually a lot more changes to the old areas than one might initially think. The original D3 was not as randomized as the two earlier Diablos, but with RoS it is now just as, if not in some cases even more so. I suspect that they had to completely redo how their D3 dungeon generator works and that probably also means their tile sets, the modularity of their dungeons, etc. There are new rooms and setups in adventure mode that don't exist in the campaign and vice versa.

    For example, I did an Aranea bounty where the set up of the dungeon was quite a bit different to what I had gotten used to in the campaign. Aranéa's room was not at all in the place it usually is in. The set up of the rooms was somehow different, the dungeon was smaller and of course somethings were taken out whereas others were put in.

    If they did indeed rehaul their random dungeon generator for RoS, then that indeed takes a long time just as of in itself.

     

    Edit - for name of boss. I just ran it again in case I was hallucinating about the changes to the dungeon and it is indeed smaller than in the campaign mode.

    Playing MUDs and MMOs since 1994.

    image
  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    Originally posted by Mtibbs1989
    Originally posted by Fendel84M
    Originally posted by Mtibbs1989
    Originally posted by zymurgeist
    If you actually play the game you'll realize there wasn't anything to make a cutscene about. It's just narration at the end. They don't want to give away the next chapter. They did add all the parchment cutscenes for act five and the crusader acts one through five. That's all CGI too even though haters like to pretend otherwise.

     You mean like Malthael falling to his death kind of like how they had one for Baal in "Throne of Destruction"?

    How about showing a possible glimpse of Diablo, Durial, Andarial, Mephisto, and/or Baal being released into the world? Which could have easily been a follow up to the next game/expansion?

     No, instead we get some text scrolling with a quick voiceover from Tyreal and an animated novel cutscene for the RoS ending.

    Aren't you the guy who said you would never buy it? If so, you didn't get anything and shouldn't complain at all.

     Your logic is so fucked up, it's quite funny. I didn't get it because of the lack of content and after watching a complete play-through it verified the reasons I didn't want to invest my money/time into it. My opinion is as valid as anyone's. I'm a customer they could have had if they actually wanted to put forth more effort than they actually did.

    "'I'm a customer"... WRONG

    You're a watcher who is making a broad stroke assumption about an expansion that you decry as inadequate even though you've not taken part in said xpac. 

    Therefore, your opinion means less, and your logic is fallible.

  • Instigator-JonesInstigator-Jones Member UncommonPosts: 530
    Originally posted by MurlockDance

    Originally posted by nariusseldon

    The complaint about 4 hours is not legit .. since it does not take into account of adventure mode + rift. And yes, act 5 took me roughly 4 hours too, but that is not the main attraction of RoS. It is adventure mode + rift .. essentially infinite random dungeon + quests until you are sick of it.

    And so far, it is still very fun to me, and well worth the money.

     

    Hee! Act 5 took me a lot longer than 4 hours to clear on my Wizard because I am one of those players who just has to explore every nook and cranny, open every object that can be opened, pick up every gold pile (even if it is only 1 gp), do every side quest, smash every urn and barrel, smash all of the environmental stuff, listen to every conversation, check every trader and look at every piece of equipment to squeeze even more out of my dps as much as possible. It probably took me about 6 hours to finish, but I finished it most thoroughly.

    Adventure mode is a lot of fun. Just to test it out, I am trying it on a brand new Barbarian, a class I have never played. Running around like a headless chicken on a class I don't know with no gear at all while on expert mode and getting pummeled by Act 3 elites = fun.

    Originally posted by Vyeth

    I found the xpac to be worth it.. That single Act can gobble up quite a bit of time if you actually clear everything as well as the random quests that appear, especially in Westmarch Commons..

    However the true bread and butter is that Adventure Mode or, MMO mode as I like to call it. I would like for them to expand upon this mode.. And it would make perfect sense, since Tyrael has already spoke about the Nephalim having a decision to make.. INTRODUCE FACTIONS! Ones that you can choose to fight for and have different quests, rewards and such..

    Also sounds like they may eventually add a dark and light system like the Old Republic games.. That would be cool too, to see you get a darkened red glow to your eyes and body based on who you help and decisions you've made while adventuring in adventure mode..

    They have set themselves up with tons of expansion options with adventure mode, the game could really open up from here..

    I like this post very much!

     

    QFT.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by MurlockDance
     

    Adventure mode is deceptively simple. After having run it a few times, there are actually a lot more changes to the old areas than one might initially think. The original D3 was not as randomized as the two earlier Diablos, but with RoS it is now just as, if not in some cases even more so.

    Adventure mode is the "less random" version of the randomized dungeon. You still find more or less the same types of mobs in the same zones.

    But Rift is the *real* randomized dungeon. A zone in Act 1 can connect to one in Act V. Any mob can appear in any place. The color palette is also change so places look and feel differently.

     

  • MurlockDanceMurlockDance Member Posts: 1,223
    Originally posted by nariusseldon

    Adventure mode is the "less random" version of the randomized dungeon. You still find more or less the same types of mobs in the same zones.

    But Rift is the *real* randomized dungeon. A zone in Act 1 can connect to one in Act V. Any mob can appear in any place. The color palette is also change so places look and feel differently.

     

    What I meant by more randomized dungeons in adventure mode is that the way the dungeon generator sets up the maps is more randomized with the layout of the dungeon than in the campaign. Some of the maps seem similar in their layout to the campaign versions, others seem simplified.

    Otherwise yeah, I agree with your sense of randomization that the rifts are the real randomized dungeons. With my little level 10 Barb I did a rift yesterday that started in an Act 2 area, had a middle part in an Act 4 area and finished back in Act 2. There were all kinds of mobs in it too that I had never seen before in any of those areas, like cultists, exarchs, and such. The cultists were red and the exarchs were sort of golden. The areas were different colors too. It was neat but rather hairy on such a low level character. It was lots, and lots of fun though.

    Playing MUDs and MMOs since 1994.

    image
  • I'm really liking the layouts of the new areas. They are much more sprawling ans interesting than the old areas.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Many of the areas from Act I-IV are more randomized than in Vanilla due to the changes Blizz made for RoS, but not as randomized as the Act V environments can be because the areas there were built with the tech from the get go.

    That being said, some areas / area types are less random or not at all random - like the Act III parts in the keep with the beacons and catapults there is very little randomization they can do to the layout due to the nature of that section of content.

    The lighting effects and random mob groups in Rifts certainly add a LOT of crazy randomness to the game, and it's amazing.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by BadSpock

    The lighting effects and random mob groups in Rifts certainly add a LOT of crazy randomness to the game, and it's amazing.

    It is .. and I can see that if they add another expansion, they can easily add the content into the mix ... It is the best feature of the game .. essentially endless replayability.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by MurlockDance
    The areas were different colors too. It was neat but rather hairy on such a low level character. It was lots, and lots of fun though.

    You can always adjust the difficulty ... the game certainly can be very challenging, even with decent gear.

     

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