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A minimalist version

dave6660dave6660 Member UncommonPosts: 2,699

Regardless of genre, I'm not interested in anything not directly related to game play.

This includes but not limited to:

  • Voice overs
  • Quest text
  • Cut scenes
  • Intro / ending movies
  • Storyboard artwork
  • Theme Music
How about they offer a "minimalist version" of games that have a box price with all these "features" removed.  Say, for what is now a $60 game, this version costs $45.

“There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
-- Herman Melville

Comments

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by dave6660

    Regardless of genre, I'm not interested in anything not directly related to game play.

    This includes but not limited to:

    • Voice overs
    • Quest text
    • Cut scenes
    • Intro / ending movies
    • Storyboard artwork
    • Theme Music
    How about they offer a "minimalist version" of games that have a box price with all these "features" removed.  Say, for what is now a $60 game, this version costs $45.

    Not a bad idea really, but I actually see this costing everyone more money from them producing 2 different versions of the same game.

     

    If anything, it would drive the cost up, not down.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by dave6660

    Regardless of genre, I'm not interested in anything not directly related to game play.

    This includes but not limited to:

    • Voice overs
    • Quest text
    • Cut scenes
    • Intro / ending movies
    • Storyboard artwork
    • Theme Music
    How about they offer a "minimalist version" of games that have a box price with all these "features" removed.  Say, for what is now a $60 game, this version costs $45.

    And many others are interested in those things to help set up the story & atmosphere. Dishonored would not be the same without the scene where the empress was murdered.

    The point is that if the dev decides to include these stuff, he will charge you for it.

     

  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by nariusseldon
    Originally posted by dave6660

    Regardless of genre, I'm not interested in anything not directly related to game play.

    This includes but not limited to:

    • Voice overs
    • Quest text
    • Cut scenes
    • Intro / ending movies
    • Storyboard artwork
    • Theme Music
    How about they offer a "minimalist version" of games that have a box price with all these "features" removed.  Say, for what is now a $60 game, this version costs $45.

    And many others are interested in those things to help set up the story & atmosphere. Dishonored would not be the same without the scene where the empress was murdered.

    The point is that if the dev decides to include these stuff, he will charge you for it.

    If you're interested in story and lore then you can pay for the full version.  I have no use for any of it so why should I pay?

    Last weekend I started playing Injustice: Gods Among Us.  That game must have at least two hours of cut scenes.  It's a fighting game, none of that makes any difference to the core of the game.  I wonder how that game would have cost less those cut scenes.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • laseritlaserit Member LegendaryPosts: 7,591

    If history has taught us anything....

     

    A cut in the content does not equate to a cut in the cost.

    "Be water my friend" - Bruce Lee

  • iridescenceiridescence Member UncommonPosts: 1,552
    Originally posted by laserit

    If history has taught us anything....

     

    A cut in the content does not equate to a cut in the cost.

    Yes Because it doesn't make it cheaper for them to cut content out of some versions. OP needs to think about this from a company's perspective. You've already made your cut scenes and what not. The cost of making them is not going to go down if you cut them out of some game versions.

     

    So basically you are just throwing away money when you sell "reduced price reduced content" versions. Now if millions of people would buy the "minimal" version who wouldn't buy the normal version that may make sense from a business perspective but I really doubt that is true.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by dave6660
    Originally posted by nariusseldon
    Originally posted by dave6660

    Regardless of genre, I'm not interested in anything not directly related to game play.

    This includes but not limited to:

    • Voice overs
    • Quest text
    • Cut scenes
    • Intro / ending movies
    • Storyboard artwork
    • Theme Music
    How about they offer a "minimalist version" of games that have a box price with all these "features" removed.  Say, for what is now a $60 game, this version costs $45.

    And many others are interested in those things to help set up the story & atmosphere. Dishonored would not be the same without the scene where the empress was murdered.

    The point is that if the dev decides to include these stuff, he will charge you for it.

    If you're interested in story and lore then you can pay for the full version.  I have no use for any of it so why should I pay?

    Last weekend I started playing Injustice: Gods Among Us.  That game must have at least two hours of cut scenes.  It's a fighting game, none of that makes any difference to the core of the game.  I wonder how that game would have cost less those cut scenes.

    Because the dev can make you?

    You paid for Injustice God Among Us, and you paid for the cut scenes. So if you willing buy it even when you don't like it, why would any devs not keep selling it to you?

     

  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by iridescence
    Originally posted by laserit

    If history has taught us anything....

     

    A cut in the content does not equate to a cut in the cost.

    Yes Because it doesn't make it cheaper for them to cut content out of some versions. OP needs to think about this from a company's perspective. You've already made your cut scenes and what not. The cost of making them is not going to go down if you cut them out of some game versions.

     

    So basically you are just throwing away money when you sell "reduced price reduced content" versions. Now if millions of people would buy the "minimal" version who wouldn't buy the normal version that may make sense from a business perspective but I really doubt that is true.

    A lot of software has multiple editions, especially in the business world.  Do the same for games.  If they find out certain editions are not selling well then they don't make them in the future.  It's a great way to find out where players priorities really are, what are you willing to pay for.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by dave6660
     

    A lot of software has multiple editions, especially in the business world.  Do the same for games.  If they find out certain editions are not selling well then they don't make them in the future.  It's a great way to find out where players priorities really are, what are you willing to pay for.

    True. That is why we have DLC in games. They found out how to make more money but cutting up the content.

    I doubt a "no cutscene" version will make them more money though. At it stands right now, even you, admittedly hating VO & cutscenes, are paying for it. Why would they want to make less money from you?

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by dave6660

    Originally posted by iridescence

    Originally posted by laserit
    If history has taught us anything....A cut in the content does not equate to a cut in the cost.
    Yes Because it doesn't make it cheaper for them to cut content out of some versions. OP needs to think about this from a company's perspective. You've already made your cut scenes and what not. The cost of making them is not going to go down if you cut them out of some game versions.So basically you are just throwing away money when you sell "reduced price reduced content" versions. Now if millions of people would buy the "minimal" version who wouldn't buy the normal version that may make sense from a business perspective but I really doubt that is true.
    A lot of software has multiple editions, especially in the business world.  Do the same for games.  If they find out certain editions are not selling well then they don't make them in the future.  It's a great way to find out where players priorities really are, what are you willing to pay for.
    "Modular Editions." That could be an interesting concept. Have players buy a base game and add in the "modules" they want as extra, like cut scenes and all the rest. Maybe then, we could get an actual idea of what players want instead of offering everything and either you pay and play it supporting the game, or skip it and not.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by AlBQuirky

     


    Originally posted by dave6660

    Originally posted by iridescence

    Originally posted by laserit
    If history has taught us anything....

     

    A cut in the content does not equate to a cut in the cost.


    Yes Because it doesn't make it cheaper for them to cut content out of some versions. OP needs to think about this from a company's perspective. You've already made your cut scenes and what not. The cost of making them is not going to go down if you cut them out of some game versions.

     

    So basically you are just throwing away money when you sell "reduced price reduced content" versions. Now if millions of people would buy the "minimal" version who wouldn't buy the normal version that may make sense from a business perspective but I really doubt that is true.


    A lot of software has multiple editions, especially in the business world.  Do the same for games.  If they find out certain editions are not selling well then they don't make them in the future.  It's a great way to find out where players priorities really are, what are you willing to pay for.
    "Modular Editions." That could be an interesting concept. Have players buy a base game and add in the "modules" they want as extra, like cut scenes and all the rest. Maybe then, we could get an actual idea of what players want instead of offering everything and either you pay and play it supporting the game, or skip it and not.

    That would be a lot more complicated than it sounds and would also increase microtransactions and complicate purchase. Things that most people would be against, I'd imagine.

    A very bad idea.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by AlBQuirky

     


    Originally posted by dave6660

    Originally posted by iridescence

    Originally posted by laserit
    If history has taught us anything....

     

    A cut in the content does not equate to a cut in the cost.


    Yes Because it doesn't make it cheaper for them to cut content out of some versions. OP needs to think about this from a company's perspective. You've already made your cut scenes and what not. The cost of making them is not going to go down if you cut them out of some game versions.

     

    So basically you are just throwing away money when you sell "reduced price reduced content" versions. Now if millions of people would buy the "minimal" version who wouldn't buy the normal version that may make sense from a business perspective but I really doubt that is true.


    A lot of software has multiple editions, especially in the business world.  Do the same for games.  If they find out certain editions are not selling well then they don't make them in the future.  It's a great way to find out where players priorities really are, what are you willing to pay for.
    "Modular Editions." That could be an interesting concept. Have players buy a base game and add in the "modules" they want as extra, like cut scenes and all the rest. Maybe then, we could get an actual idea of what players want instead of offering everything and either you pay and play it supporting the game, or skip it and not.

     

    Isn't that what DLCs are for?

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Torik
    Originally posted by AlBQuirky

     


    Originally posted by dave6660

    Originally posted by iridescence

    Originally posted by laserit
    If history has taught us anything....

     

    A cut in the content does not equate to a cut in the cost.


    Yes Because it doesn't make it cheaper for them to cut content out of some versions. OP needs to think about this from a company's perspective. You've already made your cut scenes and what not. The cost of making them is not going to go down if you cut them out of some game versions.

     

    So basically you are just throwing away money when you sell "reduced price reduced content" versions. Now if millions of people would buy the "minimal" version who wouldn't buy the normal version that may make sense from a business perspective but I really doubt that is true.


    A lot of software has multiple editions, especially in the business world.  Do the same for games.  If they find out certain editions are not selling well then they don't make them in the future.  It's a great way to find out where players priorities really are, what are you willing to pay for.
    "Modular Editions." That could be an interesting concept. Have players buy a base game and add in the "modules" they want as extra, like cut scenes and all the rest. Maybe then, we could get an actual idea of what players want instead of offering everything and either you pay and play it supporting the game, or skip it and not.

     

    Isn't that what DLCs are for?

    Yeh.

    To be fair to Dave, the idea has already been tried long time ago. Back in the days of Wing Commander (the first one), you can buy a speech pack to add speech and sound effect to the game.

    The reason why that is not done anymore is probably because there is little demand for a strip down version, and most are willing to buy the cutscenes even if they don't like them that much.

     

     

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by Torik

    Originally posted by AlBQuirky

    Originally posted by dave6660

    Originally posted by iridescence

    Originally posted by laserit
    If history has taught us anything....A cut in the content does not equate to a cut in the cost.
    Yes Because it doesn't make it cheaper for them to cut content out of some versions. OP needs to think about this from a company's perspective. You've already made your cut scenes and what not. The cost of making them is not going to go down if you cut them out of some game versions.So basically you are just throwing away money when you sell "reduced price reduced content" versions. Now if millions of people would buy the "minimal" version who wouldn't buy the normal version that may make sense from a business perspective but I really doubt that is true.
    A lot of software has multiple editions, especially in the business world.  Do the same for games.  If they find out certain editions are not selling well then they don't make them in the future.  It's a great way to find out where players priorities really are, what are you willing to pay for.
    "Modular Editions." That could be an interesting concept. Have players buy a base game and add in the "modules" they want as extra, like cut scenes and all the rest. Maybe then, we could get an actual idea of what players want instead of offering everything and either you pay and play it supporting the game, or skip it and not.
    Isn't that what DLCs are for?
    I thought DLCs were ways of extending games through content additions, not game changing additions, like cut scenes, text/mini scenes of quests, and the like that were never there in the first place. Don't most DLCs add lands, items, NPCs, stories, and the like?

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • jesadjesad Member UncommonPosts: 882

    I honestly don't think that anyone is going to charge you less for giving you less.  In my experience prices don't go down, they only go up.  Quality, on the other hand, goes down and at ever opportunity. 

    image
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