It looks like you're new here. If you want to get involved, click one of these buttons!
I think Zenimax should also add an after-war PVE Cyrodil to ESO in the future. Its only fair that since PVP'rs get the center of the world, that there should be a center of the world for an after-war part of the storyine PVE Cyrodil also. Every Elder Scrolls games before it had a Full and complete PVE world, somehow this time it feels imcomplete without a PVE Cyrodiil.
Paul Sage hinted at them adding something like this if enough ESO fans wanted it during the last reddit. The question is, do you guys want it?
Please post all your reasons why you want it added if you do and/or your reasons you do not want it added.
Comments
No.
There's plenty of Tamriel that can be added piece by piece in expansions, either as PVE or PVP or whatever.
Let's rather keep Cyrodiil as Cyrodiil.
I am fine with adding more PvE to Cyrodiil, but not a Cyrodiil without PvP.
The Imperial city will be added, probably the PvE dungeon. No reason why they can't add in PvE in other areas as well, but they should never remove the PvP. If you want to go there to PvE, you have to take your chances with getting killed by other players while doing it.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
No, no, no and no
And did I mention NO
"Be water my friend" - Bruce Lee
It would never work...
They only way it would work if they added PvE in the PvP zone... Which is something I understand the PvE'ers HATE.
So NO
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Agree.
No offense intended, but are people this desperate to create threads?
It's kinda sad.
There are tons of opportunity to build on PVE without going into Cryodill. I just don't see the point of taking what has been designed as a PVP zone with PVE content in it and creating a PVE only version of it. As long as Zenimax doesn't start to drive all new content into the PVP Cryodill (very unlikely) I like the idea of parts of the game where you have to PVP in order to experience it.
Now if the best gear was in Cryodill or the best resource nodes or the newest content I might agree as I'm not a fan of forced PVP if a person doesn't want to but that doesn't mean every zone has to have a PVE only option either.
Why would all of you PVP'rs hate the fact there is a PVE Cyrodil also? It would be no different then a PVE'r being in another zone, it would just be another Cyrodil for after the war.....
What would it hurt? It could be like an adventure zone or used for housing, for after the alliance PVE is finished.
You've also got to keep in mind that this is the whole storyline of the PVE game also, the fight for cyrodil, to deny PVE storyline to enter into Cyrodil and have an after war would be like telling someone whos reading a story that they can not finish reading the ending of a storybook and move to the next chapter.. Would you really want to deny PVE players that kind of experience because you want them to all come to PVP to die to you instead?
More variety always is better...but since I voted based on my personal preference alone I said "no". Cryrodiil is incredibly huge. It is easier than, say GW2, to avoid PvP within the map if not for its massive scale then for the fact everyone can sneak. There is a lot of PvE in the map already. However, I wouldn't mind seeing a lot more PvE in the flavor of random outcroppings of farms, estates, ruins, camps, and so forth. Perhaps we can even have PvE quests within Cyrodiil that play at least a minor role in the PvP objectives...and visa versa. By visa versa I am thinking of Tol Barad and to the victors go the spoils.
Then again, there is already something like that with dungeon delving in your own territory....and I would prefer to keep it as in in that regard afterall. There is already too much locked content based on quest status and I don't want to see a PvP based locked out one. By that: If they open up the Imperial City then it should be open to all including the losers. The losers will just have to face the victors and some of the meanest NPCs backing them up.
I fail to see how or why all the people saying no would be affected if this was done?
Exactly how would it be detrimental at all?
All it would do is add another PvE area. It doesn't affect the PvP in any way, shape or form.
Would those so vehemently against such an idea accept PvE'ers denying the developers to add another PvP area? I doubt it so can someone explain why it would be a bad thing?
I vote yes.
1. It's not much work to add this. Just turn off pvp. So they don't have to devote resources to do it.
2. It only adds something for people who don't want to PvP and doesn't take anything away from the PvPers because it's not like they're deleting the regular PvP Cydoriil.
I only see positives if they were to do this.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
The answer to your question boils down to the reasons why people want a PVE only Cyrodill. To experience Cyrodill you should have to venture into a PVP zone. That should be the cost of experiencing the content just like to experience the dungeons in ESO you need to group up. The idea that all content should be accessible to all play styles especially solo really diminishes the purpose of a MMO which is to build communities of players.
I'm a big supporter of dedicated PVE zones and I believe that solo play should be a viable play style but I also believe in having incentives to trying different styles as well and zones dedicated to specific styles of play is a good way to do that. Adventure zones is another example of that.
Theres already a decent bit of pve in Cyrodiil, I found many chain quests involving fighting npc factions, rebuilding towns and all the other types i was doing in the pve only areas. The main difference is the quests are only relevant to Cyrodiil and the war and not the world outside and while they are smaller and not as grand they are relevant to the area.
I wouldnt expect much more as Cyrodiil is primarily a PvP area and any PvE added on top of whats already there i would want relevant to the war and whats going on around.
There, I fixed it for you, you had some seriously odd typos for a post concerning a RvRvR centered game.
www.90and9.net
www.prophecymma.com
Personally, I'm not being anti-PvE in my decision. Perhaps there is a concern for smaller numbers in the PvP fields than what we would see if they did add this. Howso? People are going to go into Cyrodiil eventually even if they aren't fond of PvP..there are shards to be found and ruins to explore...and it is Cryrodiil.
Making the PvP element completely optional could very well empty the PvP version since even strong PvPers might opt for the PvE version in order to hunt the shards and complete whatever other PvE content. Then PvE content wouldn't even be touched in the PvP version ...
I dunno. I just really like it as it is. Don't want to PvP? Keep your eyes on the horizon always and prepare to drop into stealth.
Will you still likely be ganked...yeah. But there is no damage to your gear anyways. Sure, maybe your ego is hurt but remember: You came here to PvE and were likely outclassed PvP wise anyways so you just brush it off and move on....or you own whoever jumps you and discover that you DO like PvP after all.
Edit: And pretty much what udon said.
Actually Cyrodiil already has PvE part of it. But then for that reason I also say more is not required.
I would have thought all the PVP'rs would have loved to have a PVE Cyrdil....
After all wouldn't it be cool to have a Throne in an "After the War" PVE Cyrodil for a emperor to claim after winning the WAR in PVP Cyrodil???
(I know that Martin Septim would have been emperor as victor over the war, but none the less, they could have an alternate palace for the emperors who won in the war to have a seat on the throne as if they were Martin Septim.)