Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Should an "After the War" PVE Cyrodiil be added in the future? (Poll)

KnotwoodKnotwood Member CommonPosts: 1,103

I think Zenimax should also add an after-war PVE Cyrodil to ESO in the future.   Its only fair that since PVP'rs get the center of the world, that there should be a center of the world for an after-war part of the storyine  PVE Cyrodil also.    Every Elder Scrolls games before it had a Full and complete PVE world,  somehow this time it feels imcomplete without a PVE Cyrodiil.

 

Paul Sage hinted at them adding something like this if enough ESO fans wanted it during the last reddit.   The question is, do you guys want it? 

 

Please post all your reasons why you want it added if you do and/or your reasons you do not want it added.   

 

 

«13

Comments

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392
    I will constrain myself and just say N O.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    No.

     

    There's plenty of Tamriel that can be added piece by piece in expansions, either as PVE or PVP or whatever.

    Let's rather keep Cyrodiil as Cyrodiil.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    I am fine with adding more PvE to Cyrodiil, but not a Cyrodiil without PvP.

     

    The Imperial city will be added, probably the PvE dungeon. No reason why they can't add in PvE in other areas as well, but they should never remove the PvP. If you want to go there to PvE, you have to take your chances with getting killed by other players while doing it.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Any time you add a PvE-Only ideal to an MMO it becomes a good thing.  There is a rather large segment of the population that have no desire to PvP and giving these players like me a choice is the smart thing to do.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • laseritlaserit Member LegendaryPosts: 7,591

    No, no, no and no

     

    And did I mention NO

    "Be water my friend" - Bruce Lee

  • PyatraPyatra Member Posts: 644
    If you avoid the roads/lines straight to keeps you can PVP with minimal to no interaction with PVP.  Always be watchful though, I just don't see a need, especially if you guest or home on a low population campaign.
  • SatariousSatarious Member UncommonPosts: 1,073
    Uh, no.  As if PvE doesn't already consume enough of the world.

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Don't forget to mention why?   Especially if you feel strongly for or against it.
  • General-ZodGeneral-Zod Member UncommonPosts: 868

    It would never work...

    They only way it would work if they added PvE in the PvP zone... Which is something I understand the PvE'ers HATE.

    So NO

    image
  • IselinIselin Member LegendaryPosts: 18,719
    You forgot the "Absolutely no f***ing way / over my dead body" option.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • d_20d_20 Member RarePosts: 1,878
    Originally posted by SpottyGekko

    No.

     

    There's plenty of Tamriel that can be added piece by piece in expansions, either as PVE or PVP or whatever.

    Let's rather keep Cyrodiil as Cyrodiil.

    Agree.


  • HengistHengist Member RarePosts: 1,315

    No offense intended, but are people this desperate to create threads?

    It's kinda sad.

  • udonudon Member UncommonPosts: 1,803
    Originally posted by azzamasin
    Any time you add a PvE-Only ideal to an MMO it becomes a good thing.  There is a rather large segment of the population that have no desire to PvP and giving these players like me a choice is the smart thing to do.

    There are tons of opportunity to build on PVE without going into Cryodill.  I just don't see the point of taking what has been designed as a PVP zone with PVE content in it and creating a PVE only version of it.  As long as Zenimax doesn't start to drive all new content into the PVP Cryodill (very unlikely) I like the idea of parts of the game where you have to PVP in order to experience it.

    Now if the best gear was in Cryodill or the best resource nodes or the newest content I might agree as I'm not a fan of forced PVP if a person doesn't want to but that doesn't mean every zone has to have a PVE only option either.

  • KnotwoodKnotwood Member CommonPosts: 1,103

    Why would all of you PVP'rs hate the fact there is a PVE Cyrodil also?   It would be no different then a PVE'r being in another zone, it would just be another Cyrodil for after the war.....

     

    What would it hurt?   It could be like an adventure zone or used for housing, for after the alliance PVE is finished.

     

    You've also got to keep in mind that this is the whole storyline of the PVE  game also, the fight for cyrodil, to deny PVE storyline to enter into Cyrodil and have an after war would be like telling someone whos reading a story that they can not finish reading the ending of a storybook and move to the next chapter..  Would you really want to deny PVE players that kind of experience because you want them to all come to PVP to die to you instead?

  • LostarLostar Member UncommonPosts: 891

    More variety always is better...but since I voted based on my personal preference alone I said "no". Cryrodiil is incredibly huge. It is easier than, say GW2, to avoid PvP within the map if not for its massive scale then for the fact everyone can sneak. There is a lot of PvE in the map already. However, I wouldn't mind seeing a lot more PvE in the flavor of random outcroppings of farms, estates, ruins, camps, and so forth. Perhaps we can even have PvE quests within Cyrodiil that play at least a minor role in the PvP objectives...and visa versa. By visa versa I am thinking of Tol Barad and to the victors go the spoils.

    Then again, there is already something like that with dungeon delving in your own territory....and I would prefer to keep it as in in that regard afterall. There is already too much locked content based on quest status and I don't want to see a PvP based locked out one. By that: If they open up the Imperial City then it should be open to all including the losers. The losers will just have to face the victors and some of the meanest NPCs backing them up.

  • MaelwyddMaelwydd Member Posts: 1,123

    I fail to see how or why all the people saying no would be affected if this was done?

     

    Exactly how would it be detrimental at all?

     

    All it would do is add another PvE area. It doesn't affect the PvP in any way, shape or form.

     

    Would those so vehemently against such an idea accept PvE'ers denying the developers to add another PvP area? I doubt it so can someone explain why it would be a bad thing? 

  • RusqueRusque Member RarePosts: 2,785

    I vote yes.

    1. It's not much work to add this. Just turn off pvp. So they don't have to devote resources to do it.

    2. It only adds something for people who don't want to PvP and doesn't take anything away from the PvPers because it's not like they're deleting the regular PvP Cydoriil.

     

    I only see positives if they were to do this.

  • CazNeergCazNeerg Member Posts: 2,198
    The only way this should be allowed is if the PvE only version had categorically worse rewards for every quest, contained no skyshards, and no harvestable resources.  Part of the design of Cyrodiil assumes a specific degree of risk vs. reward.  If you reduce the risk by removing the PvP, you should also reduce the reward.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • udonudon Member UncommonPosts: 1,803
    Originally posted by Maelwydd

    I fail to see how or why all the people saying no would be affected if this was done?

     

    Exactly how would it be detrimental at all?

     

    All it would do is add another PvE area. It doesn't affect the PvP in any way, shape or form.

     

    Would those so vehemently against such an idea accept PvE'ers denying the developers to add another PvP area? I doubt it so can someone explain why it would be a bad thing? 

    The answer to your question boils down to the reasons why people want a PVE only Cyrodill.  To experience Cyrodill you should have to venture into a PVP zone.  That should be the cost of experiencing the content just like to experience the dungeons in ESO you need to group up.  The idea that all content should be accessible to all play styles especially solo really diminishes the purpose of a MMO which is to build communities of players.  

    I'm a big supporter of dedicated PVE zones and I believe that solo play should be a viable play style but I also believe in having incentives to trying different styles as well and zones dedicated to specific styles of play is a good way to do that.  Adventure zones is another example of that.

  • Juice2000Juice2000 Member UncommonPosts: 95

    Theres already a decent bit of pve in Cyrodiil, I found many chain quests involving  fighting npc factions, rebuilding towns and all the other types i was doing in the pve only areas. The main difference is the quests are only relevant to Cyrodiil and the war and not the world outside and while they are smaller and not as grand they are relevant to the area.

    I wouldnt expect much more as Cyrodiil is primarily a PvP area and any PvE added on top of whats already there i would want relevant to the war and whats going on around.

  • QuicksandQuicksand Member UncommonPosts: 684
    Originally posted by Knotwood

    I think Zenimax should also add an ongoing-war PVP Open world to ESO in the future.   Its only fair that since PVE'rs get the Entire world, that there should be an entire world for PVP also.    Every Elder Scrolls games before it was a single player world,  somehow this time it feels imcomplete without a PVP world now that it is an mmo.

     

    After all, this game was DESIGNED and advertised as a PvP centered game. That is, if enough ESO fans want it. The question is, do you guys want it? 

     

    Please post all your reasons why you want it added if you do and/or your reasons you do not want it added.   

     

     

    There, I fixed it for you, you had some seriously odd typos for a post concerning a RvRvR centered game.

    www.90and9.net
    www.prophecymma.com

  • LostarLostar Member UncommonPosts: 891

    Originally posted by Maelwydd

    I fail to see how or why all the people saying no would be affected if this was done?

     

    Exactly how would it be detrimental at all?

     

    All it would do is add another PvE area. It doesn't affect the PvP in any way, shape or form.

     

    Would those so vehemently against such an idea accept PvE'ers denying the developers to add another PvP area? I doubt it so can someone explain why it would be a bad thing? 

    Originally posted by Rusque

    I vote yes.

    1. It's not much work to add this. Just turn off pvp. So they don't have to devote resources to do it.

    2. It only adds something for people who don't want to PvP and doesn't take anything away from the PvPers because it's not like they're deleting the regular PvP Cydoriil.

     

    I only see positives if they were to do this.

    Personally, I'm not being anti-PvE in my decision. Perhaps there is a concern for smaller numbers in the PvP fields than what we would see if they did add this. Howso? People are going to go into Cyrodiil eventually even if they aren't fond of PvP..there are shards to be found and ruins to explore...and it is Cryrodiil.

    Making the PvP element completely optional could very well empty the PvP version since even strong PvPers might opt for the PvE version in order to hunt the shards and complete whatever other PvE content. Then PvE content wouldn't even be touched in the PvP version ...

     

    I dunno. I just really like it as it is. Don't want to PvP? Keep your eyes on the horizon always and prepare to drop into stealth.

     

    Will you still likely be ganked...yeah. But there is no damage to your gear anyways. Sure, maybe your ego is hurt but remember: You came here to PvE and were likely outclassed PvP wise anyways so you just brush it off and move on....or you own whoever jumps you and discover that you DO like PvP after all.

     

    Edit: And pretty much what udon said. :)

  • alterfenixalterfenix Member UncommonPosts: 370
    Originally posted by General-Zod

    It would never work...

    They only way it would work if they added PvE in the PvP zone... Which is something I understand the PvE'ers HATE.

    So NO

    Actually Cyrodiil already has PvE part of it. But then for that reason I also say more is not required.

  • KnotwoodKnotwood Member CommonPosts: 1,103

    I would have thought all the PVP'rs would have loved to have a PVE Cyrdil....

     

    After all wouldn't it be cool to have a Throne in an "After the War" PVE Cyrodil for a emperor to claim after winning the WAR in PVP Cyrodil???

     

    (I know that Martin Septim would have been emperor as victor over the war, but none the less, they could have an alternate palace for the emperors who won in the war to have a seat on the throne as if they were Martin Septim.)

  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    HELL NO. This is a great open wold zone which incorporates PvE with the danger of PvP. If you make one instance PvE then you destroy that as you provide a path of least resistance.
Sign In or Register to comment.