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Any games were the trading between adventurers, crafters, and gatherers is very important?

DzoneDzone Member UncommonPosts: 371


I'm looking for a game with a stong playerbase economy.

 

1. Gathering Fish that are used by cooks alot

2. Mining, harvesting, gathering bones, ect, which is used a lot by crafters.

3. Farming monsters for crafting meterails, that crafters use a lot to make things

4. crafted armors/weapons, ect that sell really well to other players

4. Keeping up with the AH everyday to watch the market, and to go out and gather stuff to sell if it runs out.

 

I'm looking for a game that has a really stong playerbase economy. With a lot of trading going on within its playerbase. I don't want a game were npc's and the game itself gives you everything. I want a game were most of the stuff you use is from other players.

 

Any game out there like that?

 

Comments

  • bcbullybcbully Member EpicPosts: 11,843

    Age of Wushu. The economy is game on to itself.

     

    Nice fishing mini game too.

  • ErgloadErgload Member UncommonPosts: 433
    Achaea has all of those. Cooking requires gathering ingredients, so if you want to cook a fish meal you need to go fishing. If you want to cook poultry, kill some chickens. Etc etc. Harvesting plants and brewing them into potions is a skillset that belongs to the Sentinel / Druid classes, and they can make a lot of money selling the potions to other players. Forging armor/weapons is a Knight class ability (Runewardens, Paladins and Maldaathi) and high-stat weapons sell really high. There's also Tailoring, Jewelry crafting, Inkmilling...but yeah, the game economy really relies on player-trading.
  • Juice2000Juice2000 Member UncommonPosts: 95
    Final Fantasy 14 has a very co-dependent crafting system where higher tiered gear requires items created from multiple crafts to make and also you can make furniture and stuff for your houses. I know alot of players who spend 90% of their time crafting and also there are multiple guilds/linkshells devoted only to crafting.
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Age of wushu is the only game that can give you what u are looking for.FFXiv dosent even come close.




  • MaquiameMaquiame Member UncommonPosts: 1,073
    Originally posted by Dzone


    I'm looking for a game with a stong playerbase economy.

     

    1. Gathering Fish that are used by cooks alot

    2. Mining, harvesting, gathering bones, ect, which is used a lot by crafters.

    3. Farming monsters for crafting meterails, that crafters use a lot to make things

    4. crafted armors/weapons, ect that sell really well to other players

    4. Keeping up with the AH everyday to watch the market, and to go out and gather stuff to sell if it runs out.

     

    I'm looking for a game that has a really stong playerbase economy. With a lot of trading going on within its playerbase. I don't want a game were npc's and the game itself gives you everything. I want a game were most of the stuff you use is from other players.

     

    Any game out there like that?

     

    ArcheAge, it should be out in NA and EU this fall,anything else is a lie.

     

    Wushu as a game sucks and FFXIV's crafting while great is mostly useless due to the fact that you don't need most of it due to the game being so damn easy and finding better stuff through questing.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • GdemamiGdemami Member EpicPosts: 12,342


    Only game with sensible, meaningful economy is...EVE Online.

    Yep, that's only one out there.

  • Keldor837Keldor837 Member UncommonPosts: 263

    Age of Wushu would be one of my recommendations if it wasn't victim to getting hacked and people accounts compromised on a regular basis. Age of Wulin is a dead port to EU so don't bother there. If you're willing to gamble getting your account hacked and lose all your stuff then go for it.

    I would offer an alternative though; Firefall.

    It's a sandbox shooter mmo, Everything from leveling your battleframes (classes) to your abilities, weapons, misc. gear, and consumables is all crafted using resources you get in tornado's (event), mission rewards, and "thumping." Thumping is done to farm resources and involves defending a drill from enemies. They recently released a patch to balance the game and put more progression into the game. You can only have one profession of the three primary crafting professions (Abilities Production/Weapons Production/Frame Modules Production). So you need to buy from others or find someone to craft things from other categories that meet your needs stat-wise.

    Just something to consider.

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