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Housing that fits all play styles. Would you like housing if....(Poll)

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  • MavolenceMavolence Member UncommonPosts: 635
    Well, SWG had housing like UO, Shadowbane, and now soon to be released i really hope Archeage has open world housing as well. I dont think anyone makes mmorpgs without instanced housing because its easier on hosting resources?
  • makasouleater69makasouleater69 Member UncommonPosts: 1,096
    Originally posted by Mavolence
    Well, SWG had housing like UO, Shadowbane, and now soon to be released i really hope Archeage has open world housing as well. I dont think anyone makes mmorpgs without instanced housing because its easier on hosting resources?

    Well I all those but UO are shut done, or not out. I dont think its easier on hosting. I mean SWGEMU uses the same housing, and thats ran on less then 2000 a month. I have hosted a UO server, and that uses almost no resources. You can easily host a uo server with 800 people on a i7 4770 8gbs of ram, and 1gbps connection. If there were no houses it wouldent make any difference other then ram. 

  • BartDaCatBartDaCat Member UncommonPosts: 813

    I see Player Housing as a combination of desired, personalized in-game utility, a vanity item, and an extension of the sense of accomplishment that a player feels when they play that particular MMORPG.

     

    I played Ultima Online some years back, and I recall that as a 'late bloomer' to UO, I had a heck of a time trying to find an available plot of land in UO's Open World environment.  As I roamed UO's lands, I recall passing everything from small cottages to full sized castles, each wearing its owner's accomplishments on its sleeve.  There was definitely a sense of vanity and prestige involved in the process, as some players went through the trouble to add decorum to their homes in painstakingly exquisite detail.  I remember when some friends offered me the use of their dye vats- I was thrilled!

     

    As later MMORPGs offered player housing, the need for a separate 'Housing' zone became necessary in order to avoid interfering with the player's immersion experience.  I remember when housing was announced for Dark Age of Camelot, and because I didn't know all of the details of how that system would work, my early hopes were that I could buy a plot of land near Dartmoor, my favorite zone to farm monsters in.  I was sorely disappointed, and because I was part of a smaller guild, our resources were scarce.  The larger guilds immediately rushed in and bought all of the land plots near the entrance gate, and the rest of us were relegated to the plots that you needed a horse to reach in a timely manner.

     

    Sadly, I stopped playing RIFT before Dimensions were added, but I read good things about it.  Funny enough, I was one of the early players that would go the RIFT's official forums and espouse in detail all of the features I would like to see offered in player housing for RIFT.  I like to think my passion actually influenced their decision making, because I see a LOT of ideas similar to mine implemented there.

     

    Currently, I have dabbled in Final Fantasy XIV: A Realm Reborn, and with the most recent patch, their player housing system actually has some meaningful content.  Prior to patch 2.2, it was more of an overpriced, useless vanity "currency sink" to allegedly stabilize the in-game economy.  Now FFXIV's housing system offers more utility, with crafting stations for players that have yet to raise their skills above level 40, and a new 'Gardening' feature.  I was actually inspired to purchase a plot and buy a home in FFXIV because of this.  As I set about decorating my new home in FFXIV, I took several things into consideration;

    • aesthetics
    • utility
    • prestige of location in relation to the zone my home was built in
    • potential for showcasing in-game accomplishments
    • accessibility from any other location in the game
     
    As I have played FFXIV, I've accumulated some rather odd items that had no sense of purpose prior to the implementation of player housing.  These were rare items that dropped from some of the more challenging encounters in the game.  Now that I actually have an in-game home, I am able to craft items for both the interior and exterior of my home that showcase my accomplishments.  I was also able to choose a color palette for my home's exterior, and customize the landscaping, as well as a few other major details, such as a stone fence, lighting, and outdoor furniture.  It was all very much a sense of placating my ego and a sense of pride for my in-game accomplishments.  It was most definitely a "Vanity" item.
     
    But here are the caveats;
     
    • I refused to pay FFXIV's ridiculous sum to purchase an in-game home unless it offered some sort of utility features that I would be able to use regularly, hence I waited until patch 2.2- Player Housing should offer lots of proprietary utility!
    • I'm still sorely disappointed in the limitations placed on my ability to refine the home's exterior- Player Housing should most definitely offer room for personal aesthetics and showcasing player accomplishments!
    • I'm very disappointed that I spent most of my in-game savings in order to buy a "small" home when the amount I spent is still far above and beyond what most players carry on their characters- Player Housing should be attainable by any player willing to invest time and resources into obtaining an in-game home!
    • I was disgusted by the fact that players with vast pools of in-game currency, some of which was obtained by unsavory means such as exploits and RMT transactions, were able to purchase multiple plots of land and resell the most ideal lots at a premium.  I get that in real life, I don't want to see it in my entertainment- Don't use Player Housing as a means of stabilizing the economy and/or encourage players to seek other means of obtaining in-game wealth such as through Real Money Transactions! (and no I didn't obtain my wealth through RMTs, I crafted my a## off and sold stuff via the Market Board)
    • I was disappointed that there were such a small mount of home styles to choose from.  I wanted to go with a wild theme the reflected the crazy but fun-loving nature of my Lalafell character, but I was very limited in what I could do with my Player Housing- Don't obstruct player creativity when it comes to the design of an individual Player Home!
    I think players that want player housing in MMORPGs seek to own some space in the game where they can stake a personal claim, showcase their accomplishments, be able to utilize features in their own homes that they would otherwise only be able to do in towns and cities, and demonstrate their creativity and individuality in both the interior and exteriors of their homes.  They want to be able to access their homes without the feeling that they've been shoved into a back lot that no one else wanted and that it takes too long to traverse to and from.
     
    Every successful MMO game finds ways to cater to the vanity and ego of its player base.  Look at early games like Ragnarok Online, where players could differentiate themselves with everything from Angel Wing Helms to Sunglasses and a Cigarette hanging from their mouths.  World of Warcraft offers drastically different armor and weapon models with each new major content update, and both Guild wars 1 and 2 offer(ed) major vanity items or the ability to carry over a particular look via their cash shops.  Players see someone else riding a vanity mount, or running around with a vanity pet at their side, and they too must have one!  Player Housing is no different. 
     
     
    Guilds will want the best player house that their in-game currency can buy, and the most desirable player houses will come with all the extra amenities that people would otherwise have to travel to town for.  And let's not forget the exteriors.
     
     
    In dark Age of Camelot, players could wear the emblem of their guild with pride on their cloaks and shields.  That same emblem would be flown on a flag over keeps they controlled in the RvR frontiers.  I remember when I led a successful raid on a keep and the other players obliged me in allowing me to fly our guild's emblem on the flag when our realm took control of it.  What a rush of joy that was!  I felt a similar joy when I built my new home in FFXIV and hung a placard with my Free Company's emblem over the front door.
     
    Vanity is an important aspect of MMORPGs that some people may not acknowledge, but it's true nevertheless.  The first time someone saw someone else ride into town on a mount only obtainable as a reward for an in-game "Accomplishment", how many people scrambled to find a group of their own that could obtain one of those mounts as well?
     
     
    The first time someone saw another player roll into town wearing head-to-toe raid gear replete with particle effects burning from the eyes, helm, shoulders, and/or chest, how many people had that envious gut feeling of covetousness and desire to own the same gear?
     
    In the end, Player Housing, with all of the expectations that people have placed on it through various forums, should first and foremost cater to the player's ego and be the ultimate "vanity" item.  It should offer a broad range of customization, and it should be attainable without feeling like every waking hour must be given to its upkeep.  It shouldn't be used as a 'money sink', nor should it be difficult to view or reach, because let's face it; people are going to want others to see it.
  • vzerovvzerov Member Posts: 125

    EQ2 does the housing right, just learn from them

    the queen Cristanos painting is the only "fun item" I'v ever wanted to buy in a mmo.

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by vzerov
    EQ2 does the housing right, just learn from themthe queen Cristanos painting is the only "fun item" I'v ever wanted to buy in a mmo.

    sure, if you don't mind instanced housing. personally, i am not a fan. however, i do think guild houses (like EQ2) where your guild mates can meet up, craft, and put up vendors and such could be ideal.

    if they did implement EQ2 style housing, i guess its better than nothing. but i think if they do something like that it should be farther down the road.

    i think in the immediate future, they can spend their resources on things that compliment their game and the megaserver more, housing just isn't it sadly.

    JMO

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    You should read my blog over MMO housing.

     

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • AcidonAcidon Member UncommonPosts: 796
    Originally posted by Knotwood
    Yes, I think crafting in your house or neighborhood is overdue for a game myself.   Would like to see this.

    This is why DAoC housing would be great for this game.  Especially with the phasing tech they have in place.  If they went that route, it would be great to be able to put up a merchant (auction house npc for your items for sale) outside your home as well (again, from DAoC).  You could either buy goods from various merchants in a housing zone through the billboard near the main entrance, or save some money and go to their house directly. 

    You could also place some or all of your items for sale for guild members only, which was a great feature to allow you to craft and sell to guildies on the cheap.

  • DEAD.lineDEAD.line Member Posts: 424
    Originally posted by baphamet

    sure, if you don't mind instanced housing. personally, i am not a fan. h

    Honeslty, housing almost has to be instanced anyway. Most mmorpg worlds are like set pieces, where if you put a house there, it deeply clashes with the world design. Same would happen in ESO.

    You can have certain areas and locations where "house plots" can be used to place it, but unless you have a completly empty world, there won't be enough for all players. I think Archeage is like this.

    So, to give everyone the possility to have a home, you need to instance it somewhere. Not that one can't still have an owhouse system along side it. As long as the home as different feature that i can use, i'm happy. It's just nice having a place your character can go to.

  • gwei1984gwei1984 Member UncommonPosts: 413

    I would like to see some sort of guild housing. With the guild system of ESO there would be some great opportunities to build large guild mansions or even castles.

    In those mansions there could be market brokers for the guild stuff and own (instanced) rooms for every guild member, which they could decorate like they want.

    Hodor!

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by DEAD.line
    Originally posted by baphamet sure, if you don't mind instanced housing. personally, i am not a fan. h

    Honeslty, housing almost has to be instanced anyway. Most mmorpg worlds are like set pieces, where if you put a house there, it deeply clashes with the world design. Same would happen in ESO.

    You can have certain areas and locations where "house plots" can be used to place it, but unless you have a completly empty world, there won't be enough for all players. I think Archeage is like this.

    So, to give everyone the possility to have a home, you need to instance it somewhere. Not that one can't still have an owhouse system along side it. As long as the home as different feature that i can use, i'm happy. It's just nice having a place your character can go to.


    that is true, you need a vast open world to allow people to do things like that, which is why i think housing systems in mmo's fit in huge open worlds or sanbox games more than ultra themeparks like ESO.

    i really don't think it is necessary to have a housing system in a game like ESO.

    it would be nice but i would like to see other things implemented first that actually fit into what they are trying to do with their megaserver.

    i would hope they would focus mainly on end game as well as adding things like more skill points and skill lines to prolong character advancement.


  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by makasouleater69

    Originally posted by Mavolence
    Originally posted by makasouleater69
    Originally posted by Mavolence
    Would like housing but only as long as its not instanced. If theres no open world housing then i dont really care for it. *shrugs*

    I guess you dont understand what the mega server is then. There is no way to have open housing with that.

    I completely understand. I can't say i don't like it?

    Sorry didnt know you were just saying that you dont like other types of housing. I think there is only one though, UO with that kind of housing that is still running. I am not really sure why no other mmorpg copied UO on their housing, I cannot really say I have found some one who has said to me, I hate UO housing. Maybe its copy righted lol.

     

    Vanguard has open world housing and so does Archeage and the soon to be Black Desert. ESO will have instanced world housing if it ever has it. The whole game is made up of instances the megaserver is a cluster of instances. Anyone thinking the game can support open world housing is delusional. If anything they should take a look at EQ2 housing system, yes its instanced but its the best instanced housing system to date imo.




  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Acidon
    Originally posted by Knotwood Yes, I think crafting in your house or neighborhood is overdue for a game myself.   Would like to see this.
    This is why DAoC housing would be great for this game.  Especially with the phasing tech they have in place.  If they went that route, it would be great to be able to put up a merchant (auction house npc for your items for sale) outside your home as well (again, from DAoC).  You could either buy goods from various merchants in a housing zone through the billboard near the main entrance, or save some money and go to their house directly. 

    You could also place some or all of your items for sale for guild members only, which was a great feature to allow you to craft and sell to guildies on the cheap.


    i played Daoc but i cant remember exactly.....wasn't their housing "neighborhood" not instanced?.

    i cant see that working for ESO either, there would have to be an area with millions of different housing plots lol

    two people simply cannot share the same plot due to the megaserver, that is the issue right there.

    it has to be instanced. Daoc could do it because they had separate servers IIRC.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    Open world housing is never going to happen on a megaserver.

     

    Even if ESO really tanks and ends up with only 400K subs after a few months, and only 25% of those players want a house, where the hell will they put 100,000 permanent houses in Tamriel ?

  • AcidonAcidon Member UncommonPosts: 796
    Originally posted by baphamet

     


    Originally posted by Acidon

    Originally posted by Knotwood Yes, I think crafting in your house or neighborhood is overdue for a game myself.   Would like to see this.
    This is why DAoC housing would be great for this game.  Especially with the phasing tech they have in place.  If they went that route, it would be great to be able to put up a merchant (auction house npc for your items for sale) outside your home as well (again, from DAoC).  You could either buy goods from various merchants in a housing zone through the billboard near the main entrance, or save some money and go to their house directly. 

     

    You could also place some or all of your items for sale for guild members only, which was a great feature to allow you to craft and sell to guildies on the cheap.


     

    i played Daoc but i cant remember exactly.....wasn't their housing "neighborhood" not instanced?.

    i cant see that working for ESO either, there would have to be an area with millions of different housing plots lol

    two people simply cannot share the same plot due to the megaserver, that is the issue right there.

    it has to be instanced. Daoc could do it because they had separate servers IIRC.

     

    Yes it was/is neighborhood based. 

    That's why I brought up their phasing tech.  Coupled with that I think they could do it.  People would actually be able to have a house, not a door to an instance, and they could add whatever amenities they wanted - inside and outside your home.

  • AnthurAnthur Member UncommonPosts: 961

    I voted other.

    Housing must fulfill a purpose beside being a storage room. Otherwise just give me a bigger bank slot and I don't care about housing at all.

    You know like real houses which serve as shelter from weather (and burglars ;) ), social hub to meet with friends/family, contain crafting stations (cooking, washing etc) and so on.

  • immodiumimmodium Member RarePosts: 2,610

    ESO is a game to me, not a virtual world so housing is of no interest. I only buy houses in other MMOs for the extra storage.

    Ill go play Sims/Minecraft when I want to build/decoratre houses.

    image
  • ArndushArndush Member Posts: 303
    I'm a big fan of the DAoC and LotRO style of housing. Instanced, but in neighborhoods. So, you actually have some feeling of community. It would also be very nice if you could add crafting stations in/around your home and maybe an NPC vendor to sell your crafted wares to your neighbors.
  • KnotwoodKnotwood Member CommonPosts: 1,103

    Imagine if they made a neighborhood the size of Cyrodil,  Where you could see the bustling streets below, the houses in the town, or farmlands where you could be a peasant.

     

    This is the housing I want.   A fully functioning town and countryside for housing.   Why not......

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