....... And people are getting their panties twisted because you have to literally spend 5 seconds instant travelling to one of the 5 other major cities that offer everything Lions Arch did in terms of services and goods?
No.
Every freely available location is missing something. No single location has it all. Well, that is, unless you pay or grind for it. Down play the significance of the work-around however you want. ANET introduced an increased level of inconvenience to the players with alternatives behind pay-walls. Period. It's the direction this ship has sailed in.
I just can't help but wonder what hides behind some of these new systems ANET is working on. Will there be more hidden costs in them? I hope not, but I wouldn't be shocked to see it.
But you are getting so worked out over something so minor. An increased inconvenience like that surely is nothing compared to everything you get of increased value in this feature pack.
Listen to what you are doing. You are saying that because you can't craft at the vigil keep (everything from LA moved there) but have to open your map and go to another city via instant travel. Because of this, you are concluding that the game is going down this p2w road?
Look, I think there is plenty of things wrong with Guild Wars 2, and every other game, but there is nothing in my opinion that suggests, based on your 5 extra seconds of inconvenience that they are doing what you suggested.
They sell armor sets for 800 gems. For one set. That must have been a sizeable income for them, right? Making these sets infinite-account wide via the wardrobe system, would have made no sense if they really are like you're suggesting. It just doesn't make sense to me.
I mean - fault the game for too steep a learning curve, or too much lag, or something else, but my gosh man - ArenaNet has given more for free in one year of updates than any MMORPG ever. Bar none. It's not even close when you look at the breathe of their content additions.
And I agree with you 100% Some of these things should have been in the launched product, but like every other MMO ever made, this is just the way things are. Cheers!
What about the part where MMORPG asks about the integration of the Cash Shop where ANET only puts "Items of Convenience"? When they don't sell well, ANET codes inconvenience into the game with the destruction of LA.
Now the only locations in the game that have all the facilities that players need (Bank, TP, Crafting, Trainers, Vendors etc) in one place are now behind paywalls.
Paying for increased convenience is one thing. But to have to pay to keep what we already had that was taken away???????? Anet made the game even more inconvenient than it had previously been in order to re-sell it back to us.
do you even played the game ?
LA is not the only place with all the crafting stations, bank, trading post and all the other things
What about the part where MMORPG asks about the integration of the Cash Shop where ANET only puts "Items of Convenience"? When they don't sell well, ANET codes inconvenience into the game with the destruction of LA.
Now the only locations in the game that have all the facilities that players need (Bank, TP, Crafting, Trainers, Vendors etc) in one place are now behind paywalls.
Paying for increased convenience is one thing. But to have to pay to keep what we already had that was taken away???????? Anet made the game even more inconvenient than it had previously been in order to re-sell it back to us.
do you even played the game ?
LA is not the only place with all the crafting stations, bank, trading post and all the other things
small tip look at other main towns
Yes, I don't understand this line of thinking either. It's literally getting angry over nothing.
I get this feeling that people are staying in this feedback-loop were they act "offended" or "outraged" over small thing. I see it for a lot of games, but it's this conspiracy mentality. Either you are with them on the hate train or else you are apologetic fanboy, or some sort of illuminati zombie.
If ArenaNet was going down pay2win they wouldn't have made dyes account-wide. they just killed one of the biggest COSMETIC revenues they had because players really wanted it. I mean... Dyes is one of those purely cosmetic things, and they still gave us what we wanted.
I really do get that temporary content has it's ups and downs. But.. the amount of stuff they added every freaking 14 days for an entire year. In the 15 years or so I have played these games have I never seen this. The value I have gotten out of this is god-tier.
And I am not saying that everyone who dislikes GW2 is wrong or that liking monthly fee is wrong, but it's confusing to see posts who seem to be against change, forwardness, transparancy and free content. It's like promoting book burning in Alexandria. It makes me sad. I hope we get more games like GW2 that embraces cash shops were nothing feels needed.
I mean, if you really want to you can buy character boosters, but you still get them in game. And you still level fast without them. If you really want to you can buy more character slots, but you still get 5 characters you can get all the way to 80. That's still like 500-800 hours of gameplay just from doing that. From paying nothing for a highly content driven MMO.
Guild Wars 1 got nothing like this. At this point in it's cycle it had gotten SF and Observer Mode. We would be waiting for factions and not having muych else. I applaud ArenaNet for the amazing amount of work they put in.
Let's just hope they learned from living story and tries to fix some of the problems in the earlier updates.
What about the part where MMORPG asks about the integration of the Cash Shop where ANET only puts "Items of Convenience"? When they don't sell well, ANET codes inconvenience into the game with the destruction of LA.
Now the only locations in the game that have all the facilities that players need (Bank, TP, Crafting, Trainers, Vendors etc) in one place are now behind paywalls.
Paying for increased convenience is one thing. But to have to pay to keep what we already had that was taken away???????? Anet made the game even more inconvenient than it had previously been in order to re-sell it back to us.
do you even played the game ?
LA is not the only place with all the crafting stations, bank, trading post and all the other things
small tip look at other main towns
Oh my, I missed all that? Maybe you could point me to the location of the Mystic Forge in Divnity's Reach then?
People that complain about the costs of things in B2P/F2P are kind of amusing. F2P is just an incompletely sentence - it should read "free to play somewhat - but you'll pay if you want a full experience" and it makes sense since these companies don't spend millions to make premium games to just give them away.
It truly boggles the mind.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
I haven't put any serious hours into GW2 in over a year.. I'm not much of a story line person, so this new thing I tried to enjoy was just not my cup of tea.. I don't play MMO's to rehash or relive a story already cast for me and thousands of others.. I loathe this "everyone is a hero" game play.. Anyways.. I don't mind cash shops for eye candy items or some convenience boost, but when the game starts to make me feel like I'm carrying a 100lb anchor in the process unless I PAY to fix it.. That is when I call next..
I praised ArenaNet when GW2 first come to light, but since those days, I see the devs looking at $$$$$ instead of making a fun game.. Oh well..
Bah, I was hoping for some expansion news or something. Not a bunch of questions that seem like you guys are enamored with the game to the point that they can do no wrong. I normally like the articles here, but these questions came across more like a promotion for the LS (which drove most of the players away) rather than actually asking how they plan on improving the game and bringing true content into the mix.
I still have high hope for Anet and their ability to turn the ship around, will be looking forward to what they come up with this year.
what are you talking about? that's literally every MMORPG.com article ever
Oh my, I missed all that? Maybe you could point me to the location of the Mystic Forge in Divnity's Reach then?
There is a Mystic Forge at the vigil keep, it's very close to LA. You can just use a waypoint, or run to it.
There is also a mystic forge you always can access in both spvp, and wvw. I also think there is a mystic forge in the durmond priory.
good luck finding it:)
And I can craft at those locations? There are trainers there as well?
Really? Dude just click the fast travel to another city. Quit being difficult. its not like you have to walk there in Real life or pay gas money to drive your car. I think you just like to complain.......you sound like my ex wife
Oh my, I missed all that? Maybe you could point me to the location of the Mystic Forge in Divnity's Reach then?
There is a Mystic Forge at the vigil keep, it's very close to LA. You can just use a waypoint, or run to it.
There is also a mystic forge you always can access in both spvp, and wvw. I also think there is a mystic forge in the durmond priory.
good luck finding it:)
And I can craft at those locations? There are trainers there as well?
Really? Dude just click the fast travel to another city. Quit being difficult. its not like you have to walk there in Real life or pay gas money to drive your car. I think you just like to complain.......you sound like my ex wife
LOL, I love this thread. I started out pointing out something ANET is doing that bothers me and I have been challenged at every step telling me I am incorrect. And for defending my point I am called an "Ex Wife"? Really? For the length of this thread, I've been told I was wrong about my point. When you guys are the ones who are proven factually incorrect, that's when, the Ad-Hom attacks start as well as invalidating my opinion as irrelevant. After all it has to be since it's not based on incorrect info like some of yours.
It's a fact guys. ANET removed the area of the game that had ALL amenities and placed them behind a paywall or a grind. That much is NOT opinion.
But no there's no way that's more inconveneint.
So you guys keep coming with the mis-information and the Ad-Homs and I will continue to straighten you out.
I admit I stopped playing GW2, but if I ever had the desire to come back and try it again.... it's dead now.
I did get the hankering to go back to GW2 after doing WildStar beta weekends, I am finally learning how to dodge, something older MMOs never had so it's new to me, so I thought I would go back to DW2 and try it again.
I just now finally got back ingame in GW2, I just now saw the aftermath of Season one.... I saw the ruin's of Lion's Arch. To me the best zone in GW2. I expect to see scenes of total destruction in say a movie or a console game, but not in the persistent world of a MMO. Anet imho went way too far.
Anet just killed any desire I had to ever play GW2 again. Never have I seen in a MMO a more depressing sight. I wonder if this is how the Players of WoW felt after seeing what Cataclysm did to Darkshore.
Anet lost me as a customer after destroying LA and if Carbine pulls any kind of similar tactic with it's living story arc for WildStar I will turn my back on NCsoft and any of it's games and never look to them again.
It's a fact guys. ANET removed the area of the game that had ALL amenities and placed them behind a paywall or a grind. That much is NOT opinion.
But no there's no way that's more inconveneint.
So you guys keep coming with the mis-information and the Ad-Homs and I will continue to straighten you out.
You are right, but I don't see the issue. The difference it takes from pressing M on your map to go to another city to do the exact same thing, is such a petty and insignificant thing that nobody cares. At least I thought nobody cared, but you make it sound like that because somehow the NPCs are scattered out more, so people will actually use the other main cities, is somehow a affecting the game and a proof of a p2w strategy.
You don't think that sounds a little ludacris? All these vendors and npcs are available tons of places, and you declare ArenaNet moneyhats because it's not in LA type vicinity?
Chris Whiteside: Obviously we're very active on the forums, and also we have our CDI [Collaborative Development Initiative], which is an interactive way for us to pull feedback and discuss design. We constantly evolve the way that we tell story and the way that we present game play, and so there's a lot that we learn from. If you look at the CDI, which is parked in the Guild Wars 2 forums, you can see the impact it has had on the living world and many areas of the game. That's one thing we know we'll be doing going forward, and that is to continue to collaborate with the community about what works and what doesn't work and to enable us to continue to pioneer in this space. But it's not like it's design by committee, in terms of the CDI. It's basically listening to the opinion of the community, and then the great thing about the CDI is being able to brainstorm and design together in that regard. Ultimately we make the decision on how we move forward, but players spend a lot of time in the world, and therefore it's amazing to hear their feedback and be able to move on it so quickly.
I have to wonder just how much of that Chris actually believes. I know from reading and participating on the forums, that ANET's ability to listen and react to feedback is historically abysmal. The CDI is a nice placebo, only giving hope to the naive. All the feedback that was in the CDI could be found in multiple, lengthy threads throughout this last year. It's galling that they act like they've heard these issues for the first time, and sheer hubris that they act like they are charging in all of a sudden on their white horses to listen to, and fix the community's ills.
It's a sad mess that Chris and his team have let GW2 fall into. So much potential, and all it has become is staging for their rotation of Cash Shop skins cloaked in a shiny Living Story candy shell.
It's a fact guys. ANET removed the area of the game that had ALL amenities and placed them behind a paywall or a grind. That much is NOT opinion.
But no there's no way that's more inconveneint.
So you guys keep coming with the mis-information and the Ad-Homs and I will continue to straighten you out.
You are right, but I don't see the issue. The difference it takes from pressing M on your map to go to another city to do the exact same thing, is such a petty and insignificant thing that nobody cares. At least I thought nobody cared, but you make it sound like that because somehow the NPCs are scattered out more, so people will actually use the other main cities, is somehow a affecting the game and a proof of a p2w strategy.
You don't think that sounds a little ludacris? All these vendors and npcs are available tons of places, and you declare ArenaNet moneyhats because it's not in LA type vicinity?
So? You are ok with it. I am not. So why am I wrong for it for not liking it? It may be minor to you, And admittedly, I rarely use the forge, but that's not the basis for my opinion. It's not about the level of convenience or inconvenience. It's the fact that they added a pay-wall to the game. I really don't care that you can hop over it. It wasn't there before and it's there now.
It's a fact guys. ANET removed the area of the game that had ALL amenities and placed them behind a paywall or a grind. That much is NOT opinion.
But no there's no way that's more inconveneint.
So you guys keep coming with the mis-information and the Ad-Homs and I will continue to straighten you out.
You don't think that sounds a little ludacris? All these vendors and npcs are available tons of places, and you declare ArenaNet moneyhats because it's not in LA type vicinity?
The only thing "ludicrous" here, is the amount of spam you've left in this topic repeating the same tired statement again and again, ad nauseum when others have voiced their own opinion. As slight a thing as it is to complain about, it's even dumber for you to come in and start whining about how they are wrong, then whine about them being wrong.
Fact of the matter is, they've altered an area that previously offered all services in one convenient location, so that it no longer could, and in it's place created a gated area to do it and then charged a "limited" premium on access to it. Whether or not access can be gotten off mobs is redundant here.
So is saying that you don't require the cash shop for anything, when a majority of all events in this game exclusively use it. I don't know if you ever played Guild Wars 1, hell I doubt you've ever touched the game, but one of the best parts (to me at least) was the fact that every event item could be earned IN-GAME without the cash shop, save for the costumes added each year, but those also remained available afterwards as well to be bought at any time.
And, just as an aside here. You spoke about how great unidentified dyes are, and its connection to the account-bound dye system (finally being brought back in after idiotically being removed during beta). Yet the drop rate is going to be going down on those, and they are a necessary component for a legendary item.
Part of the design for said items has, and always will be, an unnecessarily redundant grind to force players to burn gold and potentially gems for gold, just to complete it. The reliance on Gifts of Exploration (up to now) meant that in order to craft all 20 (Eternity not counting), meant requiring players to either pay to double the amount of slots they have (10 characters are necessary), or constantly delete and recreate one character and lvl them to 80 on top of full exploration to get the two gifts.
It's lazy, exploitative design, that is far far worse than Obsidian armor ever was to craft. And honestly that's my biggest issue I've found with this game. As much as I love the looks of the game, the music (hard not to with Jeremy Soule), and the combat (when it's not devolving into a zerg), the design behind it just doesn't hold up for me. I'd be happy to support them had they dropped the lockboxes from the game, I'd love to pay a few bucks a month on this or that, if they took out this overarching air of "Pay for Permanence". Hell, if they could take a page from World of Warcrafts book and make Legendary items FEEL legendary, even just through the addition of story and bits of lore fluff, it would improve it for me.
Yet at the end of the day, all I'm seeing is them regressing to Pre-Final Beta state for several systems, and not much else. And just because you don't see the issue, doesn't mean you have the right to constantly quote and post "BUT ITS FINE! ITS STUPID TO COMPLAIN ABOUT IT" fifteen to twenty times.
It's a fact guys. ANET removed the area of the game that had ALL amenities and placed them behind a paywall or a grind. That much is NOT opinion.
But no there's no way that's more inconveneint.
So you guys keep coming with the mis-information and the Ad-Homs and I will continue to straighten you out.
You don't think that sounds a little ludacris? All these vendors and npcs are available tons of places, and you declare ArenaNet moneyhats because it's not in LA type vicinity?
The only thing "ludicrous" here, is the amount of spam you've left in this topic repeating the same tired statement again and again, ad nauseum when others have voiced their own opinion. As slight a thing as it is to complain about, it's even dumber for you to come in and start whining about how they are wrong, then whine about them being wrong.
Fact of the matter is, they've altered an area that previously offered all services in one convenient location, so that it no longer could, and in it's place created a gated area to do it and then charged a "limited" premium on access to it. Whether or not access can be gotten off mobs is redundant here.
So is saying that you don't require the cash shop for anything, when a majority of all events in this game exclusively use it. I don't know if you ever played Guild Wars 1, hell I doubt you've ever touched the game, but one of the best parts (to me at least) was the fact that every event item could be earned IN-GAME without the cash shop, save for the costumes added each year, but those also remained available afterwards as well to be bought at any time.
And, just as an aside here. You spoke about how great unidentified dyes are, and its connection to the account-bound dye system (finally being brought back in after idiotically being removed during beta). Yet the drop rate is going to be going down on those, and they are a necessary component for a legendary item.
Part of the design for said items has, and always will be, an unnecessarily redundant grind to force players to burn gold and potentially gems for gold, just to complete it. The reliance on Gifts of Exploration (up to now) meant that in order to craft all 20 (Eternity not counting), meant requiring players to either pay to double the amount of slots they have (10 characters are necessary), or constantly delete and recreate one character and lvl them to 80 on top of full exploration to get the two gifts.
It's lazy, exploitative design, that is far far worse than Obsidian armor ever was to craft. And honestly that's my biggest issue I've found with this game. As much as I love the looks of the game, the music (hard not to with Jeremy Soule), and the combat (when it's not devolving into a zerg), the design behind it just doesn't hold up for me. I'd be happy to support them had they dropped the lockboxes from the game, I'd love to pay a few bucks a month on this or that, if they took out this overarching air of "Pay for Permanence". Hell, if they could take a page from World of Warcrafts book and make Legendary items FEEL legendary, even just through the addition of story and bits of lore fluff, it would improve it for me.
Yet at the end of the day, all I'm seeing is them regressing to Pre-Final Beta state for several systems, and not much else. And just because you don't see the issue, doesn't mean you have the right to constantly quote and post "BUT ITS FINE! ITS STUPID TO COMPLAIN ABOUT IT" fifteen to twenty times.
I don't think I am whining. I think I was calling out someone for declaring a 5 second inconvenience for a mandatory paywall. I've only voiced my opinion, and if you look above, you will see I agree with him. I just think it's blown completely out of proportions.
I think it's being unreasonable and arguing over nothing.
As for the rest of your post, Yup unidentified dye will go down. This is a natural subset of unlocking them account wide. This is a great thing. As for Legendaries. I do think they feel Legendary. You sound like you do too, but that you are burned out. Absolutely. You are 100% correct that they are designed to burn peoples money, but I don't think gem is part of that design. It would cost many many hundreds of dollars if you wanted to convert enough gold to gems to purchase one that way. But I guess it's possible.
Thirdly, you have this incredible victim blaming over yourself. "Exploitive design?" Please get over yourself. It's clear as day that Legendaries were designed for a particularly type of gamer, not for ordinary folks. That's why it's just the skin itself that is the whole point of it. Nobody is forcing anyone to do anything.
You're acting like they are hitting you over the head with a hammer. Stop doing it. I mean really.
2.Arenanet has to make money somehow or else there would be no GW or GW2 to begin with...
3.As everyone said here ...choose another big city to fast travel for your needs.
4.i lvled 3-80lvl chars without spending a dime and i just decided to spend few bucks NOW for one armor skin and to expand my bank space, cause i wanted to support arenanet and thank them since i've been playing the game for 2 years now without sub.
5.Destroying L.A was a bold Good move, Arenanet surprised everyone, some in a god way some in a bad one, some games need that BIG sudden change to break the routine.As for the hours of designing the city that got "lost"...you know that the designers got paid for that right? and also got paid to design the destroyed LA again, right?
6.Deal with it and move along...
Thank you
Tormented echoes of a fallen Eden I longed for her beauty Yet from dust, she returned The dream, an enigma.... silent
true not all living story events where great, but i think it depends more on the achievement then the story line. the rewards are not always that great and it´s to easy to get them just by doing daily quests. but it´s a event for everyone so if they made it to hard then lower players can´t make it. guess they should make some kind of the same system for living story as the upcoming PvP track system. where you can choose what to do and for what purpose.
but plz stop asking for expansions or content if you stopped playing over a year ago.
they are making big changes this month and i rather see that then a expansion for 50euro which will get you a new piece of map and a lvl cap increase for 10lvls and when people hit 90 they start whining again.
true not all living story events where great, but i think it depends more on the achievement then the story line. the rewards are not always that great and it´s to easy to get them just by doing daily quests. but it´s a event for everyone so if they made it to hard then lower players can´t make it. guess they should make some kind of the same system for living story as the upcoming PvP track system. where you can choose what to do and for what purpose.
but plz stop asking for expansions or content if you stopped playing over a year ago.
they are making big changes this month and i rather see that then a expansion for 50euro which will get you a new piece of map and a lvl cap increase for 10lvls and when people hit 90 they start whining again.
I agree with this. This is why I am looking forward to the Mega server.
What I think we need now, is a rejuvinated interest in all the normal dynamic events. its great people have so much fun levelling from 1 to 80 by just doing WvW, crafting and personal story. But it's time again to make Orr, Southsun and those places purposeful.
I wonder what they could do. Guild Alliances? guild keeps in the open world? Legendary Armor progression by doing events in specific zones?
We have seen with champion farm trains that people will do whatever is most effective. I really like the bonus xp system in GW2. The longer a mob has not been killed the more bonus xp it yields. Imagine if that also decided a loot table factor? the longer a mob had been alive without getting killed by a player, the bigger the chance for a rare item or piece of material?
It's a fact guys. ANET removed the area of the game that had ALL amenities and placed them behind a paywall or a grind. That much is NOT opinion.
But no there's no way that's more inconveneint.
So you guys keep coming with the mis-information and the Ad-Homs and I will continue to straighten you out.
You don't think that sounds a little ludacris? All these vendors and npcs are available tons of places, and you declare ArenaNet moneyhats because it's not in LA type vicinity?
The only thing "ludicrous" here, is the amount of spam you've left in this topic repeating the same tired statement again and again, ad nauseum when others have voiced their own opinion. As slight a thing as it is to complain about, it's even dumber for you to come in and start whining about how they are wrong, then whine about them being wrong.
Fact of the matter is, they've altered an area that previously offered all services in one convenient location, so that it no longer could, and in it's place created a gated area to do it and then charged a "limited" premium on access to it. Whether or not access can be gotten off mobs is redundant here.
So is saying that you don't require the cash shop for anything, when a majority of all events in this game exclusively use it. I don't know if you ever played Guild Wars 1, hell I doubt you've ever touched the game, but one of the best parts (to me at least) was the fact that every event item could be earned IN-GAME without the cash shop, save for the costumes added each year, but those also remained available afterwards as well to be bought at any time.
And, just as an aside here. You spoke about how great unidentified dyes are, and its connection to the account-bound dye system (finally being brought back in after idiotically being removed during beta). Yet the drop rate is going to be going down on those, and they are a necessary component for a legendary item.
Part of the design for said items has, and always will be, an unnecessarily redundant grind to force players to burn gold and potentially gems for gold, just to complete it. The reliance on Gifts of Exploration (up to now) meant that in order to craft all 20 (Eternity not counting), meant requiring players to either pay to double the amount of slots they have (10 characters are necessary), or constantly delete and recreate one character and lvl them to 80 on top of full exploration to get the two gifts.
It's lazy, exploitative design, that is far far worse than Obsidian armor ever was to craft. And honestly that's my biggest issue I've found with this game. As much as I love the looks of the game, the music (hard not to with Jeremy Soule), and the combat (when it's not devolving into a zerg), the design behind it just doesn't hold up for me. I'd be happy to support them had they dropped the lockboxes from the game, I'd love to pay a few bucks a month on this or that, if they took out this overarching air of "Pay for Permanence". Hell, if they could take a page from World of Warcrafts book and make Legendary items FEEL legendary, even just through the addition of story and bits of lore fluff, it would improve it for me.
Yet at the end of the day, all I'm seeing is them regressing to Pre-Final Beta state for several systems, and not much else. And just because you don't see the issue, doesn't mean you have the right to constantly quote and post "BUT ITS FINE! ITS STUPID TO COMPLAIN ABOUT IT" fifteen to twenty times.
I don't think I am whining. I think I was calling out someone for declaring a 5 second inconvenience for a mandatory paywall. I've only voiced my opinion, and if you look above, you will see I agree with him. I just think it's blown completely out of proportions.
I think it's being unreasonable and arguing over nothing.
As for the rest of your post, Yup unidentified dye will go down. This is a natural subset of unlocking them account wide. This is a great thing. As for Legendaries. I do think they feel Legendary. You sound like you do too, but that you are burned out. Absolutely. You are 100% correct that they are designed to burn peoples money, but I don't think gem is part of that design. It would cost many many hundreds of dollars if you wanted to convert enough gold to gems to purchase one that way. But I guess it's possible.
Thirdly, you have this incredible victim blaming over yourself. "Exploitive design?" Please get over yourself. It's clear as day that Legendaries were designed for a particularly type of gamer, not for ordinary folks. That's why it's just the skin itself that is the whole point of it. Nobody is forcing anyone to do anything.
You're acting like they are hitting you over the head with a hammer. Stop doing it. I mean really.
He is probably unhappy about the 2m it takes to get to rata sum (best place ever for crafting) or the 2-3 silvers for the wp.. Really if you are incredibly lazy just buy the pass and be done with it. I am lazy and i love commodities i bought both passes and all infinite gathering tools; but i don't go scraming around p2w! Yeah you really win something...saving 2m to get somewhere; now nobody will be able to catch up to me unless they pay $$!..really people, grow up already.
I feel a bit loyal to this game franchise as I started mmorpg type games with GW1 and I have enjoyed this one but I am also fed up with its lack of new quest content and zones. The bits and pieces that the Living Story presented are meager after all this time and its really only familiarity that keeps me playing the game and my guild. I have been considering ESO. So Anet pull your socks up because you are well lacking in the aforementioned type of content.
Comments
But you are getting so worked out over something so minor. An increased inconvenience like that surely is nothing compared to everything you get of increased value in this feature pack.
Listen to what you are doing. You are saying that because you can't craft at the vigil keep (everything from LA moved there) but have to open your map and go to another city via instant travel. Because of this, you are concluding that the game is going down this p2w road?
Look, I think there is plenty of things wrong with Guild Wars 2, and every other game, but there is nothing in my opinion that suggests, based on your 5 extra seconds of inconvenience that they are doing what you suggested.
They sell armor sets for 800 gems. For one set. That must have been a sizeable income for them, right? Making these sets infinite-account wide via the wardrobe system, would have made no sense if they really are like you're suggesting. It just doesn't make sense to me.
I mean - fault the game for too steep a learning curve, or too much lag, or something else, but my gosh man - ArenaNet has given more for free in one year of updates than any MMORPG ever. Bar none. It's not even close when you look at the breathe of their content additions.
And I agree with you 100% Some of these things should have been in the launched product, but like every other MMO ever made, this is just the way things are. Cheers!
do you even played the game ?
LA is not the only place with all the crafting stations, bank, trading post and all the other things
small tip look at other main towns
Yes, I don't understand this line of thinking either. It's literally getting angry over nothing.
I get this feeling that people are staying in this feedback-loop were they act "offended" or "outraged" over small thing. I see it for a lot of games, but it's this conspiracy mentality. Either you are with them on the hate train or else you are apologetic fanboy, or some sort of illuminati zombie.
If ArenaNet was going down pay2win they wouldn't have made dyes account-wide. they just killed one of the biggest COSMETIC revenues they had because players really wanted it. I mean... Dyes is one of those purely cosmetic things, and they still gave us what we wanted.
I really do get that temporary content has it's ups and downs. But.. the amount of stuff they added every freaking 14 days for an entire year. In the 15 years or so I have played these games have I never seen this. The value I have gotten out of this is god-tier.
And I am not saying that everyone who dislikes GW2 is wrong or that liking monthly fee is wrong, but it's confusing to see posts who seem to be against change, forwardness, transparancy and free content. It's like promoting book burning in Alexandria. It makes me sad. I hope we get more games like GW2 that embraces cash shops were nothing feels needed.
I mean, if you really want to you can buy character boosters, but you still get them in game. And you still level fast without them. If you really want to you can buy more character slots, but you still get 5 characters you can get all the way to 80. That's still like 500-800 hours of gameplay just from doing that. From paying nothing for a highly content driven MMO.
Guild Wars 1 got nothing like this. At this point in it's cycle it had gotten SF and Observer Mode. We would be waiting for factions and not having muych else. I applaud ArenaNet for the amazing amount of work they put in.
Let's just hope they learned from living story and tries to fix some of the problems in the earlier updates.
Oh my, I missed all that? Maybe you could point me to the location of the Mystic Forge in Divnity's Reach then?
People that complain about the costs of things in B2P/F2P are kind of amusing. F2P is just an incompletely sentence - it should read "free to play somewhat - but you'll pay if you want a full experience" and it makes sense since these companies don't spend millions to make premium games to just give them away.
It truly boggles the mind.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
There is a Mystic Forge at the vigil keep, it's very close to LA. You can just use a waypoint, or run to it.
There is also a mystic forge you always can access in both spvp, and wvw. I also think there is a mystic forge in the durmond priory.
good luck finding it:)
I haven't put any serious hours into GW2 in over a year.. I'm not much of a story line person, so this new thing I tried to enjoy was just not my cup of tea.. I don't play MMO's to rehash or relive a story already cast for me and thousands of others.. I loathe this "everyone is a hero" game play.. Anyways.. I don't mind cash shops for eye candy items or some convenience boost, but when the game starts to make me feel like I'm carrying a 100lb anchor in the process unless I PAY to fix it.. That is when I call next..
I praised ArenaNet when GW2 first come to light, but since those days, I see the devs looking at $$$$$ instead of making a fun game.. Oh well..
what are you talking about? that's literally every MMORPG.com article ever
And I can craft at those locations? There are trainers there as well?
Really? Dude just click the fast travel to another city. Quit being difficult. its not like you have to walk there in Real life or pay gas money to drive your car. I think you just like to complain.......you sound like my ex wife
LOL, I love this thread. I started out pointing out something ANET is doing that bothers me and I have been challenged at every step telling me I am incorrect. And for defending my point I am called an "Ex Wife"? Really? For the length of this thread, I've been told I was wrong about my point. When you guys are the ones who are proven factually incorrect, that's when, the Ad-Hom attacks start as well as invalidating my opinion as irrelevant. After all it has to be since it's not based on incorrect info like some of yours.
It's a fact guys. ANET removed the area of the game that had ALL amenities and placed them behind a paywall or a grind. That much is NOT opinion.
But no there's no way that's more inconveneint.
So you guys keep coming with the mis-information and the Ad-Homs and I will continue to straighten you out.
I admit I stopped playing GW2, but if I ever had the desire to come back and try it again.... it's dead now.
I did get the hankering to go back to GW2 after doing WildStar beta weekends, I am finally learning how to dodge, something older MMOs never had so it's new to me, so I thought I would go back to DW2 and try it again.
I just now finally got back ingame in GW2, I just now saw the aftermath of Season one.... I saw the ruin's of Lion's Arch. To me the best zone in GW2. I expect to see scenes of total destruction in say a movie or a console game, but not in the persistent world of a MMO. Anet imho went way too far.
Anet just killed any desire I had to ever play GW2 again. Never have I seen in a MMO a more depressing sight. I wonder if this is how the Players of WoW felt after seeing what Cataclysm did to Darkshore.
Anet lost me as a customer after destroying LA and if Carbine pulls any kind of similar tactic with it's living story arc for WildStar I will turn my back on NCsoft and any of it's games and never look to them again.
You are right, but I don't see the issue. The difference it takes from pressing M on your map to go to another city to do the exact same thing, is such a petty and insignificant thing that nobody cares. At least I thought nobody cared, but you make it sound like that because somehow the NPCs are scattered out more, so people will actually use the other main cities, is somehow a affecting the game and a proof of a p2w strategy.
You don't think that sounds a little ludacris? All these vendors and npcs are available tons of places, and you declare ArenaNet moneyhats because it's not in LA type vicinity?
Chris Whiteside: Obviously we're very active on the forums, and also we have our CDI [Collaborative Development Initiative], which is an interactive way for us to pull feedback and discuss design. We constantly evolve the way that we tell story and the way that we present game play, and so there's a lot that we learn from. If you look at the CDI, which is parked in the Guild Wars 2 forums, you can see the impact it has had on the living world and many areas of the game. That's one thing we know we'll be doing going forward, and that is to continue to collaborate with the community about what works and what doesn't work and to enable us to continue to pioneer in this space. But it's not like it's design by committee, in terms of the CDI. It's basically listening to the opinion of the community, and then the great thing about the CDI is being able to brainstorm and design together in that regard. Ultimately we make the decision on how we move forward, but players spend a lot of time in the world, and therefore it's amazing to hear their feedback and be able to move on it so quickly.
I have to wonder just how much of that Chris actually believes. I know from reading and participating on the forums, that ANET's ability to listen and react to feedback is historically abysmal. The CDI is a nice placebo, only giving hope to the naive. All the feedback that was in the CDI could be found in multiple, lengthy threads throughout this last year. It's galling that they act like they've heard these issues for the first time, and sheer hubris that they act like they are charging in all of a sudden on their white horses to listen to, and fix the community's ills.
It's a sad mess that Chris and his team have let GW2 fall into. So much potential, and all it has become is staging for their rotation of Cash Shop skins cloaked in a shiny Living Story candy shell.
So? You are ok with it. I am not. So why am I wrong for it for not liking it? It may be minor to you, And admittedly, I rarely use the forge, but that's not the basis for my opinion. It's not about the level of convenience or inconvenience. It's the fact that they added a pay-wall to the game. I really don't care that you can hop over it. It wasn't there before and it's there now.
The only thing "ludicrous" here, is the amount of spam you've left in this topic repeating the same tired statement again and again, ad nauseum when others have voiced their own opinion. As slight a thing as it is to complain about, it's even dumber for you to come in and start whining about how they are wrong, then whine about them being wrong.
Fact of the matter is, they've altered an area that previously offered all services in one convenient location, so that it no longer could, and in it's place created a gated area to do it and then charged a "limited" premium on access to it. Whether or not access can be gotten off mobs is redundant here.
So is saying that you don't require the cash shop for anything, when a majority of all events in this game exclusively use it. I don't know if you ever played Guild Wars 1, hell I doubt you've ever touched the game, but one of the best parts (to me at least) was the fact that every event item could be earned IN-GAME without the cash shop, save for the costumes added each year, but those also remained available afterwards as well to be bought at any time.
And, just as an aside here. You spoke about how great unidentified dyes are, and its connection to the account-bound dye system (finally being brought back in after idiotically being removed during beta). Yet the drop rate is going to be going down on those, and they are a necessary component for a legendary item.
Part of the design for said items has, and always will be, an unnecessarily redundant grind to force players to burn gold and potentially gems for gold, just to complete it. The reliance on Gifts of Exploration (up to now) meant that in order to craft all 20 (Eternity not counting), meant requiring players to either pay to double the amount of slots they have (10 characters are necessary), or constantly delete and recreate one character and lvl them to 80 on top of full exploration to get the two gifts.
It's lazy, exploitative design, that is far far worse than Obsidian armor ever was to craft. And honestly that's my biggest issue I've found with this game. As much as I love the looks of the game, the music (hard not to with Jeremy Soule), and the combat (when it's not devolving into a zerg), the design behind it just doesn't hold up for me. I'd be happy to support them had they dropped the lockboxes from the game, I'd love to pay a few bucks a month on this or that, if they took out this overarching air of "Pay for Permanence". Hell, if they could take a page from World of Warcrafts book and make Legendary items FEEL legendary, even just through the addition of story and bits of lore fluff, it would improve it for me.
Yet at the end of the day, all I'm seeing is them regressing to Pre-Final Beta state for several systems, and not much else. And just because you don't see the issue, doesn't mean you have the right to constantly quote and post "BUT ITS FINE! ITS STUPID TO COMPLAIN ABOUT IT" fifteen to twenty times.
I don't think I am whining. I think I was calling out someone for declaring a 5 second inconvenience for a mandatory paywall. I've only voiced my opinion, and if you look above, you will see I agree with him. I just think it's blown completely out of proportions.
I think it's being unreasonable and arguing over nothing.
As for the rest of your post, Yup unidentified dye will go down. This is a natural subset of unlocking them account wide. This is a great thing. As for Legendaries. I do think they feel Legendary. You sound like you do too, but that you are burned out. Absolutely. You are 100% correct that they are designed to burn peoples money, but I don't think gem is part of that design. It would cost many many hundreds of dollars if you wanted to convert enough gold to gems to purchase one that way. But I guess it's possible.
Thirdly, you have this incredible victim blaming over yourself. "Exploitive design?" Please get over yourself. It's clear as day that Legendaries were designed for a particularly type of gamer, not for ordinary folks. That's why it's just the skin itself that is the whole point of it. Nobody is forcing anyone to do anything.
You're acting like they are hitting you over the head with a hammer. Stop doing it. I mean really.
well to all the "unhappy" customers :
1.Grow up, its just a game
2.Arenanet has to make money somehow or else there would be no GW or GW2 to begin with...
3.As everyone said here ...choose another big city to fast travel for your needs.
4.i lvled 3-80lvl chars without spending a dime and i just decided to spend few bucks NOW for one armor skin and to expand my bank space, cause i wanted to support arenanet and thank them since i've been playing the game for 2 years now without sub.
5.Destroying L.A was a bold Good move, Arenanet surprised everyone, some in a god way some in a bad one, some games need that BIG sudden change to break the routine.As for the hours of designing the city that got "lost"...you know that the designers got paid for that right? and also got paid to design the destroyed LA again, right?
6.Deal with it and move along...
Thank you
Tormented echoes of a fallen Eden
I longed for her beauty
Yet from dust, she returned
The dream, an enigma.... silent
GW2 is doing great and will continue do great without you (you know who you are)
The less whiners the better.
true not all living story events where great, but i think it depends more on the achievement then the story line. the rewards are not always that great and it´s to easy to get them just by doing daily quests. but it´s a event for everyone so if they made it to hard then lower players can´t make it. guess they should make some kind of the same system for living story as the upcoming PvP track system. where you can choose what to do and for what purpose.
but plz stop asking for expansions or content if you stopped playing over a year ago.
they are making big changes this month and i rather see that then a expansion for 50euro which will get you a new piece of map and a lvl cap increase for 10lvls and when people hit 90 they start whining again.
I agree with this. This is why I am looking forward to the Mega server.
What I think we need now, is a rejuvinated interest in all the normal dynamic events. its great people have so much fun levelling from 1 to 80 by just doing WvW, crafting and personal story. But it's time again to make Orr, Southsun and those places purposeful.
I wonder what they could do. Guild Alliances? guild keeps in the open world? Legendary Armor progression by doing events in specific zones?
We have seen with champion farm trains that people will do whatever is most effective. I really like the bonus xp system in GW2. The longer a mob has not been killed the more bonus xp it yields. Imagine if that also decided a loot table factor? the longer a mob had been alive without getting killed by a player, the bigger the chance for a rare item or piece of material?
He is probably unhappy about the 2m it takes to get to rata sum (best place ever for crafting) or the 2-3 silvers for the wp.. Really if you are incredibly lazy just buy the pass and be done with it. I am lazy and i love commodities i bought both passes and all infinite gathering tools; but i don't go scraming around p2w! Yeah you really win something...saving 2m to get somewhere; now nobody will be able to catch up to me unless they pay $$!..really people, grow up already.
I,ve said from the beginning that GW2 is a F2P that makes you buy the box.
Why everybody was so excited to buy the box and go on an on about how theres no sub payments makes me think this game targeted only newbies to mmo's.
I guess when you visit the much needed cash shop you can be thankfull theres no sub fee.