Nostalgia of an old MMO will always feel better than what a new MMO could ever offer. It's simply built off of all of the things we have enjoyed in the past.
Recent MMO's have actually tried new things or at least trying to rethink old good things to bring them back. Granted it's not the "Dream MMO" we have always wanted, but we have to face it that this will probably never happen.
ESO - Different questing system than most mmos, Lack of AH (IMO, this is a good thing), World mini dungeons, a combat system we aren't quite used to. (I must admit, combat feels way better than it did in beta, though still a bit buggy.)
Archage - Trying to be a sandbox to some extent, while not new, it is something people have been asking for, for quite some time, though obviously we will need more details for the western version. (Hopefully it doesn't ruin itself with that patch.)
Wildstar - An AOE/Action based combat system, somewhat like SMITE. Trying to bring back 40 mans.
While there are people that may disagree to call these things "New". They are at LEAST trying not to copy bigger MMO's, but rather improve on different ideas.
_______________________________
TL:DR - I guess my point is this, MMO's haven't changed, they have just attracted more people so the devs are trying to please them all. However, I think they are starting to learn that you can't please everyone, so I suppose they will just do the best they can for the type of MMO they want.
I assure you that most devs are not trying to set their MMO's up for failure. Just give them some time. The "Next big thing" is bound to come eventually..
Lack of time isn't at all stopping me from enjoying an MMORPG. I'm a full-time pharmacist irl with a fiancee and play other types of games (not MMORPG's anymore) about 3-3.5 hours per day and have no troubles doing so. In fact, at my "peak" In my younger years I maybe played MMORPG's a little bit more (4-4.5 hours per day on average) and had no problems progressing through the more "hard" MMO's of older times or even raiding. Time doesn't stop me from enjoying MMORPG's.
Sounds like a case of unreasonable expectations. Shooters haven't changed much since Doom. Puzzle games are similar. RTS games are similar. Even single player RPGs are not incredibly superior. Why people think MMOs are suddenly going to break new ground and play like the Matrix is beyond me. Some of these MMOs nowadays are pretty good games and just as innovative or as interesting in anything in the rest of the gaming world.
Sounds like a case of unreasonable expectations. Shooters haven't changed much since Doom. Puzzle games are similar. RTS games are similar. Even single player RPGs are not incredibly superior. Why people think MMOs are suddenly going to break new ground and play like the Matrix is beyond me. Some of these MMOs nowadays are pretty good games and just as innovative or as interesting in anything in the rest of the gaming world.
Definitely may be unreasonable expectations. But you did make a mistake here: MMO's actually did change from their original formula, significantly. Single player RPG's have improved significantly in the past decade: Dark Souls, Demon Souls, Skyrim, Dragon's Dogma, The Witcher etc. Hell, even non-RPG's like GTAV are making MMORPG's look silly. I actually think consoles learned alot of good design principles from the MMO surge; MMORPG's on the other hand don't seem to have learned a damn thing; Or maybe they know and just can't do anything about it because the genre imposes restrictions upon itself due to the massive production costs. Who knows? I will admit I definitely had unreasonable expectations though, I don't believe anymore that this genre is capable of the greatness I once thought it would achieve.
I definitely think your feeling Nostalgia more than anything else take SWG for example that game is now the most loved game here for Sandboxers go back a few years ago and it was the biggest punching bag here for all of it's broken features, promises...
At launch that game had fantastic features but terrible execution and people were mad and left 10 years later it is an amazing game that had no issues....
Originally posted by seacow1g Lack of time isn't at all stopping me from enjoying an MMORPG. I'm a full-time pharmacist irl with a fiancee and play other types of games (not MMORPG's anymore) about 3-3.5 hours per day and have no troubles doing so. In fact, at my "peak" In my younger years I maybe played MMORPG's a little bit more (4-4.5 hours per day on average) and had no problems progressing through the more "hard" MMO's of older times or even raiding. Time doesn't stop me from enjoying MMORPG's.
But you are not everyone.
I am the counter point.
I am not spending 3-3.5 hours a day on any single game in the long run. That is just less fun to me than playing more than one game, and also diversify to other hobbies.
And if my math is correct, you are playing 7-8 hours of video games a day on average? Even if I can afford the time, it is not desirable to me. There are other things to do in life than video games .. to me, of course.
Man I remember when I got my first car after learning to drive. The sheer amount of freedom I felt was exhilarating. I could go anywhere and do anything. Meet new people, hang out with my friends, discover new locations or find trouble. Man wasn't it great? Flash forward 25 years and several hours of experience and I no longer feel that sense of euphoria. I don't even get that hyped when I get a new one.....no wait....we're talking about mmorpgs right?
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Man, I know how you feel. Just the other day I was at the Musical Chairs forums telling them how I was done playing musical chairs. I just don't have the drive to push my way back to that chair before the other guy anymore. I used to love it. Man, it was awesome. You just can't accurately describe how deeply a game can affect your life. The rush of excitement, the music setting a tone of peace and calmness even though at any moment the silence would hit and panic ensued! But it's over. Chairs nowadays just aren't built the same. I don't think they will ever make another set of chairs designed for that kind of abuse. I made some really close friends though. People that are VERY important to me. It's a shame that I'll never talk to them again. Anyhow, I feel your pain. Sometimes you just gotta move on.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
Originally posted by Fenrir767 I definitely think your feeling Nostalgia more than anything else take SWG for example that game is now the most loved game here for Sandboxers go back a few years ago and it was the biggest punching bag here for all of it's broken features, promises...
At launch that game had fantastic features but terrible execution and people were mad and left 10 years later it is an amazing game that had no issues....
Nostalgia definitely plays a part. But I don't see it the way you are describing. I'm fully aware of each of the games that I loved, I knew both then and now the things that I wanted them to fix/do better at. But nevertheless I still loved them. I played MMORPG's for a 10 year period from when I was 15 till 25 (1999 until 2009). I changed and my life changed a lot during that period but then at a discrete point in time (around 2007-2008) I just started hating them. Just browsing these forums it seems most of the people that feel like I do about MMORPG's started feeling it around the same time give or take a year or two. Coincidence? I think not. Things did change.
You don't have to think the past was perfect to think things now are crap. I still get lots of enjoyment out of videogames, just not MMORPG's anymore. The real strange thing though is the things I'm enjoying are very similar to the things I used to enjoy; games like Dark Souls, Dragon's Dogma, Minecraft, Terraria, Skyrim, The Witcher, GTA V and even Dota 2, Smite and LoL (for my PVP desires) are giving me the same things a single good MMORPG title would give me, but do it better than any MMORPG title available today can do. It's simple: other genres are letting me do "more" and are doing so while still being polished, with good stories and sometimes even good graphics. What can I do today in an MMORPG that I wasn't able to do in the past ? Not much, in many cases I'm actually restricted to doing less.
Originally posted by Fenrir767 I definitely think your feeling Nostalgia more than anything else take SWG for example that game is now the most loved game here for Sandboxers go back a few years ago and it was the biggest punching bag here for all of it's broken features, promises...
At launch that game had fantastic features but terrible execution and people were mad and left 10 years later it is an amazing game that had no issues....
Nostalgia definitely plays a part. But I don't see it the way you are describing. I'm fully aware of each of the games that I loved, I knew both then and now the things that I wanted them to fix/do better at. But nevertheless I still loved them. I played MMORPG's for an 10 year period from when I was 15 till 25 (1999 until 2009). I changed and my life changed a lot during that period but then at a discrete point in time I just started hating them. Just browsing these forums it seems most of the people that feel like I do about MMORPG's started feeling it around the same time give or take a year or two. Coincidence? I think not. Things did change.
You don't have to think the past was perfect to think things now are crap. I still get lots of enjoyment out of videogames, just not MMORPG's anymore. The real strange thing though is the things I'm enjoying are very similar to the things I used to enjoy; games like Dark Souls, Dragon's Dogma, Minecraft, Terraria, Skyrim, The Witcher, GTA V and even Dota 2, Smite and LoL (for my PVP desires) are giving me the same things a single good MMORPG title would give me, but do it better than any MMORPG title available today can do.
I believe a lot of us that liked one of the early MMORPGs got attached because they allowed a lot of freedom. I believe a lot of the freedom was unintentional because the devs didn't anticipate players coming up with things in games that they did and how it would effect other players. Part of why I don't like MMOs now is because I've already played MMOs to much in general, but part is also because everything is locked down to exactly the way the devs want you to play the game. It's the difference between going out with your friends to the park and making up your own rules for whatever you are playing and playing with your mom or someone else supervising you all the time and making sure you aren't doing anything they don't deem appropriate.
Pretty sure the game I'm playing now will be my last MMO. My entertainment costs will probably go up playing more single player games, but I think I might actually get out of the house more often if I didn't feel compelled to have a MMO to log into every night.
I guess it's a good thing that I have a game I feel about like that, but on the other hand other aspects of my life suffer in spite of it.
Good luck in your adventures, be they online or off. Who knows, maybe the genre will make something up to your standards one day. I'm looking forward to a GOOD sandbox, myself. Otherwise, I think I'm not as much bored of MMO's as satisfied with the themeparks I preferred over the years and don't care what's "next".
Yeah that's true if I wasn't main tank for my raid guild in WOW I probably wouldn't be playing mmo's very much.
You should ask yourself the question if you are playing games to enjoy yourself or is it because it's a job now when you have to satisfy your guild?
It's unfortunate that a lot of people are playing games, not to have fun, but to escape from reality. No game will ever make reality go away. The only way to fix reality is to stop playing the game and go work on reality. Hiding in a game doesn't make things better, they're still bad when you turn off the computer. I never get why people don't understand that, considering how many people around here say that their purpose in playing a game is to escape from the real world. That's childish.
I have often thought about giving up on them too, but if you have ever been just engulfed in an MMORPG like most of us have, you definately want that back someday. Technology will open up some doors for us, in the meantime we have single player and all the classics to enjoy, hang in there bud.
Yeah that's true if I wasn't main tank for my raid guild in WOW I probably wouldn't be playing mmo's very much.
You should ask yourself the question if you are playing games to enjoy yourself or is it because it's a job now when you have to satisfy your guild?
It's unfortunate that a lot of people are playing games, not to have fun, but to escape from reality. No game will ever make reality go away. The only way to fix reality is to stop playing the game and go work on reality. Hiding in a game doesn't make things better, they're still bad when you turn off the computer. I never get why people don't understand that, considering how many people around here say that their purpose in playing a game is to escape from the real world. That's childish.
To a lot of people escaping from reality is what is fun. That's why TV and movies became popular and why tv became popular. I believe Walt Disney himself said he made cartons to let people escape from the reality of everyday life. There are always bad things going on in the world. People probably would be better off not watching TV, Movies, or playing Games. They would probably be better off helping each other and helping to improve life. The problem is there is no real solution to the problems in the world or nothing that doesn't seem a monumental task to fix. Even if you fix the problems in your life a lot of peoples lives around you still suck. If you didn't always have to worry about someone wanting to make money or looking to profit in someone way then perhaps everyone could get along and be happy. I don't see that happening though as humans seem to only thrive under the system of rich and poor where we the motivation is fear instead of helping people. It's hard to blame people from wanting to escape from reality.
I agree, Ive played Russian Archeage, its no joke guys, its got everything youde want in an mmo. other than it being very asian influenced in the character models (which i know some people hate).
Give it a chance when it comes. (Alpha just started 2 days ago)
Best advice I can give is if you have alot of time and/or money invested in a game and it is weighing you down or making you feel trapped drop it and just focus on the fun you had and that it was in some way worth it and move along. I know it sucks to put money into this genre and not have much to show for it, but just realize it isn't worth the misery to stick around and tread water.
It is an important part of playing these games and not burning out as the more you invest the more you feel obligated to not leave and keep playing, it is a crux the industry is facing and why games like Guild Wars 2 and standard rpg's are picking up steam again as you actually can feel like you own those products for a smaller investment.
Really though I know people that play WoW and have for years and wish they could just drop it. I try to tell them just to do it, it's just money, you had fun for a while move along and have fun again, but they can't and say I don't understand, but I do. I have invested thousands into MMO's and learned over the years to no longer "over invest" as it just makes it harder and once I dropped the ones I invested and felt the most trapped by it was a huge relief and as a gamer I have never made a better decision.
Ditching a game is so easy for me now and it is a great feeling. Don't spend more than you are willing to lose and keep having "fun".
Join the club.. I haven't played a decent MMO since early WoW days.. I grew up on EQ and others, and enjoyed the NON instanced world and community, but MMO's today are nothing like they used to be.. They are all pretty much SINGLE player games with co-op instance features... and expect people to PAY for them.. No Thanks Devs..
PS edit.. GW2 is the only one I would endorse these days.. I like the B2P method.. Anything that is subscription based or close to it, is nothing but a suckers cash cow..
^This. I grew up on EQ and Dark Age of Camelot. Playing MMOs now-a-days is like playing a singleplayer with the option to co-op. But most don't because there isnt any reason to build a community.
I've been going back and playing all the old MMOs, DAoC freeshards, etc. Because theres nothing else out there that does it better than them.
People demanded simpler, faster, less complex MMOs and got them. Now we're riddled with instance lobbies with narrow paths of progression, simplified classes, skills, skill sets, stats and so forth. Welcome to the age of the MMOBA. It's difficult to make games complex, in depth with lots of options when you have the majority of the game focused on combat that takes place in milliseconds. I've heard it all to often even on this board how so many of the people here don't want expansive worlds with meaningful exploration, roleplaying or having to deal with stats or character based combat / decision making. I'm still not certain these very vocal players are in the majority, but the industry is responding to them none the less and I, like you, may find myself leaving the genre altogether in the near future if they don't learn to diversify their game portfolios.
I agree, Ive played Russian Archeage, its no joke guys, its got everything youde want in an mmo. other than it being very asian influenced in the character models (which i know some people hate).
Give it a chance when it comes. (Alpha just started 2 days ago)
I'm really looking forward to ArcheAge!
Just hope it doesn't turn into cash shop P2W down the road, but i'll be there at launch and probably longer as long as it doesn't and support them either with a few rational purchases or join the sub model, but if it ever goes P2W I will jump ship stat, always good to plan that it could happen as it will be easier and you won't get stuck with lots invested. Will make sure not to put in more than I feel it is worth.
Hopefully it never does of course and gotta admit it does look fun and full featured.
Sounds like a case of unreasonable expectations. Shooters haven't changed much since Doom. Puzzle games are
Are you kidding me?
Shooters have change a huge deal since DOOM. If not, i won't be playing any. Some examples:
- add stealth type gameplay (Dishonored, Deus Ex ...)
Castle Wolfenstien had stealth in the 80s.
- Third person vs First person
Huh? Lots of games were in the first person.
- add cover mechanics (like GoW). Don't tell me if you think run & gun is the same as tactical advance and use of cover.
Komani used cover systems back in the 80s.
- scripting and stories (Half-Life 1 started all this)
If you think shooters are the same as DOOM, you may as well say Eve is a reskin of Wing Commander just because they both have space ships in the game.
Really? Lots of shooters have had stories one of the early ones. Half LIfe and Half LIfe 2 spring to mind. I like all your favorite games but they are reskins and remixes of the same ideas. That doesn't mean they aren't great games. I love Fallout 3 for example - and Deus Ex but its a better version of the same thing..
Games have gotten better - mostly in the graphics department. The stuff going on behind the scenes - like AI and such has been very slow moving. Some of the best AI cited has been in some games like Bioshock and Borderlands II - but overall its been really not much innovation.
Games nowadays are fairly close to movies. They have different plots and different actors but they can boil down to just a few words and movies like that have already been done 100s of times. Whether its a rom com or comedy action buddy flick etc etc.
Don't blame you, ESO and Wildstar are both just dreadful, some of the most pathetic releases in gaming history. The next wave of MMORPG are going a different path and hopefully will be worth playing.
Comments
The "new" feel of MMO's is gone.
Nostalgia of an old MMO will always feel better than what a new MMO could ever offer. It's simply built off of all of the things we have enjoyed in the past.
Recent MMO's have actually tried new things or at least trying to rethink old good things to bring them back. Granted it's not the "Dream MMO" we have always wanted, but we have to face it that this will probably never happen.
ESO - Different questing system than most mmos, Lack of AH (IMO, this is a good thing), World mini dungeons, a combat system we aren't quite used to. (I must admit, combat feels way better than it did in beta, though still a bit buggy.)
Archage - Trying to be a sandbox to some extent, while not new, it is something people have been asking for, for quite some time, though obviously we will need more details for the western version. (Hopefully it doesn't ruin itself with that patch.)
Wildstar - An AOE/Action based combat system, somewhat like SMITE. Trying to bring back 40 mans.
While there are people that may disagree to call these things "New". They are at LEAST trying not to copy bigger MMO's, but rather improve on different ideas.
_______________________________
TL:DR - I guess my point is this, MMO's haven't changed, they have just attracted more people so the devs are trying to please them all. However, I think they are starting to learn that you can't please everyone, so I suppose they will just do the best they can for the type of MMO they want.
I assure you that most devs are not trying to set their MMO's up for failure. Just give them some time. The "Next big thing" is bound to come eventually..
Sounds like a case of unreasonable expectations. Shooters haven't changed much since Doom. Puzzle games are similar. RTS games are similar. Even single player RPGs are not incredibly superior. Why people think MMOs are suddenly going to break new ground and play like the Matrix is beyond me. Some of these MMOs nowadays are pretty good games and just as innovative or as interesting in anything in the rest of the gaming world.
Definitely may be unreasonable expectations. But you did make a mistake here: MMO's actually did change from their original formula, significantly. Single player RPG's have improved significantly in the past decade: Dark Souls, Demon Souls, Skyrim, Dragon's Dogma, The Witcher etc. Hell, even non-RPG's like GTAV are making MMORPG's look silly. I actually think consoles learned alot of good design principles from the MMO surge; MMORPG's on the other hand don't seem to have learned a damn thing; Or maybe they know and just can't do anything about it because the genre imposes restrictions upon itself due to the massive production costs. Who knows? I will admit I definitely had unreasonable expectations though, I don't believe anymore that this genre is capable of the greatness I once thought it would achieve.
At launch that game had fantastic features but terrible execution and people were mad and left 10 years later it is an amazing game that had no issues....
But you are not everyone.
I am the counter point.
I am not spending 3-3.5 hours a day on any single game in the long run. That is just less fun to me than playing more than one game, and also diversify to other hobbies.
And if my math is correct, you are playing 7-8 hours of video games a day on average? Even if I can afford the time, it is not desirable to me. There are other things to do in life than video games .. to me, of course.
Are you kidding me?
Shooters have change a huge deal since DOOM. If not, i won't be playing any. Some examples:
- add stealth type gameplay (Dishonored, Deus Ex ...)
- Third person vs First person
- add cover mechanics (like GoW). Don't tell me if you think run & gun is the same as tactical advance and use of cover.
- scripting and stories (Half-Life 1 started all this)
If you think shooters are the same as DOOM, you may as well say Eve is a reskin of Wing Commander just because they both have space ships in the game.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Lol not the worst advice I've heard. I think you meant PS1 games though.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Nostalgia definitely plays a part. But I don't see it the way you are describing. I'm fully aware of each of the games that I loved, I knew both then and now the things that I wanted them to fix/do better at. But nevertheless I still loved them. I played MMORPG's for a 10 year period from when I was 15 till 25 (1999 until 2009). I changed and my life changed a lot during that period but then at a discrete point in time (around 2007-2008) I just started hating them. Just browsing these forums it seems most of the people that feel like I do about MMORPG's started feeling it around the same time give or take a year or two. Coincidence? I think not. Things did change.
You don't have to think the past was perfect to think things now are crap. I still get lots of enjoyment out of videogames, just not MMORPG's anymore. The real strange thing though is the things I'm enjoying are very similar to the things I used to enjoy; games like Dark Souls, Dragon's Dogma, Minecraft, Terraria, Skyrim, The Witcher, GTA V and even Dota 2, Smite and LoL (for my PVP desires) are giving me the same things a single good MMORPG title would give me, but do it better than any MMORPG title available today can do. It's simple: other genres are letting me do "more" and are doing so while still being polished, with good stories and sometimes even good graphics. What can I do today in an MMORPG that I wasn't able to do in the past ? Not much, in many cases I'm actually restricted to doing less.
I believe a lot of us that liked one of the early MMORPGs got attached because they allowed a lot of freedom. I believe a lot of the freedom was unintentional because the devs didn't anticipate players coming up with things in games that they did and how it would effect other players. Part of why I don't like MMOs now is because I've already played MMOs to much in general, but part is also because everything is locked down to exactly the way the devs want you to play the game. It's the difference between going out with your friends to the park and making up your own rules for whatever you are playing and playing with your mom or someone else supervising you all the time and making sure you aren't doing anything they don't deem appropriate.
Pretty sure the game I'm playing now will be my last MMO. My entertainment costs will probably go up playing more single player games, but I think I might actually get out of the house more often if I didn't feel compelled to have a MMO to log into every night.
I guess it's a good thing that I have a game I feel about like that, but on the other hand other aspects of my life suffer in spite of it.
You should ask yourself the question if you are playing games to enjoy yourself or is it because it's a job now when you have to satisfy your guild?
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
It's unfortunate that a lot of people are playing games, not to have fun, but to escape from reality. No game will ever make reality go away. The only way to fix reality is to stop playing the game and go work on reality. Hiding in a game doesn't make things better, they're still bad when you turn off the computer. I never get why people don't understand that, considering how many people around here say that their purpose in playing a game is to escape from the real world. That's childish.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
To a lot of people escaping from reality is what is fun. That's why TV and movies became popular and why tv became popular. I believe Walt Disney himself said he made cartons to let people escape from the reality of everyday life. There are always bad things going on in the world. People probably would be better off not watching TV, Movies, or playing Games. They would probably be better off helping each other and helping to improve life. The problem is there is no real solution to the problems in the world or nothing that doesn't seem a monumental task to fix. Even if you fix the problems in your life a lot of peoples lives around you still suck. If you didn't always have to worry about someone wanting to make money or looking to profit in someone way then perhaps everyone could get along and be happy. I don't see that happening though as humans seem to only thrive under the system of rich and poor where we the motivation is fear instead of helping people. It's hard to blame people from wanting to escape from reality.
I agree, Ive played Russian Archeage, its no joke guys, its got everything youde want in an mmo. other than it being very asian influenced in the character models (which i know some people hate).
Give it a chance when it comes. (Alpha just started 2 days ago)
Best advice I can give is if you have alot of time and/or money invested in a game and it is weighing you down or making you feel trapped drop it and just focus on the fun you had and that it was in some way worth it and move along. I know it sucks to put money into this genre and not have much to show for it, but just realize it isn't worth the misery to stick around and tread water.
It is an important part of playing these games and not burning out as the more you invest the more you feel obligated to not leave and keep playing, it is a crux the industry is facing and why games like Guild Wars 2 and standard rpg's are picking up steam again as you actually can feel like you own those products for a smaller investment.
Really though I know people that play WoW and have for years and wish they could just drop it. I try to tell them just to do it, it's just money, you had fun for a while move along and have fun again, but they can't and say I don't understand, but I do. I have invested thousands into MMO's and learned over the years to no longer "over invest" as it just makes it harder and once I dropped the ones I invested and felt the most trapped by it was a huge relief and as a gamer I have never made a better decision.
Ditching a game is so easy for me now and it is a great feeling. Don't spend more than you are willing to lose and keep having "fun".
^This. I grew up on EQ and Dark Age of Camelot. Playing MMOs now-a-days is like playing a singleplayer with the option to co-op. But most don't because there isnt any reason to build a community.
I've been going back and playing all the old MMOs, DAoC freeshards, etc. Because theres nothing else out there that does it better than them.
I'm really looking forward to ArcheAge!
Just hope it doesn't turn into cash shop P2W down the road, but i'll be there at launch and probably longer as long as it doesn't and support them either with a few rational purchases or join the sub model, but if it ever goes P2W I will jump ship stat, always good to plan that it could happen as it will be easier and you won't get stuck with lots invested. Will make sure not to put in more than I feel it is worth.
Hopefully it never does of course and gotta admit it does look fun and full featured.
Castle Wolfenstien had stealth in the 80s.
Huh? Lots of games were in the first person.
Komani used cover systems back in the 80s.
Really? Lots of shooters have had stories one of the early ones. Half LIfe and Half LIfe 2 spring to mind. I like all your favorite games but they are reskins and remixes of the same ideas. That doesn't mean they aren't great games. I love Fallout 3 for example - and Deus Ex but its a better version of the same thing..
Games have gotten better - mostly in the graphics department. The stuff going on behind the scenes - like AI and such has been very slow moving. Some of the best AI cited has been in some games like Bioshock and Borderlands II - but overall its been really not much innovation.
Games nowadays are fairly close to movies. They have different plots and different actors but they can boil down to just a few words and movies like that have already been done 100s of times. Whether its a rom com or comedy action buddy flick etc etc.
Don't blame you, ESO and Wildstar are both just dreadful, some of the most pathetic releases in gaming history. The next wave of MMORPG are going a different path and hopefully will be worth playing.