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Why do you love it? Why do you hate it?

ESO has been an entertaining MMO to follow..  People either love it or hate it but they do it very passionately.

 

I think that a large part of the passion is the long-standing IP that has an immense fanbase..  People have loved the Elder Scrolls games for 20 years.  There is no denying that ESO is nothing like any previous Elder Scrolls game.

 

I think that the primary reasons people hate it are for things that it is NOT and not things that it is..  The only game that is as much of a questgrind themepark as ESO is SWTOR, and people lashed out very violently at that game due to it replacing SWG and not being anything like SWG...  SWTOR is accessible and is possibly the best story-driven MMORPG, these are not reasons to hate the game, still those are the major complaints..  SWG was very sandboxy, it was very gritty and difficult..  While SWG was not an immensely successful title, it had a loyal playerbase that would still be playing to this day...  It was shut down simply to make room for SWTOR which was anything but its successor...  So, there was a tremendous backlash against SWTOR for what it is not, not for what it is..  I think that the hate for ESO is very similar to the hate for SWTOR.

 

And I can understand the love for ESO..  People who love ES lore and stories can't get enough of the story-driven atmosphere, and that's great....  But do they not remember everything else that made the Elder Scrolls franchise great?  Look at the roots of Elder Scrolls, the entire game was procedurally generated and the emphasis was on exploration and adventure without much, if any, direction or aim..  In fact, if you went far enough in one direction and turned 180 degrees, you would NEVER find your way back to where you were.  

 

I am very pleased that people are enjoying the story and the questing and maybe I would be one of those who enjoy the story and the questing if it were not compulsory.  I don't think anyone wants there to be less opportunity to quest or less story in ESO...  What I do think is that people want what isn't there, a laundry-list of compelling activities that provide healthy progress outside of questing.  Things like more public dungeons and actually being able to progress solely through dungeoneering, more exploration, more discovery, more freedom to roam and hunt various creatures.

 

In This Thread:  Please post what you love about ESO or what you hate about ESO.  There is no need to argue.  Simply voice your opinion of where ESO fails or where it succeeds.  Thanks!

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Comments

  • ChieftanChieftan Member UncommonPosts: 1,188

    The quests and respect for the lore are really well done.  I really wasn't expecting that side of the game to be so compelling but it really pulls you in.

    The graphics, lighting especially are outstanding.

    The variety of builds is great too.  No longer are weapons locked away just because of your choice of class.  In alot of ways it reminds of AOC with AAA budget and production values.

    My youtube MMO gaming channel



  • MsPtibiscuitMsPtibiscuit Member Posts: 164

    What I love:

    Dungeons & RvR, mainly

    What I hate:

    Levelling and questing

  • AroukosAroukos Member Posts: 571

    I m not either love it or hate it.

    I like mostly the graphics and the world design. PvP in Cyrodil also looks good.

    What i don't like the most and keeps me away from ESO, is the combat, the skills animations and the character movement. I also dont like the lack of AH and the loot / group system in dungeons.

  • Sevenstar61Sevenstar61 Member UncommonPosts: 1,686

    Love:

    World - graphics, environments, weather

    Exploration

    Quests are good, though I wish it was presented better.

     

    Hate:

    Combat

    Simplistic UI

    not being able to use map cursor

    No minimap, though I got Add-on...

     


    Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
    Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
    Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  • ohioastroohioastro Member UncommonPosts: 534
    Is there a single MMO that doesn't rely heavily on questing to tell stories?  If there is anything that drove me away from MMOs for years, it was the mode of advancement where you repetitively whack the same opponents over and over and over again to progress.
  • Brisky29Brisky29 Member Posts: 65
    I agree with DMKano.

    Prospects
    1.) Great graphics and immersive game world.
    2.) Great music.
    3.) Addicting and open skill system.
    4.) Great quests, crafting, etc

    Cons
    1.) Inventory space and bank space....its pratically its own game managing that shit.
    2.) User ID visible
    3.) Random bugs ( I know new mmos have these but they are a con).

    Overall, I have not run into that many issues that ppl seem to be having, been lucky. Really enjoying the game, its the only mmo released since 2004 that has really sucked me in.
  • GatorGamerGatorGamer Member Posts: 1

    [mod edit] I feel very much like this was a 100% success with regard to the mixing of the genres. It feels like Elder Scrolls to me - in every single important way. But I came into this understanding it was going to be an MMO - and not some networked version of Skyrim where everyone could get into the same world together and cheat your way to the top.

    Like:

    My number one reason for liking this game is that it feels very much like an Elder Scrolls Game in MMO form.

    The graphics are beautiful.

    The quests are engaging.

    The Armor is fantastic looking .

    The Combat is engaging.

    The content is difficult and challenging. (Which is probably why most of the 'This isn't an ES game' crowd has made their trite comments and moved on.)

    Honestly - I could go on and on - but those are my top 6.

    Dislike:

    The broken quests can be irritating - my fervent hope is that they will fix this at some point. It's not the worst new game ever in that regard- but it really is quite frustrating.  

    The looking for group function is sad. It needs a bit more detail and functionality for that 'one' person looking to form a group. If two people are looking, then the options are nice - exactly how it should be. That needs fixing as well. 

    The grouping tools need to be a little more robust. Where is the ready check function? Leaving that out was serious oversight.

    The quests need to be more 'group' friendly. If one sad-sack is having trouble beating this or that - then they should be able to invite a friend in to carry them through. But - I have to give this dislike a caveat - it does tend to weed out those who have zero skill. If you cant figure out how to beat a particular encounter - then you either need to put your thinking cap on and try again - or get better gear. Giving up so easy is gosh-danged pandemic in the gaming world these days. Gee wiz. (Trying to keep it clean here. LoL) 

    That's it. I can't think of anything else I dislike about it. But then again, I came into it with my eyes open, unlike many others. 

  • KnotwoodKnotwood Member CommonPosts: 1,103

    This pretty much is the next Multimillion subscriber game and its going to be HUGE,  I love it for all the crafting, and RPG....  If you don't like it, its probably because you don't know how to slow down and taste the wine and cheese the way its meant to be tasted.  

     

    To the OP and his Questgrind comment:  image

    When ever I see someone say its a questgrind...  I automaticly dismiss their opinion, why?   Because the biggest part of a MMORPG's storylines and theme is the Quests.   If we did not have quests, we might as well be playing DAYZ, or RUST.  By all means go buy them, they have the same level of graphics, they are very sandbox, and they have NO QUESTS!!   For this Reason I couldn't possibly take the OP seriously when he says "Quest grind" as a reason to hate the game so much.

     

    Go buy Dayz or Rust if you want a game without Quests

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199

    I love it for the DAoC PvP, the class systems, and SOME of the lore. 

     

    Hate it for everything else. I hate the community. I hate the WoW style quest grinding. I hate how dirt easy it is. I hate the lack of death penalty. I hate the clumsy writing. I hate how everything is phased or instanced. I hate how all the dungeons can be completed in about 15 minutes, they're all linear, and they're almost all instanced. I hate that there aren't servers. I hate that soloing is encouraged over grouping. I hate that I have to quest to group. I hate that the devs are listening and catering to the singleplayer fan crowd, that are all going to leave almost right away when they beat the "content." I hate how realistic it seems that the RvR will be dumbed down.

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by Tibernicuspa

    I love it for the DAoC PvP, the class systems, and SOME of the lore. 

     

    Hate it for everything else. I hate the community. I hate the WoW style quest grinding. I hate how dirt easy it is. I hate the lack of death penalty. I hate the clumsy writing. I hate how everything is phased or instanced. I hate how all the dungeons can be completed in about 15 minutes, they're all linear, and they're almost all instanced. I hate that there aren't servers. I hate that soloing is encouraged over grouping. I hate that I have to quest to group. I hate that the devs are listening and catering to the singleplayer fan crowd, that are all going to leave almost right away when they beat the "content." I hate how realistic it seems that the RvR will be dumbed down.

    I have over four Trade guilds right now, and around 1800 players in all of them total.   The community is great 100%, helpful to each other and they even do dungeons together,  make crafted gear for one another and chat about life in general with each other.    I would like to know what kind of community your living in game, I'm guessing the PVP community, which has always been backstabbing and the main reason I hate having PVP in my PVE games.  I think LOTRO is a fine example of what happens when you add PVP, and probably the reason they never put any extra development into it. 

     

    WoW style grinding is only if you don't like quests in general, otherwise you would notice that the quests in ESO are 95% better RPG, voice overs, and exploring and adventure driven.   As a person who loves PVE as my main part of a game, and RPG in Quests,  (Yes, I do like quests),   I can definatly say, WoW quests are crap compared to ESO's in depth quests.   It has the same level of LOTRO's Mines of Moria depth to the quests but on a modern system with voice overs and adventure added to them.  Also a major choice to make at the end of the storyline that will affect how some of the world NPC's view you. ( The Furby effect)

     

    Its dirt easy if you are well geared and have a build that is insanely over powered,  because most people when they confront two mobs of that are equal to their own level, its a 50% chance of living.   Its actually one of the things I find great about ESO, is that mobs are really powerful unless you are actively killing them right.

     

    On your last points, on not having servers, not liking to solo,  and that the single player will leave after content to all be things very misunderstood by you.   As a Mega Server with phasing does the same thing any multiple servers would do.  Second, you don't have to solo, find some friends and do some dungeons or Adventure zones end game,  I cant remember a game in the past that wasn't solo during leveling,  Perhaps its because leveling to 50 is so long for the average player that you want to group up.    If I asked someone for a group to do quests with in FFXIV I would have found myself backslapped because of how solo it is to max level.  Theres only one real reason to group in the last five games, and that's end game content and dungeons. 

     

    I'm the single player crowd,  facing well over 3 months worth of content, 400 hours per a craft and updates every 4-6 weeks on content, I wont be leaving anytime soon, and the sooner you realize that, and leave, the happier my game will be.  Good Luck not having the same issues on your next game.  Its not 2050 gaming yet, nor is MMORPG's ever going to turn into Dayz or Rust, thank God!

     

     

     

  • prowesssprowesss Member Posts: 69
    Originally posted by Knotwood
    Originally posted by Tibernicuspa

    I love it for the DAoC PvP, the class systems, and SOME of the lore. 

     

    Hate it for everything else. I hate the community. I hate the WoW style quest grinding. I hate how dirt easy it is. I hate the lack of death penalty. I hate the clumsy writing. I hate how everything is phased or instanced. I hate how all the dungeons can be completed in about 15 minutes, they're all linear, and they're almost all instanced. I hate that there aren't servers. I hate that soloing is encouraged over grouping. I hate that I have to quest to group. I hate that the devs are listening and catering to the singleplayer fan crowd, that are all going to leave almost right away when they beat the "content." I hate how realistic it seems that the RvR will be dumbed down.

    I have over four Trade guilds right now, and around 1800 players in all of them total.   The community is great 100%, helpful to each other and they even do dungeons together,  make crafted gear for one another and chat about life in ge(trunc)

    Regardless of how much better you think your opinions are or how much more qualified you think you are to have opinions, please don't jump on people on my threads.

     

    This is not a debate thread.  Simply post what you like and what you don't like about the game, let others' opinions stand on their own merit, PLEASE.

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  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by prowesss

    Regardless of how much better you think your opinions are or how much more qualified you think you are to have opinions, please don't jump on people on my threads.

     

    This is not a debate thread.  Simply post what you like and what you don't like about the game, let others' opinions stand on their own merit, PLEASE.

    If you wanted only one sided conversations and free reign to bash on a game and call it quest grinds or say it should be a sandbox without quests like Dayz or Rust, when in fact the quests are indeed some of the best in the history of MMORPG's.   Then don't expect people to debate that issue.

       

    On mmorpg we are allowed to debate and discuss things on the forum.   Until we are not able to do so, I will be posting or debating any issues I feel are not given a fair light, a second point of view.   Last time I checked its not against the terms of service to post debates and counterviews on any threads.  Unless your a moderator I will post my views as part of the TOS, and there is always a Block button if you do not like what I say. 

  • prowesssprowesss Member Posts: 69
    Originally posted by Knotwood
    Originally posted by prowesss

    Regardless of how much better you think your opinions are or how much more qualified you think you are to have opinions, please don't jump on people on my threads.

     

    This is not a debate thread.  Simply post what you like and what you don't like about the game, let others' opinions stand on their own merit, PLEASE.

    If you wanted only one sided conversations and free reign to bash on a game and call it quest grinds or say it should be a sandbox without quests like Dayz or Rust, when in fact the quests are indeed some of the best in the history of MMORPG's.   Then don't expect people to debate that issue.

       

    On mmorpg we are allowed to debate and discuss things on the forum.   Until we are not able to do so, I will be posting or debating any issues I feel are not given a fair light, a second point of view.   Last time I checked its not against the terms of service to post debates and counterviews on any threads.  Unless your a moderator I will post my views as part of the TOS, and there is always a Block button if you do not like what I say. 

    If you look at the thread, there really is only 2 people who are leaned more toward the cons section...  And you've attacked both of them..  This thread is for people to quickly and easily just write why they love it or why they hate it..  It was a pretty good thread until you jumped in here and started bashing people...

     

    Edit: if a mod would come in here and just remove the diatribe and exchange between myself and mr Knotwood, that would be great..  we could get right back on topic and people could feel welcomed to list their adoration and grievance in peace.

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    I chose the Xfinity speed test because it does not reveal my ISP.

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by prowesss
    Originally posted by Knotwood
    Originally posted by Tibernicuspa

    I love it for the DAoC PvP, the class systems, and SOME of the lore. 

     

    Hate it for everything else. I hate the community. I hate the WoW style quest grinding. I hate how dirt easy it is. I hate the lack of death penalty. I hate the clumsy writing. I hate how everything is phased or instanced. I hate how all the dungeons can be completed in about 15 minutes, they're all linear, and they're almost all instanced. I hate that there aren't servers. I hate that soloing is encouraged over grouping. I hate that I have to quest to group. I hate that the devs are listening and catering to the singleplayer fan crowd, that are all going to leave almost right away when they beat the "content." I hate how realistic it seems that the RvR will be dumbed down.

    I have over four Trade guilds right now, and around 1800 players in all of them total.   The community is great 100%, helpful to each other and they even do dungeons together,  make crafted gear for one another and chat about life in ge(trunc)

    Regardless of how much better you think your opinions are or how much more qualified you think you are to have opinions, please don't jump on people on my threads.

     

    This is not a debate thread.  Simply post what you like and what you don't like about the game, let others' opinions stand on their own merit, PLEASE.

    If you read the topic title its asking for people to explain why they love it and hate it.

    What were you expecting really? don't like others opinions don't post in the topic. That is lot better than jumping on people for participating in the topic which is asking them to explain their reasons for disliking the game.

    And for someone who claims that game will have 10 million subs by end of the year i find it ironic that you are dismissing OP and telling him you can't take him seriously. lol

     

  • STYNKFYSTSTYNKFYST Member Posts: 290
    Originally posted by prowesss
    Originally posted by Knotwood
    Originally posted by prowesss

    Regardless of how much better you think your opinions are or how much more qualified you think you are to have opinions, please don't jump on people on my threads.

     

    This is not a debate thread.  Simply post what you like and what you don't like about the game, let others' opinions stand on their own merit, PLEASE.

    If you wanted only one sided conversations and free reign to bash on a game and call it quest grinds or say it should be a sandbox without quests like Dayz or Rust, when in fact the quests are indeed some of the best in the history of MMORPG's.   Then don't expect people to debate that issue.

       

    On mmorpg we are allowed to debate and discuss things on the forum.   Until we are not able to do so, I will be posting or debating any issues I feel are not given a fair light, a second point of view.   Last time I checked its not against the terms of service to post debates and counterviews on any threads.  Unless your a moderator I will post my views as part of the TOS, and there is always a Block button if you do not like what I say. 

    If you look at the thread, there really is only 2 people who are leaned more toward the cons section...  And you've attacked both of them..  This thread is for people to quickly and easily just write why they love it or why they hate it..  It was a pretty good thread until you jumped in here and started bashing people...

    But...but...It's Knotwood...he can't do that. He HAS to debate

     

    I myself LOVE the atmosphere and exploring. HATE the guild store idea though

  • MikehaMikeha Member EpicPosts: 9,196

     

     

    Love the character building, world design, npc voices and the combat. Would like to have had larger party size ( 5 would be nice ), another skill hotbar, group voice chat and some open pvp areas.

  • DataDayDataDay Member UncommonPosts: 1,538

    I pretty much love that it feels ...unique...enough to be refreshing. I love the music, which makes it feel a bit like an ES game. I love the emphasis on story and lore. I like the tough choices they present to the player.

     

    Now for a quick list of what I dont like and or think is either wrong or a poor choice in design.

    1. Character classes. The game would have been better if they didnt exist. 

    For such a lore driven game, the character you create magically knows a select set of skills which no one else can have unless they are part of that class. This goes against the mood and setting they set in place. Far smarter to have let all players start off with blank characters which only have access to weapon and racial skills. Then through quest in the game world open up the class system for them. Players shouldnt magically know skills either, but earn/learn them through books or npcs who can teach a specific skill set.

    2. The game is rich in lore, but feels shallow in depth. It doesnt take long to realize the assets you can loot are the same combo of 3 different loot tables or that most quest and layouts are the same thing.

    3. The challenge of facing a larger number of enemies actually is penalized. I understand they did this to discourage players from xp farming groups of enemies, but at the same time its not rewarding the feat for doing so. It tells me that they are not putting a focus on playing smart or with skill. It think skill matters a lot and should be rewarded for it. If a player wants to rush to 50 by getting good enough to take on large groups of enemies, then so be it. Its not like they win a medal or anything. Rather smarter to just have a system in place where some enemies can buff and heal eachother, thus making it harder to mow down groups.

    4. Art assets are not really that great. I know some say they like the graphics, but they really are not at a current gen level. This is especially made clear when you see what some of the korean mmorpgs are doing these days. I never would have thought western mmorpgs would lose out on the art side. As a cg artist myself, I notice lots of either mistakes or just intentional gimpage of assets for performance purposes. I honestly had hoped that future mmos can get away from the "big cities" are just 3-5 huts, effect. If something is a big city, make it feel like a big city, even if you dont allow the player to explore it all.

     

    5. Voice changes for the same character. A lot of NPCs sometimes will change voices and even accents depending on the dialog option you pick.

    6. Animation is poor. Every NPC feels like a stiff low poly zombie especially when you talk to them. I think many of us have the habit of looking off to the side when you do, instead looking at the panel to the left.

    7. Gear progression still feels a bit too linear. There are actually not that many exciting drops, especially at lower levels. Its a a mix mash of the same, especially with visuals.

    8. Public dungeons, too many of them. Its great that you can just run around mass killing everything along with everyone else, and then farm bosses while everyone tries to get one hit in before it dies in a few seconds, but at least give the option to allow solo versions that are actually ...you know...solo. So far dungeons have had nothing challenging in them due to everyone else group killing everything in sight. Sure its easy, but its not really fun in the long run.

    9. Mixed feelings on whether or not this game can have a long term future. I'm part of its target audience, yet still feel it might be too niche and too limited to appeal to the masses for long term play. Thus I have to question how long it will last as is. I want it to grow but the pattern is not good for mmorpgs these days and I feel it might not be immune to non-success of most mmorpgs past a first year or two.

  • BelgaraathBelgaraath Member UncommonPosts: 3,205

    Love:

    -The artistic direction they took compared to games like Wildstar or EQnext.

    -music and sound effects

    -charm of the world

    -phasing

    -dungeons

    -variety of skills

    -simple layout

    -combat where you don't pause like in skrim.

    -best RPG MMO since Lord of the Rings Online

    -Best explorer MMO themepark period.

    -little things like feeding horses or discovering locations and quests with NPCs or items that don't obviously give a quest by markers. I found several through talking to random NPCs.

    -no server queues at launch or worrying what server your friends are on.

    -emotes including flute, lute, and drums :-)

    -weather effects 

    -mod community for addons

    -lore

    -slower leveling speed

    Hate:

    -logging in and out due to phasing issues

    -no SLI support

    -existing bugs

    -class template approach.

    -some lag due to server instability at times

    -use of account names

    -lack of auction house

    -lack of mentoring system

    Nuetral:

    -animations

    -NPC intelligence

    -group finder

    -quest dialogue

    -tutorial

    There Is Always Hope!

  • MsPtibiscuitMsPtibiscuit Member Posts: 164

    ESO's quests would be good in a solo RPG, but in a MMORPG, it is just a pain in the ass. Modern MMO devs think levelling should be some sort of solo experience, with some touch of organized and unorganized multiplayer content.

    So, while ESO has a good dialogs and feels, it is completely ruined by the easiness and the soloization of them. Some of my mates began to rush to lvl 50 when they understood that the real multiplayer content, the real "fun" of a MMORPG was there. Personnaly, I think Zeni shoud increase the difficulty of questing, like the difficulty of public dungeon (barely doable in solo, but far easier with a friend or two) because atm, it is easier to play in solo than in group.

  • ReklawReklaw Member UncommonPosts: 6,495

    Really Like:

    It's way of bringing story, unlike most MMO's. With a vey good ES fibe to it.

    The freedom it provides me to explore, plenty of times I get into area's I am sure I shouldn't  be which creates a challenge getting out alive.

    Freedom of weapon use or actuall character builds.

    The crafting

    The combat First Person especially seeing/feeling the impact of it on your character and/or NPC

    The music

    A overall very smooth and bugfree experiance, taking into account the game is only 2 nearing 3 weeks old (incl headstarts) but I am to experiance with games to get upset with the few hickups or downtimes of the game. Besides it's a MMORPG and I hope to be playing the game for some time.

    And of course the clean UI, finaly full focus on the gameworld instead of looking at hotbars, xp sliders etc.. which alway's annoy's me seeing it clutter my screens with many other MMO's.

    Slightly Dislike:

    Running/Exploring around in first person gives me this floating feel instead of putting my feet on the ground (in first person)

     

  • BetaBlockaBetaBlocka Member Posts: 222
    @Knotwood

    yeah yeah we know, its the one mmorpg to rule them all and as u keep saying it will have 10 million subs at end of year 1. I wonder if you will be as keen to debate that when the game stabilises at 300k - 500k subs after the fitst 3 months??
  • Oph8Oph8 Member Posts: 177
    Honestly. You guys really need to be posting this stuff on the EOS forums. ZOS doesn't come here and read these forums....

    "Everything is mine and your woman too"

  • prowessprowess Member UncommonPosts: 169

    Why I love it:

    The Elder Scrolls IP is awesome and the community is huge.  Cyrodiil is great, love that there's a lot of PvE in Cyrodiil...  It's great to gank people who are questing or grinding in a dungeon and vice versa.  The character progression is neat...  I love that they're not over-balancing it and I like the extremely high level-cap (in terms of character level, veteran rank, skill points, and alliance rank)

     

    Why I hate it:

    The community is vastly indifferent towards one another and this is due to the rigged-in story that places everyone as their own main character..  I love Elder Scrolls lore and will read lore books every time I find them but every quest I've encountered was a single-player quest..  NPCs will tout your accomplishments, even though you're in a literal sea of other players whose accomplishments are undoubtedly equal/greater to/than your own and in many cases every other player in the vicinity has accomplished the exact same thing in the exact same way with the exact same outcome..  I'm just waiting to get into an argument over who actually saved the queen.

     

    Story-driven character advancement doesn't have to be a questgrind..  But when the quests are a constant insult to my intellect, it's very painful to press onwards in them..  I understand the difficulty in tailoring quests for a massively multiplayer game..  It would severely limit the scope of your writing.  Every task would have to give you a small part in a much bigger scheme..  leaving ultimate resolutions to server-wide events or first-come-first-serve scenarios...  Role playing demands that you be able to describe your adventures to another player, in great detail, and they describe theirs to you and never is the immersion broken..  You both can have provided a crate of weaponry to assist in the rescue effort of the queen but you both could not have personally walked her out at separate times unless she's princess peach. 

     

    The lofty vision of Massively Multiplayer questing and content is not a new study..  Asheron's Call originally had exclusively massively multiplayer content..  It has since been abandoned in favor of the ability to churn out more and more content in the form of quests, but still has a staggering amount of content with a proper scope.

     

    Thank you for trying to make sense of this rambling mess..  All in all, ESO is an enjoyable title, in my mind, but it falls into the same trappings that nearly every story-driven MMORPG has fallen into..  And I would have hoped that with the enormously popular IP and the gigantic pool of funds that they would have been able to finally provide us with a true story-driven Massively Multiplayer Online Role Playing Game.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    The title of this thread is EXACTLY what's wrong in the TESO forum boards.

    Someone gives the game a 68/100 review and he's labeled a hater. Why? Because he didn't love it.

    I realize this thread has plenty of posts where people are giving objective reviews. But that doesn't mean it's "love" and "hate"

    Many of those things are nothing more than something I'd say "Oh, that's pretty cool" Or label as a minor annoyance. Still neither love nor hate.

     

    What happened to moderation here?

    Posters are getting branded in the same manor. 

  • SephrosSephros Member UncommonPosts: 429
    Another one of these? Really?

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    Press F1 to continue......

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