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Very not pleased with the way that gw2 has developed over the last year.

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  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by parpin
    Originally posted by Eir_S
    Originally posted by parpin

     

    guild has no benefit other than guild missions which is one hour  a week, yes that is true in a game  called guild of wars you basically do not need guild.  maybe if you are in guild that does teq or tri wurm you get to do those stuff as well but both of them give reward on daily base,and that is all you do with your guild mates rest are optional.

    That's more than I ever needed a guild for in WoW, so what's your point?  What percentage of MMO's have a wide variety of things for guilds to do with one another?  Why is GW2's guild camaraderie more "optional"?

    PS: The game is not named after a feature in the game, it's based on the lore.  For the thousandth time.

    The guild I was just in but left because it was not on my server, hence less reasons to belong to it, did dungeons together, all day every day.  Do you think it shouldn't be "optional"?  Maybe mandatory missions that you can only complete with a guild?  I don't think so.

    you did not need guild for raiding?  yes you can raid through raid finder but i suggest you to find guild and make some friends it is way more fun. try it then you will see benefits of guild.

    I played WoW for a long time, I raided with guilds, I was an officer in a few of them in those raids.  I asked you why I NEEDED one.  You didn't give an answer, you gave your personal preference.

    it is optional because you can do it with guild mates or through LFG or completely buy your way to dungeon master title and tokens etc. can it get more options than that i dont know but it is quite option full in my opinion. by the way after last patch you can get guild missions reward by just simply doing it along with them and no need to even be member. that is option full come on.

    Yeah and I haven't played all the great oldies you might have, so I want to know how those games differed.  Maybe they'll bring guild-required features back to MMORPG's.  As it stands, however, you actually listed one MORE guild-required feature in GW2 than I've seen in most MMO's I've played.  Did they have guild missions/bounties?  WoW didn't.  The best deal I got by being in a guild in WoW was lvl 25 perks.  Did that make you feel special?  No, it just meant you got more stuff simply for being there.

    you know i thought i know a lot about lore and story of both gw1 and 2 by being  active on lore forum, well my bad would you explain about lore part you mentioned? guild of elder dragons vs guild of other races or guild of humans against guild of charrs or murssat ?? ok i need your help on this one. or maybe they should inform people on miss leading name before selling the game to them??

    That's exactly my point.  Every guild war you mentioned is part of the backstory, it's not guaranteeing any particular features that people feel entitled to based on the name.  It's like logging into StarCraft expecting a universe sandbox.  If you feel they mis-named their product, take it up with them, but I see no benefit in calling GW2 something else because it doesn't have GvG.

    Answers in yellow text because this forum software is lulz.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    Guilds have several uses, but it is nice to have a game that you don't need a guild to complete certain content.

    You have the guild missions and all the basic social and dungeon play.

    You also have all the WvW "raiding" and "sniping groups" that only guilds can organize.

    Guilds also have access to spawn their own world boss events like Tequatl and the TriWurm, which require massive coordination to achieve (especially the TriWurm as Tequatl is older and more or less learned by the slightly above average player).

    And things like Lion's Arch Escape (no longer in the game) and the current crown pavilion Boss Blitz are much likely to be successful if one has a big guild running it.

     

    Guilds aren't required but they have reasons to exist.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • OmnifishOmnifish Member Posts: 616
    Originally posted by ellobo29

    Oh look..... more nerfs to control gold production to make buying gems more attractive....

    The crown pavillion opened up today for the festival of the four winds update. We had the four winds last year and it was fun....the crown pavillion as well was around the same time and it was a very good way to make money (high concentration of mobs and they all dropped loot). Oh but not this year.....

     

    Now you have to pay gold to get the events/spawns activated faster and mobs dont drop loot this year.... I kinda feel sad for anyone working for their legendary now, its hard as hell I hear to save up the mats. And the people are obviously pissed off....... just read some of the post on the forms... "gem store 2"    "5-7 gold an hour?"     "precursor rage"    "GOLD KILL".

    People are starting to notice what I have been saying all along for the past year or less. Anets gem store/economy tactics are getting bolder all the time. I was going to log in seeing how the festival of the four winds was kinda entertaining last year....but now im saddended by this news.

    The biggest one I saw before I gave up with the game, was the gold drops on mobs decreasing. I think that fits your argument perfectly, the rest is questionable. 

    BUT this argument was raised a while ago. If you have a shop you need things that are attractive for people to buy in it, otherwise your store, (game in this case), dies.

    I said this a while ago, people assured me GW2 could survive on good wishes and, 'MANIFESTOOOO', promises. Realistically ANET went with a cash shop B2P model, and it's continued surivival is based on them making healthy profits from that.

    Even before these changes, I'd reckon the gem shop was their biggest earner. Not many can realistically afford the mats or completed legendaries. Now ANET have just stacked it further so the guys still playing have more of a reason to spend money.

    Suits there business model but I don't think it's unrealistic to think it'd always go this way..

    This looks like a job for....The Riviera Kid!

  • parpinparpin Member UncommonPosts: 220
    Originally posted by Gaia_Hunter

    Guilds have several uses, but it is nice to have a game that you don't need a guild to complete certain content.

    You have the guild missions and all the basic social and dungeon play.

    You also have all the WvW "raiding" and "sniping groups" that only guilds can organize.

    Guilds also have access to spawn their own world boss events like Tequatl and the TriWurm, which require massive coordination to achieve (especially the TriWurm as Tequatl is older and more or less learned by the slightly above average player).

    And things like Lion's Arch Escape (no longer in the game) and the current crown pavilion Boss Blitz are much likely to be successful if one has a big guild running it.

     

    Guilds aren't required but they have reasons to exist.

    well let make you more happy by saying this you do not need to be a member of any guild to do guild mission and get reward. you will get it as well just by tagging along with any guild.

    wvw really? you mean the place where whomever got bigger zerg is the winner and eotm even made it more zerg fest than it was before. i played a lot of wvw stuff without being member of any one of those so called wvw guild. just get in map ask where the zerg is and join the party. if you are lucky your zerg is bigger than theirs enjoy the loot if not get the hell out of there lol

    ok guilds can summon teq and wurm  that is good that is what i am talking about, no more waiting in the map an hour before teq event so you get into organised map(usually main map no overflow) . you can join guilds that is good that is how the game should be.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by parpin
    Originally posted by Gaia_Hunter

    Guilds have several uses, but it is nice to have a game that you don't need a guild to complete certain content.

    You have the guild missions and all the basic social and dungeon play.

    You also have all the WvW "raiding" and "sniping groups" that only guilds can organize.

    Guilds also have access to spawn their own world boss events like Tequatl and the TriWurm, which require massive coordination to achieve (especially the TriWurm as Tequatl is older and more or less learned by the slightly above average player).

    And things like Lion's Arch Escape (no longer in the game) and the current crown pavilion Boss Blitz are much likely to be successful if one has a big guild running it.

     

    Guilds aren't required but they have reasons to exist.

    well let make you more happy by saying this you do not need to be a member of any guild to do guild mission and get reward. you will get it as well just by tagging along with any guild.

    wvw really? you mean the place where whomever got bigger zerg is the winner and eotm even made it more zerg fest than it was before. i played a lot of wvw stuff without being member of any one of those so called wvw guild. just get in map ask where the zerg is and join the party. if you are lucky your zerg is bigger than theirs enjoy the loot if not get the hell out of there lol

    ok guilds can summon teq and wurm  that is good that is what i am talking about, no more waiting in the map an hour before teq event so you get into organised map(usually main map no overflow) . you can join guilds that is good that is how the game should be.

    You wont get the guild base rewards though, only a event reward. Nor the experience of hunting down the bosses and whatnot.

    Unless of course you are an organized guild and kill a bigger zerg.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • eliteroelitero Member UncommonPosts: 264
    Originally posted by Gaia_Hunter
    Originally posted by parpin
    Originally posted by Gaia_Hunter

    Guilds have several uses, but it is nice to have a game that you don't need a guild to complete certain content.

    You have the guild missions and all the basic social and dungeon play.

    You also have all the WvW "raiding" and "sniping groups" that only guilds can organize.

    Guilds also have access to spawn their own world boss events like Tequatl and the TriWurm, which require massive coordination to achieve (especially the TriWurm as Tequatl is older and more or less learned by the slightly above average player).

    And things like Lion's Arch Escape (no longer in the game) and the current crown pavilion Boss Blitz are much likely to be successful if one has a big guild running it.

     

    Guilds aren't required but they have reasons to exist.

    well let make you more happy by saying this you do not need to be a member of any guild to do guild mission and get reward. you will get it as well just by tagging along with any guild.

    wvw really? you mean the place where whomever got bigger zerg is the winner and eotm even made it more zerg fest than it was before. i played a lot of wvw stuff without being member of any one of those so called wvw guild. just get in map ask where the zerg is and join the party. if you are lucky your zerg is bigger than theirs enjoy the loot if not get the hell out of there lol

    ok guilds can summon teq and wurm  that is good that is what i am talking about, no more waiting in the map an hour before teq event so you get into organised map(usually main map no overflow) . you can join guilds that is good that is how the game should be.

    You wont get the guild base rewards though, only a event reward. Nor the experience of hunting down the bosses and whatnot.

    Unless of course you are an organized guild and kill a bigger zerg.

     

    Another thing to note if you are not on the home server of the guild that is doing the guild mission (e.g - guesting on guild's home server and being in the guild), you will not get guild comms.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by elitero
     

    Another thing to note if you are not on the home server of the guild that is doing the guild mission (e.g - guesting on guild's home server and being in the guild), you will not get guild comms.

    I'm not sure if this is still the case with the megaserver.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • eliteroelitero Member UncommonPosts: 264
    Originally posted by Gaia_Hunter
    Originally posted by elitero
     

    Another thing to note if you are not on the home server of the guild that is doing the guild mission (e.g - guesting on guild's home server and being in the guild), you will not get guild comms.

    I'm not sure if this is still the case with the megaserver.

    Actually it started with the megaserver =(, I mean I know before we would join instance without even guesting but since the megaserver, you have to guest.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    Boss Blitz is farmable now by PUGs with some communication.

    Another event that breaks the zerg mentality.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by Gaia_Hunter

    Boss Blitz is farmable now by PUGs with some communication.

    Another event that breaks the zerg mentality.

    Yeah, I watched a map that did all 6 bosses in a row 1 at a time (And got bronze) turn it around and earn me 20 gold boxes yesterday.

    Crazy loot making (Once the map coordinates and the zerg breaks)

  • BailoPan15BailoPan15 Member Posts: 410
    It's easy to blame a product when you do not understand it. Plenty of human history on that one, no need to give examples. You get my point :) 
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