Originally posted by Thillian Running at constant 80 FPS no packet loss, yet the ability delay is pretty frequent and quite major to the point it feels clunky.
This. Sometimes I hit a key and nothing happens. Weapons swap can be real finicky that's the one that gets me killed most.
This is still an issue for me. I have created a /bug for this so hopefully they are aware of this situation. Not only do I have ability delay, but on occasion I will be unable to attack at all until I do a /reloadui.
When I got into the ESO beta, I was literally JUST playing around on my HeroBlade.. I had gotten FPS functionality and was exploring my world, and had just created a custom ability that mimicked a bow-and-arrow... I had also just rigged in a system for aiming at objects to "target" them with the intent of disabling tab-targetting (much like what ESO did). So when I got the email and it finished downloading, I logged out of my HeroBlade and logged right into ESO, and it was painfully obvious: they lied about not using HeroEngine. I was delighted because I know what HeroEngine was capable of.. It's not the engine that displeased me, but rather the development direction... I digress; the look, the feel... What was most telling for me was the little animation glitches like when using abilities while using standard attacks (which have been since cleaned-up quite a bit).. these were issues I was running into in HeroEngine...
It's not HeroEngine... It's ElderScrollsSuperHavokHeroEngine.
oh... another game developer looking for any excuse to talk about how he's a game developer on these forums. =P
I don't recall ever seeing it before the first patch. I saw the skill lag all the time after that.
Strangely enough, I saw lots of graphical hitching before that first patch (in heavily populated areas after memory exhaustion occurred on my PC; that is, after playing several hours), but most of that hitching disappeared after the pass...
...to be replaced with constant crashing. Can't win, I guess. But, anyway, I suspect whatever they changed in that first patch induced the skill and weapon-switching lag effects (or made an existing problem that was unnoticeable worse to the point it became noticeable).
There are definitely issues with cast time and animation.
Look at crystal fragments. 1.3 secs cast time. I swear it takes longer than that. Around 2.0secs cast time actually from animation starts to projectile firing off.
I'm really suprised no one mentions it at all anywhere.
The weapon swap delay is bad. Bad to the point of being unusable in combat most of the time. In GW2, you could press tilde to weapon swap, then immediately press a skill, and you would know that your skill would execute with the swapped weapon set. Not so in ESO, you have to keep pressing tilde until you confirm that your weapon actually swapped...which can take a variable amount of time. This makes it completely unusable in fast paced PvP and even some PvE. GW2 combat was just so much smoother.
And what I find funny is they will say that they can't replicate the issue that a lot of people are experiencing. How about they but the same server load on internal testers and maybe then they will be able to replicate the issues that are plaguing a lot of people. I do love this game on a different note.
I'm having no issues with abilities... weapon swapping sucks though, completely unreliable when you need it. Why they didn't make it seamless like g2 is beyond me. I guess it adds a certain sense of realism but it really limits what you can do with skills. Some of those threads about ESO limiting you to only 5 skills from people that only made it to level 5 in beta weren't as far off the mark after all.
I got this for the first time last night. I have been playing this game, somewhat casually since Early access and this was the first time I have experienced any sort of ability lag/delay.
I've run into this problem several times on my Sorcerer. I don't know if it's an LOS issue or lag. There will be nothing obstructing my view of the target, my skills are lit up and yet when I try to use one it won't work. I'll move slightly to the left or right or get closer and it will work. Like I said, its only happened several times and it is annoying but it isn't frequent enough to where its hindering gameplay for me.
The problem with these "Toolbox games" is the Toolbox itself and how it works on the backend.
Its far cheaper to use a Toolbox like Hero then code new things and let em grow and mature inhouse.
You guys remember drag and drop website editors ?
Its a good example how this kind of games is created nowadays.
We got a good laught on the code, these toolboxes had created ..
I have less than 50ms ping.
I have the skill delay.
Next BS rationalization?
Yeah it's definitely not a ping problem.
I played GW2 for a long time, and did mainly PvP. In GW2, I played Elementalist mainly, and I would very frequently fire off several actions, including attunement swapping (weapon swap), in like a fraction of a second.
In ESO, I'm lucky to swap my weapon within ONE second, which is huge in a game with PvP. Even worse, it is unpredictable...sometimes it happens quickly, sometimes it decides to do nothing for a while and you have to repeatedly press the button.
So since I have super smooth combat in GW2, yet some of ESO's abilities are unresponsive...there's no way it's a ping problem.
This is easily my number one complaint with the game. Skills are so unresponsive it's unbelievable. Sometimes its fine other times forget it. Even worse there are times where things completely glitch out and nothing works at all until I hit escape twice. I had to remap interrupt because it would never work with both mouse buttons. Blocking only works on the huge windups so you can block a good second before the swing. Pots rarely work, you press it, nothing happens so you mash the key down and then it goes into select a pot mode.
Between this and veteran levels being so tedious solo I'm pretty much done with the game.
Anyone agrees? I feel i am pressing an ability and sometimes it occurs, sometime it doesnt , or it can delay for 2 sec and then occur, The transistion between abilities is bad also . I feel like there is a hidden gcd based on animations and not on skills. It feels random
Weapon swap is so unresponsive that i never use it in combat. This doesnt look for proper pvp combat. As far as i remember swtor had a similar issue. Not many complaints about that so maybe its just me.
ps: Sorry for bad english not my native languange
Are you sure you aren't being stunned? It isn't always obvious. I was finding I couldn't use an attack in combat and then worked out I was stunned and couldn't do anything for a few seconds. Maybe that's it.
Anyone agrees? I feel i am pressing an ability and sometimes it occurs, sometime it doesnt , or it can delay for 2 sec and then occur, The transistion between abilities is bad also . I feel like there is a hidden gcd based on animations and not on skills. It feels random
Weapon swap is so unresponsive that i never use it in combat. This doesnt look for proper pvp combat. As far as i remember swtor had a similar issue. Not many complaints about that so maybe its just me.
ps: Sorry for bad english not my native languange
Very different issue than what swtor had. Swtor was hit the button and 1 sec later the animation and the skill fired everytime.
Like you said when ESO skills don't fire it has to deal with either your animation or the target animation. I do agree that this stuff needs to be smoothed out. I also think we should be able to set dedicated keys for skill bars.
Anyone agrees? I feel i am pressing an ability and sometimes it occurs, sometime it doesnt , or it can delay for 2 sec and then occur, The transistion between abilities is bad also . I feel like there is a hidden gcd based on animations and not on skills. It feels random
Weapon swap is so unresponsive that i never use it in combat. This doesnt look for proper pvp combat. As far as i remember swtor had a similar issue. Not many complaints about that so maybe its just me.
ps: Sorry for bad english not my native languange
Very different issue than what swtor had. Swtor was hit the button and 1 sec later the animation and the skill fired everytime.
Like you said when ESO skills don't fire it has to deal with either your animation or the target animation. I do agree that this stuff needs to be smoothed out. I also think we should be able to set dedicated keys for skill bars.
I agree - SWTOR's issue, sadly, was an across the board flaw while ESO it seems to be more intermittent. I don't think ESO's issue is nearly as big as SWTOR's.
Comments
This. Sometimes I hit a key and nothing happens. Weapons swap can be real finicky that's the one that gets me killed most.
oh... another game developer looking for any excuse to talk about how he's a game developer on these forums. =P
I don't recall ever seeing it before the first patch. I saw the skill lag all the time after that.
Strangely enough, I saw lots of graphical hitching before that first patch (in heavily populated areas after memory exhaustion occurred on my PC; that is, after playing several hours), but most of that hitching disappeared after the pass...
...to be replaced with constant crashing. Can't win, I guess. But, anyway, I suspect whatever they changed in that first patch induced the skill and weapon-switching lag effects (or made an existing problem that was unnoticeable worse to the point it became noticeable).
There are definitely issues with cast time and animation.
Look at crystal fragments. 1.3 secs cast time. I swear it takes longer than that. Around 2.0secs cast time actually from animation starts to projectile firing off.
I'm really suprised no one mentions it at all anywhere.
I see this all the time. My biggest complaint.
Enough to make a post here? No. Have fun making a name for yourself here though. Instead of helping the game at the official site....
"This may hurt a little, but it's something you'll get used to. Relax....."
The weapon swap delay is bad. Bad to the point of being unusable in combat most of the time. In GW2, you could press tilde to weapon swap, then immediately press a skill, and you would know that your skill would execute with the swapped weapon set. Not so in ESO, you have to keep pressing tilde until you confirm that your weapon actually swapped...which can take a variable amount of time. This makes it completely unusable in fast paced PvP and even some PvE. GW2 combat was just so much smoother.
Are you team Azeroth, team Tyria, or team Jacob?
Yeah, but in SWTOR ability often went on CD without doing anything
So again, YMMW
one of the reasons i cancelled sub.
Dont know how it works in us though
the game is based on hero engine.
You can clearly see it.It has the same crapy(not smooth) animations as swtor.
The Skilldelay is a ping problem.
Every MMORPG seems to be affected by times.
The problem with these "Toolbox games" is the Toolbox itself and how it works on the backend.
Its far cheaper to use a Toolbox like Hero then code new things and let em grow and mature inhouse.
You guys remember drag and drop website editors ?
Its a good example how this kind of games is created nowadays.
We got a good laught on the code, these toolboxes had created ..
I have less than 50ms ping.
I have the skill delay.
Next BS rationalization?
Aloha Mr Hand !
Not claiming I know much about it, but right on that site it says:
Full Havok Vision Engine licenses include licenses for Havok Physics, Havok AI, as well as Autodesk Scaleform and Autodesk Beast.
Looks to me like there is something to be said saying Havok is physics only. Again, not that I am an expert there.
Also, Google ESO Hero Engine
The 1st few hits talk about ZM licensing the engine in 2007, but never used it in the game.
Yeah it's definitely not a ping problem.
I played GW2 for a long time, and did mainly PvP. In GW2, I played Elementalist mainly, and I would very frequently fire off several actions, including attunement swapping (weapon swap), in like a fraction of a second.
In ESO, I'm lucky to swap my weapon within ONE second, which is huge in a game with PvP. Even worse, it is unpredictable...sometimes it happens quickly, sometimes it decides to do nothing for a while and you have to repeatedly press the button.
So since I have super smooth combat in GW2, yet some of ESO's abilities are unresponsive...there's no way it's a ping problem.
Are you team Azeroth, team Tyria, or team Jacob?
This is easily my number one complaint with the game. Skills are so unresponsive it's unbelievable. Sometimes its fine other times forget it. Even worse there are times where things completely glitch out and nothing works at all until I hit escape twice. I had to remap interrupt because it would never work with both mouse buttons. Blocking only works on the huge windups so you can block a good second before the swing. Pots rarely work, you press it, nothing happens so you mash the key down and then it goes into select a pot mode.
Between this and veteran levels being so tedious solo I'm pretty much done with the game.
Are you sure you aren't being stunned? It isn't always obvious. I was finding I couldn't use an attack in combat and then worked out I was stunned and couldn't do anything for a few seconds. Maybe that's it.
Very different issue than what swtor had. Swtor was hit the button and 1 sec later the animation and the skill fired everytime.
Like you said when ESO skills don't fire it has to deal with either your animation or the target animation. I do agree that this stuff needs to be smoothed out. I also think we should be able to set dedicated keys for skill bars.
I agree - SWTOR's issue, sadly, was an across the board flaw while ESO it seems to be more intermittent. I don't think ESO's issue is nearly as big as SWTOR's.