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H1Z1 Last stream's Gameplay Highlights!

PygozPygoz Member UncommonPosts: 20

Hey there MMORPG,

 

We at GamerhouseEU decided to make a small compilation of all the awesome features they showed us in the last livestream. We hope you enjoy watching it as much as we did. We are genuinely interested in this game and we hope to make our own footage in a week or four.

 

https://www.youtube.com/watch?v=WiGFh8ftZ1c

Comments

  • AlalalaAlalala Member UncommonPosts: 314

    I had an entirely different reaction to watching SOE's creative director demo this game in the recent 50 minute video.

     

    Everything about this game is horrible.

     

    Was ready to drop some big dollars for early access for myself, my son, and some friends.  Not only is that not going to happen, there's no way I will be playing even when free.

     

    This is a total rip off on DayZ - could it even be criminal?

     

    And DayZ is a very poor choice to copy - it's nothing more than an open world PvP gank fest.  There are no survival elements and zombies are so lame, they are just one step above inert foliage.

     

    I'm very disappointed in the "spiritual successor" to SWG bs and I don't find Smed credible at all anymore.

     

    As a last note, if I ever become blind, deaf, dumb, and profoundly mentally handicapped, it is good to know the one job for me is a creative director at SOE.  Jeez.

     

    I was pumped when I read about this game, but the one fear I had was that it would borrow from DayZ.  I never would guess it is DayZ.   Awful, simply awful.

     

     

  • Panther2103Panther2103 Member EpicPosts: 5,779
    Originally posted by Alalala

     

    I'm very disappointed in the "spiritual successor" to SWG bs and I don't find Smed credible at all anymore.

     

    Wait a second, this was the game he was talking about as a spiritual successor to SWG? What the hell? So hes still just using buzz words to try to get attention for projects like always, I thought maybe he was telling the truth when he said that.

  • ace80kace80k Member UncommonPosts: 151
    Originally posted by Alalala

    I had an entirely different reaction to watching SOE's creative director demo this game in the recent 50 minute video.

     

    Everything about this game is horrible.

     

    Was ready to drop some big dollars for early access for myself, my son, and some friends.  Not only is that not going to happen, there's no way I will be playing even when free.

     

    This is a total rip off on DayZ - could it even be criminal?

     

    And DayZ is a very poor choice to copy - it's nothing more than an open world PvP gank fest.  There are no survival elements and zombies are so lame, they are just one step above inert foliage.

     

    I'm very disappointed in the "spiritual successor" to SWG bs and I don't find Smed credible at all anymore.

     

    As a last note, if I ever become blind, deaf, dumb, and profoundly mentally handicapped, it is good to know the one job for me is a creative director at SOE.  Jeez.

     

    I was pumped when I read about this game, but the one fear I had was that it would borrow from DayZ.  I never would guess it is DayZ.   Awful, simply awful.

     

     

    Wow, you must be really hard to please. Such harsh words..yikes.

  • TyserieTyserie Member UncommonPosts: 155
    Originally posted by Alalala

    I had an entirely different reaction to watching SOE's creative director demo this game in the recent 50 minute video.

     

    Everything about this game is horrible.

     

    Was ready to drop some big dollars for early access for myself, my son, and some friends.  Not only is that not going to happen, there's no way I will be playing even when free.

     

    This is a total rip off on DayZ - could it even be criminal?

     

    And DayZ is a very poor choice to copy - it's nothing more than an open world PvP gank fest.  There are no survival elements and zombies are so lame, they are just one step above inert foliage.

     

    I'm very disappointed in the "spiritual successor" to SWG bs and I don't find Smed credible at all anymore.

     

    As a last note, if I ever become blind, deaf, dumb, and profoundly mentally handicapped, it is good to know the one job for me is a creative director at SOE.  Jeez.

     

    I was pumped when I read about this game, but the one fear I had was that it would borrow from DayZ.  I never would guess it is DayZ.   Awful, simply awful.

     

     

    agree 100%

  • StarIStarI Member UncommonPosts: 987

    There's a good chance this game is going to wipe floor with DayZ.

     

    As DayZ is going forward awfully slow and right now it's still a buggy pos (yea yea payed alpha) and ISS and Nether are not far away, I'm looking forward and am welcoming any product that will push standards higher.

    Will that game be H1Z1 we don't really know atm, but if they polish it on the levels of PS2 I'm going to happily play this instead od DayZ.

  • crasset15crasset15 Member UncommonPosts: 194

    How do they intend to run a free zombie game with permadeath? What is going to generate revenue for continued development, server costs etc?

    To me, this seems like a game that will sit in early access for around 1 year, and cost 19.99 that entire time, and when people start losing interest, they'll just let it stagnant and move on.

    Someone was bound to notice that DayZ SA has been the top seller on steam for like 4 months now. I expected people to try to copy that to get some easy money, just didn't expect SOE to be the one to do it.

  • HugolinHugolin Member UncommonPosts: 83
    well the way soe makes money with their games like ps2, landmark etc is cosmetic items, maybe cosmetic outfits that u dont lose when u die, hairstyles, and shit like that
  • crasset15crasset15 Member UncommonPosts: 194

    I'm afraid they are just going to milk this steam loophole that allows 'free' games to cost money when they are in early access.

    Steam should have a rule that prevents it, or disallow charging for early access games alltogether, since all this is used for is to rake in money for a half-finished game. I got a feeling a lot of companies are going to take advantage of that, and the only ones suffering are the customers who buy into empty promises.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by crasset15

    How do they intend to run a free zombie game with permadeath? What is going to generate revenue for continued development, server costs etc?

    To me, this seems like a game that will sit in early access for around 1 year, and cost 19.99 that entire time, and when people start losing interest, they'll just let it stagnant and move on.

    Someone was bound to notice that DayZ SA has been the top seller on steam for like 4 months now. I expected people to try to copy that to get some easy money, just didn't expect SOE to be the one to do it.

    First thing: google World War Z game or Infestation Survival story (or stories), that is the first copy attempt on DayZ but it was the mod not the SA.

    Second thing: With permadeath? I'd imagine a bank would be far more valuable and possibly account bound cosmetics because the other options requires me to be overly cynical of SOE and I am not a survivor of the CU or NGE so yeah.

    image
  • crasset15crasset15 Member UncommonPosts: 194
    nvm
  • crasset15crasset15 Member UncommonPosts: 194
    Yeah I know the earlier copies or half-copies, WarZ, Rust, 7 days to die, nether etc. This is the first one after DayZ (read: a half-finished product) has made like 100 mil on steam.
  • DihoruDihoru Member Posts: 2,731
    Originally posted by crasset15
    Yeah I know the earlier copies or half-copies, WarZ, Rust, 7 days to die, nether etc. This is the first one after DayZ (read: a half-finished product) has made like 100 mil on steam.

    Would be a superb game if it takes the graphics and interactions bit from DayZ but takes the gameplay/mechanics from something like Project Zomboid (considering the speed with which H1Z1 hit it may be possible they took from multiple games and not just 1) .

    image
  • crasset15crasset15 Member UncommonPosts: 194

    The problem with all of these zombie games is, none of them matches the kind of zombie apocalypse scenario that I have pictured in my mind. Permadeath takes away a lot of the potential functionality of this genre (imagine fallout 3), and turns it into a deathmatch on a giant map.

    Zombie MMOs - spawn on the coast/hub/whatever, head out into the world, where the only goal is to keep your 3 stats - food, water, health, up for as long as possible. Eventually you scavenge enough buildings and find a gun. Either you use said gun to kill somebody, team with somebody, or someone else uses the gun that they found and kills you instead. And then it's rinse repeat.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by crasset15

    The problem with all of these zombie games is, none of them matches the kind of zombie apocalypse scenario that I have pictured in my mind. Permadeath takes away a lot of the potential functionality of this genre (imagine fallout 3), and turns it into a deathmatch on a giant map.

    Zombie MMOs - spawn on the coast/hub/whatever, head out into the world, where the only goal is to keep your 3 stats - food, water, health, up for as long as possible. Eventually you scavenge enough buildings and find a gun. Either you use said gun to kill somebody, team with somebody, or someone else uses the gun that they found and kills you instead. And then it's rinse repeat.

    I say you should take a look at Project Zomboid because while it only just put in MP capabilities it is deep on the survival side and it at least tells you from the intro "This is the story of how you died." :).

    image
  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193
    Originally posted by Alalala

    I had an entirely different reaction to watching SOE's creative director demo this game in the recent 50 minute video.

     

    Everything about this game is horrible.

     

    Was ready to drop some big dollars for early access for myself, my son, and some friends.  Not only is that not going to happen, there's no way I will be playing even when free.

     

    This is a total rip off on DayZ - could it even be criminal?

     

    And DayZ is a very poor choice to copy - it's nothing more than an open world PvP gank fest.  There are no survival elements and zombies are so lame, they are just one step above inert foliage.

     

    I'm very disappointed in the "spiritual successor" to SWG bs and I don't find Smed credible at all anymore.

     

    As a last note, if I ever become blind, deaf, dumb, and profoundly mentally handicapped, it is good to know the one job for me is a creative director at SOE.  Jeez.

     

    I was pumped when I read about this game, but the one fear I had was that it would borrow from DayZ.  I never would guess it is DayZ.   Awful, simply awful.

     

     

    Neither of those games are released.

    As DayZ is, it definitely has a lot of bandits. That's fine. DayZ's pvp gives some of the best adrenalin rushes out of all the games out there. 'Survival elements' are still being developed. For now, gear up and pray that ladders are merciful (they're not).'

    Information on H1Z1 was just released. I'd give it some time before saying whether it's a ripoff. Clearly it looks like H1Z1 is taking elements from DayZ, but that doesn't mean the game as a whole will be much like DayZ. And if it is a ripiff, who knows, maybe it will be better than DayZ itself, probably not though.

    I don't know exactly what you're most upset about. That it's SOE, that it has elements from DayZ, that you hate risk PVP, or that you're just generally pessimistic and want every release to be for you. You could join me in being optimistically skeptical. Less strokes, longer lifespan, etc. You'll need it for the zombie gameocalypse!

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