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I really dislike how higher level characters roam lower level zones trying to complete dungeons and find shards... And do the anchors...
it totally ruins the challenge ( playing stuff 2 or 3 levels above my own level) i am trying to create for myself...
games build like this, require a system like Gw2 where higher level characters get toned down to the level of the area... Every MMO should have a system in place like Gw2 has.... Its a solution to keep people,from ruining other players game and on top of that making their own experience totally boring.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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Oh, because solo content in eso is challanging and they are wrecking it for you?
This game has almost no group content, almost no endgame. Let the poor Vet ranks do something. I'm VR4, completed the first three vet dungeons. and I think i'm done. 99% of the game is solo content with 1% group content. Horrible design. Let them have their fun maxing out their toons. You aren't having anything spoiled. Trust me.
GW2's self leveling concept sucks. It totally removed all sense of progress from the game and made the act of leveling feel even more meaningless than it normally does in a MMO. You were not working though the content after a goal you where slugging though it to get to the next zone because no matter what you did you never really became more powerful compared to the mobs you currently where fighting.
I'm all for voluntary mentoring and I think it really should be part of every big MMO ESO included, I hate having to choose between out leveling my friends or playing a alt and waiting for them on my main but the way GW2 does it isn't fun to me at all.
Public Dungeons, Anchors and those skull and crossbones overland mobs are big zergs and I do wish they where better implemented. I am not sure exactly what Zenimax could do to help that but I guess over time it will calm down.
You need shards. plus you need to finish dungeons, anchors and quest that where buggy as fk when you ran them at launch.
How are how ruining your fun? iIf your over lvl you dont get xp, or loot!
I would like to complete all the stuff on the map also! Im out leveling comtent faster than I can shale a stick at. I go back to lower levels to COMPLETE the task.
Ick no, down-scaling completely destroys the point of leveling in the first place. You get the Oblivion syndrome of never feeling more powerful than when you started. Hated that in GW2. Understood why they did it, sure, but hated it all the same.
I have been a vet player returning to low level zones to complete things that I either missed or were bugged and I had to skip. Gotta make all them icons white!!! Ignore them I would, they don't REALLY impact your gameplay much.
I'm not sure how I feel about this.
if I am a higher level running through a low level zone I don't want to worry about mobs. I want to feel powerful! I want to kill things with one hit, if the mobs wont give me exp anyway I want to plow through them quickly.
I do see your point with having a high level doing an anchor, that sucks but I think they have earned the right to do that honestly.
Maybe a good compromise would be if you hit an anchor and you are to high of a level (ten or more levels above) it will scale your damage down. But only do that for the anchors? The rest of the zone is normal. But if they do that I think the kills should give you exp. If the game dumbs your hard earned character down in any way for anything you should be rewarded for it.
No, I absolutely hated GW2's mentor system and I felt like it was one the most detrimental systems in the whole game. It created Queensdale champ trains (farming the lowest level zone because there was no reason to go to the higher level ones). It actually would make the problem you are having worse because higher level characters would crowd newbie zones for the rewards and less challenging content.
This system crippled GW2's open world PvE, I don't see a reason to destroy ESO's with the same system personally. Just my 2c.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Well, I disagree.
I come from the "game worlds are worlds" school. I should be able to go anywhere and everywhere. Not saying I should get the same xp for steam rolling a boss but I like being able to go solo to certain areas and "get er done".
Don't like the non-challenge? wait and do it just yourself. Heck, that's what I do most of the time in this game as I constantly miss killing the boss but I'm rewarded for the kill because I "just" entered the area.
So I wait and then kill it again on my own terms.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
No. Hated that in GW2 and will hate it in any other game too.
Agree. Imo RIFT is doing this correctly too.
As if this isn't going to happen in ESO once most sky shards are collected and players leave.
Honestly OP, this is the same issue you have with all pve questing, level zoned, based themeparks. Players will finish up the content and move on but some will return to either grief players or collect somethng they need. Once the population moves on to higher levels, it'll tone down.
Another reason why i avoid mmorpgs at launch.
the only real solution for what the OP is asking for is to not allow experience gained from anything 5 or 6 levels below you but when entering a zone you delevel your stats and gear, thats really about as much as you can do in a game besides mentoring down like Rift and EQ2 has. The problem with all mmorpgs is devs are never going to fully understand and be smarter than players in their designs. So you are always going to have the lazy easiest and most bang for your buck type levelers and gold farmers , and then your achievement hounds and normal levelers. The farm trains in GW2 are just poor design choices made by a very lazy dev team. It sucks because everytime you implement features that are designed to to be fun and rewarding for most players you will always have those lazy players whom take advantage of the system and exploit it then come screaming on forums when it gets removed or nerfed for them exploiting a system.
This is the inverse of the complaint that having leveling content leaves low level zones empty of players and that zone content should be relevant for all levels of players. This isn't a comment on which is better, it's just interesting that the exact same mechanics can be viewed as opposites in terms of benefit to the players and the game.
I can not remember winning or losing a single debate on the internet.
Except "the challenge" is easily mitigated by having many players of appropriate level, even slightly lower.
One could say "well, the mobs should level to the amount of players". Which I believe is what is supposed to happen in GW2. Except my experience in GW2 is that there are still a host of players mowing down mobs and mini bosses.
This is why some games have instanced content.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I am not really sure why you dislike them?
I think it even makes the challenge greater, instead of being instant rewarded you need to wait for the right moment to get there. And if failed a MMORPG doesn´t end tommorow.
And while I also play mostly solo I never forget being in a MMO and it even makes the game more alive. If another player/group or guild beats me at something it puts me back into this MMORPG fibe. But that´s just me.
I also think many will rush to cap lvl mostly for PVP and use the rest of the game as a side activity when they need a pauze from pvp, which makes them come back to lower level area´s to complete things.
Keep in mind I am not a quest runner, if I can not complete a quest for what ever reason there is plenty of other things I can do ingame. If not with the current toon I have 3 more all different classes/races with each their own craft suited to what they shoud wear. But like I said before that´s just me.
Eh? I don't understand how shard hunting ruins it for you. When a player uses a shard it doesn't disappear, every player gets to use every shard once. This argument makes no sense.
Well if they did not allow you to progress so fast, and the content so enjoyable, you would never see 50s in your area. I think they should have a level sync bar, that allows a higher level to reduce their level down to any level they want, and the reward for lowering your level to the level of the content should be allowing you to obtain extra soul gems on trash mobs for it.