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Current Game Opinion

dranaeldranael Member UncommonPosts: 64

It is too easy and because of this it took the heart out of the game.

For example.

Lock picking can be done by anyone and it is super simple.  It would have more heart if it was hard, had a skill with it, or maybe class based.

Crafting is also something that anyone can do.  I mean so far I craft all my own stuff, armor, runes, bows, swords.  Also racial books are easy to come by making it easy to craft other  races armors sets. 

Problems like these seem small to most people but I think they take alot away from the game.  Something like being a armor crafter should make you feel unique at high level because someone else chose something else.  There is none of that here because everyone can do anything.  It would even be more uniqe if you could only craft your racial armor.  But no that is not the case, they cheaply give everyone everything.

It is basically a single player game with a semi fun pvp zone with no real rewards for killing and no penalty for death.

 

However the quests are fun and I still think it is a 1 or 2 month game at the most.

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Comments

  • DamediusDamedius Member Posts: 346

    You have to do a lot of grinding to level any of the crafting professions outside of provisioning and alchemy. I think many people will dabble in crafting but not very many will master crafting.

  • KnotwoodKnotwood Member CommonPosts: 1,103
    Originally posted by dranael

    It is too easy and because of this it took the heart out of the game.

    For example.

    Lock picking can be done by anyone and it is super simple.  It would have more heart if it was hard, had a skill with it, or maybe class based.

    Actually if you go to higher levels you'll find chests that say Advanced on them that are pretty hard to open on your first try, you have to be very very quick.   If your in an area that's intermediate or simple, I would agree its very very easy.   Depends on where you go,  It kind of would be nice though if they made more advanced chests in your leveling areas.

    Crafting is also something that anyone can do.  I mean so far I craft all my own stuff, armor, runes, bows, swords.  Also racial books are easy to come by making it easy to craft other  races armors sets. 

    This is actually something I very much love in this game, EQOA had this, and you can create any set for pretty much any build you want, but it does take 300-400 hours per a craft to max,  on top of it researching traits will take  a few months and this is where your crafting will shine the most, the types of traits you can put on gear.  

     

    Racial books are indeed common, I got all of the 10 nonspecial ones in a matter of 5 hours of logging in and out while looting stuff in other phases.   As far as Imperial, ancient elf, daedric, and primal,  I have not seen a single one yet, and I must have looted over 100+ racial books now.

    Problems like these seem small to most people but I think they take alot away from the game.  Something like being a armor crafter should make you feel unique at high level because someone else chose something else.  There is none of that here because everyone can do anything.  It would even be more uniqe if you could only craft your racial armor.  But no that is not the case, they cheaply give everyone everything.

    The Uniqueness only comes from the traits, indeed, and if your willing to put 300-400 hours in to max your crafting.  I think in ESO we have a massive amounts of people who are doing armor though. 

     

    I hate the fact that dropped gear of Blue - Purple gear drops far more common then it would take to obtain items in crafting to upgrade a piece of crafted gear to that quality rating.  I think this needs to be changed so that blue and purple gear drops far less then green and white, so it is on par with crafting Uprgade item drop rates, which is a very reasonable drop rate for Upgrade items,   just not quite as reasonable for full gear drop rates of those qualities.

    It is basically a single player game with a semi fun pvp zone with no real rewards for killing and no penalty for death.

    Love the single player aspect to this game, not everyone will, but I feel the only time you really should group in a game is for private dungeons and end game raids.  That's just me though.    Death penalty is greater for crafters because of the amount of reduction hit you take in repairs to an item, sometimes crafting a new set is easier then repairing costs.

     

    However the quests are fun and I still think it is a 1 or 2 month game at the most.

    We'll see in two months, depends on their updates, I think they have their hands full with bugs at the moment that might hurt updates every 4-6 months,  but it did not stop their second Adventure Zone from coming out so I think its going pretty good at the moment.   Adventure zones are the size of an entire zone, which is treated like a small group dungeon, has 1 guaranteed skyshard and boss.   I think this will keep us going pretty long in these places, since they also have quests and stuff in them.

  • Allacore69Allacore69 Member Posts: 839


    Originally posted by dranael
    It is too easy and because of this it took the heart out of the game.For example.Lock picking can be done by anyone and it is super simple.  It would have more heart if it was hard, had a skill with it, or maybe class based.Crafting is also something that anyone can do.  I mean so far I craft all my own stuff, armor, runes, bows, swords.  Also racial books are easy to come by making it easy to craft other  races armors sets. Problems like these seem small to most people but I think they take alot away from the game.  Something like being a armor crafter should make you feel unique at high level because someone else chose something else.  There is none of that here because everyone can do anything.  It would even be more uniqe if you could only craft your racial armor.  But no that is not the case, they cheaply give everyone everything.It is basically a single player game with a semi fun pvp zone with no real rewards for killing and no penalty for death. However the quests are fun and I still think it is a 1 or 2 month game at the most.

    The Elder Scrolls series has always been about do what you want, go anywhere you want, and be anything you want. To change that would be a slap in the face to us Elder Scrolls hardcore fans. Beside, you can do the same in FF XIV. Be any class, do all crafting classes, etc. and it seems to work for them. I agree that questing is fantastic. I love it.

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by dranael

    It is too easy and because of this it took the heart out of the game.

    For example.

    Lock picking can be done by anyone and it is super simple.  It would have more heart if it was hard, had a skill with it, or maybe class based.

    Crafting is also something that anyone can do.  I mean so far I craft all my own stuff, armor, runes, bows, swords.  Also racial books are easy to come by making it easy to craft other  races armors sets. 

    Problems like these seem small to most people but I think they take alot away from the game.  Something like being a armor crafter should make you feel unique at high level because someone else chose something else.  There is none of that here because everyone can do anything.  It would even be more uniqe if you could only craft your racial armor.  But no that is not the case, they cheaply give everyone everything.

    It is basically a single player game with a semi fun pvp zone with no real rewards for killing and no penalty for death.

     

    However the quests are fun and I still think it is a 1 or 2 month game at the most.

    I was thinking about a few of these recently.  The crafting skills do seem a bit lackluster.  Also, the idea that you can literally master every profession with one character, I agree that it really hurts the game.  It doesn't force people to reach out and be social.  Which is pretty much ESO's main problem.  It's an anti-social game.  It starts with the megaserver, then the guild structure, the phasing, and the progression system in regards to crafting.  

     

    Lockpicking should have been part of a new class or thieves guild skill line.  There could be passives to slow down the timer, or even reduce the amount of tumblers that you need to open the lock.  Heck, I wouldn't be opposed to making master chests only unlockable by master lockpickers.  This forces social interaction and creates a sub-market in the game.  

    Kind of similar to EQ or UO with mages who can cast gates to certain locations, or teleport you there.  Or UO's housing system that brought real-estate into the gaming market.  It's those small things that end up creating an atmosphere for a game that you remember for decades.  

     

    Then there is jewelry crafting that isn't in the game.  Yet, we can make enchants for jewelry.  That doesn't make sense.  Meh, getting off topic.

     

    I love having a ton of options, but I don't like having those options without any restraints.  So, if professions were limited to two professions a character.. or what may be a better alternative, if there were a ton of crafting quests, and crafting experience was gained independently of regular experience, only allowing you to get a certain amount of crafting skill points.  Essentially locking you into only a few professions based on not having enough obtainable in-game to spread between all of them..  

     

    I really think quite a few of the systems in ESO were poorly thought out.  It's a shame too, because the quests are amazing and the overall fun factor is quite high.  I'm having a blast.

  • CurragraigueCurragraigue Member UncommonPosts: 84
    Originally posted by dranael

    It is too easy and because of this it took the heart out of the game.

    For example.

    Lock picking can be done by anyone and it is super simple.  It would have more heart if it was hard, had a skill with it, or maybe class based.

    Crafting is also something that anyone can do.  I mean so far I craft all my own stuff, armor, runes, bows, swords.  Also racial books are easy to come by making it easy to craft other  races armors sets. 

    Problems like these seem small to most people but I think they take alot away from the game.  Something like being a armor crafter should make you feel unique at high level because someone else chose something else.  There is none of that here because everyone can do anything.  It would even be more uniqe if you could only craft your racial armor.  But no that is not the case, they cheaply give everyone everything.

    It is basically a single player game with a semi fun pvp zone with no real rewards for killing and no penalty for death.

     

    However the quests are fun and I still think it is a 1 or 2 month game at the most.

    Although anyone can do crafting, like previous Elder Scroll games, to actually master a craft takes a lot of time and patience here is the number crunching for why it takes at least two and a half years at maximum efficiency to have completed all of the researching for blacksmithing or clothier crafting http://www.reddit.com/r/elderscrollsonline/comments/20i20h/the_research_grind_two_and_a_half_years_to_master/

    I picked up the PC version (couldn't wait for the PS4 release) and I was playing for about 30 hours on the weekend and I have not picked up one other racial motif yet. Admittedly I haven't been looking for them I have just been playing the game like I would any other ES game exploring and doing missions as I go but I think if you aren't purposefully looking for them it isn't as simple to get as you suggest.

    Each to their own. I'm loving the game as it is, I like being able to change course and try something different without having to level up a new character.

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167

    After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more.

    If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.

  • Allacore69Allacore69 Member Posts: 839


     
    "The crafting skills do seem a bit lackluster.  Also, the idea that you can literally master every profession with one character, I agree that it really hurts the game.  It doesn't force people to reach out and be social.  Which is pretty much ESO's main problem.  It's an anti-social game.  It starts with the megaserver, then the guild structure, the phasing, and the progression system in regards to crafting"


    Seems to work just fine in FF XIV. 1.8 million subs don't lie. I am very social in the game and so is everybody else. What game have you been playing? A lot of events in the game bring tons of people together. Plus you could join a guild. No better way to be social than with a guild. I love my guild. me and our guild leader were chatting it up about our kids and how everybody's Easter was. The game is VERY social. the problem is, most people try on purpose to be anti-social. That's not the games fault. It's the fault of the player. As far as crafting goes, i'm only doing enchants and provisions. I could care less about the other crafting stuff. I bet a lot of people are this way. I am. But you should be able to do ANYTHING you want in an Elder Scrolls game. That's just the way it's been for 15+ years. Why change what is not broken. Although I agree with you about the lock picking and the thieves guild. lock picking in lower levels could be harder. Lock picking level 20+ areas is freaking hard. We need the Dark Brotherhood and Thieves Guild quest series. Why they did not add it is beyond me. Stupid move if you ask me. But this is just my opinion. You don't have to listen to me or reply if you don't want to.

  • Allacore69Allacore69 Member Posts: 839


    Originally posted by mbd1968
    After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more.If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.


    This^^^^^^

    +1

  • AngztAngzt Member UncommonPosts: 229
    Originally posted by dranael

    It is too easy and because of this it took the heart out of the game.

    For example.

    Lock picking can be done by anyone and it is super simple.  It would have more heart if it was hard, had a skill with it, or maybe class based.

    Crafting is also something that anyone can do.  I mean so far I craft all my own stuff, armor, runes, bows, swords.  Also racial books are easy to come by making it easy to craft other  races armors sets. 

    Problems like these seem small to most people but I think they take alot away from the game.  Something like being a armor crafter should make you feel unique at high level because someone else chose something else.  There is none of that here because everyone can do anything.  It would even be more uniqe if you could only craft your racial armor.  But no that is not the case, they cheaply give everyone everything.

    It is basically a single player game with a semi fun pvp zone with no real rewards for killing and no penalty for death.

     

    However the quests are fun and I still think it is a 1 or 2 month game at the most.

    well, before you cry out for a game to be too easy, i suggest you actually play it some more, then you wouldn't state your initial line :)

     

    and crafting can be done by anyone? how many crafters you know who could craft an 8 trait set? more than 1? or even less (which is more likely).

    "believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid… and i did it anyway!"

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by mbd1968

    After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more.

    If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.

    This sums the game imo. Nothing new or innovative when you compare the crafting system to Age Of Wulin its sub par in fact its a pretty bland game.




  • BlackWatchBlackWatch Member UncommonPosts: 972
    Originally posted by SavageHorizon
    Originally posted by mbd1968

    After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more.

    If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.

    This sums the game imo. Nothing new or innovative when you compare the crafting system to Age Of Wulin its sub par in fact its a pretty bland game.

    Agreed.

    Nothing 'great'.... just a filler.  Just another game to add to the pile and list.  Not the 'end all-be all' I was hoping for.

    I'll also be staying away from Archage for the same reason.  

    image

  • Allacore69Allacore69 Member Posts: 839


    Originally posted by SavageHorizon
    Originally posted by mbd1968 After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more. If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.
    This sums the game imo. Nothing new or innovative when you compare the crafting system to Age Of Wulin its sub par in fact its a pretty bland game.


    FF XIV did it perfectly just the way ESO is doing it. 1.8 million subs in FF XIV don't lie lol. Age of Wushu is an awful game. Questing is bland. I'm tired of killing dogs or ladybugs or kill x this and gather x that. The combat was stale too. That was a total failed attempt at "new" style combat. It's just another Asian grinder offering broken systems. And the crafting in Age of Wushu is sup par at best. Very weak story and the UI is horrendous. And whats with being turned into a gaesha? Thats right, to earn ultimate skills you have to castrate you self and over time your appearence changes to that of a gaesha. LAME. I shouldent have to castrate myself to earn ultimate skills.

    Now there forcing it on you. Source:Castration in Age of Wushu

  • Allacore69Allacore69 Member Posts: 839


    Originally posted by BlackWatch

    Originally posted by SavageHorizon

    Originally posted by mbd1968 After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more. If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.
    This sums the game imo. Nothing new or innovative when you compare the crafting system to Age Of Wulin its sub par in fact its a pretty bland game.
    Agreed.

    Nothing 'great'.... just a filler.  Just another game to add to the pile and list.  Not the 'end all-be all' I was hoping for.

    I'll also be staying away from Archage for the same reason.  



    ArchAge looks decent. Who knows. We'll find out in beta. ESO was pretty good in the beta. But lots of bugs though.

  • IneveraskforthisIneveraskforthis Member Posts: 374
    Originally posted by Allacore69

     


    Originally posted by BlackWatch

    Originally posted by SavageHorizon

    Originally posted by mbd1968 After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more. If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.
    This sums the game imo. Nothing new or innovative when you compare the crafting system to Age Of Wulin its sub par in fact its a pretty bland game.
    Agreed.

     

    Nothing 'great'.... just a filler.  Just another game to add to the pile and list.  Not the 'end all-be all' I was hoping for.

    I'll also be staying away from Archage for the same reason.  


     


    ArchAge looks decent. Who knows. We'll find out in beta.

    As a former ArcheAge player, I have to said XL Game ruined the game completely since it goes free to play.

    The game itself was incomplete to begin with, lot of missing content.

    Oh the PVE questing system is the same old text base grind, so don't expect it to be on par with SWTOR,GW2 or ESO, i suspect most ppl will skip the text anyway.

    And since they go F2P, they streamline the content and basically turns AA into another boring themepark. VERY DISAPPOINTING but i guess that's the consquence for releasing unfinished product to the market (cough cough ESO)

    The pvp is quite awful and lack of attention from the dev (GW2 and ESO did it better for sure)

    and sadly  i don't see Trion revamp the game to the point it would live up to its expectation.

    Honestly, Black Desert Online might be more worthy than AA at this point.

     

  • IneveraskforthisIneveraskforthis Member Posts: 374

    I have mixed feeling with ESO.

     

    On one hand it is actually pretty enjoyable, particularly in PVP while it is not Shadowbane (imo the best PVP mmo ever made), but it certainly is better than GW2. I LOVE the combat system despite the class/build balance is non-existent (one VR vamp can wipe out entire group easily, EASILY), even if the class system is unbalance i still enjoy to build and expand my characters skill the way i like. I like the crafting system, some said they hate it coz one toon can master every skills, that is almost impossible with the amount of skll points needed for "mastering" the profession. 

    PvE solo content (main story quests) were alright, pretty simple but wel written for most part and it didn't drag on FOREVER like SWTOR, the voice acting is actually better than SWTOR too EXCEPT zenimax is too cheap to hire more than a dozen voice actors, feels like Oblivion all over again when you hear the same voices OVER AND OVER AND OVER AGAIN. ( One of the sissy sounding voice actor irritated me greatly..._

    However the game is riddddle with bugs to the point it frustrates players a whole lot, and there were numerous poorly implemented system from extremely puzzling grouping contents, problematic phasing/mega server system (phasing made and killed the game), occasionally never ending loading screen and downright game breaking bugs.

    Moreover! the customer service by Zenmiax is a utter joke, they lack proper communication, they...they are just incompentent and probably angered countless players already.

    Like 99% of MMO released in the past (maybe except XIV ARR and Rift), ESO is another rushed product and it shows at launch.

     

    Having said that i would recommend it to PvP players, but be sure to pick a proper server/join a proper guild otherwise Cyrodill is not gonna be fun. (a one sided server = BORING)

    Otherwise, if you like PVE go to Rift or ARR ( i like ARR Pve contents)

     

  • lifeordinarylifeordinary Member Posts: 646
    Originally posted by Allacore69

     


    Originally posted by SavageHorizon

    Originally posted by mbd1968 After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more. If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.
    This sums the game imo. Nothing new or innovative when you compare the crafting system to Age Of Wulin its sub par in fact its a pretty bland game.

     


    FF XIV did it perfectly just the way ESO is doing it. 1.8 million subs in FF XIV don't lie lol. Age of Wushu is an awful game. Questing is bland. I'm tired of killing dogs or ladybugs or kill x this and gather x that. The combat was stale too. That was a total failed attempt at "new" style combat. It's just another Asian grinder offering broken systems. And the crafting in Age of Wushu is sup par at best. Very weak story and the UI is horrendous. And whats with being turned into a gaesha? Thats right, to earn ultimate skills you have to castrate you self and over time your appearence changes to that of a gaesha. LAME. I shouldent have to castrate myself to earn ultimate skills.

    Now there forcing it on you. Source:Castration in Age of Wushu

    May i get the source for 1.8 million subs please? i couldn't find any info about it.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by lifeordinary
    Originally posted by Allacore69

     


    Originally posted by SavageHorizon

    Originally posted by mbd1968 After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more. If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.
    This sums the game imo. Nothing new or innovative when you compare the crafting system to Age Of Wulin its sub par in fact its a pretty bland game.

     


    FF XIV did it perfectly just the way ESO is doing it. 1.8 million subs in FF XIV don't lie lol. Age of Wushu is an awful game. Questing is bland. I'm tired of killing dogs or ladybugs or kill x this and gather x that. The combat was stale too. That was a total failed attempt at "new" style combat. It's just another Asian grinder offering broken systems. And the crafting in Age of Wushu is sup par at best. Very weak story and the UI is horrendous. And whats with being turned into a gaesha? Thats right, to earn ultimate skills you have to castrate you self and over time your appearence changes to that of a gaesha. LAME. I shouldent have to castrate myself to earn ultimate skills.

    Now there forcing it on you. Source:Castration in Age of Wushu

    May i get the source for 1.8 million subs please? i couldn't find any info about it.

    That's because it's bullshit. They announced that they have 2 million registered players.

     

    Edit: Here's the evidence:

    http://www.gamesindustry.biz/articles/2014-04-21-final-fantasy-xiv-registrations-top-2-million

  • lifeordinarylifeordinary Member Posts: 646
    Originally posted by BeansnBread
    Originally posted by lifeordinary
    Originally posted by Allacore69

     


    Originally posted by SavageHorizon

    Originally posted by mbd1968 After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more. If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.
    This sums the game imo. Nothing new or innovative when you compare the crafting system to Age Of Wulin its sub par in fact its a pretty bland game.

     


    FF XIV did it perfectly just the way ESO is doing it. 1.8 million subs in FF XIV don't lie lol. Age of Wushu is an awful game. Questing is bland. I'm tired of killing dogs or ladybugs or kill x this and gather x that. The combat was stale too. That was a total failed attempt at "new" style combat. It's just another Asian grinder offering broken systems. And the crafting in Age of Wushu is sup par at best. Very weak story and the UI is horrendous. And whats with being turned into a gaesha? Thats right, to earn ultimate skills you have to castrate you self and over time your appearence changes to that of a gaesha. LAME. I shouldent have to castrate myself to earn ultimate skills.

    Now there forcing it on you. Source:Castration in Age of Wushu

    May i get the source for 1.8 million subs please? i couldn't find any info about it.

    That's because it's bullshit. They announced that they have 2 million registered players.

    Hmm..thanks.

    I really hate it when people spread desperate lies to support their opinions.

  • Allacore69Allacore69 Member Posts: 839


    Originally posted by Ineveraskforthis
    Originally posted by Allacore69   Originally posted by BlackWatch Originally posted by SavageHorizon Originally posted by mbd1968 After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more. If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.
    This sums the game imo. Nothing new or innovative when you compare the crafting system to Age Of Wulin its sub par in fact its a pretty bland game.
    Agreed.   Nothing 'great'.... just a filler.  Just another game to add to the pile and list.  Not the 'end all-be all' I was hoping for. I'll also be staying away from Archage for the same reason.  
      ArchAge looks decent. Who knows. We'll find out in beta.
    As a former ArcheAge player, I have to said XL Game ruined the game completely since it goes free to play.

    The game itself was incomplete to begin with, lot of missing content.

    Oh the PVE questing system is the same old text base grind, so don't expect it to be on par with SWTOR,GW2 or ESO, i suspect most ppl will skip the text anyway.

    And since they go F2P, they streamline the content and basically turns AA into another boring themepark. VERY DISAPPOINTING but i guess that's the consquence for releasing unfinished product to the market (cough cough ESO)

    The pvp is quite awful and lack of attention from the dev (GW2 and ESO did it better for sure)

    and sadly  i don't see Trion revamp the game to the point it would live up to its expectation.

    Honestly, Black Desert Online might be more worthy than AA at this point.

     



    Wait a minute. Are we talking about the same game? The game is in alpha. Massively had a contest to win an alpha key a couple days ago. How did you play it? It was just released overseas 2 months ago and it is IP blocked. Check your facts dude. your WAY off with this one.

  • Allacore69Allacore69 Member Posts: 839


    Originally posted by lifeordinary
    Originally posted by BeansnBread Originally posted by lifeordinary Originally posted by Allacore69   Originally posted by SavageHorizon Originally posted by mbd1968 After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more. If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.
    This sums the game imo. Nothing new or innovative when you compare the crafting system to Age Of Wulin its sub par in fact its a pretty bland game.
      FF XIV did it perfectly just the way ESO is doing it. 1.8 million subs in FF XIV don't lie lol. Age of Wushu is an awful game. Questing is bland. I'm tired of killing dogs or ladybugs or kill x this and gather x that. The combat was stale too. That was a total failed attempt at "new" style combat. It's just another Asian grinder offering broken systems. And the crafting in Age of Wushu is sup par at best. Very weak story and the UI is horrendous. And whats with being turned into a gaesha? Thats right, to earn ultimate skills you have to castrate you self and over time your appearence changes to that of a gaesha. LAME. I shouldent have to castrate myself to earn ultimate skills. Now there forcing it on you. Source:Castration in Age of Wushu
    May i get the source for 1.8 million subs please? i couldn't find any info about it.
    That's because it's bullshit. They announced that they have 2 million registered players.
    Hmm..thanks.

    I really hate it when people spread desperate lies to support their opinions.



    How are facts lies?

    "Sales and subscriptions[edit]
    By the end of the first week, the PS3 version of A Realm Reborn was placed second in Japan's sales charts, with 184,000 physical copies sold.[81] By the following day, after the promised maintenance period, the game reached a record of 325,000 concurrent connections, with an estimate of roughly 7,000 per server.[82] Naoki Yoshida announced, in a Letter from the Producer at TGS, that the game had gained one million unique subscribers.[83] As of February 2014, 1.8 million players have created 6.7 million characters and logged over 400 million hours of play time.[84] On April 16, 2014, Square Enix announced that more than two million people have registered an account for the game.[85]"


    Source: FF XIV ARR wikapedia

    Again, Facts Don't Lie dude.

  • Allacore69Allacore69 Member Posts: 839


    Originally posted by lifeordinary

    Originally posted by Allacore69  

    Originally posted by SavageHorizon

    Originally posted by mbd1968 After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more. If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.
    This sums the game imo. Nothing new or innovative when you compare the crafting system to Age Of Wulin its sub par in fact its a pretty bland game.
      FF XIV did it perfectly just the way ESO is doing it. 1.8 million subs in FF XIV don't lie lol. Age of Wushu is an awful game. Questing is bland. I'm tired of killing dogs or ladybugs or kill x this and gather x that. The combat was stale too. That was a total failed attempt at "new" style combat. It's just another Asian grinder offering broken systems. And the crafting in Age of Wushu is sup par at best. Very weak story and the UI is horrendous. And whats with being turned into a gaesha? Thats right, to earn ultimate skills you have to castrate you self and over time your appearence changes to that of a gaesha. LAME. I shouldent have to castrate myself to earn ultimate skills. Now there forcing it on you. Source:Castration in Age of Wushu
    May i get the source for 1.8 million subs please? i couldn't find any info about it.


    Source: FF XIV ARR wikapedia

    I don't know how you did'nt find it lol. All you had to do was search: "FFXIV ARR has 1.8 million subscribers" You sure you even searched for it lol?

    and this is what came up: Google search FFXIV has 1.8 million subscribers

  • Allacore69Allacore69 Member Posts: 839


    Originally posted by BeansnBread
    Originally posted by lifeordinary Originally posted by Allacore69   Originally posted by SavageHorizon Originally posted by mbd1968 After playing a bit in beta and on live since the middle of last week I'd have to say the game is OK. It's nor really anything new that I haven't played before in my 10 years of MMO experience (maybe it's 11 years, I think I started in 2003). It's not a game I want to to log onto in my free time and can find other things to do, it's a filler, nothing more. If you are bored and have nothing much to do and are looking for a game to fill a bit of time pick it up and give it a go but if you are happy in your current game don't spend the money as you won't be getting anything you haven't seen before.
    This sums the game imo. Nothing new or innovative when you compare the crafting system to Age Of Wulin its sub par in fact its a pretty bland game.
      FF XIV did it perfectly just the way ESO is doing it. 1.8 million subs in FF XIV don't lie lol. Age of Wushu is an awful game. Questing is bland. I'm tired of killing dogs or ladybugs or kill x this and gather x that. The combat was stale too. That was a total failed attempt at "new" style combat. It's just another Asian grinder offering broken systems. And the crafting in Age of Wushu is sup par at best. Very weak story and the UI is horrendous. And whats with being turned into a gaesha? Thats right, to earn ultimate skills you have to castrate you self and over time your appearence changes to that of a gaesha. LAME. I shouldent have to castrate myself to earn ultimate skills. Now there forcing it on you. Source:Castration in Age of Wushu
    May i get the source for 1.8 million subs please? i couldn't find any info about it.
    That's because it's bullshit. They announced that they have 2 million registered players.

     

    Edit: Here's the evidence:

    http://www.gamesindustry.biz/articles/2014-04-21-final-fantasy-xiv-registrations-top-2-million



    Source: FF XIV ARR wikapedia

    READ IT. Here i'll copy and paste it for you.


    "Sales and subscriptions[edit]
    By the end of the first week, the PS3 version of A Realm Reborn was placed second in Japan's sales charts, with 184,000 physical copies sold.[81] By the following day, after the promised maintenance period, the game reached a record of 325,000 concurrent connections, with an estimate of roughly 7,000 per server.[82] Naoki Yoshida announced, in a Letter from the Producer at TGS, that the game had gained one million unique subscribers.[83] As of February 2014, 1.8 million players have created 6.7 million characters and logged over 400 million hours of play time.[84] On April 16, 2014, Square Enix announced that more than two million people have registered an account for the game.[85]

    Among the Famitsu 2013 Top 100, a listing of the top 100 Japanese retail software sales for the year of 2013 from data collected by Famitsu's parent company Enterbrain, the PS3 version of Final Fantasy XIV: A Realm Reborn ranked number 32, with 244,574 physical retail sales within Japan.[86]"

    Does that help. It completly negats your statement about it being bullcrap.

    So yeah....there's that.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    You are not accurately comprehending what you are reading.
  • Allacore69Allacore69 Member Posts: 839


    Originally posted by BeansnBread
    You are not accurately comprehending what you are reading.

    "in a Letter from the Producer at TGS, that the game had gained one million unique subscribers"

    Am I reading this wrong?

    "As of February 2014, 1.8 million players have created 6.7 million characters and logged over 400 million hours of play time."

    1.8 million people logged more than 400 million hours as of February. 2 months ago. As of April they announced the have 2 million accounts created. I get that. But come on people. think for a minute. I'm sure in the past 2 months, people did not just up and leave. After the recent content they pushed out, more people are playing. So....yeah. Anything else?

  • Vexus_XVexus_X Member UncommonPosts: 57

    One of the first MMORPG games I played was Gemstone 3 on AOL. It was a text MUD game and some of the fun was getting a locked box and having to search town for someone to lockpick it. Seeing lockpicks break... some people complaining about not being tipped, and giving away valuable items as tips because you didn't know any better!

    But you have to give the guy to box to pick it. There was some trust there. Heck even WoW had something like this initially. Oh well.

    Harder the game, less casual cash cows to feed upon....

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